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// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
#include "DSP/Chorus.h"
namespace Audio
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
FChorus::FChorus()
: MinDelayMsec(5.0f)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
, MaxDelayMsec(50.0f)
, DelayRangeMsec(MaxDelayMsec - MinDelayMsec)
, Spread(0.0f)
, MaxFrequencySpread(10.0f)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
, WetLevel(0.5f)
Copying //UE4/Dev-Audio to //UE4/Dev-Main (Source: //UE4/Dev-Audio @ 4332921) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4233107 by Aaron.McLeran New filter submix effect. #jira none Change 4233108 by Aaron.McLeran Adding dry-level for submix effect reverb. #jira none Change 4233112 by Aaron.McLeran Submix envelope following feature. - To use, register a BP delegate callback via AddEnvelopeFollowerDelegate. - Envelope value returned is a value for each channel in the submix (i.e. 2 for stereo, 6 for 5.1, etc) #jira none Change 4309683 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. #jira none Change 4309690 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. Fixing CL 4309683 typo #jira none Change 4312378 by Aaron.McLeran Checking in audio device hot swap fix code #jira none Change 4312381 by Aaron.McLeran Change label to Play When Silent for bVirtualizeWhenSilent #jira none Change 4315516 by Aaron.McLeran Fix for audio mixer source initialization state. #jira none Change 4317052 by Ethan.Geller Unshelved from pending changelist '4017367': PR #4680: Refactor Voice Subsystems (Contributed by erebuswolf) Change 4317784 by Aaron.McLeran New audio icons. #jira none Change 4317785 by Aaron.McLeran Hooking up new audio icons in C++. - Made preprocessor macros to help setting icons for audio assets - Moving icon definitions of other audio assets to AudioEditor module. #jira none Change 4317787 by Aaron.McLeran Fix for warning during cooking of source buses. #jira none Change 4319727 by Aaron.McLeran Updating icons w/ transparent backgrounds #jira none Change 4320672 by Kevin.Neilson Adding test map for Effects testing (and pan bug) Change 4321142 by Aaron.McLeran Making source buses not render as sound wave thumbnails #jira none Change 4321143 by Aaron.McLeran Fixing source buses so that new source buses will work after creating. #jira none Change 4321191 by Kevin.Neilson adding the Send_Test map to allow for crash repro Change 4321456 by Aaron.McLeran Fix for persistent submix effect settings between PIE sessions. #jira none Change 4321503 by Aaron.McLeran Fix for google resonance plugin when using -AudioPIEOnly and PIE shutdown. - Changed check to a warning. - Issue is when using AudioPIEOnly, decoding stream is never initialized... Change 4321504 by Aaron.McLeran Fixing TSharedPtr bug on PIE shutdown - Removing TSharedPtr for a lot of objects, which was causing object refs to leak - Moved to using TWeakPtr where it makes sense to keep the safety but avoid leaky refs - Fixing setting reset for both submix and source effect presets. #jira none Change 4322887 by Aaron.McLeran #jira UE-63419 Fix for CIS error Change 4324325 by Ethan.Geller fix for AudioMixerSubmix voice lookup crash #fyi aaron.mcleran #rb none Change 4324340 by Ethan.Geller Come to think of it, it would also potentially crash here if we did not have a valid entry in the map. #fyi aaron.mcleran #rb none Change 4324512 by Aaron.McLeran #jira UE-63396 Fixing memory overwrite Change 4324668 by Aaron.McLeran Removing unnecessary InitSoundSubmixes when creating source buses. - This function should only be called on engine init! #jira none Change 4329745 by Ethan.Geller Fix InitSoundSubmix call to avoid a bad check on creating a USoundSubmix asset. #jira none #codereview aaron.mcleran #fyi kevin.neilson #rb none Change 4315524 by Aaron.McLeran Making source effects be per-buffer vs per-frame. - Allows source effects to be more cache-coherent and opens door to SIMD-able source effects. - Also cleaned up DSP API to be more consistent and clear with respect to process functions - Optimized a few DSP objects (e.g. one-pole filters, etc) #jira none [CL 4333130 by Aaron McLeran in Main branch]
2018-08-30 13:57:45 -04:00
, DryLevel(0.5f)
, NumChannels(0)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
FMemory::Memzero(Feedback, sizeof(float)*EChorusDelays::NumDelayTypes);
}
FChorus::~FChorus()
{
}
