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UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithSDK/DatasmithSDK.Target.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class DatasmithSDKTarget : TargetRules
{
public DatasmithSDKTarget(TargetInfo Target)
: base(Target)
{
Type = TargetType.Program;
SolutionDirectory = "Programs/Datasmith";
LaunchModuleName = "DatasmithSDK";
ExeBinariesSubFolder = "DatasmithSDK";
ExtraModuleNames.AddRange( new string[] { "DatasmithCore", "DatasmithExporter"} );
LinkType = TargetLinkType.Monolithic;
bShouldCompileAsDLL = true;
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bBuildWithEditorOnlyData = true;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bCompileICU = false;
bUsesSlate = false;
bDisableDebugInfo = true;
bUsePDBFiles = true;
bHasExports = true;
bIsBuildingConsoleApplication = true;
if (Platform == UnrealTargetPlatform.Win64 || Platform == UnrealTargetPlatform.Win32)
{
AddWindowsPostBuildSteps();
}
}
public void PostBuildCopy(string SrcPath, string DestPath)
{
PostBuildSteps.Add(string.Format("echo Copying {0} to {1}", SrcPath, DestPath));
PostBuildSteps.Add(string.Format("xcopy {0} {1} /R /Y /S", SrcPath, DestPath));
}
public void AddWindowsPostBuildSteps()
{
// Copy the documentation
PostBuildCopy(
@"$(EngineDir)\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\*.*",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Documentation\"
);
// Copy the header files
PostBuildCopy(
@"$(EngineDir)\Source\Runtime\Datasmith\DatasmithCore\Public\*.h",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Public\"
);
PostBuildCopy(
@"$(EngineDir)\Source\Runtime\Datasmith\DirectLink\Public\*.h",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Public\"
);
PostBuildCopy(
@"$(EngineDir)\Source\Developer\Datasmith\DatasmithExporter\Public\*.h",
@"$(EngineDir)\Binaries\$(TargetPlatform)\DatasmithSDK\Public\"
);
}
}