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// Copyright Epic Games, Inc. All Rights Reserved.
#include "BoneControllers/AnimNode_LookAt.h"
#include "Components/SkeletalMeshComponent.h"
#include "Materials/Material.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "SceneManagement.h"
#include "Engine/SkeletalMeshSocket.h"
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
#include "Animation/AnimInstanceProxy.h"
#include "Animation/AnimStats.h"
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
#include "AnimationCoreLibrary.h"
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
#include "Engine/Engine.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "Animation/AnimTrace.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimNode_LookAt)
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3384744) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3294073 on 2017/02/09 by Thomas.Sarkanen Delete old location of FriendViewModel.h that did not get picked up correctly in the merge Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3358776 on 2017/03/22 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3360075 on 2017/03/23 by James.Golding Back out changelist 3358776, as it was made after smoke testing. Will re-submit after copy to main. Change 3362695 on 2017/03/24 by Thomas.Sarkanen Use correct extender when building menus for AnimationEditor, SkeletalMeshEditor & SkeletonEditor #jira UE-41100 - Persona code calling incorrect extenders when building menus. Change 3362696 on 2017/03/24 by Thomas.Sarkanen Facial animation experimental feature now pops up restart editor toast #jira UE-40989 - User is not prompted to restart the editor when enabling the Facial Animation Importer Change 3362699 on 2017/03/24 by Thomas.Sarkanen Enable snapping for translation in animation viewports #jira UE-39747 - Translating sockets in Persona is not affected by Snap Options #jira UE-39748 - Translating bones in Persona is not affected by Snap Options Change 3362700 on 2017/03/24 by Thomas.Sarkanen Curve source nodes now dont update their source title if the source is a pin The title of the node is not recached when the pin default changes, so we cant display it in the title #jira UE-40108 - When changing a Curve Source Node doesn't update source binding name when typed in Change 3362721 on 2017/03/24 by Thomas.Sarkanen CVar r.SkeletalMeshLODBias no longer affects meshes in animation viewports #jira UE-35733 - GSkeletalMeshLODBias affects render LOD in Persona Change 3362724 on 2017/03/24 by Thomas.Sarkanen Fix animation preview scene keyboard bindings Also moved advanced preview scene into its own module #jira UE-41505 - Pressing the hotkey I and O do not hide the floor and environment if the Preview Scene Settings tab isn't opened. Change 3362783 on 2017/03/24 by Ori.Cohen Fix incorrect locking and check when an editor static shape is changed. Originally this code assumed it would only get called at runtime, where there is only 1 shape. In the case of the async scene and static shapes - there are two shapes and if you update the body setup in the editor this will crash. Change 3362796 on 2017/03/24 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3362803 on 2017/03/24 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3363013 on 2017/03/24 by Thomas.Sarkanen Fix CIS issue Change 3363202 on 2017/03/24 by Ori.Cohen Fix bad #endif Change 3363295 on 2017/03/24 by Ori.Cohen Remove bWelded and use WeldParent everywhere. This fixes a bad case where a kinematic is returned as the root welded of simulated children. #JIRA UE-40783 Change 3363435 on 2017/03/24 by Jon.Nabozny Fix infinite jump on client when Jump Max Hold Time is not 0. #jira UE-41004 Change 3363451 on 2017/03/24 by Jon.Nabozny Fix USkeletalMeshComponent::PoseTickedThisFrame to use a frame counter instead of world time (which isn't changed while paused). #jira UE-39567 Change 3363504 on 2017/03/24 by Jon.Nabozny Fix SCE_NP_MATCHING2_REQUEST_EVENT_SEARCH_ROOM_A to treat result data as linked list instead of array. (Code originally came from SCE via UDN) #jira UE-41049 Change 3363532 on 2017/03/24 by Ori.Cohen Change default to SkipSimulatedBones. #JIRA UE-41404 Change 3363537 on 2017/03/24 by Ori.Cohen Remove the unsupported option of HideBone with DisableCollision. If we want this in the future we can add it. #JIRA UE-30826 Change 3363681 on 2017/03/24 by Jon.Nabozny Reapply 3292286 after it was clobbered by 3360002 (Only clobbered in Ocean). #jira UE-37512 Change 3363722 on 2017/03/24 by mason.seay Updated map to improve testing Change 3365351 on 2017/03/27 by Thomas.Sarkanen Fix non-PCH CIS errors #jira UE-43335 - CIS fail: 'FAdvancedPreviewSceneCommands is not a class name Change 3365422 on 2017/03/27 by Thomas.Sarkanen Fixed skinned mesh LOD not updating in editor under various physics-related circumstances #jira UE-42013 - Skeletal meshes with recently generated LODs will not change LODs in viewport Change 3365423 on 2017/03/27 by Thomas.Sarkanen Fix ensure when setting Spline IK Bone Axis to 'None' Node is currently not in use, so I've avoided deprecating this for now. Values should be preserved. #jira UE-39723 - Ensure when setting Bone Axis to None in Spline IK Change 3365424 on 2017/03/27 by Thomas.Sarkanen Fix control rigs being convertable to possessables Also prevent 'export to anim sequence' button from appearing on standard level sequences #jira UE-42070 - Crash converting a control rig to Possessable Change 3365425 on 2017/03/27 by Thomas.Sarkanen When selecting bones that are non-required, we dont render gizmos or text labels #jira UE-35737 - Bone labels flicker between two locations when removing from LOD levels in Persona Change 3365426 on 2017/03/27 by Thomas.Sarkanen Fixed foot placement IK doing line traces on worker threads Also exposed const access to required bones array (the proxy already does this, so I figure the instance should get it too). Note: Node is not actually used #jira UE-43179 - Fix FAnimNode_FootPlacementIK doing line trace on worker thread Change 3365428 on 2017/03/27 by Thomas.Sarkanen Skeleton selection no does not lag behind choice made in viewport #jira UE-42236 - Mesh Overlay always lags behind actual selection Change 3365429 on 2017/03/27 by Thomas.Sarkanen Fix anim BPs that contain state machines having blank palettes #jira UE-42172 - AnimBP Palette is blank on existing AnimBPs Change 3365435 on 2017/03/27 by Jurre.deBaare Undoing Channel selection in Paint mode does not work #fix use duplicated CDO object instead of CDO directly #jira UE-42621 Change 3365436 on 2017/03/27 by Jurre.deBaare Functionless undo/redo transactions created when importing Alembic file and changing conversion settings #fix use duplicated CDO object instead of CDO directly #jira UE-40347 Change 3365437 on 2017/03/27 by Jurre.deBaare Ensure that HLOD cannot be set up in sub-levels #fix added functionality to check whether or not a level is used as a sub/streaming level in any other content, and if so show a widget similar to the checkout notice to inform the user why the hlod outliner is disabled #jira UE-40301 Change 3365438 on 2017/03/27 by Jurre.deBaare 2D Blendspace breaks when aligning samples in a straight line #fix for some reason the number of samples to considerate was limit to 3 (old code) so removed it since it doesn't make sense #jira UE-42744 Change 3365439 on 2017/03/27 by Jurre.deBaare Color View Mode doesn't reset when closing/reopening editor #fix added a delegate to OnEditorClose to ensure we can reset the viewport modes while they still exist, this issue would happen if the user closes the editor with mesh paint mode open, exiting the mode would only happen after destructing most of the editor #jira UE-42466 Change 3365440 on 2017/03/27 by Jurre.deBaare LOD Model field scrubbing is very sensitive #fix made sure that max slider value is also driven by data #jira UE-42980 Change 3365441 on 2017/03/27 by Jurre.deBaare Replacing an asset in a sequence player node does not register in undo history #fix added transaction for dropping anim assets on player nodes #jira UE-39152 Change 3365442 on 2017/03/27 by Jurre.deBaare Crash on Mac importing some alembic files #fix disable multithread abc file reading with HDF5 backend #jira UE-39783 Change 3365443 on 2017/03/27 by Jurre.deBaare Moving over Alembic feature: "Add support for 'finding' materials according to the face-set names in abc files" Change 3365444 on 2017/03/27 by Jurre.deBaare Moving over Alembic fixes: - Time offset issues > changed how we determine frame indices and frame steps - Incorrect tangent issues > enforce tangent calculation during skeletal mesh import - Automatically set recompute tangent flag on skeletal mesh sections Change 3365451 on 2017/03/27 by Jurre.deBaare CIS: include needed for GetTransientPackage Change 3365460 on 2017/03/27 by Jurre.deBaare CIS: apparently CIS wants explicit cast to UObject Change 3365463 on 2017/03/27 by Jurre.deBaare CIS: final fix, was actually UPackage include missing ugh Change 3365486 on 2017/03/27 by Thomas.Sarkanen Fix case error in include for Linux builds Change 3365499 on 2017/03/27 by James.Golding Fix editing collision settings sometimes not 'sticking' - wait until after LoadProfileConfig (which modified Profiles array) to copy to 'SavedData' Fix FCollsiionProfileData typo #jira UE-42490 Change 3365500 on 2017/03/27 by Jurre.deBaare Turning on LOD Model Painting does not copy paint to other LODs on Skeletal Mesh #fix neede to pre edit / post edit the skeletal mesh to ensure the color buffers were re-initialised #jira UE-42637 Change 3365501 on 2017/03/27 by James.Golding Disable rather than hide anim picker when no mesh assigned #jira UE-35537 Change 3365505 on 2017/03/27 by James.Golding Fix USkinnedMeshComponent::FindClosestBone ignoring bRequirePhysicsAsset, because BodySetupIndexMap.FindRef would return 0 if bone not present https://udn.unrealengine.com/questions/353125/uskinnedmeshcomponentfindclosestbone-does-not-resp.html #jira UE-43061 Change 3365515 on 2017/03/27 by Jurre.deBaare Using Alt+Click to break Transition node connections cannot be undone using the Undo command #fix added transactions to breaking node links #jira UE-39068 Change 3365528 on 2017/03/27 by Jurre.deBaare Blendspaces don't update to reflect sync marker changes that have occurred on animations in the blend #fix added validation on blendspaces when removing or adding sync markers in animation editor #jira UE-39814 Change 3365535 on 2017/03/27 by Jurre.deBaare Camera moves at the same time as erasing paint when clicking Paint settings and back into Viewport #fix lock camera if erasing as well #jira UE-42474 Change 3365539 on 2017/03/27 by Jurre.deBaare Painting on animation sequence paints on invisible T-pose skeleton #fix during painting enforce bUseRefPoseOnInitAnim so you're always painting on a ref-pose skeletal mesh #jira UE-42484 Change 3365545 on 2017/03/27 by Jurre.deBaare Fill Tool does not fill the mesh with the selected Texture Weight Index when used in Weight Vertex Painting #fix added function to generate color according to texture weight settings and index, and fill using that color when the editor is in texture weight mode #jira UE-43091 Change 3365549 on 2017/03/27 by Jurre.deBaare CIS: include fix Change 3365555 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365561 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365918 on 2017/03/27 by Ori.Cohen PR #3424: fix compile error when PHYSX_MEMORY_STATS=1 (Contributed by kayama-shift) #JIRA UE-43337 Change 3366234 on 2017/03/27 by Ori.Cohen Moved call to UpdateHasValidBodies into OnRegister. Original suggested fix came from github, but I think the bounds need to update even if OnCreatePhysics isn't called. #JIRA UE-43339 #pr 3427 Change 3367252 on 2017/03/28 by Jurre.deBaare Vertex Weight Painting options are no longer present in MeshPaint mode #fix implemented singleton pattern for paint mode settings to ensure customization works correctly #jira UE-43357 Change 3367340 on 2017/03/28 by Jurre.deBaare GC fix for recent changes to painting / alembic settings Change 3367445 on 2017/03/28 by Thomas.Sarkanen Fix fallout from Main merge OrionEditor needs to depend on the new AdvancedPreviewScene module. Change 3367741 on 2017/03/28 by Ori.Cohen Remove unused physics warning when moving simulated object during physics #jira UE-41465 Change 3368072 on 2017/03/28 by Ori.Cohen Removed collision aggregates from ISMC collision. This is not a good candidate for aggregates as the bounding boxes generated could be huge (for example several trees that are very far away). This fixes perf regression from the PhysX 3.4 upgrade #JIRA UE-42956 Change 3368479 on 2017/03/28 by Ori.Cohen Fix GetClosestPoint incorrectly considering welded bodies. #JIRA UE-39329 Change 3368620 on 2017/03/28 by Lina.Halper Added code comment #rb:none #jira: UE-38836 Change 3368752 on 2017/03/28 by mason.seay Updated test map since UE-338836 came back as by design Change 3369370 on 2017/03/29 by James.Golding Fix StaticMesh Editor drawing complex collision if 'use simple as complex' is enabled Add separate options for showing simple and complex collision in StaticMesh Editor #jira UE-42844 Change 3369438 on 2017/03/29 by Lina.Halper Fix issue where it updates more often when you give too high update rate - i.e. 60 #jira: UE-38844 #code review: Laurent.Delayen Change 3369462 on 2017/03/29 by Thomas.Sarkanen Add preview mesh to animation blueprints Auto set preview mesh for animation assets and animation blueprints based off meshes. #jira UE-40032 - Creating animation assets from right-clicking skel mesh results in showing incorrect mesh in Persona Change 3369463 on 2017/03/29 by Thomas.Sarkanen We now select current preview mesh in the preview mesh dropdown Change 3369464 on 2017/03/29 by Thomas.Sarkanen Ticks now appear properly on anim sequence scrub bar #jira UE-41197 - No additional ticks appear on the timeline when you zoom in Change 3369465 on 2017/03/29 by Thomas.Sarkanen Persona now depends publicly on SkeletonEditor GitHub PR #3431 from kayama-shift #jira UE-43344 - GitHub 3431 : Persona module must depend on SkeletonEditor publically Change 3369466 on 2017/03/29 by Thomas.Sarkanen Blueprints are now only dirtied if edited properties are from objects in the Blueprint's package #jira UE-38956 - Changing Bone Transform between World and Local Location dirties Anim Blueprints Change 3369467 on 2017/03/29 by Thomas.Sarkanen Tweaked combo box alignment for world/local transform Appearance is now closer to that of the level editor Change 3369469 on 2017/03/29 by Thomas.Sarkanen Prevent switching to unsupported widget modes when editing control rigs #jira UE-42557 - When in Animation Mode, if you select a controller with the translation gizmo active, when you select a non animation controller the gizmo renders incorrectly Change 3369588 on 2017/03/29 by Thomas.Sarkanen Make import data and thumbnail data transactional #jira UE-41579 - Undo not working for several Asset Details options in Skeletal Mesh editor (Persona) Change 3369609 on 2017/03/29 by Thomas.Sarkanen Montages are now correctly initialized when created They can be used straight away without first opening them in the montage edtior. Moved initialization of composite sections from SMontageEditor to AnimMontageFactory. #jira UE-41219 - Animation montages created via Right click Create montage, that aren't opened in persona will not animate when used in an AnimBP Change 3369610 on 2017/03/29 by Thomas.Sarkanen Fixed anim class being set by name, causing duplicate-named anim BPs to be incorrectly resolved #jira UE-39833 - SkelMesh Component > Anim Class does not handle identical AnimBP names Change 3369647 on 2017/03/29 by Ori.Cohen Fix mass debug not working when moving components in the editor. #JIRA UE-43437 Change 3369875 on 2017/03/29 by Ori.Cohen Added the call into overlap instead of computePenetration when possible. There are edge cases that exist when computePenetration returns false but overlap returns true. Originally we were using computePenetration for all overlaps to make it consistent. However, computePenetration doesn't handle trimeshes correctly in certain cases. The reason for this is so that we can at least resolve a known issue with overlap events with complex collision. Nvidia may give us a flag for computePenetration to not do back-face culling which would give us a more consistent result. #JIRA UE-25923 Change 3370144 on 2017/03/29 by Lina.Halper Fix on the retargeting child anim BP #rb: Martin.Wilson #jira: UE-39928 Change 3371480 on 2017/03/30 by James.Golding Changes by BryanG at Nvidia required to get them up and running with plugins that override some skeletal mesh stuff. #jira UE-42132 Change 3371484 on 2017/03/30 by Thomas.Sarkanen We now propagate thread safety flags to child Animation Blueprints Change 3371486 on 2017/03/30 by Thomas.Sarkanen Fixed crash and effector selection issues for two bone IK Crash occured when selecting the root bone as the end of the chain. Viewport selection was not working at all as we werent creating any selection proxy actors any more. Change 3371497 on 2017/03/30 by Thomas.Sarkanen Added warning when Sequencer tries to write to properties that have changed type #jira UE-42098 - Sequencer writes rotation data to transform properties, causes assert Change 3371614 on 2017/03/30 by Martin.Wilson Clean up deprecated property value after load so we dont get extra anim blueprint references #jira UE-42501 Change 3371619 on 2017/03/30 by James.Golding Fix CIS by removing unneeded UNREALED_API from FImportSkeletalMeshArgs Change 3372452 on 2017/03/30 by Jon.Nabozny Add flag to CharacterMovementComponent to determine whether or not character should Sweep while using NavWalking, instead of relying on GenerateOverlaps flag. #jira UE-36546 Change 3373043 on 2017/03/30 by Lina.Halper - Consolidating to FastLerp to simply code - Added comment on FastLerp as the result is not normalized #rb: Michael.Noland, David.Hill Change 3373292 on 2017/03/30 by Jeff.Farris Made Actor.DispatchPhysicsCollisionHit virtual. (Copied CL 3261103 from Robo Recall to Dev-AnimPhys) Change 3373293 on 2017/03/30 by Jeff.Farris Added PhysicalAnimationComponent.GetBodyTargetTransform (Copied 3256175 from RoboRecall to Dev-AnimPhys) Change 3373318 on 2017/03/30 by Jeff.Farris Added option for components to opt out of physics impulses on damage. (Copied CL 3282585 from RoboRecall to Dev-AnimPhys) Change 3374064 on 2017/03/31 by Thomas.Sarkanen Renaming curves in animations is now saved properly Guids were not being set, so loading code obliterated the rename after an editor restart #jira UE-40582 - Curve name is not updated when user changes it in persona editor. Change 3374175 on 2017/03/31 by Thomas.Sarkanen Two bone IK UI consistency fixes Completely removed all bone select actors. They have a terrible UX anyway. We now rely only on our custom hit proxy and use a unified path to generate effector locations to draw and manipulate. #jira UE-42359 - Two Bone IK modifying effector location from viewport when bone is not set Change 3374216 on 2017/03/31 by Martin.Wilson Clear raw curve data during cooking + change Paragon game code so that it reads from the compressed curve data on Anim Sequences, not the raw data #jira UE-37897 Change 3374253 on 2017/03/31 by Thomas.Sarkanen Supplementary fix to CL 3371497 Adding name exposure for property types that we support Change 3374298 on 2017/03/31 by Jeff.Farris Code change from nVidia that improves physX perf (afterIntegration time). (Copied CL 3302239 from Robo Recall to Dev-AnimPhys) Change 3374432 on 2017/03/31 by Lina.Halper Make sure AcitveBoneIndices contains parent #jira: UE-14597 #rb: Martin.Wilson #code review: Benn.Gallagher, Alexis.Matte, James.Golding Change 3374836 on 2017/03/31 by Jon.Nabozny Fixup hits returned before start of trace in raycast_capsule. This change is copied from CL-3297212 #jira UE-42532 Change 3375195 on 2017/03/31 by Lina.Halper resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375282 on 2017/03/31 by Lina.Halper Fix odin content for animation : resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375288 on 2017/03/31 by Lina.Halper reverting code of degrading warning to info to avoid warning #jira: UE-40643 Change 3375865 on 2017/04/01 by Lina.Halper fix build error Change 3375868 on 2017/04/01 by Lina.Halper fix build warning on shadow var #code review: Thomas.Sarkanen Change 3376283 on 2017/04/03 by Thomas.Sarkanen Reworked, more generic property path handling in object change listener This allows all paths (auto vs manual key) to use the same code path, as well as regularizing the special-case handling of structs and arrays (and combinations thereof). The gist of the new implementation is to traverse the property path until we come across any property that satisfies our crirtera (exposed function, Interp flag etc.) Tweaked PropertyHandleToPropertyPath to correctly handle the slightly different way FPropertyNodes are arranged inside IPropertyHandle chains. IPropertyHandle chains contain arrays in a manner designed for display in the property editor, e.g. Container.Array.Array[ArrayIndex].StructInner. We need to collapse adjacent array properties as we are looking for Container.Array[ArrayIndex].StructInner to form a well-formed 'property path'. Small tweak to FPropertyChangedParams::GetPropertyValue. This is to handle property paths that end in an array (e.g. Struct.Array[0]). #jira UE-42271 - Pressing enter while the spine is in IK doesn't set any keys Change 3376320 on 2017/04/03 by Benn.Gallagher Merging from OR39 - Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver #jira OR-36926 Change 3376413 on 2017/04/03 by Benn.Gallagher Merge from OR - Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system. #jira OR-36927 Change 3376421 on 2017/04/03 by Benn.Gallagher Missed file from OR cloth fixes merge Change 3376456 on 2017/04/03 by Lina.Halper Resave fortnite animation to remove warning #rb: none Change 3376479 on 2017/04/03 by Jon.Nabozny Touch PhysXLibs to ensure physx links properly. (Needed for CL-3374836) Change 3376610 on 2017/04/03 by Martin.Wilson Fix for crash when reimporting lodded mesh with virtual bones #jira UE-43557 Change 3376618 on 2017/04/03 by Jurre.deBaare Mesh Paint decrement rate is too slow when used with hotkeys #fix change way we increase/decrease brush value #jira UE-43402 Change 3376650 on 2017/04/03 by Benn.Gallagher Converted clothing asset editor warnings into toasts + logs so they are more discoverable by the user. #jira UE-41739 Change 3376771 on 2017/04/03 by Benn.Gallagher Fixed clothing selection dropdowns to no longer get out of sync with actual state (if the binding fails it falls back to the "None" selection correctly internally) #jira UE-41737 Change 3378117 on 2017/04/04 by Thomas.Sarkanen Prevented ensure by reverting to default unit vectors if zero-sized lookat/lookup vectors are specified Also added a warning to inform users of the issue. #jira UE-43360 - Enabling Use LookUp Axis causes handled ensure to occur Change 3378118 on 2017/04/04 by Thomas.Sarkanen Fix 2-bone IK flickering First changed non-triangular range check to be >= instead of >. Also removed fallback to doubled-back as this singularity also occurs at min stretch + float epsilon (which caused the flicker). We are OK to call ACos with out-of-range values as it clamps internally and the subsequent calculations work in these degenerate cases. #jira UE-43525 - Mesh Flicker when Two Bone IK is stretched Change 3378192 on 2017/04/04 by Benn.Gallagher Trivial fix to clothing dropdowns to unbind clothing assets when switching Change 3378206 on 2017/04/04 by Thomas.Sarkanen Fix IncludeTool static analysis errors Traced this back to the checkin that moved advanced preview scene into its own module. Further refined this to be the dependency on SharedSettingsWidgets. Simplest solution was to move the details customization back into the DetailsCustomizations module. #jira UE-43563 - //UE4/Dev-AnimPhys: Compile IncludeTool Static analysis Win64 completed with 1 error Change 3378207 on 2017/04/04 by Thomas.Sarkanen Fix static analysis warning Change 3378267 on 2017/04/04 by Benn.Gallagher Disabled "Accurate" wind mode selection for 4.16 by hiding enum option for windmode. Looks like there are some simulation issues that need resolved. Wind will act as it always has for 4.16. Change 3378268 on 2017/04/04 by Benn.Gallagher Fixed bounds calculation on clothing to stop dissapearances or flickering at the edge of the screen. #jira UE-40407 Change 3378342 on 2017/04/04 by Jurre.deBaare Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor #fix ensure that we update the skeleton tree when changes to the bones are made #misc made sure the reapply button its visibility is dynamic #misc made sure we always re-add previously removed bones when necessary #jira UE-40500 Change 3378374 on 2017/04/04 by Thomas.Sarkanen Fixed animation not working for dynamically-bound wheeled-vehicle anim instances Vehicle anim instance now looks for a wheeled vehicle component when it initializes. #jira UE-41048 - Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Change 3378518 on 2017/04/04 by Jon.Nabozny Fix jump height becoming frame dependent when JumpMaxHoldTime > 0. #jira UE-23695 Change 3378538 on 2017/04/04 by Martin.Wilson Speculative fix for unreproducable crash on loading animations #jira OR-37157 Change 3378592 on 2017/04/04 by Jurre.deBaare Mesh painting tools not working outside of QAGame #fix required a direct loadmodule call Change 3378622 on 2017/04/04 by Jurre.deBaare CIS shadow variable fix Change 3378742 on 2017/04/04 by Thomas.Sarkanen Fixed crash entering PIE in Orion Change 3378907 on 2017/04/04 by Benn.Gallagher Re-added wind adaptiive effects to legacy wind path. Fixed math error in damping calculations (log2/loge). #jira UE-42044 Change 3379240 on 2017/04/04 by Jon.Nabozny Fix SkeletalMeshComponent GetWeldedBodies not returning actual Skeletal Bodies Change 3379415 on 2017/04/04 by Jon.Nabozny Fix Skeletal Meshes imported with non-identity transform from reapplying transform when simulation is enabled / disabled. #JIRA UE-32598 Change 3379502 on 2017/04/04 by Lina.Halper Mirroring issue with flipping rotation due to not counting scale #jira: UE-33646, UE-34489 #rb: Ori.Cohen #code review: Zak.Middleton Change 3380544 on 2017/04/05 by Thomas.Sarkanen Fix warning spam when playing back UMG sequences animating visibility Reduced runtime overhead to a simple size check. This catches 90% of problem issues with much less runtime overhead. It would be well worth getting an FName-based type check working at some point, although we would need speciall case enum handling. Also removed message log usage in shipping/test builds. #jira UE-43621 - Large number of Sequencer warnings occur after opening Paragon in Pie - Property type mismatch for property 'Visibility'. Expected 'uint8', found 'ESlateVisibility'. Change 3380605 on 2017/04/05 by Benn.Gallagher Fix clothing simulation to correctly index a master pose component for clothing pose data. Fixes integration blocking crash in UT when picking up the flag which sets a master pose mid-game. #jira UE-43624 Change 3381025 on 2017/04/05 by Jon.Nabozny Change ensure in UpdateKinematicBonesToAnim to ensureMsgf so we can track down potential content issues. Change 3381475 on 2017/04/05 by Lina.Halper Fix crash on creating montage and setting slot node #jira: UE-43698 #rb: Ori.Cohen Change 3381558 on 2017/04/05 by Lina.Halper Better clean up of flipping issue of quaternion issue #jira: UE-33646, UE-34489 #rb: Zak.Middleton Change 3381789 on 2017/04/05 by Jon.Nabozny Revert InitAnim changes from CL-3379415 to fix cook warnings. (Will have proper fix for 4.17 instead). Change 3381978 on 2017/04/05 by Aaron.McLeran #jira UE-43654 Fixing oculus audio SDK sample rate issue Change 3383181 on 2017/04/06 by Lina.Halper Remove copy right of Dual quaternion since we no longer uses #code review:Leslie.Nivison Change 3383283 on 2017/04/06 by Ori.Cohen Fixed missing invalidation for body setup when modifying materials #JIRA UE-43680 Change 3383602 on 2017/04/06 by Lina.Halper Fixed scroller in retargeting window #jira: UE-43736 Change 3384369 on 2017/04/07 by Jurre.deBaare Wrong bone is sometimes highlighted in skeleton editor #fix new behaviour caused the user to try and select a bone if we didn't find on through hit proxies #jira UE-43735 Change 3384744 on 2017/04/07 by Jon.Nabozny Fix body rotation being killed on load. #JIRA UE-43771 [CL 3385232 by Thomas Sarkanen in Main branch]