Copying //UE4/Dev-Audio to //UE4/Dev-Main (Source: //UE4/Dev-Audio @ 4332921) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4233107 by Aaron.McLeran New filter submix effect. #jira none Change 4233108 by Aaron.McLeran Adding dry-level for submix effect reverb. #jira none Change 4233112 by Aaron.McLeran Submix envelope following feature. - To use, register a BP delegate callback via AddEnvelopeFollowerDelegate. - Envelope value returned is a value for each channel in the submix (i.e. 2 for stereo, 6 for 5.1, etc) #jira none Change 4309683 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. #jira none Change 4309690 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. Fixing CL 4309683 typo #jira none Change 4312378 by Aaron.McLeran Checking in audio device hot swap fix code #jira none Change 4312381 by Aaron.McLeran Change label to Play When Silent for bVirtualizeWhenSilent #jira none Change 4315516 by Aaron.McLeran Fix for audio mixer source initialization state. #jira none Change 4317052 by Ethan.Geller Unshelved from pending changelist '4017367': PR #4680: Refactor Voice Subsystems (Contributed by erebuswolf) Change 4317784 by Aaron.McLeran New audio icons. #jira none Change 4317785 by Aaron.McLeran Hooking up new audio icons in C++. - Made preprocessor macros to help setting icons for audio assets - Moving icon definitions of other audio assets to AudioEditor module. #jira none Change 4317787 by Aaron.McLeran Fix for warning during cooking of source buses. #jira none Change 4319727 by Aaron.McLeran Updating icons w/ transparent backgrounds #jira none Change 4320672 by Kevin.Neilson Adding test map for Effects testing (and pan bug) Change 4321142 by Aaron.McLeran Making source buses not render as sound wave thumbnails #jira none Change 4321143 by Aaron.McLeran Fixing source buses so that new source buses will work after creating. #jira none Change 4321191 by Kevin.Neilson adding the Send_Test map to allow for crash repro Change 4321456 by Aaron.McLeran Fix for persistent submix effect settings between PIE sessions. #jira none Change 4321503 by Aaron.McLeran Fix for google resonance plugin when using -AudioPIEOnly and PIE shutdown. - Changed check to a warning. - Issue is when using AudioPIEOnly, decoding stream is never initialized... Change 4321504 by Aaron.McLeran Fixing TSharedPtr bug on PIE shutdown - Removing TSharedPtr for a lot of objects, which was causing object refs to leak - Moved to using TWeakPtr where it makes sense to keep the safety but avoid leaky refs - Fixing setting reset for both submix and source effect presets. #jira none Change 4322887 by Aaron.McLeran #jira UE-63419 Fix for CIS error Change 4324325 by Ethan.Geller fix for AudioMixerSubmix voice lookup crash #fyi aaron.mcleran #rb none Change 4324340 by Ethan.Geller Come to think of it, it would also potentially crash here if we did not have a valid entry in the map. #fyi aaron.mcleran #rb none Change 4324512 by Aaron.McLeran #jira UE-63396 Fixing memory overwrite Change 4324668 by Aaron.McLeran Removing unnecessary InitSoundSubmixes when creating source buses. - This function should only be called on engine init! #jira none Change 4329745 by Ethan.Geller Fix InitSoundSubmix call to avoid a bad check on creating a USoundSubmix asset. #jira none #codereview aaron.mcleran #fyi kevin.neilson #rb none Change 4315524 by Aaron.McLeran Making source effects be per-buffer vs per-frame. - Allows source effects to be more cache-coherent and opens door to SIMD-able source effects. - Also cleaned up DSP API to be more consistent and clear with respect to process functions - Optimized a few DSP objects (e.g. one-pole filters, etc) #jira none [CL 4333130 by Aaron McLeran in Main branch]
2018-08-30 13:57:45 -04:00
void FChorus::Init(const float InSampleRate, const int32 InNumChannels, const float InBufferLengthSec, const int32 InControlSamplePeriod)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
