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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/MetasoundStandardNodes.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundStandardNodes : ModuleRules
{
public MetasoundStandardNodes(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[]
{
"AudioExtensions",
"Core",
"MetasoundFrontend",
"Serialization",
"SignalProcessing"
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"CoreUObject",
"MetasoundGraphCore"
}
);
NumIncludedBytesPerUnityCPPOverride = 120 * 1024;
bDisableAutoRTFMInstrumentation = true;
}
}
}