Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
08b036dc978c1904bca0379eb643a0d1521fefee
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintVariableCreationContext.cpp

10 lines
307 B
C++
Raw Normal View History

Restricted anim BP compiler subsystem APIs Removed direct access to currently compiling BP class to restrict unguarded mutation. Const-corrected various accessors and overrides. Moved UObject-based compiler subsystems to 'handlers' and removed UObject dependency. Moved from set of virtual functions on subsystems/handlers to a restricted set of contexts passed to specific multicast delegates that handlers subscribe to. Removed anim class subsystems. Moved property access code to engine module (editor code is still in a plugin). Fixed nativized builds where anim BPs have nativized/non-nativized classes in the hierarchy #rb Dan.OConnor #jira none [CL 14278258 by Thomas Sarkanen in ue5-main branch]
2020-09-09 08:32:25 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimBlueprintVariableCreationContext.h"
#include "AnimBlueprintCompiler.h"
FProperty* FAnimBlueprintVariableCreationContext::CreateVariable(const FName Name, const FEdGraphPinType& Type)
{
return CompilerContext->CreateVariable(Name, Type);
}
Reference in New Issue Copy Permalink
Powered by Gitea Page: 300ms Template: 4ms
English
English
Licenses API