Copying //UE4/Dev-Audio to //UE4/Dev-Main (Source: //UE4/Dev-Audio @ 4332921) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4233107 by Aaron.McLeran New filter submix effect. #jira none Change 4233108 by Aaron.McLeran Adding dry-level for submix effect reverb. #jira none Change 4233112 by Aaron.McLeran Submix envelope following feature. - To use, register a BP delegate callback via AddEnvelopeFollowerDelegate. - Envelope value returned is a value for each channel in the submix (i.e. 2 for stereo, 6 for 5.1, etc) #jira none Change 4309683 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. #jira none Change 4309690 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. Fixing CL 4309683 typo #jira none Change 4312378 by Aaron.McLeran Checking in audio device hot swap fix code #jira none Change 4312381 by Aaron.McLeran Change label to Play When Silent for bVirtualizeWhenSilent #jira none Change 4315516 by Aaron.McLeran Fix for audio mixer source initialization state. #jira none Change 4317052 by Ethan.Geller Unshelved from pending changelist '4017367': PR #4680: Refactor Voice Subsystems (Contributed by erebuswolf) Change 4317784 by Aaron.McLeran New audio icons. #jira none Change 4317785 by Aaron.McLeran Hooking up new audio icons in C++. - Made preprocessor macros to help setting icons for audio assets - Moving icon definitions of other audio assets to AudioEditor module. #jira none Change 4317787 by Aaron.McLeran Fix for warning during cooking of source buses. #jira none Change 4319727 by Aaron.McLeran Updating icons w/ transparent backgrounds #jira none Change 4320672 by Kevin.Neilson Adding test map for Effects testing (and pan bug) Change 4321142 by Aaron.McLeran Making source buses not render as sound wave thumbnails #jira none Change 4321143 by Aaron.McLeran Fixing source buses so that new source buses will work after creating. #jira none Change 4321191 by Kevin.Neilson adding the Send_Test map to allow for crash repro Change 4321456 by Aaron.McLeran Fix for persistent submix effect settings between PIE sessions. #jira none Change 4321503 by Aaron.McLeran Fix for google resonance plugin when using -AudioPIEOnly and PIE shutdown. - Changed check to a warning. - Issue is when using AudioPIEOnly, decoding stream is never initialized... Change 4321504 by Aaron.McLeran Fixing TSharedPtr bug on PIE shutdown - Removing TSharedPtr for a lot of objects, which was causing object refs to leak - Moved to using TWeakPtr where it makes sense to keep the safety but avoid leaky refs - Fixing setting reset for both submix and source effect presets. #jira none Change 4322887 by Aaron.McLeran #jira UE-63419 Fix for CIS error Change 4324325 by Ethan.Geller fix for AudioMixerSubmix voice lookup crash #fyi aaron.mcleran #rb none Change 4324340 by Ethan.Geller Come to think of it, it would also potentially crash here if we did not have a valid entry in the map. #fyi aaron.mcleran #rb none Change 4324512 by Aaron.McLeran #jira UE-63396 Fixing memory overwrite Change 4324668 by Aaron.McLeran Removing unnecessary InitSoundSubmixes when creating source buses. - This function should only be called on engine init! #jira none Change 4329745 by Ethan.Geller Fix InitSoundSubmix call to avoid a bad check on creating a USoundSubmix asset. #jira none #codereview aaron.mcleran #fyi kevin.neilson #rb none Change 4315524 by Aaron.McLeran Making source effects be per-buffer vs per-frame. - Allows source effects to be more cache-coherent and opens door to SIMD-able source effects. - Also cleaned up DSP API to be more consistent and clear with respect to process functions - Optimized a few DSP objects (e.g. one-pole filters, etc) #jira none [CL 4333130 by Aaron McLeran in Main branch]
2018-08-30 13:57:45 -04:00
NumChannels = InNumChannels;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
for (int32 i = 0; i < EChorusDelays::NumDelayTypes; ++i)
{
Delays[i].Init(InSampleRate, InBufferLengthSec);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
Depth[i].Init(InSampleRate);
Depth[i].SetValue(0.5f);
LFOs[i].Init(InSampleRate);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
LFOs[i].SetType(ELFO::Triangle);
LFOs[i].Update();
LFOs[i].Start();
}
}
void FChorus::SetDepth(const EChorusDelays::Type InType, const float InDepth)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
Depth[InType].SetValue(FMath::Clamp(InDepth, 0.0f, 1.0f), 20.0f);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
void FChorus::SetFrequency(const EChorusDelays::Type InType, const float InFrequency)
{
LFOs[InType].SetFrequency(InFrequency);
LFOs[InType].Update();
}
void FChorus::SetFeedback(const EChorusDelays::Type InType, const float InFeedback)
{
Feedback[InType] = FMath::Clamp(InFeedback, 0.0f, 1.0f);
}
void FChorus::SetWetLevel(const float InWetLevel)
{
WetLevel = InWetLevel;
}
