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34 lines
811 B
C++
34 lines
811 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SceneQueries/SceneSnappingManager.h"
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#include "InteractiveToolManager.h"
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#include "InteractiveGizmoManager.h"
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#include "ContextObjectStore.h"
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USceneSnappingManager* USceneSnappingManager::Find(UInteractiveToolManager* ToolManager)
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{
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if (ensure(ToolManager))
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{
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USceneSnappingManager* Found = ToolManager->GetContextObjectStore()->FindContext<USceneSnappingManager>();
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if (Found != nullptr)
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{
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return Found;
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}
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}
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return nullptr;
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}
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USceneSnappingManager* USceneSnappingManager::Find(UInteractiveGizmoManager* GizmoManager)
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{
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if (ensure(GizmoManager))
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{
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USceneSnappingManager* Found = GizmoManager->GetContextObjectStore()->FindContext<USceneSnappingManager>();
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if (Found != nullptr)
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{
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return Found;
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}
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}
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return nullptr;
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}
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