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@ echo off
echo Setting up Unreal Engine 4 project files...
rem ## Unreal Engine 4 Visual Studio project setup script
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rem ## Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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rem ## This script is expecting to exist in the UE4 root directory. It will not work correctly
rem ## if you copy it to a different location and run it.
rem ## First, make sure the batch file exists in the folder we expect it to. This is necessary in order to
rem ## verify that our relative path to the /Engine/Source directory is correct
if not exist " %~dp0 ..\..\Source " goto Error_BatchFileInWrongLocation
rem ## Change the CWD to /Engine/Source. We always need to run UnrealBuildTool from /Engine/Source!
pushd " %~dp0 ..\..\Source "
if not exist ..\Build\BatchFiles\GenerateProjectFiles.bat goto Error_BatchFileInWrongLocation
rem ## Check to make sure that we have a Binaries directory with at least one dependency that we know that UnrealBuildTool will need
rem ## in order to run. It's possible the user acquired source but did not download and unpack the other prerequiste binaries.
if not exist ..\Binaries\DotNET\RPCUtility.exe goto Error_MissingBinaryPrerequisites
rem ## Check to see if we're already running under a Visual Studio environment shell
if not " %INCLUDE% " == " " if not " %LIB% " == " " goto ReadyToCompile
rem ## Check for Visual Studio 2013
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pushd %~dp0
call GetVSComnToolsPath 12
popd
if " %VsComnToolsPath% " == " " goto NoVisualStudio2013Environment
call " %VsComnToolsPath% /../../VC/bin/x86_amd64/vcvarsx86_amd64.bat " > NUL
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goto ReadyToCompile
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: NoVisualStudio2013Environment
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rem ## Check for Visual Studio 2012
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pushd %~dp0
call GetVSComnToolsPath 11
popd
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if " %VsComnToolsPath% " == " " goto NoVisualStudio2012Environment
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call " %VsComnToolsPath% /../../VC/bin/x86_amd64/vcvarsx86_amd64.bat " > NUL
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goto ReadyToCompile
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: NoVisualStudio2012Environment
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rem ## User has no version of Visual Studio installed?
goto Error_NoVisualStudioEnvironment
: ReadyToCompile
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msbuild /nologo /verbosity:quiet Programs\UnrealBuildTool\UnrealBuildTool.csproj /property:Configuration=Development /property:Platform=AnyCPU /target:Clean,Build
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if not %ERRORLEVEL% == 0 goto Error_UBTCompileFailed
rem ## Run UnrealBuildTool to generate Visual Studio solution and project files
rem ## NOTE: We also pass along any arguments to the GenerateProjectFiles.bat here
..\Binaries\DotNET\UnrealBuildTool.exe -ProjectFiles %*
if not %ERRORLEVEL% == 0 goto Error_ProjectGenerationFailed
rem ## Success!
goto Exit
: Error_BatchFileInWrongLocation
echo .
echo GenerateProjectFiles ERROR: The batch file does not appear to be located in the /Engine/Build/BatchFiles directory. This script must be run from within that directory.
echo .
pause
goto Exit
: Error_MissingBinaryPrerequisites
echo .
echo GenerateProjectFiles ERROR: It looks like you're missing some files that are required in order to generate projects. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
echo .
pause
goto Exit
: Error_NoVisualStudioEnvironment
echo .
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echo GenerateProjectFiles ERROR: We couldn't find a valid installation of Visual Studio. This program requires either Visual Studio 2013 or Visual Studio 2012. Please check that you have Visual Studio installed, then verify that the HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\12.0\InstallDir (or HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\12.0\InstallDir on 32-bit machines) registry value is set. Visual Studio configures this value when it is installed, and this program expects it to be set to the '\Common7\IDE\' sub-folder under a valid Visual Studio installation directory.
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echo .
pause
goto Exit
: Error_UBTCompileFailed
echo .
echo GenerateProjectFiles ERROR: UnrealBuildTool failed to compile.
echo .
pause
goto Exit
: Error_ProjectGenerationFailed
echo .
echo GenerateProjectFiles ERROR: UnrealBuildTool was unable to generate project files.
echo .
pause
goto Exit
: Exit
rem ## Restore original CWD in case we change it
popd