Copying //UE4/Dev-Audio to //UE4/Dev-Main (Source: //UE4/Dev-Audio @ 4332921) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4233107 by Aaron.McLeran New filter submix effect. #jira none Change 4233108 by Aaron.McLeran Adding dry-level for submix effect reverb. #jira none Change 4233112 by Aaron.McLeran Submix envelope following feature. - To use, register a BP delegate callback via AddEnvelopeFollowerDelegate. - Envelope value returned is a value for each channel in the submix (i.e. 2 for stereo, 6 for 5.1, etc) #jira none Change 4309683 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. #jira none Change 4309690 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. Fixing CL 4309683 typo #jira none Change 4312378 by Aaron.McLeran Checking in audio device hot swap fix code #jira none Change 4312381 by Aaron.McLeran Change label to Play When Silent for bVirtualizeWhenSilent #jira none Change 4315516 by Aaron.McLeran Fix for audio mixer source initialization state. #jira none Change 4317052 by Ethan.Geller Unshelved from pending changelist '4017367': PR #4680: Refactor Voice Subsystems (Contributed by erebuswolf) Change 4317784 by Aaron.McLeran New audio icons. #jira none Change 4317785 by Aaron.McLeran Hooking up new audio icons in C++. - Made preprocessor macros to help setting icons for audio assets - Moving icon definitions of other audio assets to AudioEditor module. #jira none Change 4317787 by Aaron.McLeran Fix for warning during cooking of source buses. #jira none Change 4319727 by Aaron.McLeran Updating icons w/ transparent backgrounds #jira none Change 4320672 by Kevin.Neilson Adding test map for Effects testing (and pan bug) Change 4321142 by Aaron.McLeran Making source buses not render as sound wave thumbnails #jira none Change 4321143 by Aaron.McLeran Fixing source buses so that new source buses will work after creating. #jira none Change 4321191 by Kevin.Neilson adding the Send_Test map to allow for crash repro Change 4321456 by Aaron.McLeran Fix for persistent submix effect settings between PIE sessions. #jira none Change 4321503 by Aaron.McLeran Fix for google resonance plugin when using -AudioPIEOnly and PIE shutdown. - Changed check to a warning. - Issue is when using AudioPIEOnly, decoding stream is never initialized... Change 4321504 by Aaron.McLeran Fixing TSharedPtr bug on PIE shutdown - Removing TSharedPtr for a lot of objects, which was causing object refs to leak - Moved to using TWeakPtr where it makes sense to keep the safety but avoid leaky refs - Fixing setting reset for both submix and source effect presets. #jira none Change 4322887 by Aaron.McLeran #jira UE-63419 Fix for CIS error Change 4324325 by Ethan.Geller fix for AudioMixerSubmix voice lookup crash #fyi aaron.mcleran #rb none Change 4324340 by Ethan.Geller Come to think of it, it would also potentially crash here if we did not have a valid entry in the map. #fyi aaron.mcleran #rb none Change 4324512 by Aaron.McLeran #jira UE-63396 Fixing memory overwrite Change 4324668 by Aaron.McLeran Removing unnecessary InitSoundSubmixes when creating source buses. - This function should only be called on engine init! #jira none Change 4329745 by Ethan.Geller Fix InitSoundSubmix call to avoid a bad check on creating a USoundSubmix asset. #jira none #codereview aaron.mcleran #fyi kevin.neilson #rb none Change 4315524 by Aaron.McLeran Making source effects be per-buffer vs per-frame. - Allows source effects to be more cache-coherent and opens door to SIMD-able source effects. - Also cleaned up DSP API to be more consistent and clear with respect to process functions - Optimized a few DSP objects (e.g. one-pole filters, etc) #jira none [CL 4333130 by Aaron McLeran in Main branch]
2018-08-30 13:57:45 -04:00
void FChorus::SetDryLevel(const float InDryLevel)
{
DryLevel = InDryLevel;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
void FChorus::SetSpread(const float InSpread)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
Spread = FMath::Clamp(InSpread, 0.0f, 1.0f);
LFOs[EChorusDelays::Left].SetFrequencyMod(-Spread * MaxFrequencySpread);
LFOs[EChorusDelays::Right].SetFrequencyMod(Spread * MaxFrequencySpread);
LFOs[EChorusDelays::Left].Update();
LFOs[EChorusDelays::Right].Update();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