2017-04-07 16:51:51 -04:00
static const FVector DefaultLookAtAxis(0.f, 1.f, 0.f);
static const FVector DefaultLookUpAxis(1.f, 0.f, 0.f);
/////////////////////////////////////////////////////
// FAnimNode_LookAt
FAnimNode_LookAt::FAnimNode_LookAt()
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
: LookAtLocation(FVector(100.f, 0.f, 0.f))
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3384744) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3294073 on 2017/02/09 by Thomas.Sarkanen Delete old location of FriendViewModel.h that did not get picked up correctly in the merge Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3358776 on 2017/03/22 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3360075 on 2017/03/23 by James.Golding Back out changelist 3358776, as it was made after smoke testing. Will re-submit after copy to main. Change 3362695 on 2017/03/24 by Thomas.Sarkanen Use correct extender when building menus for AnimationEditor, SkeletalMeshEditor & SkeletonEditor #jira UE-41100 - Persona code calling incorrect extenders when building menus. Change 3362696 on 2017/03/24 by Thomas.Sarkanen Facial animation experimental feature now pops up restart editor toast #jira UE-40989 - User is not prompted to restart the editor when enabling the Facial Animation Importer Change 3362699 on 2017/03/24 by Thomas.Sarkanen Enable snapping for translation in animation viewports #jira UE-39747 - Translating sockets in Persona is not affected by Snap Options #jira UE-39748 - Translating bones in Persona is not affected by Snap Options Change 3362700 on 2017/03/24 by Thomas.Sarkanen Curve source nodes now dont update their source title if the source is a pin The title of the node is not recached when the pin default changes, so we cant display it in the title #jira UE-40108 - When changing a Curve Source Node doesn't update source binding name when typed in Change 3362721 on 2017/03/24 by Thomas.Sarkanen CVar r.SkeletalMeshLODBias no longer affects meshes in animation viewports #jira UE-35733 - GSkeletalMeshLODBias affects render LOD in Persona Change 3362724 on 2017/03/24 by Thomas.Sarkanen Fix animation preview scene keyboard bindings Also moved advanced preview scene into its own module #jira UE-41505 - Pressing the hotkey I and O do not hide the floor and environment if the Preview Scene Settings tab isn't opened. Change 3362783 on 2017/03/24 by Ori.Cohen Fix incorrect locking and check when an editor static shape is changed. Originally this code assumed it would only get called at runtime, where there is only 1 shape. In the case of the async scene and static shapes - there are two shapes and if you update the body setup in the editor this will crash. Change 3362796 on 2017/03/24 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3362803 on 2017/03/24 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3363013 on 2017/03/24 by Thomas.Sarkanen Fix CIS issue Change 3363202 on 2017/03/24 by Ori.Cohen Fix bad #endif Change 3363295 on 2017/03/24 by Ori.Cohen Remove bWelded and use WeldParent everywhere. This fixes a bad case where a kinematic is returned as the root welded of simulated children. #JIRA UE-40783 Change 3363435 on 2017/03/24 by Jon.Nabozny Fix infinite jump on client when Jump Max Hold Time is not 0. #jira UE-41004 Change 3363451 on 2017/03/24 by Jon.Nabozny Fix USkeletalMeshComponent::PoseTickedThisFrame to use a frame counter instead of world time (which isn't changed while paused). #jira UE-39567 Change 3363504 on 2017/03/24 by Jon.Nabozny Fix SCE_NP_MATCHING2_REQUEST_EVENT_SEARCH_ROOM_A to treat result data as linked list instead of array. (Code originally came from SCE via UDN) #jira UE-41049 Change 3363532 on 2017/03/24 by Ori.Cohen Change default to SkipSimulatedBones. #JIRA UE-41404 Change 3363537 on 2017/03/24 by Ori.Cohen Remove the unsupported option of HideBone with DisableCollision. If we want this in the future we can add it. #JIRA UE-30826 Change 3363681 on 2017/03/24 by Jon.Nabozny Reapply 3292286 after it was clobbered by 3360002 (Only clobbered in Ocean). #jira UE-37512 Change 3363722 on 2017/03/24 by mason.seay Updated map to improve testing Change 3365351 on 2017/03/27 by Thomas.Sarkanen Fix non-PCH CIS errors #jira UE-43335 - CIS fail: 'FAdvancedPreviewSceneCommands is not a class name Change 3365422 on 2017/03/27 by Thomas.Sarkanen Fixed skinned mesh LOD not updating in editor under various physics-related circumstances #jira UE-42013 - Skeletal meshes with recently generated LODs will not change LODs in viewport Change 3365423 on 2017/03/27 by Thomas.Sarkanen Fix ensure when setting Spline IK Bone Axis to 'None' Node is currently not in use, so I've avoided deprecating this for now. Values should be preserved. #jira UE-39723 - Ensure when setting Bone Axis to None in Spline IK Change 3365424 on 2017/03/27 by Thomas.Sarkanen Fix control rigs being convertable to possessables Also prevent 'export to anim sequence' button from appearing on standard level sequences #jira UE-42070 - Crash converting a control rig to Possessable Change 3365425 on 2017/03/27 by Thomas.Sarkanen When selecting bones that are non-required, we dont render gizmos or text labels #jira UE-35737 - Bone labels flicker between two locations when removing from LOD levels in Persona Change 3365426 on 2017/03/27 by Thomas.Sarkanen Fixed foot placement IK doing line traces on worker threads Also exposed const access to required bones array (the proxy already does this, so I figure the instance should get it too). Note: Node is not actually used #jira UE-43179 - Fix FAnimNode_FootPlacementIK doing line trace on worker thread Change 3365428 on 2017/03/27 by Thomas.Sarkanen Skeleton selection no does not lag behind choice made in viewport #jira UE-42236 - Mesh Overlay always lags behind actual selection Change 3365429 on 2017/03/27 by Thomas.Sarkanen Fix anim BPs that contain state machines having blank palettes #jira UE-42172 - AnimBP Palette is blank on existing AnimBPs Change 3365435 on 2017/03/27 by Jurre.deBaare Undoing Channel selection in Paint mode does not work #fix use duplicated CDO object instead of CDO directly #jira UE-42621 Change 3365436 on 2017/03/27 by Jurre.deBaare Functionless undo/redo transactions created when importing Alembic file and changing conversion settings #fix use duplicated CDO object instead of CDO directly #jira UE-40347 Change 3365437 on 2017/03/27 by Jurre.deBaare Ensure that HLOD cannot be set up in sub-levels #fix added functionality to check whether or not a level is used as a sub/streaming level in any other content, and if so show a widget similar to the checkout notice to inform the user why the hlod outliner is disabled #jira UE-40301 Change 3365438 on 2017/03/27 by Jurre.deBaare 2D Blendspace breaks when aligning samples in a straight line #fix for some reason the number of samples to considerate was limit to 3 (old code) so removed it since it doesn't make sense #jira UE-42744 Change 3365439 on 2017/03/27 by Jurre.deBaare Color View Mode doesn't reset when closing/reopening editor #fix added a delegate to OnEditorClose to ensure we can reset the viewport modes while they still exist, this issue would happen if the user closes the editor with mesh paint mode open, exiting the mode would only happen after destructing most of the editor #jira UE-42466 Change 3365440 on 2017/03/27 by Jurre.deBaare LOD Model field scrubbing is very sensitive #fix made sure that max slider value is also driven by data #jira UE-42980 Change 3365441 on 2017/03/27 by Jurre.deBaare Replacing an asset in a sequence player node does not register in undo history #fix added transaction for dropping anim assets on player nodes #jira UE-39152 Change 3365442 on 2017/03/27 by Jurre.deBaare Crash on Mac importing some alembic files #fix disable multithread abc file reading with HDF5 backend #jira UE-39783 Change 3365443 on 2017/03/27 by Jurre.deBaare Moving over Alembic feature: "Add support for 'finding' materials according to the face-set names in abc files" Change 3365444 on 2017/03/27 by Jurre.deBaare Moving over Alembic fixes: - Time offset issues > changed how we determine frame indices and frame steps - Incorrect tangent issues > enforce tangent calculation during skeletal mesh import - Automatically set recompute tangent flag on skeletal mesh sections Change 3365451 on 2017/03/27 by Jurre.deBaare CIS: include needed for GetTransientPackage Change 3365460 on 2017/03/27 by Jurre.deBaare CIS: apparently CIS wants explicit cast to UObject Change 3365463 on 2017/03/27 by Jurre.deBaare CIS: final fix, was actually UPackage include missing ugh Change 3365486 on 2017/03/27 by Thomas.Sarkanen Fix case error in include for Linux builds Change 3365499 on 2017/03/27 by James.Golding Fix editing collision settings sometimes not 'sticking' - wait until after LoadProfileConfig (which modified Profiles array) to copy to 'SavedData' Fix FCollsiionProfileData typo #jira UE-42490 Change 3365500 on 2017/03/27 by Jurre.deBaare Turning on LOD Model Painting does not copy paint to other LODs on Skeletal Mesh #fix neede to pre edit / post edit the skeletal mesh to ensure the color buffers were re-initialised #jira UE-42637 Change 3365501 on 2017/03/27 by James.Golding Disable rather than hide anim picker when no mesh assigned #jira UE-35537 Change 3365505 on 2017/03/27 by James.Golding Fix USkinnedMeshComponent::FindClosestBone ignoring bRequirePhysicsAsset, because BodySetupIndexMap.FindRef would return 0 if bone not present https://udn.unrealengine.com/questions/353125/uskinnedmeshcomponentfindclosestbone-does-not-resp.html #jira UE-43061 Change 3365515 on 2017/03/27 by Jurre.deBaare Using Alt+Click to break Transition node connections cannot be undone using the Undo command #fix added transactions to breaking node links #jira UE-39068 Change 3365528 on 2017/03/27 by Jurre.deBaare Blendspaces don't update to reflect sync marker changes that have occurred on animations in the blend #fix added validation on blendspaces when removing or adding sync markers in animation editor #jira UE-39814 Change 3365535 on 2017/03/27 by Jurre.deBaare Camera moves at the same time as erasing paint when clicking Paint settings and back into Viewport #fix lock camera if erasing as well #jira UE-42474 Change 3365539 on 2017/03/27 by Jurre.deBaare Painting on animation sequence paints on invisible T-pose skeleton #fix during painting enforce bUseRefPoseOnInitAnim so you're always painting on a ref-pose skeletal mesh #jira UE-42484 Change 3365545 on 2017/03/27 by Jurre.deBaare Fill Tool does not fill the mesh with the selected Texture Weight Index when used in Weight Vertex Painting #fix added function to generate color according to texture weight settings and index, and fill using that color when the editor is in texture weight mode #jira UE-43091 Change 3365549 on 2017/03/27 by Jurre.deBaare CIS: include fix Change 3365555 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365561 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365918 on 2017/03/27 by Ori.Cohen PR #3424: fix compile error when PHYSX_MEMORY_STATS=1 (Contributed by kayama-shift) #JIRA UE-43337 Change 3366234 on 2017/03/27 by Ori.Cohen Moved call to UpdateHasValidBodies into OnRegister. Original suggested fix came from github, but I think the bounds need to update even if OnCreatePhysics isn't called. #JIRA UE-43339 #pr 3427 Change 3367252 on 2017/03/28 by Jurre.deBaare Vertex Weight Painting options are no longer present in MeshPaint mode #fix implemented singleton pattern for paint mode settings to ensure customization works correctly #jira UE-43357 Change 3367340 on 2017/03/28 by Jurre.deBaare GC fix for recent changes to painting / alembic settings Change 3367445 on 2017/03/28 by Thomas.Sarkanen Fix fallout from Main merge OrionEditor needs to depend on the new AdvancedPreviewScene module. Change 3367741 on 2017/03/28 by Ori.Cohen Remove unused physics warning when moving simulated object during physics #jira UE-41465 Change 3368072 on 2017/03/28 by Ori.Cohen Removed collision aggregates from ISMC collision. This is not a good candidate for aggregates as the bounding boxes generated could be huge (for example several trees that are very far away). This fixes perf regression from the PhysX 3.4 upgrade #JIRA UE-42956 Change 3368479 on 2017/03/28 by Ori.Cohen Fix GetClosestPoint incorrectly considering welded bodies. #JIRA UE-39329 Change 3368620 on 2017/03/28 by Lina.Halper Added code comment #rb:none #jira: UE-38836 Change 3368752 on 2017/03/28 by mason.seay Updated test map since UE-338836 came back as by design Change 3369370 on 2017/03/29 by James.Golding Fix StaticMesh Editor drawing complex collision if 'use simple as complex' is enabled Add separate options for showing simple and complex collision in StaticMesh Editor #jira UE-42844 Change 3369438 on 2017/03/29 by Lina.Halper Fix issue where it updates more often when you give too high update rate - i.e. 60 #jira: UE-38844 #code review: Laurent.Delayen Change 3369462 on 2017/03/29 by Thomas.Sarkanen Add preview mesh to animation blueprints Auto set preview mesh for animation assets and animation blueprints based off meshes. #jira UE-40032 - Creating animation assets from right-clicking skel mesh results in showing incorrect mesh in Persona Change 3369463 on 2017/03/29 by Thomas.Sarkanen We now select current preview mesh in the preview mesh dropdown Change 3369464 on 2017/03/29 by Thomas.Sarkanen Ticks now appear properly on anim sequence scrub bar #jira UE-41197 - No additional ticks appear on the timeline when you zoom in Change 3369465 on 2017/03/29 by Thomas.Sarkanen Persona now depends publicly on SkeletonEditor GitHub PR #3431 from kayama-shift #jira UE-43344 - GitHub 3431 : Persona module must depend on SkeletonEditor publically Change 3369466 on 2017/03/29 by Thomas.Sarkanen Blueprints are now only dirtied if edited properties are from objects in the Blueprint's package #jira UE-38956 - Changing Bone Transform between World and Local Location dirties Anim Blueprints Change 3369467 on 2017/03/29 by Thomas.Sarkanen Tweaked combo box alignment for world/local transform Appearance is now closer to that of the level editor Change 3369469 on 2017/03/29 by Thomas.Sarkanen Prevent switching to unsupported widget modes when editing control rigs #jira UE-42557 - When in Animation Mode, if you select a controller with the translation gizmo active, when you select a non animation controller the gizmo renders incorrectly Change 3369588 on 2017/03/29 by Thomas.Sarkanen Make import data and thumbnail data transactional #jira UE-41579 - Undo not working for several Asset Details options in Skeletal Mesh editor (Persona) Change 3369609 on 2017/03/29 by Thomas.Sarkanen Montages are now correctly initialized when created They can be used straight away without first opening them in the montage edtior. Moved initialization of composite sections from SMontageEditor to AnimMontageFactory. #jira UE-41219 - Animation montages created via Right click Create montage, that aren't opened in persona will not animate when used in an AnimBP Change 3369610 on 2017/03/29 by Thomas.Sarkanen Fixed anim class being set by name, causing duplicate-named anim BPs to be incorrectly resolved #jira UE-39833 - SkelMesh Component > Anim Class does not handle identical AnimBP names Change 3369647 on 2017/03/29 by Ori.Cohen Fix mass debug not working when moving components in the editor. #JIRA UE-43437 Change 3369875 on 2017/03/29 by Ori.Cohen Added the call into overlap instead of computePenetration when possible. There are edge cases that exist when computePenetration returns false but overlap returns true. Originally we were using computePenetration for all overlaps to make it consistent. However, computePenetration doesn't handle trimeshes correctly in certain cases. The reason for this is so that we can at least resolve a known issue with overlap events with complex collision. Nvidia may give us a flag for computePenetration to not do back-face culling which would give us a more consistent result. #JIRA UE-25923 Change 3370144 on 2017/03/29 by Lina.Halper Fix on the retargeting child anim BP #rb: Martin.Wilson #jira: UE-39928 Change 3371480 on 2017/03/30 by James.Golding Changes by BryanG at Nvidia required to get them up and running with plugins that override some skeletal mesh stuff. #jira UE-42132 Change 3371484 on 2017/03/30 by Thomas.Sarkanen We now propagate thread safety flags to child Animation Blueprints Change 3371486 on 2017/03/30 by Thomas.Sarkanen Fixed crash and effector selection issues for two bone IK Crash occured when selecting the root bone as the end of the chain. Viewport selection was not working at all as we werent creating any selection proxy actors any more. Change 3371497 on 2017/03/30 by Thomas.Sarkanen Added warning when Sequencer tries to write to properties that have changed type #jira UE-42098 - Sequencer writes rotation data to transform properties, causes assert Change 3371614 on 2017/03/30 by Martin.Wilson Clean up deprecated property value after load so we dont get extra anim blueprint references #jira UE-42501 Change 3371619 on 2017/03/30 by James.Golding Fix CIS by removing unneeded UNREALED_API from FImportSkeletalMeshArgs Change 3372452 on 2017/03/30 by Jon.Nabozny Add flag to CharacterMovementComponent to determine whether or not character should Sweep while using NavWalking, instead of relying on GenerateOverlaps flag. #jira UE-36546 Change 3373043 on 2017/03/30 by Lina.Halper - Consolidating to FastLerp to simply code - Added comment on FastLerp as the result is not normalized #rb: Michael.Noland, David.Hill Change 3373292 on 2017/03/30 by Jeff.Farris Made Actor.DispatchPhysicsCollisionHit virtual. (Copied CL 3261103 from Robo Recall to Dev-AnimPhys) Change 3373293 on 2017/03/30 by Jeff.Farris Added PhysicalAnimationComponent.GetBodyTargetTransform (Copied 3256175 from RoboRecall to Dev-AnimPhys) Change 3373318 on 2017/03/30 by Jeff.Farris Added option for components to opt out of physics impulses on damage. (Copied CL 3282585 from RoboRecall to Dev-AnimPhys) Change 3374064 on 2017/03/31 by Thomas.Sarkanen Renaming curves in animations is now saved properly Guids were not being set, so loading code obliterated the rename after an editor restart #jira UE-40582 - Curve name is not updated when user changes it in persona editor. Change 3374175 on 2017/03/31 by Thomas.Sarkanen Two bone IK UI consistency fixes Completely removed all bone select actors. They have a terrible UX anyway. We now rely only on our custom hit proxy and use a unified path to generate effector locations to draw and manipulate. #jira UE-42359 - Two Bone IK modifying effector location from viewport when bone is not set Change 3374216 on 2017/03/31 by Martin.Wilson Clear raw curve data during cooking + change Paragon game code so that it reads from the compressed curve data on Anim Sequences, not the raw data #jira UE-37897 Change 3374253 on 2017/03/31 by Thomas.Sarkanen Supplementary fix to CL 3371497 Adding name exposure for property types that we support Change 3374298 on 2017/03/31 by Jeff.Farris Code change from nVidia that improves physX perf (afterIntegration time). (Copied CL 3302239 from Robo Recall to Dev-AnimPhys) Change 3374432 on 2017/03/31 by Lina.Halper Make sure AcitveBoneIndices contains parent #jira: UE-14597 #rb: Martin.Wilson #code review: Benn.Gallagher, Alexis.Matte, James.Golding Change 3374836 on 2017/03/31 by Jon.Nabozny Fixup hits returned before start of trace in raycast_capsule. This change is copied from CL-3297212 #jira UE-42532 Change 3375195 on 2017/03/31 by Lina.Halper resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375282 on 2017/03/31 by Lina.Halper Fix odin content for animation : resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375288 on 2017/03/31 by Lina.Halper reverting code of degrading warning to info to avoid warning #jira: UE-40643 Change 3375865 on 2017/04/01 by Lina.Halper fix build error Change 3375868 on 2017/04/01 by Lina.Halper fix build warning on shadow var #code review: Thomas.Sarkanen Change 3376283 on 2017/04/03 by Thomas.Sarkanen Reworked, more generic property path handling in object change listener This allows all paths (auto vs manual key) to use the same code path, as well as regularizing the special-case handling of structs and arrays (and combinations thereof). The gist of the new implementation is to traverse the property path until we come across any property that satisfies our crirtera (exposed function, Interp flag etc.) Tweaked PropertyHandleToPropertyPath to correctly handle the slightly different way FPropertyNodes are arranged inside IPropertyHandle chains. IPropertyHandle chains contain arrays in a manner designed for display in the property editor, e.g. Container.Array.Array[ArrayIndex].StructInner. We need to collapse adjacent array properties as we are looking for Container.Array[ArrayIndex].StructInner to form a well-formed 'property path'. Small tweak to FPropertyChangedParams::GetPropertyValue. This is to handle property paths that end in an array (e.g. Struct.Array[0]). #jira UE-42271 - Pressing enter while the spine is in IK doesn't set any keys Change 3376320 on 2017/04/03 by Benn.Gallagher Merging from OR39 - Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver #jira OR-36926 Change 3376413 on 2017/04/03 by Benn.Gallagher Merge from OR - Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system. #jira OR-36927 Change 3376421 on 2017/04/03 by Benn.Gallagher Missed file from OR cloth fixes merge Change 3376456 on 2017/04/03 by Lina.Halper Resave fortnite animation to remove warning #rb: none Change 3376479 on 2017/04/03 by Jon.Nabozny Touch PhysXLibs to ensure physx links properly. (Needed for CL-3374836) Change 3376610 on 2017/04/03 by Martin.Wilson Fix for crash when reimporting lodded mesh with virtual bones #jira UE-43557 Change 3376618 on 2017/04/03 by Jurre.deBaare Mesh Paint decrement rate is too slow when used with hotkeys #fix change way we increase/decrease brush value #jira UE-43402 Change 3376650 on 2017/04/03 by Benn.Gallagher Converted clothing asset editor warnings into toasts + logs so they are more discoverable by the user. #jira UE-41739 Change 3376771 on 2017/04/03 by Benn.Gallagher Fixed clothing selection dropdowns to no longer get out of sync with actual state (if the binding fails it falls back to the "None" selection correctly internally) #jira UE-41737 Change 3378117 on 2017/04/04 by Thomas.Sarkanen Prevented ensure by reverting to default unit vectors if zero-sized lookat/lookup vectors are specified Also added a warning to inform users of the issue. #jira UE-43360 - Enabling Use LookUp Axis causes handled ensure to occur Change 3378118 on 2017/04/04 by Thomas.Sarkanen Fix 2-bone IK flickering First changed non-triangular range check to be >= instead of >. Also removed fallback to doubled-back as this singularity also occurs at min stretch + float epsilon (which caused the flicker). We are OK to call ACos with out-of-range values as it clamps internally and the subsequent calculations work in these degenerate cases. #jira UE-43525 - Mesh Flicker when Two Bone IK is stretched Change 3378192 on 2017/04/04 by Benn.Gallagher Trivial fix to clothing dropdowns to unbind clothing assets when switching Change 3378206 on 2017/04/04 by Thomas.Sarkanen Fix IncludeTool static analysis errors Traced this back to the checkin that moved advanced preview scene into its own module. Further refined this to be the dependency on SharedSettingsWidgets. Simplest solution was to move the details customization back into the DetailsCustomizations module. #jira UE-43563 - //UE4/Dev-AnimPhys: Compile IncludeTool Static analysis Win64 completed with 1 error Change 3378207 on 2017/04/04 by Thomas.Sarkanen Fix static analysis warning Change 3378267 on 2017/04/04 by Benn.Gallagher Disabled "Accurate" wind mode selection for 4.16 by hiding enum option for windmode. Looks like there are some simulation issues that need resolved. Wind will act as it always has for 4.16. Change 3378268 on 2017/04/04 by Benn.Gallagher Fixed bounds calculation on clothing to stop dissapearances or flickering at the edge of the screen. #jira UE-40407 Change 3378342 on 2017/04/04 by Jurre.deBaare Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor #fix ensure that we update the skeleton tree when changes to the bones are made #misc made sure the reapply button its visibility is dynamic #misc made sure we always re-add previously removed bones when necessary #jira UE-40500 Change 3378374 on 2017/04/04 by Thomas.Sarkanen Fixed animation not working for dynamically-bound wheeled-vehicle anim instances Vehicle anim instance now looks for a wheeled vehicle component when it initializes. #jira UE-41048 - Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Change 3378518 on 2017/04/04 by Jon.Nabozny Fix jump height becoming frame dependent when JumpMaxHoldTime > 0. #jira UE-23695 Change 3378538 on 2017/04/04 by Martin.Wilson Speculative fix for unreproducable crash on loading animations #jira OR-37157 Change 3378592 on 2017/04/04 by Jurre.deBaare Mesh painting tools not working outside of QAGame #fix required a direct loadmodule call Change 3378622 on 2017/04/04 by Jurre.deBaare CIS shadow variable fix Change 3378742 on 2017/04/04 by Thomas.Sarkanen Fixed crash entering PIE in Orion Change 3378907 on 2017/04/04 by Benn.Gallagher Re-added wind adaptiive effects to legacy wind path. Fixed math error in damping calculations (log2/loge). #jira UE-42044 Change 3379240 on 2017/04/04 by Jon.Nabozny Fix SkeletalMeshComponent GetWeldedBodies not returning actual Skeletal Bodies Change 3379415 on 2017/04/04 by Jon.Nabozny Fix Skeletal Meshes imported with non-identity transform from reapplying transform when simulation is enabled / disabled. #JIRA UE-32598 Change 3379502 on 2017/04/04 by Lina.Halper Mirroring issue with flipping rotation due to not counting scale #jira: UE-33646, UE-34489 #rb: Ori.Cohen #code review: Zak.Middleton Change 3380544 on 2017/04/05 by Thomas.Sarkanen Fix warning spam when playing back UMG sequences animating visibility Reduced runtime overhead to a simple size check. This catches 90% of problem issues with much less runtime overhead. It would be well worth getting an FName-based type check working at some point, although we would need speciall case enum handling. Also removed message log usage in shipping/test builds. #jira UE-43621 - Large number of Sequencer warnings occur after opening Paragon in Pie - Property type mismatch for property 'Visibility'. Expected 'uint8', found 'ESlateVisibility'. Change 3380605 on 2017/04/05 by Benn.Gallagher Fix clothing simulation to correctly index a master pose component for clothing pose data. Fixes integration blocking crash in UT when picking up the flag which sets a master pose mid-game. #jira UE-43624 Change 3381025 on 2017/04/05 by Jon.Nabozny Change ensure in UpdateKinematicBonesToAnim to ensureMsgf so we can track down potential content issues. Change 3381475 on 2017/04/05 by Lina.Halper Fix crash on creating montage and setting slot node #jira: UE-43698 #rb: Ori.Cohen Change 3381558 on 2017/04/05 by Lina.Halper Better clean up of flipping issue of quaternion issue #jira: UE-33646, UE-34489 #rb: Zak.Middleton Change 3381789 on 2017/04/05 by Jon.Nabozny Revert InitAnim changes from CL-3379415 to fix cook warnings. (Will have proper fix for 4.17 instead). Change 3381978 on 2017/04/05 by Aaron.McLeran #jira UE-43654 Fixing oculus audio SDK sample rate issue Change 3383181 on 2017/04/06 by Lina.Halper Remove copy right of Dual quaternion since we no longer uses #code review:Leslie.Nivison Change 3383283 on 2017/04/06 by Ori.Cohen Fixed missing invalidation for body setup when modifying materials #JIRA UE-43680 Change 3383602 on 2017/04/06 by Lina.Halper Fixed scroller in retargeting window #jira: UE-43736 Change 3384369 on 2017/04/07 by Jurre.deBaare Wrong bone is sometimes highlighted in skeleton editor #fix new behaviour caused the user to try and select a bone if we didn't find on through hit proxies #jira UE-43735 Change 3384744 on 2017/04/07 by Jon.Nabozny Fix body rotation being killed on load. #JIRA UE-43771 [CL 3385232 by Thomas Sarkanen in Main branch]
