2020-07-28 13:58:29 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class MetasoundStandardNodes : ModuleRules
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{
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public MetasoundStandardNodes(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange
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(
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new string[]
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{
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"AudioExtensions",
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2022-06-27 12:00:38 -04:00
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"Core",
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"MetasoundFrontend",
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"Serialization",
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"SignalProcessing"
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2020-07-28 13:58:29 -04:00
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}
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);
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PrivateDependencyModuleNames.AddRange
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(
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new string[]
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{
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2022-06-27 12:00:38 -04:00
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"CoreUObject",
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2022-06-30 12:37:51 -04:00
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"MetasoundGraphCore"
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2020-07-28 13:58:29 -04:00
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}
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);
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2022-09-19 21:57:04 -04:00
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NumIncludedBytesPerUnityCPPOverride = 120 * 1024;
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2024-05-30 17:59:48 -04:00
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bDisableAutoRTFMInstrumentation = true;
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2020-07-28 13:58:29 -04:00
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}
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}
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}
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