2019-12-26 15:32:37 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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namespace UnrealBuildTool.Rules
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{
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public class ProfilerService : ModuleRules
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{
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2017-01-30 16:52:08 -05:00
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public ProfilerService(ReadOnlyTargetRules Target) : base(Target)
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2014-03-14 14:13:41 -04:00
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"ProfilerMessages",
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}
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);
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2014-04-23 19:18:05 -04:00
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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2017-08-30 09:37:09 -04:00
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"MessagingCommon",
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2014-04-23 19:18:05 -04:00
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}
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);
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2018-01-20 11:19:29 -05:00
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if (Target.Configuration != UnrealTargetConfiguration.Shipping)
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{
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PrecompileForTargets = PrecompileTargetsType.Any;
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}
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2014-03-14 14:13:41 -04:00
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}
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}
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2017-01-30 16:52:08 -05:00
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}
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