2019-05-24 11:51:54 -04:00
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[DataDrivenPlatformInfo]
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bIsConfidential=false
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2021-09-22 18:21:10 -04:00
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IniParent=VulkanPC
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2021-09-27 11:46:17 -04:00
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PlatformNameAliases=Win64
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2021-07-12 11:23:28 -04:00
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TargetSettingsIniSectionName=/Script/WindowsTargetPlatform.WindowsTargetSettings
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2020-05-26 12:07:45 -04:00
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Freezing_b32Bit=false
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2020-04-08 10:06:52 -04:00
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Freezing_MaxFieldAlignment32=4
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Freezing_MaxFieldAlignment64=8
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2020-02-06 13:13:41 -05:00
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Freezing_bAlignBases=true
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2021-04-08 14:32:07 -04:00
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bHasDedicatedGamepad=false
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2021-04-29 19:32:06 -04:00
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bDefaultInputStandardKeyboard=true
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2021-04-08 14:32:07 -04:00
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bInputSupportConfigurable=true
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DefaultInputType=MouseAndKeyboard
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bSupportsMouseAndKeyboard=true
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bSupportsGamepad=true
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bCanChangeGamepadType=true
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bSupportsTouch=false
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2020-11-30 18:59:13 -04:00
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GlobalIdentifier=D1D5F296FF834A87B20FAAA9D6B8E9A6
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2019-05-24 11:51:54 -04:00
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2020-07-29 16:19:10 -04:00
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NormalIconPath=Launcher/Windows/Platform_Windows_24x
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LargeIconPath=Launcher/Windows/Platform_Windows_128x
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2019-05-24 11:51:54 -04:00
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XLargeIconPath=
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AutoSDKPath=
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2021-11-07 23:43:01 -05:00
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TutorialPath=SharingAndReleasing
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2019-05-24 11:51:54 -04:00
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Windows:bIsEnabled=true
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Mac:bIsEnabled=false
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Linux:bIsEnabled=false
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BinariesDirectoryName=Win64
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bUsesHostCompiler=true
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bUATClosesAfterLaunch=false
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PlatformGroupName=Desktop
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2020-07-02 14:03:02 -04:00
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UBTPlatformName=Win64
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2019-05-24 11:51:54 -04:00
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2021-09-27 19:54:25 -04:00
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2019-10-11 15:33:31 -04:00
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[ShaderPlatform PCD3D_SM5]
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2021-01-27 16:08:00 -04:00
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Language=D3D
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MaxFeatureLevel=SM5
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2022-07-04 19:06:33 -04:00
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ShaderFormat=PCD3D_SM5
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2021-01-27 16:08:00 -04:00
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bIsPC=true
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2021-11-18 14:37:34 -05:00
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bSupportsDebugViewShaders=true
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2019-10-11 15:33:31 -04:00
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bSupportsRayTracing=true
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2021-11-23 10:25:31 -05:00
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bSupportsRayTracingShaders=true
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bSupportsInlineRayTracing=false
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2022-05-23 12:52:55 -04:00
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bSupportsRayTracingCallableShaders=true
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2021-10-30 05:27:10 -04:00
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bSupportsRayTracingProceduralPrimitive=true
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2020-02-12 13:27:19 -05:00
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bSupportsRayTracingIndirectInstanceData=true
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2021-03-21 15:55:43 -04:00
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bSupportsPathTracing=true
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2023-10-20 06:50:16 -04:00
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bSupportsHighEndRayTracingEffects=true
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2020-08-14 16:09:16 -04:00
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bSupportsGPUScene=true
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2022-04-20 19:29:19 -04:00
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bSupportsNanite=false
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2022-07-15 03:41:49 -04:00
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bSupportsSceneDataCompressedTransforms=true
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2020-12-10 18:22:18 -04:00
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bSupportsComputeFramework=true
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2021-01-27 16:08:00 -04:00
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bSupportsByteBufferComputeShaders=true
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bSupportsLumenGI=true
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bSupportsDistanceFields=true
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bSupportsSSDIndirect=true
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bRequiresVendorExtensionsForAtomics=true
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2021-02-18 18:13:28 -04:00
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bSupportsAnisotropicMaterials=true
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2021-04-29 19:32:06 -04:00
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bSupportsVariableRateShading=true
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2022-09-09 13:20:46 -04:00
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bSupportsGen5TemporalAA=true
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2021-06-07 10:43:08 -04:00
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bSupportsHairStrandGeometry=true
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2021-07-27 14:02:28 -04:00
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bSupportsFFTBloom=true
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2021-11-08 18:09:31 -05:00
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bSupportsDiaphragmDOF=true
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2021-11-18 14:37:34 -05:00
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; VPAndRTArrayIndexFromAnyShaderFeedingRasterizer is optional in our baseline DX11 version
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bSupportsVertexShaderLayer=false
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bSupportsInstancedStereo=true
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bSupportsCapsuleShadows=true
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bSupportsPercentageCloserShadows=true