2017-04-07 16:51:51 -04:00
, LookAt_Axis(DefaultLookAtAxis)
, bUseLookUpAxis(false)
, InterpolationType(EInterpolationBlend::Linear)
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3384744) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3294073 on 2017/02/09 by Thomas.Sarkanen Delete old location of FriendViewModel.h that did not get picked up correctly in the merge Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3358776 on 2017/03/22 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3360075 on 2017/03/23 by James.Golding Back out changelist 3358776, as it was made after smoke testing. Will re-submit after copy to main. Change 3362695 on 2017/03/24 by Thomas.Sarkanen Use correct extender when building menus for AnimationEditor, SkeletalMeshEditor & SkeletonEditor #jira UE-41100 - Persona code calling incorrect extenders when building menus. Change 3362696 on 2017/03/24 by Thomas.Sarkanen Facial animation experimental feature now pops up restart editor toast #jira UE-40989 - User is not prompted to restart the editor when enabling the Facial Animation Importer Change 3362699 on 2017/03/24 by Thomas.Sarkanen Enable snapping for translation in animation viewports #jira UE-39747 - Translating sockets in Persona is not affected by Snap Options #jira UE-39748 - Translating bones in Persona is not affected by Snap Options Change 3362700 on 2017/03/24 by Thomas.Sarkanen Curve source nodes now dont update their source title if the source is a pin The title of the node is not recached when the pin default changes, so we cant display it in the title #jira UE-40108 - When changing a Curve Source Node doesn't update source binding name when typed in Change 3362721 on 2017/03/24 by Thomas.Sarkanen CVar r.SkeletalMeshLODBias no longer affects meshes in animation viewports #jira UE-35733 - GSkeletalMeshLODBias affects render LOD in Persona Change 3362724 on 2017/03/24 by Thomas.Sarkanen Fix animation preview scene keyboard bindings Also moved advanced preview scene into its own module #jira UE-41505 - Pressing the hotkey I and O do not hide the floor and environment if the Preview Scene Settings tab isn't opened. Change 3362783 on 2017/03/24 by Ori.Cohen Fix incorrect locking and check when an editor static shape is changed. Originally this code assumed it would only get called at runtime, where there is only 1 shape. In the case of the async scene and static shapes - there are two shapes and if you update the body setup in the editor this will crash. Change 3362796 on 2017/03/24 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3362803 on 2017/03/24 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3363013 on 2017/03/24 by Thomas.Sarkanen Fix CIS issue Change 3363202 on 2017/03/24 by Ori.Cohen Fix bad #endif Change 3363295 on 2017/03/24 by Ori.Cohen Remove bWelded and use WeldParent everywhere. This fixes a bad case where a kinematic is returned as the root welded of simulated children. #JIRA UE-40783 Change 3363435 on 2017/03/24 by Jon.Nabozny Fix infinite jump on client when Jump Max Hold Time is not 0. #jira UE-41004 Change 3363451 on 2017/03/24 by Jon.Nabozny Fix USkeletalMeshComponent::PoseTickedThisFrame to use a frame counter instead of world time (which isn't changed while paused). #jira UE-39567 Change 3363504 on 2017/03/24 by Jon.Nabozny Fix SCE_NP_MATCHING2_REQUEST_EVENT_SEARCH_ROOM_A to treat result data as linked list instead of array. (Code originally came from SCE via UDN) #jira UE-41049 Change 3363532 on 2017/03/24 by Ori.Cohen Change default to SkipSimulatedBones. #JIRA UE-41404 Change 3363537 on 2017/03/24 by Ori.Cohen Remove the unsupported option of HideBone with DisableCollision. If we want this in the future we can add it. #JIRA UE-30826 Change 3363681 on 2017/03/24 by Jon.Nabozny Reapply 3292286 after it was clobbered by 3360002 (Only clobbered in Ocean). #jira UE-37512 Change 3363722 on 2017/03/24 by mason.seay Updated map to improve testing Change 3365351 on 2017/03/27 by Thomas.Sarkanen Fix non-PCH CIS errors #jira UE-43335 - CIS fail: 'FAdvancedPreviewSceneCommands is not a class name Change 3365422 on 2017/03/27 by Thomas.Sarkanen Fixed skinned mesh LOD not updating in editor under various physics-related circumstances #jira UE-42013 - Skeletal meshes with recently generated LODs will not change LODs in viewport Change 3365423 on 2017/03/27 by Thomas.Sarkanen Fix ensure when setting Spline IK Bone Axis to 'None' Node is currently not in use, so I've avoided deprecating this for now. Values should be preserved. #jira UE-39723 - Ensure when setting Bone Axis to None in Spline IK Change 3365424 on 2017/03/27 by Thomas.Sarkanen Fix control rigs being convertable to possessables Also prevent 'export to anim sequence' button from appearing on standard level sequences #jira UE-42070 - Crash converting a control rig to Possessable Change 3365425 on 2017/03/27 by Thomas.Sarkanen When selecting bones that are non-required, we dont render gizmos or text labels #jira UE-35737 - Bone labels flicker between two locations when removing from LOD levels in Persona Change 3365426 on 2017/03/27 by Thomas.Sarkanen Fixed foot placement IK doing line traces on worker threads Also exposed const access to required bones array (the proxy already does this, so I figure the instance should get it too). Note: Node is not actually used #jira UE-43179 - Fix FAnimNode_FootPlacementIK doing line trace on worker thread Change 3365428 on 2017/03/27 by Thomas.Sarkanen Skeleton selection no does not lag behind choice made in viewport #jira UE-42236 - Mesh Overlay always lags behind actual selection Change 3365429 on 2017/03/27 by Thomas.Sarkanen Fix anim BPs that contain state machines having blank palettes #jira UE-42172 - AnimBP Palette is blank on existing AnimBPs Change 3365435 on 2017/03/27 by Jurre.deBaare Undoing Channel selection in Paint mode does not work #fix use duplicated CDO object instead of CDO directly #jira UE-42621 Change 3365436 on 2017/03/27 by Jurre.deBaare Functionless undo/redo transactions created when importing Alembic file and changing conversion settings #fix use duplicated CDO object instead of CDO directly #jira UE-40347 Change 3365437 on 2017/03/27 by Jurre.deBaare Ensure that HLOD cannot be set up in sub-levels #fix added functionality to check whether or not a level is used as a sub/streaming level in any other content, and if so show a widget similar to the checkout notice to inform the user why the hlod outliner is disabled #jira UE-40301 Change 3365438 on 2017/03/27 by Jurre.deBaare 2D Blendspace breaks when aligning samples in a straight line #fix for some reason the number of samples to considerate was limit to 3 (old code) so removed it since it doesn't make sense #jira UE-42744 Change 3365439 on 2017/03/27 by Jurre.deBaare Color View Mode doesn't reset when closing/reopening editor #fix added a delegate to OnEditorClose to ensure we can reset the viewport modes while they still exist, this issue would happen if the user closes the editor with mesh paint mode open, exiting the mode would only happen after destructing most of the editor #jira UE-42466 Change 3365440 on 2017/03/27 by Jurre.deBaare LOD Model field scrubbing is very sensitive #fix made sure that max slider value is also driven by data #jira UE-42980 Change 3365441 on 2017/03/27 by Jurre.deBaare Replacing an asset in a sequence player node does not register in undo history #fix added transaction for dropping anim assets on player nodes #jira UE-39152 Change 3365442 on 2017/03/27 by Jurre.deBaare Crash on Mac importing some alembic files #fix disable multithread abc file reading with HDF5 backend #jira UE-39783 Change 3365443 on 2017/03/27 by Jurre.deBaare Moving over Alembic feature: "Add support for 'finding' materials according to the face-set names in abc files" Change 3365444 on 2017/03/27 by Jurre.deBaare Moving over Alembic fixes: - Time offset issues > changed how we determine frame indices and frame steps - Incorrect tangent issues > enforce tangent calculation during skeletal mesh import - Automatically set recompute tangent flag on skeletal mesh sections Change 3365451 on 2017/03/27 by Jurre.deBaare CIS: include needed for GetTransientPackage Change 3365460 on 2017/03/27 by Jurre.deBaare CIS: apparently CIS wants explicit cast to UObject Change 3365463 on 2017/03/27 by Jurre.deBaare CIS: final fix, was actually UPackage include missing ugh Change 3365486 on 2017/03/27 by Thomas.Sarkanen Fix case error in include for Linux builds Change 3365499 on 2017/03/27 by James.Golding Fix editing collision settings sometimes not 'sticking' - wait until after LoadProfileConfig (which modified Profiles array) to copy to 'SavedData' Fix FCollsiionProfileData typo #jira UE-42490 Change 3365500 on 2017/03/27 by Jurre.deBaare Turning on LOD Model Painting does not copy paint to other LODs on Skeletal Mesh #fix neede to pre edit / post edit the skeletal mesh to ensure the color buffers were re-initialised #jira UE-42637 Change 3365501 on 2017/03/27 by James.Golding Disable rather than hide anim picker when no mesh assigned #jira UE-35537 Change 3365505 on 2017/03/27 by James.Golding Fix USkinnedMeshComponent::FindClosestBone ignoring bRequirePhysicsAsset, because BodySetupIndexMap.FindRef would return 0 if bone not present https://udn.unrealengine.com/questions/353125/uskinnedmeshcomponentfindclosestbone-does-not-resp.html #jira UE-43061 Change 3365515 on 2017/03/27 by Jurre.deBaare Using Alt+Click to break Transition node connections cannot be undone using the Undo command #fix added transactions to breaking node links #jira UE-39068 Change 3365528 on 2017/03/27 by Jurre.deBaare Blendspaces don't update to reflect sync marker changes that have occurred on animations in the blend #fix added validation on blendspaces when removing or adding sync markers in animation editor #jira UE-39814 Change 3365535 on 2017/03/27 by Jurre.deBaare Camera moves at the same time as erasing paint when clicking Paint settings and back into Viewport #fix lock camera if erasing as well #jira UE-42474 Change 3365539 on 2017/03/27 by Jurre.deBaare Painting on animation sequence paints on invisible T-pose skeleton #fix during painting enforce bUseRefPoseOnInitAnim so you're always painting on a ref-pose skeletal mesh #jira UE-42484 Change 3365545 on 2017/03/27 by Jurre.deBaare Fill Tool does not fill the mesh with the selected Texture Weight Index when used in Weight Vertex Painting #fix added function to generate color according to texture weight settings and index, and fill using that color when the editor is in texture weight mode #jira UE-43091 Change 3365549 on 2017/03/27 by Jurre.deBaare CIS: include fix Change 3365555 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365561 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365918 on 2017/03/27 by Ori.Cohen PR #3424: fix compile error when PHYSX_MEMORY_STATS=1 (Contributed by kayama-shift) #JIRA UE-43337 Change 3366234 on 2017/03/27 by Ori.Cohen Moved call to UpdateHasValidBodies into OnRegister. Original suggested fix came from github, but I think the bounds need to update even if OnCreatePhysics isn't called. #JIRA UE-43339 #pr 3427 Change 3367252 on 2017/03/28 by Jurre.deBaare Vertex Weight Painting options are no longer present in MeshPaint mode #fix implemented singleton pattern for paint mode settings to ensure customization works correctly #jira UE-43357 Change 3367340 on 2017/03/28 by Jurre.deBaare GC fix for recent changes to painting / alembic settings Change 3367445 on 2017/03/28 by Thomas.Sarkanen Fix fallout from Main merge OrionEditor needs to depend on the new AdvancedPreviewScene module. Change 3367741 on 2017/03/28 by Ori.Cohen Remove unused physics warning when moving simulated object during physics #jira UE-41465 Change 3368072 on 2017/03/28 by Ori.Cohen Removed collision aggregates from ISMC collision. This is not a good candidate for aggregates as the bounding boxes generated could be huge (for example several trees that are very far away). This fixes perf regression from the PhysX 3.4 upgrade #JIRA UE-42956 Change 3368479 on 2017/03/28 by Ori.Cohen Fix GetClosestPoint incorrectly considering welded bodies. #JIRA UE-39329 Change 3368620 on 2017/03/28 by Lina.Halper Added code comment #rb:none #jira: UE-38836 Change 3368752 on 2017/03/28 by mason.seay Updated test map since UE-338836 came back as by design Change 3369370 on 2017/03/29 by James.Golding Fix StaticMesh Editor drawing complex collision if 'use simple as complex' is enabled Add separate options for showing simple and complex collision in StaticMesh Editor #jira UE-42844 Change 3369438 on 2017/03/29 by Lina.Halper Fix issue where it updates more often when you give too high update rate - i.e. 60 #jira: UE-38844 #code review: Laurent.Delayen Change 3369462 on 2017/03/29 by Thomas.Sarkanen Add preview mesh to animation blueprints Auto set preview mesh for animation assets and animation blueprints based off meshes. #jira UE-40032 - Creating animation assets from right-clicking skel mesh results in showing incorrect mesh in Persona Change 3369463 on 2017/03/29 by Thomas.Sarkanen We now select current preview mesh in the preview mesh dropdown Change 3369464 on 2017/03/29 by Thomas.Sarkanen Ticks now appear properly on anim sequence scrub bar #jira UE-41197 - No additional ticks appear on the timeline when you zoom in Change 3369465 on 2017/03/29 by Thomas.Sarkanen Persona now depends publicly on SkeletonEditor GitHub PR #3431 from kayama-shift #jira UE-43344 - GitHub 3431 : Persona module must depend on SkeletonEditor publically Change 3369466 on 2017/03/29 by Thomas.Sarkanen Blueprints are now only dirtied if edited properties are from objects in the Blueprint's package #jira UE-38956 - Changing Bone Transform between World and Local Location dirties Anim Blueprints Change 3369467 on 2017/03/29 by Thomas.Sarkanen Tweaked combo box alignment for world/local transform Appearance is now closer to that of the level editor Change 3369469 on 2017/03/29 by Thomas.Sarkanen Prevent switching to unsupported widget modes when editing control rigs #jira UE-42557 - When in Animation Mode, if you select a controller with the translation gizmo active, when you select a non animation controller the gizmo renders incorrectly Change 3369588 on 2017/03/29 by Thomas.Sarkanen Make import data and thumbnail data transactional #jira UE-41579 - Undo not working for several Asset Details options in Skeletal Mesh editor (Persona) Change 3369609 on 2017/03/29 by Thomas.Sarkanen Montages are now correctly initialized when created They can be used straight away without first opening them in the montage edtior. Moved initialization of composite sections from SMontageEditor to AnimMontageFactory. #jira UE-41219 - Animation montages created via Right click Create montage, that aren't opened in persona will not animate when used in an AnimBP Change 3369610 on 2017/03/29 by Thomas.Sarkanen Fixed anim class being set by name, causing duplicate-named anim BPs to be incorrectly resolved #jira UE-39833 - SkelMesh Component > Anim Class does not handle identical AnimBP names Change 3369647 on 2017/03/29 by Ori.Cohen Fix mass debug not working when moving components in the editor. #JIRA UE-43437 Change 3369875 on 2017/03/29 by Ori.Cohen Added the call into overlap instead of computePenetration when possible. There are edge cases that exist when computePenetration returns false but overlap returns true. Originally we were using computePenetration for all overlaps to make it consistent. However, computePenetration doesn't handle trimeshes correctly in certain cases. The reason for this is so that we can at least resolve a known issue with overlap events with complex collision. Nvidia may give us a flag for computePenetration to not do back-face culling which would give us a more consistent result. #JIRA UE-25923 Change 3370144 on 2017/03/29 by Lina.Halper Fix on the retargeting child anim BP #rb: Martin.Wilson #jira: UE-39928 Change 3371480 on 2017/03/30 by James.Golding Changes by BryanG at Nvidia required to get them up and running with plugins that override some skeletal mesh stuff. #jira UE-42132 Change 3371484 on 2017/03/30 by Thomas.Sarkanen We now propagate thread safety flags to child Animation Blueprints Change 3371486 on 2017/03/30 by Thomas.Sarkanen Fixed crash and effector selection issues for two bone IK Crash occured when selecting the root bone as the end of the chain. Viewport selection was not working at all as we werent creating any selection proxy actors any more. Change 3371497 on 2017/03/30 by Thomas.Sarkanen Added warning when Sequencer tries to write to properties that have changed type #jira UE-42098 - Sequencer writes rotation data to transform properties, causes assert Change 3371614 on 2017/03/30 by Martin.Wilson Clean up deprecated property value after load so we dont get extra anim blueprint references #jira UE-42501 Change 3371619 on 2017/03/30 by James.Golding Fix CIS by removing unneeded UNREALED_API from FImportSkeletalMeshArgs Change 3372452 on 2017/03/30 by Jon.Nabozny Add flag to CharacterMovementComponent to determine whether or not character should Sweep while using NavWalking, instead of relying on GenerateOverlaps flag. #jira UE-36546 Change 3373043 on 2017/03/30 by Lina.Halper - Consolidating to FastLerp to simply code - Added comment on FastLerp as the result is not normalized #rb: Michael.Noland, David.Hill Change 3373292 on 2017/03/30 by Jeff.Farris Made Actor.DispatchPhysicsCollisionHit virtual. (Copied CL 3261103 from Robo Recall to Dev-AnimPhys) Change 3373293 on 2017/03/30 by Jeff.Farris Added PhysicalAnimationComponent.GetBodyTargetTransform (Copied 3256175 from RoboRecall to Dev-AnimPhys) Change 3373318 on 2017/03/30 by Jeff.Farris Added option for components to opt out of physics impulses on damage. (Copied CL 3282585 from RoboRecall to Dev-AnimPhys) Change 3374064 on 2017/03/31 by Thomas.Sarkanen Renaming curves in animations is now saved properly Guids were not being set, so loading code obliterated the rename after an editor restart #jira UE-40582 - Curve name is not updated when user changes it in persona editor. Change 3374175 on 2017/03/31 by Thomas.Sarkanen Two bone IK UI consistency fixes Completely removed all bone select actors. They have a terrible UX anyway. We now rely only on our custom hit proxy and use a unified path to generate effector locations to draw and manipulate. #jira UE-42359 - Two Bone IK modifying effector location from viewport when bone is not set Change 3374216 on 2017/03/31 by Martin.Wilson Clear raw curve data during cooking + change Paragon game code so that it reads from the compressed curve data on Anim Sequences, not the raw data #jira UE-37897 Change 3374253 on 2017/03/31 by Thomas.Sarkanen Supplementary fix to CL 3371497 Adding name exposure for property types that we support Change 3374298 on 2017/03/31 by Jeff.Farris Code change from nVidia that improves physX perf (afterIntegration time). (Copied CL 3302239 from Robo Recall to Dev-AnimPhys) Change 3374432 on 2017/03/31 by Lina.Halper Make sure AcitveBoneIndices contains parent #jira: UE-14597 #rb: Martin.Wilson #code review: Benn.Gallagher, Alexis.Matte, James.Golding Change 3374836 on 2017/03/31 by Jon.Nabozny Fixup hits returned before start of trace in raycast_capsule. This change is copied from CL-3297212 #jira UE-42532 Change 3375195 on 2017/03/31 by Lina.Halper resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375282 on 2017/03/31 by Lina.Halper Fix odin content for animation : resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375288 on 2017/03/31 by Lina.Halper reverting code of degrading warning to info to avoid warning #jira: UE-40643 Change 3375865 on 2017/04/01 by Lina.Halper fix build error Change 3375868 on 2017/04/01 by Lina.Halper fix build warning on shadow var #code review: Thomas.Sarkanen Change 3376283 on 2017/04/03 by Thomas.Sarkanen Reworked, more generic property path handling in object change listener This allows all paths (auto vs manual key) to use the same code path, as well as regularizing the special-case handling of structs and arrays (and combinations thereof). The gist of the new implementation is to traverse the property path until we come across any property that satisfies our crirtera (exposed function, Interp flag etc.) Tweaked PropertyHandleToPropertyPath to correctly handle the slightly different way FPropertyNodes are arranged inside IPropertyHandle chains. IPropertyHandle chains contain arrays in a manner designed for display in the property editor, e.g. Container.Array.Array[ArrayIndex].StructInner. We need to collapse adjacent array properties as we are looking for Container.Array[ArrayIndex].StructInner to form a well-formed 'property path'. Small tweak to FPropertyChangedParams::GetPropertyValue. This is to handle property paths that end in an array (e.g. Struct.Array[0]). #jira UE-42271 - Pressing enter while the spine is in IK doesn't set any keys Change 3376320 on 2017/04/03 by Benn.Gallagher Merging from OR39 - Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver #jira OR-36926 Change 3376413 on 2017/04/03 by Benn.Gallagher Merge from OR - Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system. #jira OR-36927 Change 3376421 on 2017/04/03 by Benn.Gallagher Missed file from OR cloth fixes merge Change 3376456 on 2017/04/03 by Lina.Halper Resave fortnite animation to remove warning #rb: none Change 3376479 on 2017/04/03 by Jon.Nabozny Touch PhysXLibs to ensure physx links properly. (Needed for CL-3374836) Change 3376610 on 2017/04/03 by Martin.Wilson Fix for crash when reimporting lodded mesh with virtual bones #jira UE-43557 Change 3376618 on 2017/04/03 by Jurre.deBaare Mesh Paint decrement rate is too slow when used with hotkeys #fix change way we increase/decrease brush value #jira UE-43402 Change 3376650 on 2017/04/03 by Benn.Gallagher Converted clothing asset editor warnings into toasts + logs so they are more discoverable by the user. #jira UE-41739 Change 3376771 on 2017/04/03 by Benn.Gallagher Fixed clothing selection dropdowns to no longer get out of sync with actual state (if the binding fails it falls back to the "None" selection correctly internally) #jira UE-41737 Change 3378117 on 2017/04/04 by Thomas.Sarkanen Prevented ensure by reverting to default unit vectors if zero-sized lookat/lookup vectors are specified Also added a warning to inform users of the issue. #jira UE-43360 - Enabling Use LookUp Axis causes handled ensure to occur Change 3378118 on 2017/04/04 by Thomas.Sarkanen Fix 2-bone IK flickering First changed non-triangular