Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
05d8fbeea38ff307aa052d94a0e673a472a9577f
UnrealEngineUWP/Engine/Build/Android/UnrealGame/PushCommandLine.bat

1 line
114 B
Batchfile
Raw Normal View History

Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer. Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release. Particular things that I know I'm not sure about: - Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all. - I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name. - Likewise, not sure what needs to be updated for icon bundles on iOS. Things that have not been changed: - Windows still uses IDI_UE4ICON for its icon - UE4CommandLine.txt - There's still a UE4Game module which is used by content-only projects #rb none [CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
%ANDROID_HOME%\platform-tools\adb.exe push UE4CommandLine.txt /mnt/sdcard/UnrealGame/UnrealGame/UE4CommandLine.txt
Reference in New Issue Copy Permalink
Powered by Gitea Page: 298ms Template: 7ms
English
English
Licenses API