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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendQuerySteps.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundDataReference.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendQuery.h"
namespace Metasound
{
/** Generates all registered node classes */
class METASOUNDFRONTEND_API FGenerateAllAvailableNodeClasses : public IFrontendQueryGenerateStep
{
public:
void Generate(TArray<FFrontendQueryEntry>& OutEntries) const override;
};
/** Generates node classes that have been newly registered since last call
* to this FGenerateNewlyAvailableClasses::Generate()
*/
class METASOUNDFRONTEND_API FGenerateNewlyAvailableNodeClasses : public IFrontendQueryGenerateStep
{
public:
FGenerateNewlyAvailableNodeClasses();
void Generate(TArray<FFrontendQueryEntry>& OutEntries) const override;
private:
mutable Frontend::FRegistryTransactionID CurrentTransactionID;
};
class METASOUNDFRONTEND_API FFilterClassesByInputVertexDataType : public IFrontendQueryFilterStep
{
public:
template<typename DataType>
FFilterClassesByInputVertexDataType()
: FFilterClassesByInputVertexDataType(GetMetasoundDataTypeName<DataType>())
{
}
FFilterClassesByInputVertexDataType(const FName& InTypeName);
bool Filter(const FFrontendQueryEntry& InEntry) const override;
private:
FName InputVertexTypeName;
};
class METASOUNDFRONTEND_API FFilterClassesByOutputVertexDataType : public IFrontendQueryFilterStep
{
public:
template<typename DataType>
FFilterClassesByOutputVertexDataType()
: FFilterClassesByOutputVertexDataType(GetMetasoundDataTypeName<DataType>())
{
}
FFilterClassesByOutputVertexDataType(const FName& InTypeName);
bool Filter(const FFrontendQueryEntry& InEntry) const override;
private:
FName OutputVertexTypeName;
};
class METASOUNDFRONTEND_API FFilterClassesByClassName : public IFrontendQueryFilterStep
{
public:
FFilterClassesByClassName(const FMetasoundFrontendClassName& InClassName);
bool Filter(const FFrontendQueryEntry& InEntry) const override;
private:
FMetasoundFrontendClassName ClassName;
};
class METASOUNDFRONTEND_API FFilterClassesByClassID : public IFrontendQueryFilterStep
{
public:
FFilterClassesByClassID(const FGuid InClassID);
bool Filter(const FFrontendQueryEntry& InEntry) const override;
private:
FGuid ClassID;
};
}