range check to be >= instead of >. Also removed fallback to doubled-back as this singularity also occurs at min stretch + float epsilon (which caused the flicker). We are OK to call ACos with out-of-range values as it clamps internally and the subsequent calculations work in these degenerate cases. #jira UE-43525 - Mesh Flicker when Two Bone IK is stretched Change 3378192 on 2017/04/04 by Benn.Gallagher Trivial fix to clothing dropdowns to unbind clothing assets when switching Change 3378206 on 2017/04/04 by Thomas.Sarkanen Fix IncludeTool static analysis errors Traced this back to the checkin that moved advanced preview scene into its own module. Further refined this to be the dependency on SharedSettingsWidgets. Simplest solution was to move the details customization back into the DetailsCustomizations module. #jira UE-43563 - //UE4/Dev-AnimPhys: Compile IncludeTool Static analysis Win64 completed with 1 error Change 3378207 on 2017/04/04 by Thomas.Sarkanen Fix static analysis warning Change 3378267 on 2017/04/04 by Benn.Gallagher Disabled "Accurate" wind mode selection for 4.16 by hiding enum option for windmode. Looks like there are some simulation issues that need resolved. Wind will act as it always has for 4.16. Change 3378268 on 2017/04/04 by Benn.Gallagher Fixed bounds calculation on clothing to stop dissapearances or flickering at the edge of the screen. #jira UE-40407 Change 3378342 on 2017/04/04 by Jurre.deBaare Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor #fix ensure that we update the skeleton tree when changes to the bones are made #misc made sure the reapply button its visibility is dynamic #misc made sure we always re-add previously removed bones when necessary #jira UE-40500 Change 3378374 on 2017/04/04 by Thomas.Sarkanen Fixed animation not working for dynamically-bound wheeled-vehicle anim instances Vehicle anim instance now looks for a wheeled vehicle component when it initializes. #jira UE-41048 - Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Change 3378518 on 2017/04/04 by Jon.Nabozny Fix jump height becoming frame dependent when JumpMaxHoldTime > 0. #jira UE-23695 Change 3378538 on 2017/04/04 by Martin.Wilson Speculative fix for unreproducable crash on loading animations #jira OR-37157 Change 3378592 on 2017/04/04 by Jurre.deBaare Mesh painting tools not working outside of QAGame #fix required a direct loadmodule call Change 3378622 on 2017/04/04 by Jurre.deBaare CIS shadow variable fix Change 3378742 on 2017/04/04 by Thomas.Sarkanen Fixed crash entering PIE in Orion Change 3378907 on 2017/04/04 by Benn.Gallagher Re-added wind adaptiive effects to legacy wind path. Fixed math error in damping calculations (log2/loge). #jira UE-42044 Change 3379240 on 2017/04/04 by Jon.Nabozny Fix SkeletalMeshComponent GetWeldedBodies not returning actual Skeletal Bodies Change 3379415 on 2017/04/04 by Jon.Nabozny Fix Skeletal Meshes imported with non-identity transform from reapplying transform when simulation is enabled / disabled. #JIRA UE-32598 Change 3379502 on 2017/04/04 by Lina.Halper Mirroring issue with flipping rotation due to not counting scale #jira: UE-33646, UE-34489 #rb: Ori.Cohen #code review: Zak.Middleton Change 3380544 on 2017/04/05 by Thomas.Sarkanen Fix warning spam when playing back UMG sequences animating visibility Reduced runtime overhead to a simple size check. This catches 90% of problem issues with much less runtime overhead. It would be well worth getting an FName-based type check working at some point, although we would need speciall case enum handling. Also removed message log usage in shipping/test builds. #jira UE-43621 - Large number of Sequencer warnings occur after opening Paragon in Pie - Property type mismatch for property 'Visibility'. Expected 'uint8', found 'ESlateVisibility'. Change 3380605 on 2017/04/05 by Benn.Gallagher Fix clothing simulation to correctly index a master pose component for clothing pose data. Fixes integration blocking crash in UT when picking up the flag which sets a master pose mid-game. #jira UE-43624 Change 3381025 on 2017/04/05 by Jon.Nabozny Change ensure in UpdateKinematicBonesToAnim to ensureMsgf so we can track down potential content issues. Change 3381475 on 2017/04/05 by Lina.Halper Fix crash on creating montage and setting slot node #jira: UE-43698 #rb: Ori.Cohen Change 3381558 on 2017/04/05 by Lina.Halper Better clean up of flipping issue of quaternion issue #jira: UE-33646, UE-34489 #rb: Zak.Middleton Change 3381789 on 2017/04/05 by Jon.Nabozny Revert InitAnim changes from CL-3379415 to fix cook warnings. (Will have proper fix for 4.17 instead). Change 3381978 on 2017/04/05 by Aaron.McLeran #jira UE-43654 Fixing oculus audio SDK sample rate issue Change 3383181 on 2017/04/06 by Lina.Halper Remove copy right of Dual quaternion since we no longer uses #code review:Leslie.Nivison Change 3383283 on 2017/04/06 by Ori.Cohen Fixed missing invalidation for body setup when modifying materials #JIRA UE-43680 Change 3383602 on 2017/04/06 by Lina.Halper Fixed scroller in retargeting window #jira: UE-43736 Change 3384369 on 2017/04/07 by Jurre.deBaare Wrong bone is sometimes highlighted in skeleton editor #fix new behaviour caused the user to try and select a bone if we didn't find on through hit proxies #jira UE-43735 Change 3384744 on 2017/04/07 by Jon.Nabozny Fix body rotation being killed on load. #JIRA UE-43771 [CL 3385232 by Thomas Sarkanen in Main branch]
2017-04-07 16:51:51 -04:00
, LookUp_Axis(DefaultLookUpAxis)
, LookAtClamp(0.f)
, InterpolationTime(0.f)
, InterpolationTriggerThreashold(0.f)
#if WITH_EDITORONLY_DATA
, LookAtAxis_DEPRECATED(EAxisOption::Y)
, CustomLookAtAxis_DEPRECATED(FVector(0.f, 1.f, 0.f))
, LookUpAxis_DEPRECATED(EAxisOption::X)
, CustomLookUpAxis_DEPRECATED(FVector(1.f, 0.f, 0.f))
#endif
, CurrentLookAtLocation(ForceInitToZero)
, CurrentTargetLocation(ForceInitToZero)
, PreviousTargetLocation(ForceInitToZero)
, AccumulatedInterpoolationTime(0.f)
, CachedCurrentTargetLocation(ForceInitToZero)
{
}
void FAnimNode_LookAt::GatherDebugData(FNodeDebugData& DebugData)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(GatherDebugData)
FString DebugLine = DebugData.GetNodeName(this);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
DebugLine += "(";
AddDebugNodeData(DebugLine);
if (LookAtTarget.HasValidSetup())
{
DebugLine += FString::Printf(TEXT(" Bone: %s, Look At Target: %s, Look At Location: %s, Target Location : %s)"), *BoneToModify.BoneName.ToString(), *LookAtTarget.GetTargetSetup().ToString(), *LookAtLocation.ToString(), *CachedCurrentTargetLocation.ToString());
}
else
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
DebugLine += FString::Printf(TEXT(" Bone: %s, Look At Location : %s, Target Location : %s)"), *BoneToModify.BoneName.ToString(), *LookAtLocation.ToString(), *CachedCurrentTargetLocation.ToString());
}
DebugData.AddDebugItem(DebugLine);
ComponentPose.GatherDebugData(DebugData);
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3544039) #lockdown Nick.Penwarden #rb none #rnx ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3343905 by Dan.Oconnor ResolveMember optimizations and moved into cpp. ResolveMember<UFunction> now checks UClass::FuncMap before doing more expensive searches Change 3346637 by Ben.Zeigler Actually fix in non editor builds Change 3355484 by Dan.Oconnor Back out FMemberReference Optimization Change 3425833 by Ben.Zeigler #jira UE-31749 Fix it so Undo works properly when modifying a local variable #jira UE-44736 Fix it so changing the type of a local variable correctly resets the default value Change 3510091 by Marc.Audy Expose on Spawn functional test #rnx Change 3510100 by Marc.Audy Fix spelling error #rnx Change 3510132 by Marc.Audy Fix issues with marking a widget blueprint class as abstract Change 3510133 by Marc.Audy Minor code cleanup #rnx Change 3510178 by Ben.Zeigler #jira UE-46500 Fix it so editor-only and transient stuct members are not serialized for literal blueprint structs. It's unsafe to serialize them because they may not exist in the cooked build Change 3510466 by Ben.Zeigler Start adding basic ability system tests to enginetest, very minimal so far Change 3511295 by Marc.Audy Fix wasted work going weak -> object -> weak -> object #rnx Change 3511824 by Marc.Audy Fix spelling error in tooltip #jira UE-46515 #rnx Change 3514446 by Ben.Zeigler Fix ActorBoundEvent and ComponentBoundEvent to always refresh their event signature from the delegate property they are bound to. This is required to correctly deal with delegate signatures being moved or renamed. Both types now do the fixup one time, in ReconstructNode. Change 3514578 by Marc.Audy Move clearing of the actor component need end of frame update mark to base class instead of just primitive component Change 3514583 by Ben.Zeigler Better fix to last delegate checkin that also handles moving functions between modules but not renaming Change 3515325 by Dan.Oconnor Fix for rare orphan pin false positive, rare exposed on spawn false positive #rnx Change 3515761 by Marc.Audy fix shipping configuration #rnx Change 3515772 by Marc.Audy Fix static analysis warnings #rnx Change 3516287 by Marc.Audy Fix references to instanced components not being updated when resetting component to default #jira UE-44706 #rnx Change 3516303 by Marc.Audy Back out CL# 3516287 while an oddity is investigated #rnx Change 3516563 by Marc.Audy (4.17) Fix references to instanced components not being updated when resetting component to default #jira UE-44706 Change 3516637 by Phillip.Kavan #jira UE-44661 - Fix potential crash when changing the ChildActorComponent class default value on a Blueprint that also sets the class in the Construction Script. Change summary: - Modified UChildActorComponent::DestroyChildActor() to move the check for PendingKill/Unreachable so that we can also rename a defunct ChildActor instance out of the way in order to allow for a new ChildActor instance w/ the cached name. Change 3517735 by Marc.Audy Avoid unnecessary string copy #rnx Change 3517931 by Marc.Audy Small optimization to CleanupActors Change 3518221 by Dan.Oconnor Fix rare crash when running ConformImplementedEvents when async loading #jira UE-45348 Change 3518270 by Ben.Zeigler #jira UE-46574 Add FCollectionReference type and customization to allow setting an FName to an editor collection Add AssetCollection to PrimaryAssetLabel that derives the bundled assets from an editor collection Change 3518271 by Marc.Audy Get rid of unnecessary construction differentiation if custom reset is being used Change 3518310 by Ben.Marsh Re-adding IOS files with correct case. Change 3518423 by Ben.Zeigler #jira UE-46574 Initial support for chunk installation in Asset Manager. Refactor AssetManagerSettings so it copies runtime bools into the asset manager for fast access Add a concept of a stalled streamable manager handle, handles can be created stalled and will not execute their async load until all needed resources have been acquired externally Change 3518480 by Marc.Audy Correctly get the variable reference for an input variable get from the member scope rather than a member variable of the same name on the class #jira UE-46737 Change 3518498 by Ben.Zeigler Fix bug with AssetManager where requesting the same load twice in a row before the first one finishes caused the complete callback to get called too early for the second load Update test map to catch this Change 3518526 by Ben.Zeigler IOS Fix Change 3518619 by Ben.Zeigler #jira UE-46744 Fix issue where refreshing asset manager editor settings would throw away asset label rules overrides, causing the recursive flag to accidentally get set Change 3518747 by Phillip.Kavan #jira UE-43154 - Prevent ConstructGenericObject nodes from compiling if the selected type does not include 'BlueprintType' in its inheritance hierarchy. Change summary: - Moved UGameplayStatics::CanSpawnObjectOfClass() into UK2Node_GenericCreateObject as a local util method (per JIRA notes). This was not exposed to Blueprints and as such was inconsistent with the rest of the API. - Modified UGameplayStatics::SpawnObject() to no longer call CanSpawnObjectOfClass(). This seemed redundant as this will already have been called during node validation at Blueprint compile time. - Refactored CanSpawnObjectOfClass() into FK2Node_GenericCreateObject_Utils. Walking up the inheritance chain no longer starts out w/ the assumption that 'BlueprintType' is set by default, which was previously including a lot of engine-specific classes into the "allowed" set (e.g. UByteProperty). Also unified the 2 loop iterations that were being used to check for 'BlueprintType'/'NotBlueprintType' and 'DontUseGenericSpawnObjectName', as well as the check for whether or not the class is a derivative of AActor/UActorComponent. - Modified UK2Node_GenericCreateObject::EarlyValidation() to call FK2Node_GenericCreateObject_Utils::CanSpawnObjectOfClass() and emit a slightly more informative error message to the BP compiler message log. Change 3518756 by Michael.Noland (4.17) Framework: Prevent various asserts when USplineComponent methods are called on a spline with no points Change 3518760 by Michael.Noland Core: Changed FRuntimeAssetCache ensures to ensureAsRuntimeWarning Change 3518771 by Michael.Noland AI: Prevent an ensure in UBlackboardComponent::ClearValue when called on a component with a null BlackboardAsset Change 3518818 by Michael.Noland Rendering: Fixed a whitespace issue in UCanvasRenderTarget2D::RepaintCanvas() #rnx Change 3518822 by Michael.Noland Sequencer: Prevented crashes in some methods of UMovieSceneSequencePlayer when there is no Sequence set Sequencer: Prevented a crash in FMovieSceneRootEvaluationTemplateInstance::Evaluate when the instance has no template set Change 3518824 by Michael.Noland Landscape: Marked ULandscapeComponent and ULandscapeHeightfieldCollisionComponent as Within=LandscapeProxy, since they do CastChecked on their Outer all the time Change 3519073 by Michael.Noland QAGame: Fixed a crash in UQASynth::PlaySynth() if called on a directly created instance rather than using the factory method Change 3519076 by Michael.Noland Preventing crashes in UAutomationPerformaceHelper (sic) when spawned abnormally for fuzzing (assumes that the outer will have a route to a world) #rnx Change 3519079 by Michael.Noland Sequencer: Fixed a potential crash in UMediaPlaylist::Insert and UMediaPlaylist::RemoveAt when passed an invalid index Change 3519081 by Michael.Noland Blueprints: Added support for creating appropriate outers for objects that must be nested within another class during fuzzing (ones that specify Within=, other relationships aren't knowable yet) Change 3519082 by Michael.Noland VR: Prevent a crash in UMRMeshComponent::ConnectReconstructor when passed a null reconstructor Change 3519084 by Michael.Noland Rendering: Prevent crashes when UNiagaraComponent::GetEffectDataInterface is called on a component with no effect asset set Change 3521889 by Michael.Noland Sequencer: Prevented a bogus static analysis warning by reworking the code (FixedFrameInterval could have only been set if the pointer were valid from the line above) #rnx Change 3521987 by Michael.Noland Animation: Prevent a couple of potential asserts in UControlRig::GetOrAllocateSubControlRig Change 3522101 by Michael.Noland Physics: Improved the comment on UPhysicalMaterial::Friction #rn Change 3522105 by Michael.Noland Physics: Fixed a few crashes in UVehicleWheel when spawned directly Change 3522106 by Michael.Noland Framework: Marked ULevelStreaming as Within=World, since it does CastChecked on the Outer all the time Change 3522109 by Michael.Noland Animation: Marked UAnimInstance as Within=SkeletalMeshComponent since it assumes the outer in various places Change 3522121 by Michael.Noland Mobile: Prevent UMobileInstalledContent methods from crashing when called on a created instance in an uncooked build (no installed manifest) Change 3522783 by Zak.Middleton #ue4 - Imported new simple collision for Engine/Content/BasicShaps/Cylinder.uasset which is a single convex shape (rather than being 4 shapes as before). Change 3525477 by Dan.Oconnor Remove Tooltip, Category, and HideCategories tooltip from the blueprint generated class if source data is cleared Change 3526538 by Ben.Zeigler Refresh primary asset labels if their bundles are different at all and not just if they're added or removed. This is required because they now work based on collections or directories. This fixes issue with the onboarding collection changes not correctly modifying chunks Copy of CL #3526501 Change 3526817 by Ben.Zeigler #jira UE-46917 Fix issue where maps that do not contain level script blueprints were being counted as unindexed for find in blueprints. The old behavior depended on detecting the existence of empty tags, but the asset registry now filters those out so treat maps with no FiB data as indexed Change 3526873 by Ben.Zeigler #jira UE-46627 Change it so blueprint or native subclasses of static mesh actor cannot be added to clusters, as they are not likely to be immutable the way the base class is Add code to to the ubergraph frame to fall back to hard reference serialization if the reference collector doesn't support weak references, such as the cluster collector Change 3526958 by Marc.Audy (4.17) Don't copy and then break pin links when reconstructing. Instead simply move. #jira UE-46935 Change 3528916 by Marc.Audy PR #3609: Adds GetKeysForAxis() to complement GetKeysForAction() in UPlayerInput (Contributed by alanedwardes) #jira UE-45347 Change 3529080 by mason.seay BP asset for undetermined type bug Change 3529381 by Marc.Audy Fix ability to insert duplicates in to a set or map Change 3529471 by Dan.Oconnor Fix for clang 4.0 error: definition of builtin function '__rdtsc' inline unsigned long long __rdtsc() Change 3530876 by Marc.Audy Based on PR #3457: Add MakeSet BP node (Contributed by projectgheist) Also refactored MakeArray/Set to share a base MakeContainer class Cleaned up some dead code from MakeArray Added icon for MakeSet Added Functional Test for MakeSet #jira UE-43717 Change 3531070 by Phillip.Kavan #jira UE-46866 - Fix crash on load when an external variable member reference's owning type cannot be loaded. Change summary: - Modified FBlueprintEditorUtils::GetSkeletonClass() to check for NULL before attempting to check for the generating BP. Change 3531081 by Marc.Audy Remove deprecated CustomMapParamValue code Change 3531094 by Phillip.Kavan #jira UE-46952 - Fix a packaging code build failure that will occur with a nativized Blueprint class that contains a UInterfaceProperty. Change summary: - Modified TScriptInterface::operator=() to cast the given 'SourceObject' instance to the 'InterfaceType' type before assigning to 'SourceInterface'. This was necessary because if the caller (in this case nativized codegen) passes in a UObject* that does not explicitly inherit from 'InterfaceType', then it will need to go through the object's GetInterfaceAddress() API instead and cast the result back to an 'InterfaceType' pointer. Change 3531186 by Phillip.Kavan Back out changelist 3531094 (temp CIS fix). #rnx Change 3532082 by Marc.Audy Move garbage collection timers and other management to UEngine instead of UWorld Fixes CollectGarbage blueprint node not working in shipping #jira UE-46566 Change 3532134 by Phillip.Kavan Restored changelist 3531094 w/ fix for non-unity. - Mirrored from //UE4/Release-4.17 (CL# 3531232). #rnx Change 3533009 by Marc.Audy Fixup missing function and deprecation warnings Change 3534056 by Marc.Audy (4.17) Fix expose on spawn of map and sets to work #jira UE-47140 Change 3534761 by Marc.Audy (4.17) Apply code review changes to Dev-Framework as well #rnx Change 3535147 by Dan.Oconnor Build fix, already made in 4.17 #rnx Change 3535530 by mason.seay Resaving to remove error when opening level blueprint Change 3535581 by Marc.Audy Class Properties are only identical if they are literally the same object. Do not consider the deep compare port flags as object property base does. #jira UE-46533 Change 3535583 by Marc.Audy When properties are imported in to a child actor component the cached instance data is invalidated, so clear it. #jira UE-46533 Change 3535617 by Marc.Audy PR #3788: UE-39237: Prevent (im-)pure casting during BP debugging (Contributed by projectgheist) #jira UE-47188 #jira UE-39237 Change 3535671 by Marc.Audy Change NodeFactory to look at interface to use sequence node instead of each node having to add itself Change 3535955 by Marc.Audy Prevent MakeSet from removing split pins Change 3536114 by Michael.Noland Paper2D: Removing deprecated code from 4.3/4.4 era #rnx Change 3536120 by Michael.Noland Animation: Removed deprecated FTAlphaBlend class and AlphaBlendType.h header Change 3536124 by Michael.Noland Physics: Removed deprecated methods that were replaced by _AssumesLocked variations Change 3536131 by Michael.Noland Slate: Converting remaining uses of EKeyboardFocusCause to EFocusCause and properly deprecating it Change 3536138 by Michael.Noland Slate: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536167 by Dan.Oconnor When a client provides a skeleton class as the self scope, make sure we also use a skel class for non-self scopes - but only if using the compilation manager. Skel classes are not reliably up to date when not using the compilation manager #jira UE-46904 Change 3536221 by Michael.Noland Editor: Removing deprecated code from 4.9 or earlier Change 3536240 by Michael.Noland Blueprints: Removed long-deprecated TypeToString method from the K2 schema #rnx Change 3536243 by Michael.Noland AI: Prevent crashes if UMockTask_Log is created manually rather than via the CreateTask factory method Change 3536244 by Michael.Noland Core: Prevent FScopedExternalProfilerBase::StopScopedTimer() from asserting if called an unmatched number of times with StartScopedTimer, as both are exposed to BPs now Change 3536250 by Michael.Noland CoreUObject: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536253 by Michael.Noland Core: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536310 by Michael.Noland Engine: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536397 by Mieszko.Zielinski Fixed UCrowdFollowingComponent::UpdateCachedDirections crashing when CharacterMovement is not set #UE4 #jira UE-46860 Change 3536404 by Michael.Noland Platform: Added a warning for others when they try to remove this 'deprecated' method Change 3536639 by Michael.Noland CharacterMovement: Changed the name of a variable introduced in CL# 3536397 to better match intent #rnx Change 3536893 by Michael.Noland Blueprints: Clear the stale value on the value pin when a map find node fails to find an item #jira UE-47233 Change 3536902 by Michael.Noland Framework: Killed a couple of more deprecated methods that were not exposed to Blueprints #rnx Change 3537038 by Ben.Marsh Fixing case of iOS directories, pt1 Change 3537039 by Ben.Marsh Fixing case of iOS directories, pt2 Change 3538246 by Michael.Noland UnrealTournament: Fixing issues with renamed enum #rnx Change 3538618 by Ben.Zeigler Fix ensure when closing sequencer transform UI Change 3540213 by Ben.Zeigler #jira UE-47313 Fix crash serializing a MapProperty where the value type has changed for a type that implements ConvertFromType. The address passed to ConvertFromType needs to be the container root, not the specific value address, keys worked because the offset was 0. Change 3540253 by Marc.Audy Only copy default values for input pins as output pins do not have them #rnx Change 3540376 by Marc.Audy Add utility FromPinType for FEdGraphTerminalType #rnx Change 3540433 by Marc.Audy Add MakeMap #jira UE-47093 Unify IsConnectionDisallowed for containers and fix static analysis warning #jira UE-47291 Change 3540585 by Phillip.Kavan #jira UE-47117 - Fix crash on launch of a nativized build that includes an instanced default subobject that's referenced by another instanced default subobject. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to only direct HandleInstancedSubobject() to emit code to create the instanced subobject if it's not a default subobject. This was previously being incorrectly interpreted as an object having the 'RF_ArchetypeObject' flag set; however, default subobjects will also have that flag set in addition to the 'RF_DefaultSubobject' flag. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert in the 'GetDefaultSubobjectByName' case if the given object is not also a default subobject. Change 3541147 by Dan.Oconnor Fix for not being able to override custom events when using the compilation manager post 3536167 #jira UE-47292 #rnx Change 3541177 by Ben.Zeigler #jira UE-46595, UE-46553 Fix issue where creating a widget template could cause a widget blueprint being cooked to have the wrong package flags, making it appear to be an uncooked package Copy of CL #3541027 Change 3541325 by Dan.Oconnor K2node data table data needs to preload data before the compilation queue is flushed #rnx #jira UE-47319 Change 3541409 by Michael.Noland Blueprints: Added code to reapply any active breakpoints after recompilation when using the BP compilation manager #jira UE-47322 [reimplementing CL# 3541404 in Dev-Framework] Change 3541418 by Dan.Oconnor Fix for bad SKEL_ CDO reference in blueprint bytecode #jira UE-47265 #rnx Change 3541482 by Dan.Oconnor Blanket fix up of preload calls that are being done in AllocateDefaultPins. AllocatDefaultPins is not called until compile, meaning if these preload calls load blueprints they will be loaded while the compilation manager is compiling blueprints #rnx #jira UE-47319 Change 3541817 by Marc.Audy Fix static analysis warnings #rnx Change 3542299 by Michael.Noland Blueprints: Speculative fix for static analysis warning #rnx Change 3542406 by Marc.Audy Use a check slow to avoid any cost #rnx Change 3542486 by Michael.Noland Asset Manager: Removing an unnecessary ensure (it's a potentially expected case) #jira UE-47380 Change 3542659 by Michael.Noland Blueprints: Clear out null entries in the LastEditedDocuments list during PostLoad() and remove entries when a graph is being deleted to prevent their generation in the first place #jira UE-47385 Change 3543620 by Dan.Oconnor Remove overzealous ensure - we may recompile blueprints that are asynchronously loading when a user triggers a synchronous compile #jira UE-47415 #rnx Change 3518415 by Ben.Zeigler #jira UE-46574 Deprecate IPlatformChunkInstall::SetChunkInstallDelgate as it was spelled wrong, was only half implemented, and did not support success vs failure Replace with AddChunkInstallDelegate, which supports a bool error code and is bound once instead of separately for each chunk. All implementations support this delegate at a basic level, although several could be improved to call the failure delegate in more cases Change 3534339 by Michael.Noland Platforms: Changed DEPRECATED() macro description to use 4.xx rather than a speciifc version in examples, so it doesn't show up when removing deprecated code [CL 3544050 by Marc Audy in Main branch]