Copying //UE4/Dev-Audio to //UE4/Dev-Main (Source: //UE4/Dev-Audio @ 4332921) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4233107 by Aaron.McLeran New filter submix effect. #jira none Change 4233108 by Aaron.McLeran Adding dry-level for submix effect reverb. #jira none Change 4233112 by Aaron.McLeran Submix envelope following feature. - To use, register a BP delegate callback via AddEnvelopeFollowerDelegate. - Envelope value returned is a value for each channel in the submix (i.e. 2 for stereo, 6 for 5.1, etc) #jira none Change 4309683 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. #jira none Change 4309690 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. Fixing CL 4309683 typo #jira none Change 4312378 by Aaron.McLeran Checking in audio device hot swap fix code #jira none Change 4312381 by Aaron.McLeran Change label to Play When Silent for bVirtualizeWhenSilent #jira none Change 4315516 by Aaron.McLeran Fix for audio mixer source initialization state. #jira none Change 4317052 by Ethan.Geller Unshelved from pending changelist '4017367': PR #4680: Refactor Voice Subsystems (Contributed by erebuswolf) Change 4317784 by Aaron.McLeran New audio icons. #jira none Change 4317785 by Aaron.McLeran Hooking up new audio icons in C++. - Made preprocessor macros to help setting icons for audio assets - Moving icon definitions of other audio assets to AudioEditor module. #jira none Change 4317787 by Aaron.McLeran Fix for warning during cooking of source buses. #jira none Change 4319727 by Aaron.McLeran Updating icons w/ transparent backgrounds #jira none Change 4320672 by Kevin.Neilson Adding test map for Effects testing (and pan bug) Change 4321142 by Aaron.McLeran Making source buses not render as sound wave thumbnails #jira none Change 4321143 by Aaron.McLeran Fixing source buses so that new source buses will work after creating. #jira none Change 4321191 by Kevin.Neilson adding the Send_Test map to allow for crash repro Change 4321456 by Aaron.McLeran Fix for persistent submix effect settings between PIE sessions. #jira none Change 4321503 by Aaron.McLeran Fix for google resonance plugin when using -AudioPIEOnly and PIE shutdown. - Changed check to a warning. - Issue is when using AudioPIEOnly, decoding stream is never initialized... Change 4321504 by Aaron.McLeran Fixing TSharedPtr bug on PIE shutdown - Removing TSharedPtr for a lot of objects, which was causing object refs to leak - Moved to using TWeakPtr where it makes sense to keep the safety but avoid leaky refs - Fixing setting reset for both submix and source effect presets. #jira none Change 4322887 by Aaron.McLeran #jira UE-63419 Fix for CIS error Change 4324325 by Ethan.Geller fix for AudioMixerSubmix voice lookup crash #fyi aaron.mcleran #rb none Change 4324340 by Ethan.Geller Come to think of it, it would also potentially crash here if we did not have a valid entry in the map. #fyi aaron.mcleran #rb none Change 4324512 by Aaron.McLeran #jira UE-63396 Fixing memory overwrite Change 4324668 by Aaron.McLeran Removing unnecessary InitSoundSubmixes when creating source buses. - This function should only be called on engine init! #jira none Change 4329745 by Ethan.Geller Fix InitSoundSubmix call to avoid a bad check on creating a USoundSubmix asset. #jira none #codereview aaron.mcleran #fyi kevin.neilson #rb none Change 4315524 by Aaron.McLeran Making source effects be per-buffer vs per-frame. - Allows source effects to be more cache-coherent and opens door to SIMD-able source effects. - Also cleaned up DSP API to be more consistent and clear with respect to process functions - Optimized a few DSP objects (e.g. one-pole filters, etc) #jira none [CL 4333130 by Aaron McLeran in Main branch]
2018-08-30 13:57:45 -04:00
void FChorus::ProcessAudioFrame(const float* InFrame, float* OutFrame)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
float LFONormalPhaseOut = 0.0f;
float LFOQuadPhaseOut = 0.0f;
float LFOQuadPhaseOut2 = 0.0f;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
for (int32 i = 0; i < EChorusDelays::NumDelayTypes; ++i)
{
LFONormalPhaseOut = LFOs[i].Generate(&LFOQuadPhaseOut);
LFONormalPhaseOut = Audio::GetUnipolar(LFONormalPhaseOut);
LFOQuadPhaseOut2 = Audio::GetUnipolar(-LFOQuadPhaseOut);
LFOQuadPhaseOut = Audio::GetUnipolar(LFOQuadPhaseOut);
float DepthValue = Depth[i].GetNextValue();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
if (i == EChorusDelays::Left)
{
float Phase = LFOQuadPhaseOut - Spread;
const float NewDelay = LFOQuadPhaseOut * DepthValue * DelayRangeMsec + MinDelayMsec;
Delays[i].SetDelayMsec(NewDelay);
