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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Math/MathFwd.h"
class FMeshElementCollector;
class FMaterialRenderProxy;
class FGeometryCollection;
struct FColor;
namespace GeometryCollectionDebugDraw
{
void DrawSolid(const FGeometryCollection& Collection, const FTransform& CollectionWorldTransform, FMeshElementCollector& MeshCollector, int32 ViewIndex, const FMaterialRenderProxy* MaterialProxy);
void DrawWireframe(const FGeometryCollection& Collection, const FTransform& CollectionWorldTransform, FMeshElementCollector& MeshCollector, int32 ViewIndex, const FColor& Color);
};