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UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_CallFunction.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimNodes/AnimNode_CallFunction.h"
#include "Animation/AnimInstanceProxy.h"
void FAnimNode_CallFunction::OnInitializeAnimInstance(const FAnimInstanceProxy* InProxy, const UAnimInstance* InAnimInstance)
{
if(FunctionName != NAME_None)
{
Function = InAnimInstance->FindFunction(FunctionName);
}
Counter.Reset();
CurrentWeight = 0.0f;
}
void FAnimNode_CallFunction::GatherDebugData(FNodeDebugData& DebugData)
{
DebugData.AddDebugItem(TEXT("CallFunction"));
Source.GatherDebugData(DebugData);
}
void FAnimNode_CallFunction::CallFunctionFromCallSite(EAnimFunctionCallSite InCallSite, const FAnimationBaseContext& InContext) const
{
if(CallSite == InCallSite && Function != nullptr)
{
UObject* AnimInstanceObject = InContext.AnimInstanceProxy->GetAnimInstanceObject();
AnimInstanceObject->ProcessEvent(Function, nullptr);
}
}
void FAnimNode_CallFunction::Update_AnyThread(const FAnimationUpdateContext& InContext)
{
CallFunctionFromCallSite(EAnimFunctionCallSite::OnUpdate, InContext);
bool bBecameRelevant = false;
if(!Counter.HasEverBeenUpdated() || !Counter.WasSynchronizedCounter(InContext.AnimInstanceProxy->GetUpdateCounter()))
{
bBecameRelevant = true;
CurrentWeight = 0.0f;
CallFunctionFromCallSite(EAnimFunctionCallSite::OnBecomeRelevant, InContext);
}
const float NewWeight = InContext.GetFinalBlendWeight();
if(FAnimWeight::IsFullWeight(CurrentWeight) && !FAnimWeight::IsFullWeight(NewWeight))
{
CallFunctionFromCallSite(EAnimFunctionCallSite::OnStartedBlendingOut, InContext);
}
if(!FAnimWeight::IsRelevant(CurrentWeight) && FAnimWeight::IsRelevant(NewWeight))
{
CallFunctionFromCallSite(EAnimFunctionCallSite::OnStartedBlendingIn, InContext);
}
if(!FAnimWeight::IsFullWeight(CurrentWeight) && FAnimWeight::IsFullWeight(NewWeight))
{
CallFunctionFromCallSite(EAnimFunctionCallSite::OnFinishedBlendingIn, InContext);
}
Source.Update(InContext);
if(bBecameRelevant)
{
CallFunctionFromCallSite(EAnimFunctionCallSite::OnBecomeRelevantPostRecursion, InContext);
}
CallFunctionFromCallSite(EAnimFunctionCallSite::OnUpdatePostRecursion, InContext);
Counter.SynchronizeWith(InContext.AnimInstanceProxy->GetUpdateCounter());
CurrentWeight = NewWeight;
}
void FAnimNode_CallFunction::Evaluate_AnyThread(FPoseContext& InContext)
{
CallFunctionFromCallSite(EAnimFunctionCallSite::OnEvaluate, InContext);
Source.Evaluate(InContext);
CallFunctionFromCallSite(EAnimFunctionCallSite::OnEvaluatePostRecursion, InContext);
}
void FAnimNode_CallFunction::Initialize_AnyThread(const FAnimationInitializeContext& InContext)
{
CurrentWeight = 0.0f;
CallFunctionFromCallSite(EAnimFunctionCallSite::OnInitialize, InContext);
Source.Initialize(InContext);
CallFunctionFromCallSite(EAnimFunctionCallSite::OnInitializePostRecursion, InContext);
}