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bSupportsIndexBufferUAVs=true
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2022-03-23 13:02:24 -04:00
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bSupportsROV=true
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2022-03-22 15:06:48 -04:00
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bSupportsOIT=true
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2022-10-11 11:19:10 -04:00
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BindlessSupport=RayTracingOnly
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2022-07-18 17:31:15 -04:00
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SupportsMultiViewport=RuntimeDependent
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2023-02-17 14:26:21 -05:00
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FriendlyName=LOCTEXT("FriendlyShaderPlatformName_D3D_SM5", "PC D3D SM5")
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2022-12-08 11:50:13 -05:00
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bSupportsDualSourceBlending=true
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2023-04-25 14:43:04 -04:00
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bSupportsNNEShaders=true
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2024-02-23 11:10:12 -05:00
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bSupportsIndependentSamplers=true
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2024-04-17 14:06:14 -04:00
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bSupportsVertexShaderUAVs=RuntimeGuaranteed
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2021-03-17 15:42:48 -04:00
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[PreviewPlatform PCD3D_SM5]
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2023-09-19 15:02:24 -04:00
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PlatformName=PCD3D_SM5
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2021-03-17 15:42:48 -04:00
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ShaderFormat=PCD3D_SM5
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2022-08-31 04:38:34 -04:00
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ShaderPlatform=PCD3D_SM5
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2021-03-17 15:42:48 -04:00
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MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM5", "DirectX 11, OpenGL 4.3+, PS4, XB1")
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2021-01-27 16:08:00 -04:00
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[ShaderPlatform PCD3D_SM6]
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2023-02-17 14:26:21 -05:00
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FriendlyName=LOCTEXT("FriendlyShaderPlatformName_D3D_SM6", "PC D3D SM6")
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2021-01-27 16:08:00 -04:00
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Language=D3D
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MaxFeatureLevel=SM6
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2022-07-04 19:06:33 -04:00
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ShaderFormat=PCD3D_SM6
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2021-01-27 16:08:00 -04:00
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bIsPC=true
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2021-11-18 14:37:34 -05:00
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MaxMeshShaderThreadGroupSize=128
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bSupportsDebugViewShaders=true
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2021-01-27 16:08:00 -04:00
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bSupportsRayTracing=true
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2021-11-23 10:25:31 -05:00
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bSupportsRayTracingShaders=true
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bSupportsInlineRayTracing=false
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2022-05-23 12:52:55 -04:00
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bSupportsRayTracingCallableShaders=true
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2021-10-30 05:27:10 -04:00
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bSupportsRayTracingProceduralPrimitive=true
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2021-01-27 16:08:00 -04:00
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bSupportsRayTracingIndirectInstanceData=true
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2021-03-21 15:55:43 -04:00
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bSupportsPathTracing=true
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2023-10-20 06:50:16 -04:00
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bSupportsHighEndRayTracingEffects=true
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2021-01-27 16:08:00 -04:00
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bSupportsGPUScene=true
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bSupportsNanite=true
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2022-07-14 17:05:33 -04:00
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bSupportsSceneDataCompressedTransforms=true
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2021-01-27 16:08:00 -04:00
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bSupportsComputeFramework=true
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bSupportsByteBufferComputeShaders=true
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bSupportsLumenGI=true
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bSupportsDistanceFields=true
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bSupportsSSDIndirect=true
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2022-06-23 11:15:46 -04:00
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bSupportsWaveOperations=RuntimeGuaranteed
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2022-08-25 17:06:23 -04:00
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MinimumWaveSize=4
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MaximumWaveSize=128
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2021-10-11 17:16:04 -04:00
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bSupportsDxc=true
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2021-11-08 18:09:31 -05:00
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bSupportsDiaphragmDOF=true
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2022-01-21 16:50:04 -05:00
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bRequiresVendorExtensionsForAtomics=false
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bSupportsUInt64ImageAtomics=true
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2021-03-17 15:42:48 -04:00
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bSupportsAnisotropicMaterials=true
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2021-04-29 19:32:06 -04:00
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bSupportsVariableRateShading=true
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2021-04-06 08:17:33 -04:00
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bSupportsGen5TemporalAA=true
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2023-08-25 02:19:04 -04:00
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bSupportsShaderRootConstants=true
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2021-08-11 18:29:54 -04:00
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bSupportsMeshShadersTier0=true
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bSupportsMeshShadersTier1=true
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2023-01-19 10:07:12 -05:00
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bSupportsMeshShadersWithClipDistance=true
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2021-05-27 13:40:37 -04:00
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bSupportsHairStrandGeometry=true
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2021-07-27 14:02:28 -04:00
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bSupportsFFTBloom=true
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2021-11-18 14:37:34 -05:00
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bSupportsVertexShaderLayer=true
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bSupportsInstancedStereo=true
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bSupportsCapsuleShadows=true
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bSupportsPercentageCloserShadows=true
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bSupportsIndexBufferUAVs=true
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2022-10-11 11:19:10 -04:00
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BindlessSupport=AllShaderTypes