2017-07-19 09:49:59 -04:00
float FAnimNode_LookAt::AlphaToBlendType(float InAlpha, EInterpolationBlend::Type BlendType)
{
switch (BlendType)
{
case EInterpolationBlend::Sinusoidal: return FMath::Clamp<float>((FMath::Sin(InAlpha * PI - HALF_PI) + 1.f) / 2.f, 0.f, 1.f);
case EInterpolationBlend::Cubic: return FMath::Clamp<float>(FMath::CubicInterp<float>(0.f, 0.f, 1.f, 0.f, InAlpha), 0.f, 1.f);
case EInterpolationBlend::EaseInOutExponent2: return FMath::Clamp<float>(FMath::InterpEaseInOut<float>(0.f, 1.f, InAlpha, 2), 0.f, 1.f);
case EInterpolationBlend::EaseInOutExponent3: return FMath::Clamp<float>(FMath::InterpEaseInOut<float>(0.f, 1.f, InAlpha, 3), 0.f, 1.f);
case EInterpolationBlend::EaseInOutExponent4: return FMath::Clamp<float>(FMath::InterpEaseInOut<float>(0.f, 1.f, InAlpha, 4), 0.f, 1.f);
case EInterpolationBlend::EaseInOutExponent5: return FMath::Clamp<float>(FMath::InterpEaseInOut<float>(0.f, 1.f, InAlpha, 5), 0.f, 1.f);
}
return InAlpha;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
void FAnimNode_LookAt::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output, TArray<FBoneTransform>& OutBoneTransforms)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(EvaluateSkeletalControl_AnyThread)
ANIM_MT_SCOPE_CYCLE_COUNTER_VERBOSE(LookAt, !IsInGameThread());
check(OutBoneTransforms.Num() == 0);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
const FBoneContainer& BoneContainer = Output.Pose.GetPose().GetBoneContainer();
Added FCompactPose, contains only the bone transforms needed by RequiredBones. Allows us to do animation evaluation without having to refer to required bones array all the time API Breaking Changes Removed Functions: FA2CSPose::SafeSetCSBoneTransforms FA2CSPose::LocalBlendCSBoneTransforms Member Type Changes: - int32 -> FCompactPoseBoneIndex --- FBoneTransform::BoneIndex --- FABRIKChainLink::BoneIndex - FA2CSPose -> FCSPose<FCompactPose> --- FAnimNode_SkeletalControlBase::ForwardedPose --- FComponentSpacePoseContext::Pose - FA2Pose -> FCompactPose --- FSlotEvaluationPose::Pose --- FAnimNode_TransitionPoseEvaluator::CachedPose --- FAnimNode_SaveCachedPose::CachedPose --- FPoseContext::Pose Paramater Changes: - FA2Pose& -> FCompactPose& --- UAnimSingleNodeInstance::InternalBlendSpaceEvaluatePose (FA2Pose& Pose -> FCompactPose&) --- UAnimInstance::SequenceEvaluatePose --- UAnimInstance::BlendSequences --- UAnimInstance::CopyPose --- UAnimInstance::ApplyAdditiveSequence --- UAnimInstance::BlendSpaceEvaluatePose --- UAnimInstance::BlendRotationOffset --- UAnimInstance::GetSlotWeight --- UAnimInstance::SlotEvaluatePose - FA2CSPose& -> FCSPose<FCompactPose>& --- FAnimNode_SkeletalControlBase::EvaluateBoneTransforms --- UAnimGraphNode_SkeletalControlBase::ConvertCSVectorToBoneSpace --- UAnimGraphNode_SkeletalControlBase::ConvertCSRotationToBoneSpace --- UAnimGraphNode_SkeletalControlBase::ConvertWidgetLocation --- UAnimPreviewInstance::ApplyBoneControllers - TArray<FTransform> -> FCompactPose --- UAnimPreviewInstance::SetKeyImplementation --- UAnimSequence::GetAnimationPose --- UAnimSequence::GetBonePose --- UAnimSequence::GetBonePose_Additive --- UAnimSequence::GetAdditiveBasePose --- UAnimSequence::GetBonePose_AdditiveMeshRotationOnly --- FAnimationRuntime::BlendPosesTogether ( + Removed NumPoses and RequiredBones ) --- FAnimationRuntime::BlendPosesTogetherPerBone ( + Removed NumPoses and RequiredBones ) --- FAnimationRuntime::BlendPosesTogetherPerBoneInMeshSpace ( + Removed NumPoses and RequiredBones ) --- FAnimationRuntime::BlendPosesPerBoneFilter ( + Removed Skeleton and RequiredBones ) --- FAnimationRuntime::GetPoseFromSequence ( + Removed RequiredBones ) --- FAnimationRuntime::GetPoseFromAnimTrack ( + Removed RequiredBones ) --- FAnimationRuntime::FillWithRetargetBaseRefPose ( + Removed RequiredBones ) --- FAnimationRuntime::ConvertPoseToAdditive ( + Removed RequiredBones ) --- FAnimationRuntime::ConvertPoseToMeshRotation ( + Removed RequiredBones ) --- FAnimationRuntime::BlendPosesAccumulate ( + Removed RequiredBones ) --- FAnimationRuntime::BlendAdditivePose ( + Removed RequiredBones ) --- FAnimationRuntime::GetPoseFromBlendSpace ( + Removed RequiredBones ) --- FAnimationRuntime::ConvertCSTransformToBoneSpace --- FAnimationRuntime::ConvertBoneSpaceTransformToCS --- FAnimationRuntime::BlendMeshPosesPerBoneWeights ( + Removed Skeleton and RequiredBones ) --- FAnimationRuntime::BlendLocalPosesPerBoneWeights ( + Removed Skeleton and RequiredBones ) - TArray<FTransform> -> FTransform --- UAnimSequence::ResetRootBoneForRootMotion - int32 -> FCompactPoseBoneIndex --- UAnimSequence::RetargetBoneTransform FAnimationRuntime: Many changes to animation operation functions, removal of NumPoses and RequiredBones, conversion of TArray<FTransform> to FCompactPose Removed USTRUCT markup from FBoneTransform Removed UPROPERTY markup from FAnimNode_TransitionPoseEvaluator::CachedPose [CL 2556671 by Martin Wilson in Main branch]
2015-05-19 06:19:22 -04:00
const FCompactPoseBoneIndex ModifyBoneIndex = BoneToModify.GetCompactPoseIndex(BoneContainer);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
FTransform ComponentBoneTransform = Output.Pose.GetComponentSpaceTransform(ModifyBoneIndex);
// get target location
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3537446) #lockdown Nick.Penwarden ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3491514 by Jonathan.Poncelet Added new functions AddTorqueDegrees and AddAngularImpulseDegrees to UPrimitiveComponent Provided automated tests ensure that the angular velocity is consistent for each of the new functions by comparing it with an equivalent call to the original function. #jira UE-39757 Torque and angular velocity are inconsistent #automation Tests verify that AddTorque/AddTorqueDegrees and AddAngularImpulse/AddAngularImpulseDegrees both produce the correct angular velocity, when passed the same value in different units. Change 3495025 by Jonathan.Poncelet Back out changelist 3491514 "Added new functions AddTorqueDegrees and AddAngularImpulseDegrees to UPrimitiveComponent Provided automated tests ensure that the angular velocity is consistent for each of the new functions by comparing it with an equivalent call to the original function. #jira UE-39757 Torque and angular velocity are inconsistent #automation Tests verify that AddTorque/AddTorqueDegrees and AddAngularImpulse/AddAngularImpulseDegrees both produce the correct angular velocity, when passed the same value in different units." Change 3505086 by Danny.Bouimad Updating test content in TM-AnimPhys and TM-TangentNormals Change 3505375 by James.Cobbett Automating Settle test map Change 3505714 by Lina.Halper Add more descriptive pin name and node text for constraint node #jira: UE-45895 #rb: Ori.Cohen Change 3505731 by Lina.Halper 1. Renamed FTargetReference to FBoneSocketTarget - this allows users to choose either bone or socket as a target. 2. Two Bone IK refactor to use FBoneSocketTarget - Effector Target and Joint Target are converted to use FBoneSocketTarget, so you can use socket or bone - Effector Location and Joint Target Location is used as offset from target location, so you can use as a combination of FBoneSocketTarget - Editor code now uses runtime node instead of Graph Node, will have more discussion with Tom on this. 3. FABRIK refactor to use FBoneSocketTarget #code review: Laurent.Delayen, Martin.Wilson, Thomas.Sarkanen #rb: Laurent.Delayen Change 3505770 by Lina.Halper IK automation test #jira: UE-46250 Change 3506369 by Lina.Halper Fix initialization order issue #rb:none #rnx Change 3506697 by Martin.Wilson Fix root motion when using ForceAnimRate's of more than 1 #jira UE-39021 Change 3506765 by Lina.Halper It's confusing to see the same name multiple times. So fixed so that this utility functions show up later, and then added function instead. #jira: UE-45871 #rb: Martin.Wilson Change 3506787 by Ori.Cohen Added single threaded physx tasks stats using "stat PhysXTasks" Change 3506803 by Ori.Cohen Turn off debug code which was submitted by accident Change 3506840 by Jurre.deBaare Fix for automation vertex-color warning Change 3506917 by Danny.Bouimad Checking in Edits made to AnimBP Constraint Content Change 3507045 by James.Cobbett Submitting final Settle test map updates Change 3509208 by Danny.Bouimad Checking in content changes for TM-SuspendCloth Change 3509235 by James.Cobbett Deleting Settle test map from QAGame - now lives in EngineTest Change 3509935 by Lina.Halper One customization tree for supporting Bone and Socket : you can just use FBoneSocketTarget and that will allow displaying sockets also #jira: UE-45778 #rb: Thomas.Sarkanen #code review:Thomas.Sarkanen Change 3511250 by Martin.Wilson Fix crash when performing drag operations in the notify track window #jira UE-46420 Change 3511397 by Thomas.Sarkanen Asset reloading now defers re-opening asset editors until post-GC phase This prevents an issue in some asset editors (like Persona) which may reference other assets in their UI. #jira UE-46442 - Crash when opening skeletal mesh editor window after reloading asset Change 3512849 by Aaron.McLeran #jira UE-46576 Fixing granulator loading multiple sound waves Change 3513414 by James.Cobbett Fixing destructible test map Change 3513588 by Benn.Gallagher Clothing LOD improvements - Added full pipeline for adding LODs to clothing assets in editor - Added methods for mapping parameters between masks on meshes with differing topology - Fixed a few UI bugs Change 3513599 by Benn.Gallagher Missed files from last checkin Change 3513920 by Martin.Wilson Move Live Link Retarget Asset to live link plugin and remove engine dependency from LiveLinkInterface (fixes maya live link compiling) Change 3515400 by Aaron.McLeran #jira UE-46299 Added a fade in function to audio device so audio can resume after fading out in main audio device. Change 3515495 by Joe.Conley Had reports some AnimationBP deterministic cooking errors were being caused by FBakedAnimationState::bAlwaysResetOnEntry not being initialized in the constructor explicitly. Changing that to be explicitly initialized to false in the constructor, as well as UAnimStateNode::bAlwaysResetOnEntry. Change 3515641 by Benn.Gallagher CIS fix for game builds Change 3516817 by Aaron.McLeran Moving opus lib to subfolder Windows instead of win32 to fix UGS game sync issues. Change 3516853 by Aaron.McLeran Slight optimization in converting proc audio buffer to 16 bit PCM. Change 3517525 by Jonathan.Poncelet Fix comment for FName operator!= Change 3517826 by James.Cobbett Test files for bug UE-46719 Change 3518049 by James.Cobbett Updating Settle automated test map to include settling on convex floors. Also added step to save actor starting location in Ground Truth, and reset actors to that location at the end of the test. Change 3518185 by Ori.Cohen Fix merge error as reported by NVIDIA Change 3518711 by Ethan.Geller Integrating fix for switch crash on load level. Change 3518720 by Ethan.Geller Back out changelist 3518711 Change 3519040 by Aaron.McLeran Simple feature to add attack/decay interpolation times for focus feature to avoid fast focus/out-of-focus volume scaling. Change 3519972 by James.Golding Fix constructor order for FSoundAttenuationSettings to fix CIS Change 3520141 by Martin.Wilson Make retarget assets are no longer assets but blueprints instead. Add blueprint function for remap asset to allow blueprints to transform bone names #jira UEAP-235 Change 3520568 by Martin.Wilson CIS fix Change 3520677 by Benn.Gallagher Added ability to rename clothing assets after creation Change 3520727 by Benn.Gallagher Removed unecessary header for asset list Change 3520791 by Martin.Wilson Fix multiple calls to FinalizeBoneTransforms when calling RefreshBoneTransforms outside of tick Change 3521069 by Jurre.deBaare Merging an actor with recompute normal and Overlapping UVs causes the normals generate incorrectly #fix old code path was causing normals to be recompute when it wasn't required causing the smooth normals on the issueing asset #jira UE-46806 Change 3521070 by Jurre.deBaare Ensure occurs when performing a Bake Out Material on Cube #fix Make sure that we update the Material data used for texture streaming when adding/changing materials during material baking #jira UE-46807 Change 3521142 by Jurre.deBaare Bake Material large Texture size crash #fix Added clamping to baked out material texture sizes in all occurences (GetMax2DTextureDimension()) #jira UE-46808 Change 3523294 by Aaron.McLeran Resetting available byte count when resetting the procedural sound wave Change 3523297 by Aaron.McLeran Adding thread safe mode for plugin interface shared ptrs. Change 3524153 by Jurre.deBaare Issue where new blend space samples list in detailsview would not regenerate blendspace sampling #fix Unified what happens when you change the grid sample value (this issue also caused undo/redo not to work with these numeric boxes) Change 3524154 by Jurre.deBaare Advanced preview tool tip in BlendSpace editor has different behaviour when grid doesn't have focus, and broke the sample dragging functionality. #fix Undid some added state cleanup code which actually was invalid to do, and made sure the CTRL down isn't a toggle but a constant state Change 3524282 by Thomas.Sarkanen Fixed OculusAudio in line with new API Post-Main merge fixup Change 3524348 by Thomas.Sarkanen Merging using Dev-Physics-Upgrade_PhysX3_To_Dev-AnimPhys_PhysX Original CL 3521358: [From trunk] 22410436 [Px-1090]PCm sphere convex jittering in UE4 [Reviewer: Kier] p4rmerge of Change 22415420 by sschirm from e:\P4\dev1\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4\Mirror_scripts\patch/cl-22415420.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4/Mirror/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX3/ #jira UE-46668 - PCM still has stability issues Change 3524541 by Jurre.deBaare Disabled material baking automated tests for now #jira UE-46510 Change 3524684 by Jurre.deBaare If you paste a invalid name into Bones to Remove and hit apply the editor will crash #fix did not check for INDEX_NONE or NAME_NONE bones when retrieving bone indices #jira UE-46830 Change 3525244 by Ori.Cohen Added the ability to verify the DDC content is not stale. Systems have to opt in (-VerifyDDC) Change 3525248 by Ori.Cohen Physx DDC will now run with verify ddc. Also fixed bad key which was missing the complexity type of body setup Change 3525263 by Ori.Cohen Fix typo with printf Change 3525279 by Ori.Cohen Fix CIS Change 3525478 by Ethan.Geller Adding memory aligned audio buffer support Change 3525688 by Aaron.McLeran Removing unnecessary code Change 3526391 by Benn.Gallagher Clothing optimization pass, mainly removing allocations and precaching some skin information. 10% Overall non-gamethread time reduction, gamethread sync completion task time halved. #jira UEAP-197 Change 3526454 by Benn.Gallagher CIS fix Change 3526919 by Chad.Garyet adding verifyddc flag to automated tests Change 3527006 by Lina.Halper Fix crash with blendspace sample value change - Matt also fixed undo transaction, queuing every move vs only final value - Matt fixed property changed to send interactive or not paramger, so that it doens't call object changed for every single move #jira: UE-46929 #rb: Matt.Kuhlenschmidt #code review: Jurre.DeBaare, Matt.Kuhlenschmidt Change 3528684 by Benn.Gallagher Static analysis fix, excessive statement left to signal reasons clothing assets would invalidate their caches triggered SA fail. Change 3528687 by Benn.Gallagher CIS Fix, method definition outside of declaration #if block. Change 3528890 by Ori.Cohen Fix false negative with PIE and verify DDC Change 3528899 by Martin.Wilson Smart name refactor part 1 - Changed FindUID api to return UID rather than pointer to UID, fix code in Orion that was caching a pointer to internal TMap allocated memory. #jira UEAP-264 Change 3530148 by Aaron.McLeran Making check for Supporting multiple audio devices only happen in editor builds. Change 3530519 by Jonathan.Poncelet Deprecated original angular physics functions in preference of a consistent API, using degrees vs. radians Functions are now suffixed "InDegrees" or "InRadians", to make it obvious which are used. The deprecated functions now call whichever degrees or radians counterpart is needed. FBodyInstance now works entirely in radians, to avoid unnecessary conversions. Automated tests have been added to verify behaviour. #jira UE-39757 Torque and angular velocity are inconsistent Change 3530943 by Benn.Gallagher Fixed clothing shader model automation test. #jira UE-47052 Change 3530993 by Thomas.Sarkanen Merging using Dev-Rendering_To_Dev-AnimPhys from CL 3512333. Converting integrates to edits. Oiriginal CL desc: Texture source data is not released anymore in WillNeverCacheCookedPlatformDataAgain(). This prevents an issue where texture referenced through CompositeTexture have no source data available. This doesn't affect peak memory so much as texture loaded with AllowAsyncLoading already release their temporary load data. #jira UE-47083 - Cook Odin fails with LogTexture: Error: Unable to get texture source mips because its bulk data was released. Change 3536312 by Chad.Garyet adding verifyddc into the automatedtestbuild xml Change 3537375 by James.Golding Merge Ocean GC crash fix (OCN-7666) from CL 3512485 #jira UE-47211 DONE! [CL 3537460 by Thomas Sarkanen in Main branch]
2017-07-14 06:36:47 -04:00
FTransform TargetTransform = LookAtTarget.GetTargetTransform(LookAtLocation, Output.Pose, Output.AnimInstanceProxy->GetComponentTransform());
FVector TargetLocationInComponentSpace = TargetTransform.GetLocation();
FVector OldCurrentTargetLocation = CurrentTargetLocation;
FVector NewCurrentTargetLocation = TargetLocationInComponentSpace;
if ((NewCurrentTargetLocation - OldCurrentTargetLocation).SizeSquared() > InterpolationTriggerThreashold*InterpolationTriggerThreashold)
{
if (AccumulatedInterpoolationTime >= InterpolationTime)
{
// reset current Alpha, we're starting to move
AccumulatedInterpoolationTime = 0.f;
}
PreviousTargetLocation = OldCurrentTargetLocation;
CurrentTargetLocation = NewCurrentTargetLocation;
}
else if (InterpolationTriggerThreashold == 0.f)
{
CurrentTargetLocation = NewCurrentTargetLocation;
}
if (InterpolationTime > 0.f)
{
float CurrentAlpha = AccumulatedInterpoolationTime/InterpolationTime;
if (CurrentAlpha < 1.f)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3544039) #lockdown Nick.Penwarden #rb none #rnx ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3343905 by Dan.Oconnor ResolveMember optimizations and moved into cpp. ResolveMember<UFunction> now checks UClass::FuncMap before doing more expensive searches Change 3346637 by Ben.Zeigler Actually fix in non editor builds Change 3355484 by Dan.Oconnor Back out FMemberReference Optimization Change 3425833 by Ben.Zeigler #jira UE-31749 Fix it so Undo works properly when modifying a local variable #jira UE-44736 Fix it so changing the type of a local variable correctly resets the default value Change 3510091 by Marc.Audy Expose on Spawn functional test #rnx Change 3510100 by Marc.Audy Fix spelling error #rnx Change 3510132 by Marc.Audy Fix issues with marking a widget blueprint class as abstract Change 3510133 by Marc.Audy Minor code cleanup #rnx Change 3510178 by Ben.Zeigler #jira UE-46500 Fix it so editor-only and transient stuct members are not serialized for literal blueprint structs. It's unsafe to serialize them because they may not exist in the cooked build Change 3510466 by Ben.Zeigler Start adding basic ability system tests to enginetest, very minimal so far Change 3511295 by Marc.Audy Fix wasted work going weak -> object -> weak -> object #rnx Change 3511824 by Marc.Audy Fix spelling error in tooltip #jira UE-46515 #rnx Change 3514446 by Ben.Zeigler Fix ActorBoundEvent and ComponentBoundEvent to always refresh their event signature from the delegate property they are bound to. This is required to correctly deal with delegate signatures being moved or renamed. Both types now do the fixup one time, in ReconstructNode. Change 3514578 by Marc.Audy Move clearing of the actor component need end of frame update mark to base class instead of just primitive component Change 3514583 by Ben.Zeigler Better fix to last delegate checkin that also handles moving functions between modules but not renaming Change 3515325 by Dan.Oconnor Fix for rare orphan pin false positive, rare exposed on spawn false positive #rnx Change 3515761 by Marc.Audy fix shipping configuration #rnx Change 3515772 by Marc.Audy Fix static analysis warnings #rnx Change 3516287 by Marc.Audy Fix references to instanced components not being updated when resetting component to default #jira UE-44706 #rnx Change 3516303 by Marc.Audy Back out CL# 3516287 while an oddity is investigated #rnx Change 3516563 by Marc.Audy (4.17) Fix references to instanced components not being updated when resetting component to default #jira UE-44706 Change 3516637 by Phillip.Kavan #jira UE-44661 - Fix potential crash when changing the ChildActorComponent class default value on a Blueprint that also sets the class in the Construction Script. Change summary: - Modified UChildActorComponent::DestroyChildActor() to move the check for PendingKill/Unreachable so that we can also rename a defunct ChildActor instance out of the way in order to allow for a new ChildActor instance w/ the cached name. Change 3517735 by Marc.Audy Avoid unnecessary string copy #rnx Change 3517931 by Marc.Audy Small optimization to CleanupActors Change 3518221 by Dan.Oconnor Fix rare crash when running ConformImplementedEvents when async loading #jira UE-45348 Change 3518270 by Ben.Zeigler #jira UE-46574 Add FCollectionReference type and customization to allow setting an FName to an editor collection Add AssetCollection to PrimaryAssetLabel that derives the bundled assets from an editor collection Change 3518271 by Marc.Audy Get rid of unnecessary construction differentiation if custom reset is being used Change 3518310 by Ben.Marsh Re-adding IOS files with correct case. Change 3518423 by Ben.Zeigler #jira UE-46574 Initial support for chunk installation in Asset Manager. Refactor AssetManagerSettings so it copies runtime bools into the asset manager for fast access Add a concept of a stalled streamable manager handle, handles can be created stalled and will not execute their async load until all needed resources have been acquired externally Change 3518480 by Marc.Audy Correctly get the variable reference for an input variable get from the member scope rather than a member variable of the same name on the class #jira UE-46737 Change 3518498 by Ben.Zeigler Fix bug with AssetManager where requesting the same load twice in a row before the first one finishes caused the complete callback to get called too early for the second load Update test map to catch this Change 3518526 by Ben.Zeigler IOS Fix Change 3518619 by Ben.Zeigler #jira UE-46744 Fix issue where refreshing asset manager editor settings would throw away asset label rules overrides, causing the recursive flag to accidentally get set Change 3518747 by Phillip.Kavan #jira UE-43154 - Prevent ConstructGenericObject nodes from compiling if the selected type does not include 'BlueprintType' in its inheritance hierarchy. Change summary: - Moved UGameplayStatics::CanSpawnObjectOfClass() into UK2Node_GenericCreateObject as a local util method (per JIRA notes). This was not exposed to Blueprints and as such was inconsistent with the rest of the API. - Modified UGameplayStatics::SpawnObject() to no longer call CanSpawnObjectOfClass(). This seemed redundant as this will already have been called during node validation at Blueprint compile time. - Refactored CanSpawnObjectOfClass() into FK2Node_GenericCreateObject_Utils. Walking up the inheritance chain no longer starts out w/ the assumption that 'BlueprintType' is set by default, which was previously including a lot of engine-specific classes into the "allowed" set (e.g. UByteProperty). Also unified the 2 loop iterations that were being used to check for 'BlueprintType'/'NotBlueprintType' and 'DontUseGenericSpawnObjectName', as well as the check for whether or not the class is a derivative of AActor/UActorComponent. - Modified UK2Node_GenericCreateObject::EarlyValidation() to call FK2Node_GenericCreateObject_Utils::CanSpawnObjectOfClass() and emit a slightly more informative error message to the BP compiler message log. Change 3518756 by Michael.Noland (4.17) Framework: Prevent various asserts when USplineComponent methods are called on a spline with no points Change 3518760 by Michael.Noland Core: Changed FRuntimeAssetCache ensures to ensureAsRuntimeWarning Change 3518771 by Michael.Noland AI: Prevent an ensure in UBlackboardComponent::ClearValue when called on a component with a null BlackboardAsset Change 3518818 by Michael.Noland Rendering: Fixed a whitespace issue in UCanvasRenderTarget2D::RepaintCanvas() #rnx Change 3518822 by Michael.Noland Sequencer: Prevented crashes in some methods of UMovieSceneSequencePlayer when there is no Sequence set Sequencer: Prevented a crash in FMovieSceneRootEvaluationTemplateInstance::Evaluate when the instance has no template set Change 3518824 by Michael.Noland Landscape: Marked ULandscapeComponent and ULandscapeHeightfieldCollisionComponent as Within=LandscapeProxy, since they do CastChecked on their Outer all the time Change 3519073 by Michael.Noland QAGame: Fixed a crash in UQASynth::PlaySynth() if called on a directly created instance rather than using the factory method Change 3519076 by Michael.Noland Preventing crashes in UAutomationPerformaceHelper (sic) when spawned abnormally for fuzzing (assumes that the outer will have a route to a world) #rnx Change 3519079 by Michael.Noland Sequencer: Fixed a potential crash in UMediaPlaylist::Insert and UMediaPlaylist::RemoveAt when passed an invalid index