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10 lines
307 B
C++
10 lines
307 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimBlueprintVariableCreationContext.h"
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#include "AnimBlueprintCompiler.h"
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FProperty* FAnimBlueprintVariableCreationContext::CreateVariable(const FName Name, const FEdGraphPinType& Type)
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{
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return CompilerContext->CreateVariable(Name, Type);
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}
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