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UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatformSettings/AndroidTargetPlatformSettings.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidTargetPlatformSettings : ModuleRules
{
public AndroidTargetPlatformSettings(ReadOnlyTargetRules Target) : base(Target)
{
UnsafeTypeCastWarningLevel = WarningLevel.Error;
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
}
}