Change 3519081 by Michael.Noland Blueprints: Added support for creating appropriate outers for objects that must be nested within another class during fuzzing (ones that specify Within=, other relationships aren't knowable yet) Change 3519082 by Michael.Noland VR: Prevent a crash in UMRMeshComponent::ConnectReconstructor when passed a null reconstructor Change 3519084 by Michael.Noland Rendering: Prevent crashes when UNiagaraComponent::GetEffectDataInterface is called on a component with no effect asset set Change 3521889 by Michael.Noland Sequencer: Prevented a bogus static analysis warning by reworking the code (FixedFrameInterval could have only been set if the pointer were valid from the line above) #rnx Change 3521987 by Michael.Noland Animation: Prevent a couple of potential asserts in UControlRig::GetOrAllocateSubControlRig Change 3522101 by Michael.Noland Physics: Improved the comment on UPhysicalMaterial::Friction #rn Change 3522105 by Michael.Noland Physics: Fixed a few crashes in UVehicleWheel when spawned directly Change 3522106 by Michael.Noland Framework: Marked ULevelStreaming as Within=World, since it does CastChecked on the Outer all the time Change 3522109 by Michael.Noland Animation: Marked UAnimInstance as Within=SkeletalMeshComponent since it assumes the outer in various places Change 3522121 by Michael.Noland Mobile: Prevent UMobileInstalledContent methods from crashing when called on a created instance in an uncooked build (no installed manifest) Change 3522783 by Zak.Middleton #ue4 - Imported new simple collision for Engine/Content/BasicShaps/Cylinder.uasset which is a single convex shape (rather than being 4 shapes as before). Change 3525477 by Dan.Oconnor Remove Tooltip, Category, and HideCategories tooltip from the blueprint generated class if source data is cleared Change 3526538 by Ben.Zeigler Refresh primary asset labels if their bundles are different at all and not just if they're added or removed. This is required because they now work based on collections or directories. This fixes issue with the onboarding collection changes not correctly modifying chunks Copy of CL #3526501 Change 3526817 by Ben.Zeigler #jira UE-46917 Fix issue where maps that do not contain level script blueprints were being counted as unindexed for find in blueprints. The old behavior depended on detecting the existence of empty tags, but the asset registry now filters those out so treat maps with no FiB data as indexed Change 3526873 by Ben.Zeigler #jira UE-46627 Change it so blueprint or native subclasses of static mesh actor cannot be added to clusters, as they are not likely to be immutable the way the base class is Add code to to the ubergraph frame to fall back to hard reference serialization if the reference collector doesn't support weak references, such as the cluster collector Change 3526958 by Marc.Audy (4.17) Don't copy and then break pin links when reconstructing. Instead simply move. #jira UE-46935 Change 3528916 by Marc.Audy PR #3609: Adds GetKeysForAxis() to complement GetKeysForAction() in UPlayerInput (Contributed by alanedwardes) #jira UE-45347 Change 3529080 by mason.seay BP asset for undetermined type bug Change 3529381 by Marc.Audy Fix ability to insert duplicates in to a set or map Change 3529471 by Dan.Oconnor Fix for clang 4.0 error: definition of builtin function '__rdtsc' inline unsigned long long __rdtsc() Change 3530876 by Marc.Audy Based on PR #3457: Add MakeSet BP node (Contributed by projectgheist) Also refactored MakeArray/Set to share a base MakeContainer class Cleaned up some dead code from MakeArray Added icon for MakeSet Added Functional Test for MakeSet #jira UE-43717 Change 3531070 by Phillip.Kavan #jira UE-46866 - Fix crash on load when an external variable member reference's owning type cannot be loaded. Change summary: - Modified FBlueprintEditorUtils::GetSkeletonClass() to check for NULL before attempting to check for the generating BP. Change 3531081 by Marc.Audy Remove deprecated CustomMapParamValue code Change 3531094 by Phillip.Kavan #jira UE-46952 - Fix a packaging code build failure that will occur with a nativized Blueprint class that contains a UInterfaceProperty. Change summary: - Modified TScriptInterface::operator=() to cast the given 'SourceObject' instance to the 'InterfaceType' type before assigning to 'SourceInterface'. This was necessary because if the caller (in this case nativized codegen) passes in a UObject* that does not explicitly inherit from 'InterfaceType', then it will need to go through the object's GetInterfaceAddress() API instead and cast the result back to an 'InterfaceType' pointer. Change 3531186 by Phillip.Kavan Back out changelist 3531094 (temp CIS fix). #rnx Change 3532082 by Marc.Audy Move garbage collection timers and other management to UEngine instead of UWorld Fixes CollectGarbage blueprint node not working in shipping #jira UE-46566 Change 3532134 by Phillip.Kavan Restored changelist 3531094 w/ fix for non-unity. - Mirrored from //UE4/Release-4.17 (CL# 3531232). #rnx Change 3533009 by Marc.Audy Fixup missing function and deprecation warnings Change 3534056 by Marc.Audy (4.17) Fix expose on spawn of map and sets to work #jira UE-47140 Change 3534761 by Marc.Audy (4.17) Apply code review changes to Dev-Framework as well #rnx Change 3535147 by Dan.Oconnor Build fix, already made in 4.17 #rnx Change 3535530 by mason.seay Resaving to remove error when opening level blueprint Change 3535581 by Marc.Audy Class Properties are only identical if they are literally the same object. Do not consider the deep compare port flags as object property base does. #jira UE-46533 Change 3535583 by Marc.Audy When properties are imported in to a child actor component the cached instance data is invalidated, so clear it. #jira UE-46533 Change 3535617 by Marc.Audy PR #3788: UE-39237: Prevent (im-)pure casting during BP debugging (Contributed by projectgheist) #jira UE-47188 #jira UE-39237 Change 3535671 by Marc.Audy Change NodeFactory to look at interface to use sequence node instead of each node having to add itself Change 3535955 by Marc.Audy Prevent MakeSet from removing split pins Change 3536114 by Michael.Noland Paper2D: Removing deprecated code from 4.3/4.4 era #rnx Change 3536120 by Michael.Noland Animation: Removed deprecated FTAlphaBlend class and AlphaBlendType.h header Change 3536124 by Michael.Noland Physics: Removed deprecated methods that were replaced by _AssumesLocked variations Change 3536131 by Michael.Noland Slate: Converting remaining uses of EKeyboardFocusCause to EFocusCause and properly deprecating it Change 3536138 by Michael.Noland Slate: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536167 by Dan.Oconnor When a client provides a skeleton class as the self scope, make sure we also use a skel class for non-self scopes - but only if using the compilation manager. Skel classes are not reliably up to date when not using the compilation manager #jira UE-46904 Change 3536221 by Michael.Noland Editor: Removing deprecated code from 4.9 or earlier Change 3536240 by Michael.Noland Blueprints: Removed long-deprecated TypeToString method from the K2 schema #rnx Change 3536243 by Michael.Noland AI: Prevent crashes if UMockTask_Log is created manually rather than via the CreateTask factory method Change 3536244 by Michael.Noland Core: Prevent FScopedExternalProfilerBase::StopScopedTimer() from asserting if called an unmatched number of times with StartScopedTimer, as both are exposed to BPs now Change 3536250 by Michael.Noland CoreUObject: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536253 by Michael.Noland Core: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536310 by Michael.Noland Engine: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536397 by Mieszko.Zielinski Fixed UCrowdFollowingComponent::UpdateCachedDirections crashing when CharacterMovement is not set #UE4 #jira UE-46860 Change 3536404 by Michael.Noland Platform: Added a warning for others when they try to remove this 'deprecated' method Change 3536639 by Michael.Noland CharacterMovement: Changed the name of a variable introduced in CL# 3536397 to better match intent #rnx Change 3536893 by Michael.Noland Blueprints: Clear the stale value on the value pin when a map find node fails to find an item #jira UE-47233 Change 3536902 by Michael.Noland Framework: Killed a couple of more deprecated methods that were not exposed to Blueprints #rnx Change 3537038 by Ben.Marsh Fixing case of iOS directories, pt1 Change 3537039 by Ben.Marsh Fixing case of iOS directories, pt2 Change 3538246 by Michael.Noland UnrealTournament: Fixing issues with renamed enum #rnx Change 3538618 by Ben.Zeigler Fix ensure when closing sequencer transform UI Change 3540213 by Ben.Zeigler #jira UE-47313 Fix crash serializing a MapProperty where the value type has changed for a type that implements ConvertFromType. The address passed to ConvertFromType needs to be the container root, not the specific value address, keys worked because the offset was 0. Change 3540253 by Marc.Audy Only copy default values for input pins as output pins do not have them #rnx Change 3540376 by Marc.Audy Add utility FromPinType for FEdGraphTerminalType #rnx Change 3540433 by Marc.Audy Add MakeMap #jira UE-47093 Unify IsConnectionDisallowed for containers and fix static analysis warning #jira UE-47291 Change 3540585 by Phillip.Kavan #jira UE-47117 - Fix crash on launch of a nativized build that includes an instanced default subobject that's referenced by another instanced default subobject. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to only direct HandleInstancedSubobject() to emit code to create the instanced subobject if it's not a default subobject. This was previously being incorrectly interpreted as an object having the 'RF_ArchetypeObject' flag set; however, default subobjects will also have that flag set in addition to the 'RF_DefaultSubobject' flag. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert in the 'GetDefaultSubobjectByName' case if the given object is not also a default subobject. Change 3541147 by Dan.Oconnor Fix for not being able to override custom events when using the compilation manager post 3536167 #jira UE-47292 #rnx Change 3541177 by Ben.Zeigler #jira UE-46595, UE-46553 Fix issue where creating a widget template could cause a widget blueprint being cooked to have the wrong package flags, making it appear to be an uncooked package Copy of CL #3541027 Change 3541325 by Dan.Oconnor K2node data table data needs to preload data before the compilation queue is flushed #rnx #jira UE-47319 Change 3541409 by Michael.Noland Blueprints: Added code to reapply any active breakpoints after recompilation when using the BP compilation manager #jira UE-47322 [reimplementing CL# 3541404 in Dev-Framework] Change 3541418 by Dan.Oconnor Fix for bad SKEL_ CDO reference in blueprint bytecode #jira UE-47265 #rnx Change 3541482 by Dan.Oconnor Blanket fix up of preload calls that are being done in AllocateDefaultPins. AllocatDefaultPins is not called until compile, meaning if these preload calls load blueprints they will be loaded while the compilation manager is compiling blueprints #rnx #jira UE-47319 Change 3541817 by Marc.Audy Fix static analysis warnings #rnx Change 3542299 by Michael.Noland Blueprints: Speculative fix for static analysis warning #rnx Change 3542406 by Marc.Audy Use a check slow to avoid any cost #rnx Change 3542486 by Michael.Noland Asset Manager: Removing an unnecessary ensure (it's a potentially expected case) #jira UE-47380 Change 3542659 by Michael.Noland Blueprints: Clear out null entries in the LastEditedDocuments list during PostLoad() and remove entries when a graph is being deleted to prevent their generation in the first place #jira UE-47385 Change 3543620 by Dan.Oconnor Remove overzealous ensure - we may recompile blueprints that are asynchronously loading when a user triggers a synchronous compile #jira UE-47415 #rnx Change 3518415 by Ben.Zeigler #jira UE-46574 Deprecate IPlatformChunkInstall::SetChunkInstallDelgate as it was spelled wrong, was only half implemented, and did not support success vs failure Replace with AddChunkInstallDelegate, which supports a bool error code and is bound once instead of separately for each chunk. All implementations support this delegate at a basic level, although several could be improved to call the failure delegate in more cases Change 3534339 by Michael.Noland Platforms: Changed DEPRECATED() macro description to use 4.xx rather than a speciifc version in examples, so it doesn't show up when removing deprecated code [CL 3544050 by Marc Audy in Main branch]
2017-07-19 09:49:59 -04:00
float BlendAlpha = AlphaToBlendType(CurrentAlpha, InterpolationType);
CurrentLookAtLocation = FMath::Lerp(PreviousTargetLocation, CurrentTargetLocation, BlendAlpha);
}
}
else
{
CurrentLookAtLocation = CurrentTargetLocation;
}
#if UE_ENABLE_DEBUG_DRAWING
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
CachedOriginalTransform = ComponentBoneTransform;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3537446) #lockdown Nick.Penwarden ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3491514 by Jonathan.Poncelet Added new functions AddTorqueDegrees and AddAngularImpulseDegrees to UPrimitiveComponent Provided automated tests ensure that the angular velocity is consistent for each of the new functions by comparing it with an equivalent call to the original function. #jira UE-39757 Torque and angular velocity are inconsistent #automation Tests verify that AddTorque/AddTorqueDegrees and AddAngularImpulse/AddAngularImpulseDegrees both produce the correct angular velocity, when passed the same value in different units. Change 3495025 by Jonathan.Poncelet Back out changelist 3491514 "Added new functions AddTorqueDegrees and AddAngularImpulseDegrees to UPrimitiveComponent Provided automated tests ensure that the angular velocity is consistent for each of the new functions by comparing it with an equivalent call to the original function. #jira UE-39757 Torque and angular velocity are inconsistent #automation Tests verify that AddTorque/AddTorqueDegrees and AddAngularImpulse/AddAngularImpulseDegrees both produce the correct angular velocity, when passed the same value in different units." Change 3505086 by Danny.Bouimad Updating test content in TM-AnimPhys and TM-TangentNormals Change 3505375 by James.Cobbett Automating Settle test map Change 3505714 by Lina.Halper Add more descriptive pin name and node text for constraint node #jira: UE-45895 #rb: Ori.Cohen Change 3505731 by Lina.Halper 1. Renamed FTargetReference to FBoneSocketTarget - this allows users to choose either bone or socket as a target. 2. Two Bone IK refactor to use FBoneSocketTarget - Effector Target and Joint Target are converted to use FBoneSocketTarget, so you can use socket or bone - Effector Location and Joint Target Location is used as offset from target location, so you can use as a combination of FBoneSocketTarget - Editor code now uses runtime node instead of Graph Node, will have more discussion with Tom on this. 3. FABRIK refactor to use FBoneSocketTarget #code review: Laurent.Delayen, Martin.Wilson, Thomas.Sarkanen #rb: Laurent.Delayen Change 3505770 by Lina.Halper IK automation test #jira: UE-46250 Change 3506369 by Lina.Halper Fix initialization order issue #rb:none #rnx Change 3506697 by Martin.Wilson Fix root motion when using ForceAnimRate's of more than 1 #jira UE-39021 Change 3506765 by Lina.Halper It's confusing to see the same name multiple times. So fixed so that this utility functions show up later, and then added function instead. #jira: UE-45871 #rb: Martin.Wilson Change 3506787 by Ori.Cohen Added single threaded physx tasks stats using "stat PhysXTasks" Change 3506803 by Ori.Cohen Turn off debug code which was submitted by accident Change 3506840 by Jurre.deBaare Fix for automation vertex-color warning Change 3506917 by Danny.Bouimad Checking in Edits made to AnimBP Constraint Content Change 3507045 by James.Cobbett Submitting final Settle test map updates Change 3509208 by Danny.Bouimad Checking in content changes for TM-SuspendCloth Change 3509235 by James.Cobbett Deleting Settle test map from QAGame - now lives in EngineTest Change 3509935 by Lina.Halper One customization tree for supporting Bone and Socket : you can just use FBoneSocketTarget and that will allow displaying sockets also #jira: UE-45778 #rb: Thomas.Sarkanen #code review:Thomas.Sarkanen Change 3511250 by Martin.Wilson Fix crash when performing drag operations in the notify track window #jira UE-46420 Change 3511397 by Thomas.Sarkanen Asset reloading now defers re-opening asset editors until post-GC phase This prevents an issue in some asset editors (like Persona) which may reference other assets in their UI. #jira UE-46442 - Crash when opening skeletal mesh editor window after reloading asset Change 3512849 by Aaron.McLeran #jira UE-46576 Fixing granulator loading multiple sound waves Change 3513414 by James.Cobbett Fixing destructible test map Change 3513588 by Benn.Gallagher Clothing LOD improvements - Added full pipeline for adding LODs to clothing assets in editor - Added methods for mapping parameters between masks on meshes with differing topology - Fixed a few UI bugs Change 3513599 by Benn.Gallagher Missed files from last checkin Change 3513920 by Martin.Wilson Move Live Link Retarget Asset to live link plugin and remove engine dependency from LiveLinkInterface (fixes maya live link compiling) Change 3515400 by Aaron.McLeran #jira UE-46299 Added a fade in function to audio device so audio can resume after fading out in main audio device. Change 3515495 by Joe.Conley Had reports some AnimationBP deterministic cooking errors were being caused by FBakedAnimationState::bAlwaysResetOnEntry not being initialized in the constructor explicitly. Changing that to be explicitly initialized to false in the constructor, as well as UAnimStateNode::bAlwaysResetOnEntry. Change 3515641 by Benn.Gallagher CIS fix for game builds Change 3516817 by Aaron.McLeran Moving opus lib to subfolder Windows instead of win32 to fix UGS game sync issues. Change 3516853 by Aaron.McLeran Slight optimization in converting proc audio buffer to 16 bit PCM. Change 3517525 by Jonathan.Poncelet Fix comment for FName operator!= Change 3517826 by James.Cobbett Test files for bug UE-46719 Change 3518049 by James.Cobbett Updating Settle automated test map to include settling on convex floors. Also added step to save actor starting location in Ground Truth, and reset actors to that location at the end of the test. Change 3518185 by Ori.Cohen Fix merge error as reported by NVIDIA Change 3518711 by Ethan.Geller Integrating fix for switch crash on load level. Change 3518720 by Ethan.Geller Back out changelist 3518711 Change 3519040 by Aaron.McLeran Simple feature to add attack/decay interpolation times for focus feature to avoid fast focus/out-of-focus volume scaling. Change 3519972 by James.Golding Fix constructor order for FSoundAttenuationSettings to fix CIS Change 3520141 by Martin.Wilson Make retarget assets are no longer assets but blueprints instead. Add blueprint function for remap asset to allow blueprints to transform bone names #jira UEAP-235 Change 3520568 by Martin.Wilson CIS fix Change 3520677 by Benn.Gallagher Added ability to rename clothing assets after creation Change 3520727 by Benn.Gallagher Removed unecessary header for asset list Change 3520791 by Martin.Wilson Fix multiple calls to FinalizeBoneTransforms when calling RefreshBoneTransforms outside of tick Change 3521069 by Jurre.deBaare Merging an actor with recompute normal and Overlapping UVs causes the normals generate incorrectly #fix old code path was causing normals to be recompute when it wasn't required causing the smooth normals on the issueing asset #jira UE-46806 Change 3521070 by Jurre.deBaare Ensure occurs when performing a Bake Out Material on Cube #fix Make sure that we update the Material data used for texture streaming when adding/changing materials during material baking #jira UE-46807 Change 3521142 by Jurre.deBaare Bake Material large Texture size crash #fix Added clamping to baked out material texture sizes in all occurences (GetMax2DTextureDimension()) #jira UE-46808 Change 3523294 by Aaron.McLeran Resetting available byte count when resetting the procedural sound wave Change 3523297 by Aaron.McLeran Adding thread safe mode for plugin interface shared ptrs. Change 3524153 by Jurre.deBaare Issue where new blend space samples list in detailsview would not regenerate blendspace sampling #fix Unified what happens when you change the grid sample value (this issue also caused undo/redo not to work with these numeric boxes) Change 3524154 by Jurre.deBaare Advanced preview tool tip in BlendSpace editor has different behaviour when grid doesn't have focus, and broke the sample dragging functionality. #fix Undid some added state cleanup code which actually was invalid to do, and made sure the CTRL down isn't a toggle but a constant state Change 3524282 by Thomas.Sarkanen Fixed OculusAudio in line with new API Post-Main merge fixup Change 3524348 by Thomas.Sarkanen Merging using Dev-Physics-Upgrade_PhysX3_To_Dev-AnimPhys_PhysX Original CL 3521358: [From trunk] 22410436 [Px-1090]PCm sphere convex jittering in UE4 [Reviewer: Kier] p4rmerge of Change 22415420 by sschirm from e:\P4\dev1\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4\Mirror_scripts\patch/cl-22415420.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4/Mirror/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX3/ #jira UE-46668 - PCM still has stability issues Change 3524541 by Jurre.deBaare Disabled material baking automated tests for now #jira UE-46510 Change 3524684 by Jurre.deBaare If you paste a invalid name into Bones to Remove and hit apply the editor will crash #fix did not check for INDEX_NONE or NAME_NONE bones when retrieving bone indices #jira UE-46830 Change 3525244 by Ori.Cohen Added the ability to verify the DDC content is not stale. Systems have to opt in (-VerifyDDC) Change 3525248 by Ori.Cohen Physx DDC will now run with verify ddc. Also fixed bad key which was missing the complexity type of body setup Change 3525263 by Ori.Cohen Fix typo with printf Change 3525279 by Ori.Cohen Fix CIS Change 3525478 by Ethan.Geller Adding memory aligned audio buffer support Change 3525688 by Aaron.McLeran Removing unnecessary code Change 3526391 by Benn.Gallagher Clothing optimization pass, mainly removing allocations and precaching some skin information. 10% Overall non-gamethread time reduction, gamethread sync completion task time halved. #jira UEAP-197 Change 3526454 by Benn.Gallagher CIS fix Change 3526919 by Chad.Garyet adding verifyddc flag to automated tests Change 3527006 by Lina.Halper Fix crash with blendspace sample value change - Matt also fixed undo transaction, queuing every move vs only final value - Matt fixed property changed to send interactive or not paramger, so that it doens't call object changed for every single move #jira: UE-46929 #rb: Matt.Kuhlenschmidt #code review: Jurre.DeBaare, Matt.Kuhlenschmidt Change 3528684 by Benn.Gallagher Static analysis fix, excessive statement left to signal reasons clothing assets would invalidate their caches triggered SA fail. Change 3528687 by Benn.Gallagher CIS Fix, method definition outside of declaration #if block. Change 3528890 by Ori.Cohen Fix false negative with PIE and verify DDC Change 3528899 by Martin.Wilson Smart name refactor part 1 - Changed FindUID api to return UID rather than pointer to UID, fix code in Orion that was caching a pointer to internal TMap allocated memory. #jira UEAP-264 Change 3530148 by Aaron.McLeran Making check for Supporting multiple audio devices only happen in editor builds. Change 3530519 by Jonathan.Poncelet Deprecated original angular physics functions in preference of a consistent API, using degrees vs. radians Functions are now suffixed "InDegrees" or "InRadians", to make it obvious which are used. The deprecated functions now call whichever degrees or radians counterpart is needed. FBodyInstance now works entirely in radians, to avoid unnecessary conversions. Automated tests have been added to verify behaviour. #jira UE-39757 Torque and angular velocity are inconsistent Change 3530943 by Benn.Gallagher Fixed clothing shader model automation test. #jira UE-47052 Change 3530993 by Thomas.Sarkanen Merging using Dev-Rendering_To_Dev-AnimPhys from CL 3512333. Converting integrates to edits. Oiriginal CL desc: Texture source data is not released anymore in WillNeverCacheCookedPlatformDataAgain(). This prevents an issue where texture referenced through CompositeTexture have no source data available. This doesn't affect peak memory so much as texture loaded with AllowAsyncLoading already release their temporary load data. #jira UE-47083 - Cook Odin fails with LogTexture: Error: Unable to get texture source mips because its bulk data was released. Change 3536312 by Chad.Garyet adding verifyddc into the automatedtestbuild xml Change 3537375 by James.Golding Merge Ocean GC crash fix (OCN-7666) from CL 3512485 #jira UE-47211 DONE! [CL 3537460 by Thomas Sarkanen in Main branch]
2017-07-14 06:36:47 -04:00
CachedTargetCoordinate = LookAtTarget.GetTargetTransform(FVector::ZeroVector, Output.Pose, Output.AnimInstanceProxy->GetComponentTransform());
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
CachedPreviousTargetLocation = PreviousTargetLocation;
CachedCurrentLookAtLocation = CurrentLookAtLocation;
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
#endif
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
CachedCurrentTargetLocation = CurrentTargetLocation;
// lookat vector
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
FVector LookAtVector = LookAt_Axis.GetTransformedAxis(ComponentBoneTransform);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
// find look up vector in local space
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
FVector LookUpVector = LookUp_Axis.GetTransformedAxis(ComponentBoneTransform);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
// Find new transform from look at info
FQuat DeltaRotation = AnimationCore::SolveAim(ComponentBoneTransform, CurrentLookAtLocation, LookAtVector, bUseLookUpAxis, LookUpVector, LookAtClamp);
ModifyPoseFromDeltaRotation(Output, OutBoneTransforms, ComponentBoneTransform, DeltaRotation);
// Sort OutBoneTransforms so indices are in increasing order.
