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UnrealEngineUWP/Engine/Source/Runtime/Datasmith/DirectLink/Private/DirectLinkModule.cpp

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Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662 This represents UE4/Main @ 14525125 + cherrypicked fixes #skipundocheck [CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "DirectLinkModule.h"
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main This represents UE4/Main @ 15601601 [CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
#include "DirectLinkEndpoint.h"
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662 This represents UE4/Main @ 14525125 + cherrypicked fixes #skipundocheck [CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
#include "DirectLinkLog.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE(FDirectLinkModule, DirectLink);
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main This represents UE4/Main @ 15601601 [CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
void FDirectLinkModule::StartupModule()
{
DirectLink::ValidateCommunicationStatus();
}
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