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23 lines
411 B
C
23 lines
411 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UnsyncCommon.h"
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#include "UnsyncCore.h"
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namespace unsync {
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struct FCmdHashOptions
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{
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fs::path Input;
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fs::path Output;
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bool bForce = false;
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bool bIncremental = false;
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uint32 BlockSize = uint32(64_KB);
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FAlgorithmOptions Algorithm;
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};
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int32 CmdHash(const FCmdHashOptions& Options);
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} // namespace unsync
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