OutBoneTransforms.Sort(FCompareBoneTransformIndex());
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
#if UE_ENABLE_DEBUG_DRAWING
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
CachedLookAtTransform = ComponentBoneTransform;
#endif
TRACE_ANIM_NODE_VALUE(Output, TEXT("Bone"), BoneToModify.BoneName);
TRACE_ANIM_NODE_VALUE(Output, TEXT("Look At Target"), LookAtTarget.HasValidSetup() ? LookAtTarget.GetTargetSetup() : NAME_None);
TRACE_ANIM_NODE_VALUE(Output, TEXT("Look At Location"), LookAtLocation);
TRACE_ANIM_NODE_VALUE(Output, TEXT("Target Location"), CachedCurrentTargetLocation);
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916) #lockdown Nick.Penwarden Change 3358916 on 2017/03/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3357395 on 2017/03/21 by Daniel.Lamb Added some more custom stats to the cooker. Only cook the english cook culture when we are running local builds. #!rb Trivial #!test Iterative shared cooked builds paragon Change 3357377 on 2017/03/21 by Daniel.Lamb Added support for packages which fail to load to the package dependency info module #!rb Trivial #!test Cook paragon Change 3356838 on 2017/03/21 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!3rb #!tests na Change 3355306 on 2017/03/20 by Daniel.Lamb Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info. Stopped cooker from collecting garbage while in the editor. Iterative cooks don't resolve string asset references for startup packages. #!rb Trivial #!test Shared precooked build paragon Change 3354527 on 2017/03/20 by Wes.Hunt AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660 #!fyi josh.markiewicz,david.nikdel #!rb josh.markiewicz #!tests ran client connected to Solo vs. AI server Change 3353852 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #!jira OR-36843, UE-42975 #!rb Martin.Wilson #!tests Editor PIE, -game hero gallery Change 3353048 on 2017/03/18 by Jeff.Williams #!ORION_DG - Merge MAIN @CL 3353033 Change 3352845 on 2017/03/17 by Daniel.Lamb Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature. #!rb Daniel.Wright #!test Editor paragon Change 3352544 on 2017/03/17 by Daniel.Lamb ADded support for ignoring ini settings incompatbilities when using shared cooked builds. #!rb Trivial #!test Shared cooked build paragon Change 3352285 on 2017/03/17 by Daniel.Lamb Fix client side compilation error to do with render texture conversion function #!rb Trivial #!test Compile Paragon Change 3352141 on 2017/03/17 by Daniel.Lamb Added support for blueprint function to convert a rendertexture to a texture. #!rb Daniel.Wright #!test Run in the editor Change 3351612 on 2017/03/17 by Andrew.Grant Expand EngineDir and ProjectDir variables during AppLocal deployment #!tests Jamie verified packaging Orion via the editor works now #!rb Jamie.Dale Change 3350470 on 2017/03/16 by Laurent.Delayen Fix for PS4 compile. #!rb none #!tests PS4 + non unity Change 3350237 on 2017/03/16 by Andrew.Grant Pak-mounting fix from Dev-Core for OR-36896 #!tests na #!rb GIl.Gribb Change 3350079 on 2017/03/16 by Laurent.Delayen Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask. #!rb lina.halper #!tests Yin's BP Change 3349694 on 2017/03/16 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing copy/paste actions for properties embedded within IDetailGroup header rows #!rb Matt.Kuhlenschmidt #!tests Copy/paste on skin variant primary override rows #!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3349560 on 2017/03/16 by David.Ratti Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate). Added GameplayTagReferenceHelper to gameplay cue classes. #!rb none #!tests editor Change 3349305 on 2017/03/16 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests compiled #!rb na Change 3349189 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #!rb Martin.Wilson #!jira OR-36680 #!tests PS4 cooked OrionEntry with Shinbi Change 3348659 on 2017/03/15 by Daniel.Lamb Fix compilation errors. #!rb None Change 3348646 on 2017/03/15 by Andrew.Grant Unshelved from pending changelist '3347778': <description: restricted, no permission to view> Change 3348636 on 2017/03/15 by Daniel.Lamb Fixed issue with rebuildlighting commandlet not checking out separate lighting files. #!rb None #!test ResavePackages commandlet Change 3348559 on 2017/03/15 by Daniel.Lamb Fixed up some iterative ini settings blacklist configs. #!rb Trivial #!test Iterative Cook paragon Change 3348379 on 2017/03/15 by Laurent.Delayen Added simple Async Node 'Play Montage' to use outside of gameplay abilities. #!rb none #!tests none Change 3348035 on 2017/03/15 by Ben.Salem Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon. #!rb none #!tests ran oh so very many tests with the changes. Change 3345982 on 2017/03/14 by Zak.Middleton #!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second. #!jira OR-36422 #!tests multi-PIE dedicated server, various framerates, net lag, etc. #!rb Laurent.Delayen #!codereview Laurent.Delayen Change 3345134 on 2017/03/14 by Jordan.Walker mono work Change 3344857 on 2017/03/14 by Martin.Wilson Missing includes for transactor header #!rb none Change 3341860 on 2017/03/10 by Chris.Bunner Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes. #!rb None #!tests Editor, Known trouble materials with interpolator nodes, With/without material functions Change 3341759 on 2017/03/10 by Daniel.Lamb Fixed up NetworkCompatible version so that it works with UGS. #!rb Trivial #!test Cook ps4 paragon. Change 3341616 on 2017/03/10 by Josh.Markiewicz #!UE4 - added define for OGS feature #!rb none #!codereview sam.zamani #!tests compiles Change 3341612 on 2017/03/10 by Josh.Markiewicz #!UE4 - removed old define #!tests compiles Change 3340180 on 2017/03/09 by Daniel.Lamb Integrate fix for sync loading from main to Dev General. #!rb Ben.Zeigler Change 3339904 on 2017/03/09 by Chris.Bunner Fixed material translation error when custom interpolator node hooked to multiple function outputs. #!rb None #!tests Editor Change 3339280 on 2017/03/09 by Josh.Markiewicz #!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem - added 2 functions to online engine interface #!codereview sam.zamani, ben.marsh Change 3338654 on 2017/03/08 by Daniel.Lamb Fixed up some issues with iterative ini settings. Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines. #!rb None #!test Cook paragon iteratively Change 3336989 on 2017/03/08 by Ben.Marsh Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs. #!rb none Change 3336135 on 2017/03/07 by Michael.Trepka Hide GameLayerManager's title bar on exiting PIE #!rb Dan.Hertzka #!tests Tested in the editor on Windows Change 3335324 on 2017/03/07 by Aaron.Eady Chat; Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset. Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu. Added horizontal boxes to the gameplay settings menu because we are running out of space. Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical. #!rb Matt.Schembari #!tests MCP, PIE #!lockdown Nicholas.Davies #!RN Change 3333541 on 2017/03/06 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3333512 #!RB:none #!Tests:none #!codeReview: cameron.winston Change 3332578 on 2017/03/04 by Andrew.Grant Temp Disabled wrong-looking warning #!tests #!rb na #!ROBOMERGE: Main Change 3332555 on 2017/03/04 by Andrew.Grant Proper fix for Tencent DLL issue #!tests #!rb na #!ROBOMERGE: Main Change 3332552 on 2017/03/04 by Andrew.Grant Fix for Tencent DLL issue while staging #!tests none #!rb none #!ROBOMERGE: Main Change 3332216 on 2017/03/03 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3332168 #!RB:none #!Tests:none Change 3332060 on 2017/03/03 by Daniel.Lamb Fixed issue with AsyncLoading code eventually flushing async loading while in async loading... This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses. #!rb Gil.Gribb. #!test Editor and -game Change 3331680 on 2017/03/03 by Jason.Bestimt #!ORION_MAIN - Merge MAIN @ CL 3331636 #!RB:none #!Tests:none #!codeReview: andrew.grant Change 3331412 on 2017/03/03 by James.Hopkin #!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets Source change committed in CL#!3331380 #!jira OR-36274 #!fyi Paul.Moore Change 3331375 on 2017/03/03 by Sam.Zamani fix dll path for tenproxy #!rb none #!tests none Change 3330953 on 2017/03/02 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3330924 [STOMPED ChestOpeningScreen.uasset] #!RB:none #!Tests:none #!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant Change 3330646 on 2017/03/02 by Andrew.Grant Warning and non-unity fix #!tests compiled #!rb none Change 3330388 on 2017/03/02 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3329982 on 2017/03/02 by Sam.Zamani fixed updated module rules #!rb none #!tests regen projects Change 3329964 on 2017/03/02 by Sam.Zamani Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General) 3245325 Adding new OSS for Tencent online platform 3245448 tencent third party SDK TCLS proxy functionality #!rb none 3245474 missing include #!rb none 3249585 TCLS tenproxy.dll in thirdparty bin folder #!rb none 3249726 Load TenProxy.dll for TCLS integration New OSS Tencent #!rb none 3255571 tencent configs #!rb none 3255826 Tencent TCLS paragon launcher #!rb none 3256168 TCLS launch batch update cmd line options #!rb none 3256170 Added "TencentLive,TencentDev" MCP config entries #!rb none 3256504 xmpp config update #!rb none 3273168 skip login steps for tencent config update #!rb none 3279427 #!xmpp add option to use plain text auth 3279428 disable ssl and use plain text auth for XMPP connection temporary until we have a valid cert setup on Tigase deployment 3281566 enabled OSS tencent this will also be the toggle for detecting when to enable tencent functionality at runtime 3283103 differentiate between tencent dev/live environments disable QoS region selection for tencentdev 3283106 lower http verbosity 3283734 config updates 3285066 disable replays and mtx for tencent build 3291005 #!online,mcp service config bEnabled flag to toggle individual services as needed 3291006 explicitly mark unneeded Mcp services as disabled 3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false 3291492 disable recording of replays for tencent mode 3292750 disable replay tab based on bEnableReplays=false 3292753 new orion runtime option bDisallowCoinPurchases if true, prevents coins from being available for purchase 3292755 diable mtx coin offers if bDisallowCoinPurchases=true 3292759 missing header 3293246 disable query for available friend codes if bEnableFriendCodes=false 3293250 temp usage of NULL analytics provider 3298025 Adding optional RegionTencent plugin for overriding config files 3298027 ability to override config cache values via plugin config files 3311016 default to TencentDev backend when running in tencent mode 3311017 CMS tencent config 3311022 Rename RegionTencent to RegionCN 3312470 disable links for tencent build 3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent 3314861 tenproxy 2.0.2.7 update 3314878 default RegionCN plugin to disabled this will only be enabled once the RegionCN.pak is loaded 3314879 TCLS launcher pointing at UE4Editor.exe for development 3315257 missing file 3323573 remove TCLS launcher 3326006 Tencent TLOG SDK 3326277 wrapper singleton class for tenproxy connection 3329180 Tencent support for login flow 3329181 WIP tenproxy connection usage in identity 3329624 wip tcls proxy #!rb none #!tests none Change 3329651 on 2017/03/02 by Andrew.Grant Merging from //UE4/Main @ 3322856 through Orion-Staging #!tests QA #!rb na Change 3329411 on 2017/03/02 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue) - This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!) #!lockdown Jason.Bestimt #!rb none #!tests Undo on an item definition asset #!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3328858 on 2017/03/01 by Lina.Halper Fixed crash on importing animation that was edited before #!rb: none #!tests: reimport Change 3328459 on 2017/03/01 by Daniel.Lamb When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists. #!codereview Gil.Gribb #!test None #!rb Trivial Change 3328182 on 2017/03/01 by Daniel.Lamb Unshelved from pending changelist '3318009': Adding support for shared cooked builds to be downloaded from the network. Included CookedAssetRegistry in the p:\ published builds. #!rb Ben.Marsh Change 3327856 on 2017/03/01 by Frank.Gigliotti Added velocity overrides to FRK4SpringInterpolator; #!RB None #!codeReview Laurent.Delayen #!Tests PIE Change 3327096 on 2017/03/01 by David.Ratti Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData. #!rb none #!tests editor Change 3326177 on 2017/02/28 by Daniel.Lamb Added some more debugging information to help track down live issue. #!rb Chris.Bunner #!test Ran editor. Change 3324951 on 2017/02/28 by David.Ratti UDataTable: added AddRow/RemoveRow native functions. #!rb JB #!tests na Change 3323852 on 2017/02/27 by David.Ratti Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option #!codereview Ben.Zeigler #!rb #!tests na Change 3323706 on 2017/02/27 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3323694 #!RB:none #!Tests:none Change 3321945 on 2017/02/24 by Jon.Lietz OR-36258 - fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application. #!RB David.Ratti #!tests golden path #!codeReview: Billy.Bramer, Fred.Kimberley #!RNX Change 3321876 on 2017/02/24 by Daniel.Lamb Fixed erroronEngineContentUse flag not being set properly. #!rb Trivial #!test Cook Paragon. Change 3321591 on 2017/02/24 by Jason.Bestimt #!ORION_DG - MAIN @ CL 3321563 #!RB:none #!Tests:none Change 3321260 on 2017/02/24 by Andrew.Grant Fixed issue that was causing missing string references to not show their referencer #!rb none Change 3321040 on 2017/02/24 by Robert.Manuszewski Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes. #!rb none #!tests Cooked Win64 server and client, played cooked Win64 build Change 3319413 on 2017/02/23 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3319394 #!RB:none #!Tests:none Change 3317905 on 2017/02/22 by Daniel.Lamb Integrate CL 3238291 from Odin Add Plugin content to the asset registry Change the location of AssetRegistry.bin when cooking a plugin as DLC Include AssetRegistry.bin in the cooked plugin staging process Add function to PluginManager to keep list of any plugins that loaded a pak file Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created #!rb Ben.Marsh #!codereview Chance.Ivey, Daniel.Lamb Change 3317648 on 2017/02/22 by Cody.Haskell Instead of popping an external web browser, we use the SWebBrowser widget on GFN. #!rb DanH #!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari #!tests PIE Change 3317289 on 2017/02/22 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3317254 #!RB:none #!Tests:none Change 3317186 on 2017/02/22 by Mieszko.Zielinski Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4 #!test golden path #!rb Lukasz.Furman #!codereview Daniel.Broder, John.Abercrombie Change 3317005 on 2017/02/22 by Daniel.Lamb Submitted wrong version of my file. #!rb Trivial #!test Compile Change 3316958 on 2017/02/22 by Daniel.Lamb Added support in buildcookrun for shared cooked builds. #!rb Trivial #!test BuildCookRun iterative script Change 3316942 on 2017/02/22 by Daniel.Lamb DLC cooking optimization. Optimization to determining package dependency tree, now is async. Fixes for iterate shared cooked build. Added fallback when using shared cooked build to local build if local build is newer. Added DLC cooking warning if you are overriding output directories. Removed previous release packages names from DLC asset registry. Only generate manifest for additional assets instead of all assets. Minor optimization to worst case resolving of string asset references. Only resolve those that haven't been resolved before (only happens when GC thrashing happens). #!rb Andrew.Grant #!test Cook paragon [CL 3365166 by Andrew Grant in Main branch]
2017-03-26 15:18:02 -04:00
void FAnimNode_LookAt::EvaluateComponentSpaceInternal(FComponentSpacePoseContext& Context)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(EvaluateComponentSpaceInternal)
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916) #lockdown Nick.Penwarden Change 3358916 on 2017/03/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3357395 on 2017/03/21 by Daniel.Lamb Added some more custom stats to the cooker. Only cook the english cook culture when we are running local builds. #!rb Trivial #!test Iterative shared cooked builds paragon Change 3357377 on 2017/03/21 by Daniel.Lamb Added support for packages which fail to load to the package dependency info module #!rb Trivial #!test Cook paragon Change 3356838 on 2017/03/21 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!3rb #!tests na Change 3355306 on 2017/03/20 by Daniel.Lamb Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info. Stopped cooker from collecting garbage while in the editor. Iterative cooks don't resolve string asset references for startup packages. #!rb Trivial #!test Shared precooked build paragon Change 3354527 on 2017/03/20 by Wes.Hunt AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660 #!fyi josh.markiewicz,david.nikdel #!rb josh.markiewicz #!tests ran client connected to Solo vs. AI server Change 3353852 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #!jira OR-36843, UE-42975 #!rb Martin.Wilson #!tests Editor PIE, -game hero gallery Change 3353048 on 2017/03/18 by Jeff.Williams #!ORION_DG - Merge MAIN @CL 3353033 Change 3352845 on 2017/03/17 by Daniel.Lamb Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature. #!rb Daniel.Wright #!test Editor paragon Change 3352544 on 2017/03/17 by Daniel.Lamb ADded support for ignoring ini settings incompatbilities when using shared cooked builds. #!rb Trivial #!test Shared cooked build paragon Change 3352285 on 2017/03/17 by Daniel.Lamb Fix client side compilation error to do with render texture conversion function #!rb Trivial #!test Compile Paragon Change 3352141 on 2017/03/17 by Daniel.Lamb Added support for blueprint function to convert a rendertexture to a texture. #!rb Daniel.Wright #!test Run in the editor Change 3351612 on 2017/03/17 by Andrew.Grant Expand EngineDir and ProjectDir variables during AppLocal deployment #!tests Jamie verified packaging Orion via the editor works now #!rb Jamie.Dale Change 3350470 on 2017/03/16 by Laurent.Delayen Fix for PS4 compile. #!rb none #!tests PS4 + non unity Change 3350237 on 2017/03/16 by Andrew.Grant Pak-mounting fix from Dev-Core for OR-36896 #!tests na #!rb GIl.Gribb Change 3350079 on 2017/03/16 by Laurent.Delayen Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask. #!rb lina.halper #!tests Yin's BP Change 3349694 on 2017/03/16 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing copy/paste actions for properties embedded within IDetailGroup header rows #!rb Matt.Kuhlenschmidt #!tests Copy/paste on skin variant primary override rows #!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3349560 on 2017/03/16 by David.Ratti Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate). Added GameplayTagReferenceHelper to gameplay cue classes. #!rb none #!tests editor Change 3349305 on 2017/03/16 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests compiled #!rb na Change 3349189 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #!rb Martin.Wilson #!jira OR-36680 #!tests PS4 cooked OrionEntry with Shinbi Change 3348659 on 2017/03/15 by Daniel.Lamb Fix compilation errors. #!rb None Change 3348646 on 2017/03/15 by Andrew.Grant Unshelved from pending changelist '3347778': <description: restricted, no permission to view> Change 3348636 on 2017/03/15 by Daniel.Lamb Fixed issue with rebuildlighting commandlet not checking out separate lighting files. #!rb None #!test ResavePackages commandlet Change 3348559 on 2017/03/15 by Daniel.Lamb Fixed up some iterative ini settings blacklist configs. #!rb Trivial #!test Iterative Cook paragon Change 3348379 on 2017/03/15 by Laurent.Delayen Added simple Async Node 'Play Montage' to use outside of gameplay abilities. #!rb none #!tests none Change 3348035 on 2017/03/15 by Ben.Salem Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon. #!rb none #!tests ran oh so very many tests with the changes. Change 3345982 on 2017/03/14 by Zak.Middleton #!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second. #!jira OR-36422 #!tests multi-PIE dedicated server, various framerates, net lag, etc. #!rb Laurent.Delayen #!codereview Laurent.Delayen Change 3345134 on 2017/03/14 by Jordan.Walker mono work Change 3344857 on 2017/03/14 by Martin.Wilson Missing includes for transactor header #!rb none Change 3341860 on 2017/03/10 by Chris.Bunner Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes. #!rb None #!tests Editor, Known trouble materials with interpolator nodes, With/without material functions Change 3341759 on 2017/03/10 by Daniel.Lamb Fixed up NetworkCompatible version so that it works with UGS. #!rb Trivial #!test Cook ps4 paragon. Change 3341616 on 2017/03/10 by Josh.Markiewicz #!UE4 - added define for OGS feature #!rb none #!codereview sam.zamani #!tests compiles Change 3341612 on 2017/03/10 by Josh.Markiewicz #!UE4 - removed old define #!tests compiles Change 3340180 on 2017/03/09 by Daniel.Lamb Integrate fix for sync loading from main to Dev General. #!rb Ben.Zeigler Change 3339904 on 2017/03/09 by Chris.Bunner Fixed material translation error when custom interpolator node hooked to multiple function outputs. #!rb None #!tests Editor Change 3339280 on 2017/03/09 by Josh.Markiewicz #!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem - added 2 functions to online engine interface #!codereview sam.zamani, ben.marsh Change 3338654 on 2017/03/08 by Daniel.Lamb Fixed up some issues with iterative ini settings. Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines. #!rb None #!test Cook paragon iteratively Change 3336989 on 2017/03/08 by Ben.Marsh Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs. #!rb none Change 3336135 on 2017/03/07 by Michael.Trepka Hide GameLayerManager's title bar on exiting PIE #!rb Dan.Hertzka #!tests Tested in the editor on Windows Change 3335324 on 2017/03/07 by Aaron.Eady Chat; Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset. Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu. Added horizontal boxes to the gameplay settings menu because we are running out of space. Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical. #!rb Matt.Schembari #!tests MCP, PIE #!lockdown Nicholas.Davies #!RN Change 3333541 on 2017/03/06 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3333512 #!RB:none #!Tests:none #!codeReview: cameron.winston Change 3332578 on 2017/03/04 by Andrew.Grant Temp Disabled wrong-looking warning #!tests #!rb na #!ROBOMERGE: Main Change 3332555 on 2017/03/04 by Andrew.Grant Proper fix for Tencent DLL issue #!tests #!rb na #!ROBOMERGE: Main Change 3332552 on 2017/03/04 by Andrew.Grant Fix for Tencent DLL issue while staging #!tests none #!rb none #!ROBOMERGE: Main Change 3332216 on 2017/03/03 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3332168 #!RB:none #!Tests:none Change 3332060 on 2017/03/03 by Daniel.Lamb Fixed issue with AsyncLoading code eventually flushing async loading while in async loading... This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses. #!rb Gil.Gribb. #!test Editor and -game Change 3331680 on 2017/03/03 by Jason.Bestimt #!ORION_MAIN - Merge MAIN @ CL 3331636 #!RB:none #!Tests:none #!codeReview: andrew.grant Change 3331412 on 2017/03/03 by James.Hopkin #!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets Source change committed in CL#!3331380 #!jira OR-36274 #!fyi Paul.Moore Change 3331375 on 2017/03/03 by Sam.Zamani fix dll path for tenproxy #!rb none #!tests none Change 3330953 on 2017/03/02 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3330924 [STOMPED ChestOpeningScreen.uasset] #!RB:none #!Tests:none #!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant Change 3330646 on 2017/03/02 by Andrew.Grant Warning and non-unity fix #!tests compiled #!rb none Change 3330388 on 2017/03/02 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3329982 on 2017/03/02 by Sam.Zamani fixed updated module rules #!rb none #!tests regen projects Change 3329964 on 2017/03/02 by Sam.Zamani Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General) 3245325 Adding new OSS for Tencent online platform 3245448 tencent third party SDK TCLS proxy functionality #!rb none 3245474 missing include #!rb none 3249585 TCLS tenproxy.dll in thirdparty bin folder #!rb none 3249726 Load TenProxy.dll for TCLS integration New OSS Tencent #!rb none 3255571 tencent configs #!rb none 3255826 Tencent TCLS paragon launcher #!rb none 3256168 TCLS launch batch update cmd line options #!rb none 3256170 Added "TencentLive,TencentDev" MCP config entries #!rb none 3256504 xmpp config update #!rb none 3273168 skip login steps for tencent config update #!rb none 3279427 #!xmpp add option to use plain text auth 3279428 disable ssl and use plain text auth for XMPP connection temporary until we have a valid cert setup on Tigase deployment 3281566 enabled OSS tencent this will also be the toggle for detecting when to enable tencent functionality at runtime 3283103 differentiate between tencent dev/live environments disable QoS region selection for tencentdev 3283106 lower http verbosity 3283734 config updates 3285066 disable replays and mtx for tencent build 3291005 #!online,mcp service config bEnabled flag to toggle individual services as needed 3291006 explicitly mark unneeded Mcp services as disabled 3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false 3291492 disable recording of replays for tencent mode 3292750 disable replay tab based on bEnableReplays=false 3292753 new orion runtime option bDisallowCoinPurchases if true, prevents coins from being available for purchase 3292755 diable mtx coin offers if bDisallowCoinPurchases=true 3292759 missing header 3293246 disable query for available friend codes if bEnableFriendCodes=false 3293250 temp usage of NULL analytics provider 3298025 Adding optional RegionTencent plugin for overriding config files 3298027 ability to override config cache values via plugin config files 3311016 default to TencentDev backend when running in tencent mode 3311017 CMS tencent config 3311022 Rename RegionTencent to RegionCN 3312470 disable links for tencent build 3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent 3314861 tenproxy 2.0.2.7 update 3314878 default RegionCN plugin to disabled this will only be enabled once the RegionCN.pak is loaded 3314879 TCLS launcher pointing at UE4Editor.exe for development 3315257 missing file 3323573 remove TCLS launcher 3326006 Tencent TLOG SDK 3326277 wrapper singleton class for tenproxy connection 3329180 Tencent support for login flow 3329181 WIP tenproxy connection usage in identity 3329624 wip tcls proxy #!rb none #!tests none Change 3329651 on 2017/03/02 by Andrew.Grant Merging from //UE4/Main @ 3322856 through Orion-Staging #!tests QA #!rb na Change 3329411 on 2017/03/02 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue) - This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!) #!lockdown Jason.Bestimt #!rb none #!tests Undo on an item definition asset #!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3328858 on 2017/03/01 by Lina.Halper Fixed crash on importing animation that was edited before #!rb: none #!tests: reimport Change 3328459 on 2017/03/01 by Daniel.Lamb When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists. #!codereview Gil.Gribb #!test None #!rb Trivial Change 3328182 on 2017/03/01 by Daniel.Lamb Unshelved from pending changelist '3318009': Adding support for shared cooked builds to be downloaded from the network. Included CookedAssetRegistry in the p:\ published builds. #!rb Ben.Marsh Change 3327856 on 2017/03/01 by Frank.Gigliotti Added velocity overrides to FRK4SpringInterpolator; #!RB None #!codeReview Laurent.Delayen #!Tests PIE Change 3327096 on 2017/03/01 by David.Ratti Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData. #!rb none #!tests editor Change 3326177 on 2017/02/28 by Daniel.Lamb Added some more debugging information to help track down live issue. #!rb Chris.Bunner #!test Ran editor. Change 3324951 on 2017/02/28 by David.Ratti UDataTable: added AddRow/RemoveRow native functions. #!rb JB #!tests na Change 3323852 on 2017/02/27 by David.Ratti Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option #!codereview Ben.Zeigler #!rb #!tests na Change 3323706 on 2017/02/27 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3323694 #!RB:none #!Tests:none Change 3321945 on 2017/02/24 by Jon.Lietz OR-36258 - fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application. #!RB David.Ratti #!tests golden path #!codeReview: Billy.Bramer, Fred.Kimberley #!RNX Change 3321876 on 2017/02/24 by Daniel.Lamb Fixed erroronEngineContentUse flag not being set properly. #!rb Trivial #!test Cook Paragon. Change 3321591 on 2017/02/24 by Jason.Bestimt #!ORION_DG - MAIN @ CL 3321563 #!RB:none #!Tests:none Change 3321260 on 2017/02/24 by Andrew.Grant Fixed issue that was causing missing string references to not show their referencer #!rb none Change 3321040 on 2017/02/24 by Robert.Manuszewski Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes. #!rb none #!tests Cooked Win64 server and client, played cooked Win64 build Change 3319413 on 2017/02/23 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3319394 #!RB:none #!Tests:none Change 3317905 on 2017/02/22 by Daniel.Lamb Integrate CL 3238291 from Odin Add Plugin content to the asset registry Change the location of AssetRegistry.bin when cooking a plugin as DLC Include AssetRegistry.bin in the cooked plugin staging process Add function to PluginManager to keep list of any plugins that loaded a pak file Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created #!rb Ben.Marsh #!codereview Chance.Ivey, Daniel.Lamb Change 3317648 on 2017/02/22 by Cody.Haskell Instead of popping an external web browser, we use the SWebBrowser widget on GFN. #!rb DanH #!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari #!tests PIE Change 3317289 on 2017/02/22 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3317254 #!RB:none #!Tests:none Change 3317186 on 2017/02/22 by Mieszko.Zielinski Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4 #!test golden path #!rb Lukasz.Furman #!codereview Daniel.Broder, John.Abercrombie Change 3317005 on 2017/02/22 by Daniel.Lamb Submitted wrong version of my file. #!rb Trivial #!test Compile Change 3316958 on 2017/02/22 by Daniel.Lamb Added support in buildcookrun for shared cooked builds. #!rb Trivial #!test BuildCookRun iterative script Change 3316942 on 2017/02/22 by Daniel.Lamb DLC cooking optimization. Optimization to determining package dependency tree, now is async. Fixes for iterate shared cooked build. Added fallback when using shared cooked build to local build if local build is newer. Added DLC cooking warning if you are overriding output directories. Removed previous release packages names from DLC asset registry. Only generate manifest for additional assets instead of all assets. Minor optimization to worst case resolving of string asset references. Only resolve those that haven't been resolved before (only happens when GC thrashing happens). #!rb Andrew.Grant #!test Cook paragon [CL 3365166 by Andrew Grant in Main branch]
