2019-12-26 14:45:42 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-08-26 18:35:22 -04:00
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namespace UnrealBuildTool.Rules
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{
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public class SignalProcessing : ModuleRules
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{
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public SignalProcessing(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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2024-02-21 09:41:51 -05:00
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"Core",
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"MathCore",
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2019-08-26 18:35:22 -04:00
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}
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);
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2022-04-04 13:09:43 -04:00
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"IntelISPC"
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}
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);
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2019-08-26 18:35:22 -04:00
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"UEOgg",
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"Vorbis",
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"VorbisFile",
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"libOpus",
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"UELibSampleRate"
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);
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// This is used to get FSoundQualityInfo struct for IAudioEncoder.
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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// This is used to reference the EAudioMixerChannel enumeration.
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PrivateIncludePathModuleNames.Add("AudioMixerCore");
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}
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}
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}
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