}
else if (i == EChorusDelays::Center)
{
const float NewDelay = LFONormalPhaseOut * DepthValue * DelayRangeMsec + MinDelayMsec;
Delays[i].SetDelayMsec(NewDelay);
}
else
{
const float NewDelay = LFOQuadPhaseOut2 * DepthValue * DelayRangeMsec + MinDelayMsec;
Delays[i].SetDelayMsec(NewDelay);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
}
float DelayInputs[EChorusDelays::NumDelayTypes];
Copying //UE4/Dev-Audio to //UE4/Dev-Main (Source: //UE4/Dev-Audio @ 4332921) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4233107 by Aaron.McLeran New filter submix effect. #jira none Change 4233108 by Aaron.McLeran Adding dry-level for submix effect reverb. #jira none Change 4233112 by Aaron.McLeran Submix envelope following feature. - To use, register a BP delegate callback via AddEnvelopeFollowerDelegate. - Envelope value returned is a value for each channel in the submix (i.e. 2 for stereo, 6 for 5.1, etc) #jira none Change 4309683 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. #jira none Change 4309690 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. Fixing CL 4309683 typo #jira none Change 4312378 by Aaron.McLeran Checking in audio device hot swap fix code #jira none Change 4312381 by Aaron.McLeran Change label to Play When Silent for bVirtualizeWhenSilent #jira none Change 4315516 by Aaron.McLeran Fix for audio mixer source initialization state. #jira none Change 4317052 by Ethan.Geller Unshelved from pending changelist '4017367': PR #4680: Refactor Voice Subsystems (Contributed by erebuswolf) Change 4317784 by Aaron.McLeran New audio icons. #jira none Change 4317785 by Aaron.McLeran Hooking up new audio icons in C++. - Made preprocessor macros to help setting icons for audio assets - Moving icon definitions of other audio assets to AudioEditor module. #jira none Change 4317787 by Aaron.McLeran Fix for warning during cooking of source buses. #jira none Change 4319727 by Aaron.McLeran Updating icons w/ transparent backgrounds #jira none Change 4320672 by Kevin.Neilson Adding test map for Effects testing (and pan bug) Change 4321142 by Aaron.McLeran Making source buses not render as sound wave thumbnails #jira none Change 4321143 by Aaron.McLeran Fixing source buses so that new source buses will work after creating. #jira none Change 4321191 by Kevin.Neilson adding the Send_Test map to allow for crash repro Change 4321456 by Aaron.McLeran Fix for persistent submix effect settings between PIE sessions. #jira none Change 4321503 by Aaron.McLeran Fix for google resonance plugin when using -AudioPIEOnly and PIE shutdown. - Changed check to a warning. - Issue is when using AudioPIEOnly, decoding stream is never initialized... Change 4321504 by Aaron.McLeran Fixing TSharedPtr bug on PIE shutdown - Removing TSharedPtr for a lot of objects, which was causing object refs to leak - Moved to using TWeakPtr where it makes sense to keep the safety but avoid leaky refs - Fixing setting reset for both submix and source effect presets. #jira none Change 4322887 by Aaron.McLeran #jira UE-63419 Fix for CIS error Change 4324325 by Ethan.Geller fix for AudioMixerSubmix voice lookup crash #fyi aaron.mcleran #rb none Change 4324340 by Ethan.Geller Come to think of it, it would also potentially crash here if we did not have a valid entry in the map. #fyi aaron.mcleran #rb none Change 4324512 by Aaron.McLeran #jira UE-63396 Fixing memory overwrite Change 4324668 by Aaron.McLeran Removing unnecessary InitSoundSubmixes when creating source buses. - This function should only be called on engine init! #jira none Change 4329745 by Ethan.Geller Fix InitSoundSubmix call to avoid a bad check on creating a USoundSubmix asset. #jira none #codereview aaron.mcleran #fyi kevin.neilson #rb none Change 4315524 by Aaron.McLeran Making source effects be per-buffer vs per-frame. - Allows source effects to be more cache-coherent and opens door to SIMD-able source effects. - Also cleaned up DSP API to be more consistent and clear with respect to process functions - Optimized a few DSP objects (e.g. one-pole filters, etc) #jira none [CL 4333130 by Aaron McLeran in Main branch]
2018-08-30 13:57:45 -04:00
if (NumChannels == 2)
{
DelayInputs[EChorusDelays::Left] = InFrame[0];
DelayInputs[EChorusDelays::Center] = 0.5f * InFrame[0] + 0.5f * InFrame[1];
DelayInputs[EChorusDelays::Right] = InFrame[1];
}
else
{
DelayInputs[EChorusDelays::Left] = InFrame[0];