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2022-03-23 13:02:24 -04:00
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bSupportsROV=true
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2022-03-22 15:06:48 -04:00
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bSupportsOIT=true
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2022-04-06 13:43:51 -04:00
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bSupportsRealTypes=RuntimeDependent
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2022-05-12 11:41:03 -04:00
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EnablesHLSL2021ByDefault=1
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2022-07-18 17:31:15 -04:00
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SupportsMultiViewport=RuntimeGuaranteed
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2022-12-08 11:50:13 -05:00
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bSupportsDualSourceBlending=true
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2023-04-25 14:43:04 -04:00
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bSupportsNNEShaders=true
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2024-02-23 11:10:12 -05:00
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bSupportsIndependentSamplers=true
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2023-09-13 16:56:08 -04:00
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MaxSamplers=32
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2023-11-16 00:28:03 -05:00
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SupportsBarycentricsSemantic=RuntimeDependent
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2024-03-14 17:03:41 -04:00
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bSupportsWorkGraphs=true
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2024-04-17 14:06:14 -04:00
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bSupportsVertexShaderUAVs=RuntimeGuaranteed
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2021-03-17 15:42:48 -04:00
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[PreviewPlatform PCD3D_SM6]
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2023-09-19 15:02:24 -04:00
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PlatformName=PCD3D_SM6
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2021-03-17 15:42:48 -04:00
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ShaderFormat=PCD3D_SM6
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2022-08-31 04:38:34 -04:00
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ShaderPlatform=PCD3D_SM6
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MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM6", "Windows using SM6 profile")
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2020-12-10 18:22:18 -04:00
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2021-04-07 04:35:19 -04:00
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[ShaderPlatform PCD3D_ES3_1]
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Language=D3D
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MaxFeatureLevel=ES3_1
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2022-07-04 19:06:33 -04:00
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ShaderFormat=PCD3D_ES31
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2021-04-07 04:35:19 -04:00
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bIsPC=true
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bIsMobile=true
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2023-04-05 17:00:43 -04:00
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bSupportsDistanceFields = false
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2022-10-26 19:26:39 -04:00
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bSupportsComputeFramework=true
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2021-11-18 14:37:34 -05:00
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bSupportsByteBufferComputeShaders = true
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bSupportsInstancedStereo=true
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2022-12-02 15:29:35 -05:00
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bSupportsVertexShaderLayer=true
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2021-11-18 14:37:34 -05:00
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bSupportsManualVertexFetch=false
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2022-08-08 01:32:24 -04:00
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bSupportsSceneDataCompressedTransforms=true
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2022-08-22 12:36:59 -04:00
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bSupportsDebugViewShaders=true
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2023-06-15 13:27:44 -04:00
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bSupportsShaderPipelines = false
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2023-10-30 15:41:46 -04:00
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bSupportsDualSourceBlending=true
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2024-02-23 11:10:12 -05:00
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bSupportsIndependentSamplers=true
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2023-04-25 07:05:08 -04:00
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FriendlyName=LOCTEXT("FriendlyShaderPlatformName_D3D_Mobile", "PC D3D Mobile")
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2022-09-27 14:35:58 -04:00
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SupportsMultiViewport=RuntimeDependent
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2021-11-18 14:37:34 -05:00
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2022-08-31 04:38:34 -04:00
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[PreviewPlatform PCD3D_ES3_1]
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2023-09-19 15:02:24 -04:00
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PlatformName=PCD3D_ES3_1
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2022-08-31 04:38:34 -04:00
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ShaderFormat=PCD3D_ES31
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ShaderPlatform=PCD3D_ES3_1
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2023-04-25 07:05:08 -04:00
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MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_Mobile", "Windows using Mobile profile.")
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2024-06-13 09:28:25 -04:00
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DeviceProfileName=Windows_Preview_ES31
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PreviewDeviceProfileName=Windows_Preview_ES31
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2022-08-31 04:38:34 -04:00
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2021-11-18 14:37:34 -05:00
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[ShaderPlatform OPENGL_PCES3_1]
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Language=OpenGL
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bIsPC=true
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2022-08-31 04:38:34 -04:00
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ShaderFormat=GLSL_150_ES31
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2021-11-18 14:37:34 -05:00
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MaxFeatureLevel=ES3_1
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2022-07-04 19:06:33 -04:00
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ShaderFormat=GLSL_150_ES31
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2021-11-18 14:37:34 -05:00
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bIsMobile=true
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bSupportsManualVertexFetch=false
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2023-03-24 04:34:17 -04:00
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bSupportsClipDistance = false
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2023-06-15 13:27:44 -04:00
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bSupportsShaderPipelines = false
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2023-06-30 16:34:38 -04:00
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bSupportsVertexShaderSRVs = false
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bSupportsUniformBufferObjects = true
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2024-02-23 11:10:12 -05:00
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bSupportsIndependentSamplers=false
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2023-06-30 16:34:38 -04:00
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FriendlyName=LOCTEXT("FriendlyShaderPlatformName_PCGL_Mobile", "PC OpenGL Mobile")
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