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UnrealEngineUWP/Engine/Source/Runtime/AudioCaptureCore/AudioCaptureCore.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioCaptureCore : ModuleRules
{
public AudioCaptureCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SignalProcessing"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine"
}
);
}
}
}