DelayInputs[EChorusDelays::Center] = InFrame[0];
DelayInputs[EChorusDelays::Right] = InFrame[0];
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
float DelayOutputs[EChorusDelays::NumDelayTypes];
for (int32 i = 0; i < EChorusDelays::NumDelayTypes; ++i)
{
DelayOutputs[i] = Delays[i].Read();
Delays[i].WriteDelayAndInc(DelayInputs[i] + DelayOutputs[i] * Feedback[i]);
}
Copying //UE4/Dev-Audio to //UE4/Dev-Main (Source: //UE4/Dev-Audio @ 4332921) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4233107 by Aaron.McLeran New filter submix effect. #jira none Change 4233108 by Aaron.McLeran Adding dry-level for submix effect reverb. #jira none Change 4233112 by Aaron.McLeran Submix envelope following feature. - To use, register a BP delegate callback via AddEnvelopeFollowerDelegate. - Envelope value returned is a value for each channel in the submix (i.e. 2 for stereo, 6 for 5.1, etc) #jira none Change 4309683 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. #jira none Change 4309690 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. Fixing CL 4309683 typo #jira none Change 4312378 by Aaron.McLeran Checking in audio device hot swap fix code #jira none Change 4312381 by Aaron.McLeran Change label to Play When Silent for bVirtualizeWhenSilent #jira none Change 4315516 by Aaron.McLeran Fix for audio mixer source initialization state. #jira none Change 4317052 by Ethan.Geller Unshelved from pending changelist '4017367': PR #4680: Refactor Voice Subsystems (Contributed by erebuswolf) Change 4317784 by Aaron.McLeran New audio icons. #jira none Change 4317785 by Aaron.McLeran Hooking up new audio icons in C++. - Made preprocessor macros to help setting icons for audio assets - Moving icon definitions of other audio assets to AudioEditor module. #jira none Change 4317787 by Aaron.McLeran Fix for warning during cooking of source buses. #jira none Change 4319727 by Aaron.McLeran Updating icons w/ transparent backgrounds #jira none Change 4320672 by Kevin.Neilson Adding test map for Effects testing (and pan bug) Change 4321142 by Aaron.McLeran Making source buses not render as sound wave thumbnails #jira none Change 4321143 by Aaron.McLeran Fixing source buses so that new source buses will work after creating. #jira none Change 4321191 by Kevin.Neilson adding the Send_Test map to allow for crash repro Change 4321456 by Aaron.McLeran Fix for persistent submix effect settings between PIE sessions. #jira none Change 4321503 by Aaron.McLeran Fix for google resonance plugin when using -AudioPIEOnly and PIE shutdown. - Changed check to a warning. - Issue is when using AudioPIEOnly, decoding stream is never initialized... Change 4321504 by Aaron.McLeran Fixing TSharedPtr bug on PIE shutdown - Removing TSharedPtr for a lot of objects, which was causing object refs to leak - Moved to using TWeakPtr where it makes sense to keep the safety but avoid leaky refs - Fixing setting reset for both submix and source effect presets. #jira none Change 4322887 by Aaron.McLeran #jira UE-63419 Fix for CIS error Change 4324325 by Ethan.Geller fix for AudioMixerSubmix voice lookup crash #fyi aaron.mcleran #rb none Change 4324340 by Ethan.Geller Come to think of it, it would also potentially crash here if we did not have a valid entry in the map. #fyi aaron.mcleran #rb none Change 4324512 by Aaron.McLeran #jira UE-63396 Fixing memory overwrite Change 4324668 by Aaron.McLeran Removing unnecessary InitSoundSubmixes when creating source buses. - This function should only be called on engine init! #jira none Change 4329745 by Ethan.Geller Fix InitSoundSubmix call to avoid a bad check on creating a USoundSubmix asset. #jira none #codereview aaron.mcleran #fyi kevin.neilson #rb none Change 4315524 by Aaron.McLeran Making source effects be per-buffer vs per-frame. - Allows source effects to be more cache-coherent and opens door to SIMD-able source effects. - Also cleaned up DSP API to be more consistent and clear with respect to process functions - Optimized a few DSP objects (e.g. one-pole filters, etc) #jira none [CL 4333130 by Aaron McLeran in Main branch]
2018-08-30 13:57:45 -04:00
if (NumChannels == 2)
{
OutFrame[0] = InFrame[0] * DryLevel + WetLevel * (DelayOutputs[EChorusDelays::Left] + 0.5f * DelayOutputs[EChorusDelays::Center]);
OutFrame[1] = InFrame[1] * DryLevel + WetLevel * (DelayOutputs[EChorusDelays::Right] + 0.5f * DelayOutputs[EChorusDelays::Center]);
}
else
{
