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UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/SessionMonitor/src/Algorithm.h

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Updating copyrights for Engine Programs. #rnx #rb none #jira none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 #ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866) [CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Merging //UE4/Private-3Lateral_Streaming to Main (//UE4/Main) This mainly covers the new Pixel Streaming plugin version along with minor changes to other parts of the engine: * removed multiple copies of FThread as it's now a part of Core * changes to SlateUser required to fix user input in Pixel Streaming This wasn't formally reviewed due to the size of Pixel Streaming changes, but was skimmed over by Zack Letters before integration #rb zack.letters [CL 9486237 by Andriy Tylychko in Main branch]
2019-10-09 08:21:27 -04:00
#pragma once
//
//Less verbose way to remove items from a container
//
template <typename C, typename T>
auto Erase(C& c, const T& v) -> decltype(c.begin())
{
return c.erase(std::remove(c.begin(), c.end(), v), c.end());
}
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