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UnrealEngineUWP/Engine/Source/Runtime/SignalProcessing/Public/SignalProcessingModule.h

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Updating copyright for Engine Runtime. #rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main) - Up to CL8320930 from DevOnline and 8311605 Merge Down from Main - skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation #rb none [CL 8321295 by Josh Markiewicz in Main branch]
2019-08-26 18:35:22 -04:00
#pragma once
/* Public dependencies
*****************************************************************************/
#include "CoreMinimal.h"
SIGNALPROCESSING_API DECLARE_LOG_CATEGORY_EXTERN(LogSignalProcessing, Log, All);
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