OutFrame[0] = InFrame[0] * DryLevel + WetLevel * (DelayOutputs[EChorusDelays::Left] + 0.5f * DelayOutputs[EChorusDelays::Center]);
OutFrame[0] += InFrame[0] * DryLevel + WetLevel * (DelayOutputs[EChorusDelays::Right] + 0.5f * DelayOutputs[EChorusDelays::Center]);
OutFrame[0] *= 0.5f;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
}
Copying //UE4/Dev-Audio to //UE4/Dev-Main (Source: //UE4/Dev-Audio @ 4332921) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4233107 by Aaron.McLeran New filter submix effect. #jira none Change 4233108 by Aaron.McLeran Adding dry-level for submix effect reverb. #jira none Change 4233112 by Aaron.McLeran Submix envelope following feature. - To use, register a BP delegate callback via AddEnvelopeFollowerDelegate. - Envelope value returned is a value for each channel in the submix (i.e. 2 for stereo, 6 for 5.1, etc) #jira none Change 4309683 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. #jira none Change 4309690 by Aaron.McLeran Making unregistering a sound class happen on the audio thread. Fixing CL 4309683 typo #jira none Change 4312378 by Aaron.McLeran Checking in audio device hot swap fix code #jira none Change 4312381 by Aaron.McLeran Change label to Play When Silent for bVirtualizeWhenSilent #jira none Change 4315516 by Aaron.McLeran Fix for audio mixer source initialization state. #jira none Change 4317052 by Ethan.Geller Unshelved from pending changelist '4017367': PR #4680: Refactor Voice Subsystems (Contributed by erebuswolf) Change 4317784 by Aaron.McLeran New audio icons. #jira none Change 4317785 by Aaron.McLeran Hooking up new audio icons in C++. - Made preprocessor macros to help setting icons for audio assets - Moving icon definitions of other audio assets to AudioEditor module. #jira none Change 4317787 by Aaron.McLeran Fix for warning during cooking of source buses. #jira none Change 4319727 by Aaron.McLeran Updating icons w/ transparent backgrounds #jira none Change 4320672 by Kevin.Neilson Adding test map for Effects testing (and pan bug) Change 4321142 by Aaron.McLeran Making source buses not render as sound wave thumbnails #jira none Change 4321143 by Aaron.McLeran Fixing source buses so that new source buses will work after creating. #jira none Change 4321191 by Kevin.Neilson adding the Send_Test map to allow for crash repro Change 4321456 by Aaron.McLeran Fix for persistent submix effect settings between PIE sessions. #jira none Change 4321503 by Aaron.McLeran Fix for google resonance plugin when using -AudioPIEOnly and PIE shutdown. - Changed check to a warning. - Issue is when using AudioPIEOnly, decoding stream is never initialized... Change 4321504 by Aaron.McLeran Fixing TSharedPtr bug on PIE shutdown - Removing TSharedPtr for a lot of objects, which was causing object refs to leak - Moved to using TWeakPtr where it makes sense to keep the safety but avoid leaky refs - Fixing setting reset for both submix and source effect presets. #jira none Change 4322887 by Aaron.McLeran #jira UE-63419 Fix for CIS error Change 4324325 by Ethan.Geller fix for AudioMixerSubmix voice lookup crash #fyi aaron.mcleran #rb none Change 4324340 by Ethan.Geller Come to think of it, it would also potentially crash here if we did not have a valid entry in the map. #fyi aaron.mcleran #rb none Change 4324512 by Aaron.McLeran #jira UE-63396 Fixing memory overwrite Change 4324668 by Aaron.McLeran Removing unnecessary InitSoundSubmixes when creating source buses. - This function should only be called on engine init! #jira none Change 4329745 by Ethan.Geller Fix InitSoundSubmix call to avoid a bad check on creating a USoundSubmix asset. #jira none #codereview aaron.mcleran #fyi kevin.neilson #rb none Change 4315524 by Aaron.McLeran Making source effects be per-buffer vs per-frame. - Allows source effects to be more cache-coherent and opens door to SIMD-able source effects. - Also cleaned up DSP API to be more consistent and clear with respect to process functions - Optimized a few DSP objects (e.g. one-pole filters, etc) #jira none [CL 4333130 by Aaron McLeran in Main branch]
2018-08-30 13:57:45 -04:00
void FChorus::ProcessAudio(const float* InBuffer, const int32 InNumSamples, float* OutBuffer)
{
for (int32 SampleIndex = 0; SampleIndex < InNumSamples; SampleIndex += NumChannels)
{
ProcessAudioFrame(&InBuffer[SampleIndex], &OutBuffer[SampleIndex]);
}
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
}