2017-03-26 15:18:02 -04:00
Super::EvaluateComponentSpaceInternal(Context);
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
/*if (bEnableDebug)
{
const FTransform LocalToWorld = Context.AnimInstanceProxy->GetComponentTransform();
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916) #lockdown Nick.Penwarden Change 3358916 on 2017/03/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3357395 on 2017/03/21 by Daniel.Lamb Added some more custom stats to the cooker. Only cook the english cook culture when we are running local builds. #!rb Trivial #!test Iterative shared cooked builds paragon Change 3357377 on 2017/03/21 by Daniel.Lamb Added support for packages which fail to load to the package dependency info module #!rb Trivial #!test Cook paragon Change 3356838 on 2017/03/21 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!3rb #!tests na Change 3355306 on 2017/03/20 by Daniel.Lamb Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info. Stopped cooker from collecting garbage while in the editor. Iterative cooks don't resolve string asset references for startup packages. #!rb Trivial #!test Shared precooked build paragon Change 3354527 on 2017/03/20 by Wes.Hunt AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660 #!fyi josh.markiewicz,david.nikdel #!rb josh.markiewicz #!tests ran client connected to Solo vs. AI server Change 3353852 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #!jira OR-36843, UE-42975 #!rb Martin.Wilson #!tests Editor PIE, -game hero gallery Change 3353048 on 2017/03/18 by Jeff.Williams #!ORION_DG - Merge MAIN @CL 3353033 Change 3352845 on 2017/03/17 by Daniel.Lamb Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature. #!rb Daniel.Wright #!test Editor paragon Change 3352544 on 2017/03/17 by Daniel.Lamb ADded support for ignoring ini settings incompatbilities when using shared cooked builds. #!rb Trivial #!test Shared cooked build paragon Change 3352285 on 2017/03/17 by Daniel.Lamb Fix client side compilation error to do with render texture conversion function #!rb Trivial #!test Compile Paragon Change 3352141 on 2017/03/17 by Daniel.Lamb Added support for blueprint function to convert a rendertexture to a texture. #!rb Daniel.Wright #!test Run in the editor Change 3351612 on 2017/03/17 by Andrew.Grant Expand EngineDir and ProjectDir variables during AppLocal deployment #!tests Jamie verified packaging Orion via the editor works now #!rb Jamie.Dale Change 3350470 on 2017/03/16 by Laurent.Delayen Fix for PS4 compile. #!rb none #!tests PS4 + non unity Change 3350237 on 2017/03/16 by Andrew.Grant Pak-mounting fix from Dev-Core for OR-36896 #!tests na #!rb GIl.Gribb Change 3350079 on 2017/03/16 by Laurent.Delayen Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask. #!rb lina.halper #!tests Yin's BP Change 3349694 on 2017/03/16 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing copy/paste actions for properties embedded within IDetailGroup header rows #!rb Matt.Kuhlenschmidt #!tests Copy/paste on skin variant primary override rows #!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3349560 on 2017/03/16 by David.Ratti Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate). Added GameplayTagReferenceHelper to gameplay cue classes. #!rb none #!tests editor Change 3349305 on 2017/03/16 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests compiled #!rb na Change 3349189 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #!rb Martin.Wilson #!jira OR-36680 #!tests PS4 cooked OrionEntry with Shinbi Change 3348659 on 2017/03/15 by Daniel.Lamb Fix compilation errors. #!rb None Change 3348646 on 2017/03/15 by Andrew.Grant Unshelved from pending changelist '3347778': <description: restricted, no permission to view> Change 3348636 on 2017/03/15 by Daniel.Lamb Fixed issue with rebuildlighting commandlet not checking out separate lighting files. #!rb None #!test ResavePackages commandlet Change 3348559 on 2017/03/15 by Daniel.Lamb Fixed up some iterative ini settings blacklist configs. #!rb Trivial #!test Iterative Cook paragon Change 3348379 on 2017/03/15 by Laurent.Delayen Added simple Async Node 'Play Montage' to use outside of gameplay abilities. #!rb none #!tests none Change 3348035 on 2017/03/15 by Ben.Salem Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon. #!rb none #!tests ran oh so very many tests with the changes. Change 3345982 on 2017/03/14 by Zak.Middleton #!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second. #!jira OR-36422 #!tests multi-PIE dedicated server, various framerates, net lag, etc. #!rb Laurent.Delayen #!codereview Laurent.Delayen Change 3345134 on 2017/03/14 by Jordan.Walker mono work Change 3344857 on 2017/03/14 by Martin.Wilson Missing includes for transactor header #!rb none Change 3341860 on 2017/03/10 by Chris.Bunner Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes. #!rb None #!tests Editor, Known trouble materials with interpolator nodes, With/without material functions Change 3341759 on 2017/03/10 by Daniel.Lamb Fixed up NetworkCompatible version so that it works with UGS. #!rb Trivial #!test Cook ps4 paragon. Change 3341616 on 2017/03/10 by Josh.Markiewicz #!UE4 - added define for OGS feature #!rb none #!codereview sam.zamani #!tests compiles Change 3341612 on 2017/03/10 by Josh.Markiewicz #!UE4 - removed old define #!tests compiles Change 3340180 on 2017/03/09 by Daniel.Lamb Integrate fix for sync loading from main to Dev General. #!rb Ben.Zeigler Change 3339904 on 2017/03/09 by Chris.Bunner Fixed material translation error when custom interpolator node hooked to multiple function outputs. #!rb None #!tests Editor Change 3339280 on 2017/03/09 by Josh.Markiewicz #!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem - added 2 functions to online engine interface #!codereview sam.zamani, ben.marsh Change 3338654 on 2017/03/08 by Daniel.Lamb Fixed up some issues with iterative ini settings. Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines. #!rb None #!test Cook paragon iteratively Change 3336989 on 2017/03/08 by Ben.Marsh Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs. #!rb none Change 3336135 on 2017/03/07 by Michael.Trepka Hide GameLayerManager's title bar on exiting PIE #!rb Dan.Hertzka #!tests Tested in the editor on Windows Change 3335324 on 2017/03/07 by Aaron.Eady Chat; Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset. Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu. Added horizontal boxes to the gameplay settings menu because we are running out of space. Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical. #!rb Matt.Schembari #!tests MCP, PIE #!lockdown Nicholas.Davies #!RN Change 3333541 on 2017/03/06 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3333512 #!RB:none #!Tests:none #!codeReview: cameron.winston Change 3332578 on 2017/03/04 by Andrew.Grant Temp Disabled wrong-looking warning #!tests #!rb na #!ROBOMERGE: Main Change 3332555 on 2017/03/04 by Andrew.Grant Proper fix for Tencent DLL issue #!tests #!rb na #!ROBOMERGE: Main Change 3332552 on 2017/03/04 by Andrew.Grant Fix for Tencent DLL issue while staging #!tests none #!rb none #!ROBOMERGE: Main Change 3332216 on 2017/03/03 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3332168 #!RB:none #!Tests:none Change 3332060 on 2017/03/03 by Daniel.Lamb Fixed issue with AsyncLoading code eventually flushing async loading while in async loading... This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses. #!rb Gil.Gribb. #!test Editor and -game Change 3331680 on 2017/03/03 by Jason.Bestimt #!ORION_MAIN - Merge MAIN @ CL 3331636 #!RB:none #!Tests:none #!codeReview: andrew.grant Change 3331412 on 2017/03/03 by James.Hopkin #!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets Source change committed in CL#!3331380 #!jira OR-36274 #!fyi Paul.Moore Change 3331375 on 2017/03/03 by Sam.Zamani fix dll path for tenproxy #!rb none #!tests none Change 3330953 on 2017/03/02 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3330924 [STOMPED ChestOpeningScreen.uasset] #!RB:none #!Tests:none #!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant Change 3330646 on 2017/03/02 by Andrew.Grant Warning and non-unity fix #!tests compiled #!rb none Change 3330388 on 2017/03/02 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3329982 on 2017/03/02 by Sam.Zamani fixed updated module rules #!rb none #!tests regen projects Change 3329964 on 2017/03/02 by Sam.Zamani Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General) 3245325 Adding new OSS for Tencent online platform 3245448 tencent third party SDK TCLS proxy functionality #!rb none 3245474 missing include #!rb none 3249585 TCLS tenproxy.dll in thirdparty bin folder #!rb none 3249726 Load TenProxy.dll for TCLS integration New OSS Tencent #!rb none 3255571 tencent configs #!rb none 3255826 Tencent TCLS paragon launcher #!rb none 3256168 TCLS launch batch update cmd line options #!rb none 3256170 Added "TencentLive,TencentDev" MCP config entries #!rb none 3256504 xmpp config update #!rb none 3273168 skip login steps for tencent config update #!rb none 3279427 #!xmpp add option to use plain text auth 3279428 disable ssl and use plain text auth for XMPP connection temporary until we have a valid cert setup on Tigase deployment 3281566 enabled OSS tencent this will also be the toggle for detecting when to enable tencent functionality at runtime 3283103 differentiate between tencent dev/live environments disable QoS region selection for tencentdev 3283106 lower http verbosity 3283734 config updates 3285066 disable replays and mtx for tencent build 3291005 #!online,mcp service config bEnabled flag to toggle individual services as needed 3291006 explicitly mark unneeded Mcp services as disabled 3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false 3291492 disable recording of replays for tencent mode 3292750 disable replay tab based on bEnableReplays=false 3292753 new orion runtime option bDisallowCoinPurchases if true, prevents coins from being available for purchase 3292755 diable mtx coin offers if bDisallowCoinPurchases=true 3292759 missing header 3293246 disable query for available friend codes if bEnableFriendCodes=false 3293250 temp usage of NULL analytics provider 3298025 Adding optional RegionTencent plugin for overriding config files 3298027 ability to override config cache values via plugin config files 3311016 default to TencentDev backend when running in tencent mode 3311017 CMS tencent config 3311022 Rename RegionTencent to RegionCN 3312470 disable links for tencent build 3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent 3314861 tenproxy 2.0.2.7 update 3314878 default RegionCN plugin to disabled this will only be enabled once the RegionCN.pak is loaded 3314879 TCLS launcher pointing at UE4Editor.exe for development 3315257 missing file 3323573 remove TCLS launcher 3326006 Tencent TLOG SDK 3326277 wrapper singleton class for tenproxy connection 3329180 Tencent support for login flow 3329181 WIP tenproxy connection usage in identity 3329624 wip tcls proxy #!rb none #!tests none Change 3329651 on 2017/03/02 by Andrew.Grant Merging from //UE4/Main @ 3322856 through Orion-Staging #!tests QA #!rb na Change 3329411 on 2017/03/02 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue) - This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!) #!lockdown Jason.Bestimt #!rb none #!tests Undo on an item definition asset #!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3328858 on 2017/03/01 by Lina.Halper Fixed crash on importing animation that was edited before #!rb: none #!tests: reimport Change 3328459 on 2017/03/01 by Daniel.Lamb When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists. #!codereview Gil.Gribb #!test None #!rb Trivial Change 3328182 on 2017/03/01 by Daniel.Lamb Unshelved from pending changelist '3318009': Adding support for shared cooked builds to be downloaded from the network. Included CookedAssetRegistry in the p:\ published builds. #!rb Ben.Marsh Change 3327856 on 2017/03/01 by Frank.Gigliotti Added velocity overrides to FRK4SpringInterpolator; #!RB None #!codeReview Laurent.Delayen #!Tests PIE Change 3327096 on 2017/03/01 by David.Ratti Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData. #!rb none #!tests editor Change 3326177 on 2017/02/28 by Daniel.Lamb Added some more debugging information to help track down live issue. #!rb Chris.Bunner #!test Ran editor. Change 3324951 on 2017/02/28 by David.Ratti UDataTable: added AddRow/RemoveRow native functions. #!rb JB #!tests na Change 3323852 on 2017/02/27 by David.Ratti Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option #!codereview Ben.Zeigler #!rb #!tests na Change 3323706 on 2017/02/27 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3323694 #!RB:none #!Tests:none Change 3321945 on 2017/02/24 by Jon.Lietz OR-36258 - fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application. #!RB David.Ratti #!tests golden path #!codeReview: Billy.Bramer, Fred.Kimberley #!RNX Change 3321876 on 2017/02/24 by Daniel.Lamb Fixed erroronEngineContentUse flag not being set properly. #!rb Trivial #!test Cook Paragon. Change 3321591 on 2017/02/24 by Jason.Bestimt #!ORION_DG - MAIN @ CL 3321563 #!RB:none #!Tests:none Change 3321260 on 2017/02/24 by Andrew.Grant Fixed issue that was causing missing string references to not show their referencer #!rb none Change 3321040 on 2017/02/24 by Robert.Manuszewski Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes. #!rb none #!tests Cooked Win64 server and client, played cooked Win64 build Change 3319413 on 2017/02/23 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3319394 #!RB:none #!Tests:none Change 3317905 on 2017/02/22 by Daniel.Lamb Integrate CL 3238291 from Odin Add Plugin content to the asset registry Change the location of AssetRegistry.bin when cooking a plugin as DLC Include AssetRegistry.bin in the cooked plugin staging process Add function to PluginManager to keep list of any plugins that loaded a pak file Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created #!rb Ben.Marsh #!codereview Chance.Ivey, Daniel.Lamb Change 3317648 on 2017/02/22 by Cody.Haskell Instead of popping an external web browser, we use the SWebBrowser widget on GFN. #!rb DanH #!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari #!tests PIE Change 3317289 on 2017/02/22 by Jason.Bestimt #!ORION_DG - Merge MAIN @ CL 3317254 #!RB:none #!Tests:none Change 3317186 on 2017/02/22 by Mieszko.Zielinski Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4 #!test golden path #!rb Lukasz.Furman #!codereview Daniel.Broder, John.Abercrombie Change 3317005 on 2017/02/22 by Daniel.Lamb Submitted wrong version of my file. #!rb Trivial #!test Compile Change 3316958 on 2017/02/22 by Daniel.Lamb Added support in buildcookrun for shared cooked builds. #!rb Trivial #!test BuildCookRun iterative script Change 3316942 on 2017/02/22 by Daniel.Lamb DLC cooking optimization. Optimization to determining package dependency tree, now is async. Fixes for iterate shared cooked build. Added fallback when using shared cooked build to local build if local build is newer. Added DLC cooking warning if you are overriding output directories. Removed previous release packages names from DLC asset registry. Only generate manifest for additional assets instead of all assets. Minor optimization to worst case resolving of string asset references. Only resolve those that haven't been resolved before (only happens when GC thrashing happens). #!rb Andrew.Grant #!test Cook paragon [CL 3365166 by Andrew Grant in Main branch]
2017-03-26 15:18:02 -04:00
FVector TargetWorldLoc = LocalToWorld.TransformPosition(CachedCurrentTargetLocation);
FVector SourceWorldLoc = LocalToWorld.TransformPosition(CachedComponentBoneLocation);
Context.AnimInstanceProxy->AnimDrawDebugLine(SourceWorldLoc, TargetWorldLoc, FColor::Green);
}*/
#endif // !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
}
bool FAnimNode_LookAt::IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones)
{
// if both bones are valid
return (BoneToModify.IsValidToEvaluate(RequiredBones) &&
// or if name isn't set (use Look At Location) or Look at bone is valid
// do not call isValid since that means if look at bone isn't in LOD, we won't evaluate
// we still should evaluate as long as the BoneToModify is valid even LookAtBone isn't included in required bones
(!LookAtTarget.HasTargetSetup() || LookAtTarget.IsValidToEvaluate(RequiredBones)) );
}
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
#if WITH_EDITOR
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
// can't use World Draw functions because this is called from Render of viewport, AFTER ticking component,
// which means LineBatcher already has ticked, so it won't render anymore
// to use World Draw functions, we have to call this from tick of actor
void FAnimNode_LookAt::ConditionalDebugDraw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* MeshComp) const
{
auto CalculateLookAtMatrixFromTransform = [this](const FTransform& BaseTransform) -> FMatrix
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
FVector TransformedLookAtAxis = BaseTransform.TransformVector(LookAt_Axis.Axis);
const FVector DefaultUpVector = BaseTransform.GetUnitAxis(EAxis::Z);
FVector UpVector = (bUseLookUpAxis) ? BaseTransform.TransformVector(LookUp_Axis.Axis) : DefaultUpVector;
// if parallel with up vector, find something else
if (FMath::Abs(FVector::DotProduct(UpVector, TransformedLookAtAxis)) > (1.f - ZERO_ANIMWEIGHT_THRESH))
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
UpVector = BaseTransform.GetUnitAxis(EAxis::X);
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
FVector RightVector = FVector::CrossProduct(TransformedLookAtAxis, UpVector);
FMatrix Matrix;
FVector Location = BaseTransform.GetLocation();
Matrix.SetAxes(&TransformedLookAtAxis, &RightVector, &UpVector, &Location);
return Matrix;
};
// did not apply any of LocaltoWorld
if(PDI && MeshComp)
{
FTransform LocalToWorld = MeshComp->GetComponentTransform();
FTransform ComponentTransform = CachedOriginalTransform * LocalToWorld;
FTransform LookAtTransform = CachedLookAtTransform * LocalToWorld;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3537446) #lockdown Nick.Penwarden ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3491514 by Jonathan.Poncelet Added new functions AddTorqueDegrees and AddAngularImpulseDegrees to UPrimitiveComponent Provided automated tests ensure that the angular velocity is consistent for each of the new functions by comparing it with an equivalent call to the original function. #jira UE-39757 Torque and angular velocity are inconsistent #automation Tests verify that AddTorque/AddTorqueDegrees and AddAngularImpulse/AddAngularImpulseDegrees both produce the correct angular velocity, when passed the same value in different units. Change 3495025 by Jonathan.Poncelet Back out changelist 3491514 "Added new functions AddTorqueDegrees and AddAngularImpulseDegrees to UPrimitiveComponent Provided automated tests ensure that the angular velocity is consistent for each of the new functions by comparing it with an equivalent call to the original function. #jira UE-39757 Torque and angular velocity are inconsistent #automation Tests verify that AddTorque/AddTorqueDegrees and AddAngularImpulse/AddAngularImpulseDegrees both produce the correct angular velocity, when passed the same value in different units." Change 3505086 by Danny.Bouimad Updating test content in TM-AnimPhys and TM-TangentNormals Change 3505375 by James.Cobbett Automating Settle test map Change 3505714 by Lina.Halper Add more descriptive pin name and node text for constraint node #jira: UE-45895 #rb: Ori.Cohen Change 3505731 by Lina.Halper 1. Renamed FTargetReference to FBoneSocketTarget - this allows users to choose either bone or socket as a target. 2. Two Bone IK refactor to use FBoneSocketTarget - Effector Target and Joint Target are converted to use FBoneSocketTarget, so you can use socket or bone - Effector Location and Joint Target Location is used as offset from target location, so you can use as a combination of FBoneSocketTarget - Editor code now uses runtime node instead of Graph Node, will have more discussion with Tom on this. 3. FABRIK refactor to use FBoneSocketTarget #code review: Laurent.Delayen, Martin.Wilson, Thomas.Sarkanen #rb: Laurent.Delayen Change 3505770 by Lina.Halper IK automation test #jira: UE-46250 Change 3506369 by Lina.Halper Fix initialization order issue #rb:none #rnx Change 3506697 by Martin.Wilson Fix root motion when using ForceAnimRate's of more than 1 #jira UE-39021 Change 3506765 by Lina.Halper It's confusing to see the same name multiple times. So fixed so that this utility functions show up later, and then added function instead. #jira: UE-45871 #rb: Martin.Wilson Change 3506787 by Ori.Cohen Added single threaded physx tasks stats using "stat PhysXTasks" Change 3506803 by Ori.Cohen Turn off debug code which was submitted by accident Change 3506840 by Jurre.deBaare Fix for automation vertex-color warning Change 3506917 by Danny.Bouimad Checking in Edits made to AnimBP Constraint Content Change 3507045 by James.Cobbett Submitting final Settle test map updates Change 3509208 by Danny.Bouimad Checking in content changes for TM-SuspendCloth Change 3509235 by James.Cobbett Deleting Settle test map from QAGame - now lives in EngineTest Change 3509935 by Lina.Halper One customization tree for supporting Bone and Socket : you can just use FBoneSocketTarget and that will allow displaying sockets also #jira: UE-45778 #rb: Thomas.Sarkanen #code review:Thomas.Sarkanen Change 3511250 by Martin.Wilson Fix crash when performing drag operations in the notify track window #jira UE-46420 Change 3511397 by Thomas.Sarkanen Asset reloading now defers re-opening asset editors until post-GC phase This prevents an issue in some asset editors (like Persona) which may reference other assets in their UI. #jira UE-46442 - Crash when opening skeletal mesh editor window after reloading asset Change 3512849 by Aaron.McLeran #jira UE-46576 Fixing granulator loading multiple sound waves Change 3513414 by James.Cobbett Fixing destructible test map Change 3513588 by Benn.Gallagher Clothing LOD improvements - Added full pipeline for adding LODs to clothing assets in editor - Added methods for mapping parameters between masks on meshes with differing topology - Fixed a few UI bugs Change 3513599 by Benn.Gallagher Missed files from last checkin Change 3513920 by Martin.Wilson Move Live Link Retarget Asset to live link plugin and remove engine dependency from LiveLinkInterface (fixes maya live link compiling) Change 3515400 by Aaron.McLeran #jira UE-46299 Added a fade in function to audio device so audio can resume after fading out in main audio device. Change 3515495 by Joe.Conley Had reports some AnimationBP deterministic cooking errors were being caused by FBakedAnimationState::bAlwaysResetOnEntry not being initialized in the constructor explicitly. Changing that to be explicitly initialized to false in the constructor, as well as UAnimStateNode::bAlwaysResetOnEntry. Change 3515641 by Benn.Gallagher CIS fix for game builds Change 3516817 by Aaron.McLeran Moving opus lib to subfolder Windows instead of win32 to fix UGS game sync issues. Change 3516853 by Aaron.McLeran Slight optimization in converting proc audio buffer to 16 bit PCM. Change 3517525 by Jonathan.Poncelet Fix comment for FName operator!= Change 3517826 by James.Cobbett Test files for bug UE-46719 Change 3518049 by James.Cobbett Updating Settle automated test map to include settling on convex floors. Also added step to save actor starting location in Ground Truth, and reset actors to that location at the end of the test. Change 3518185 by Ori.Cohen Fix merge error as reported by NVIDIA Change 3518711 by Ethan.Geller Integrating fix for switch crash on load level. Change 3518720 by Ethan.Geller Back out changelist 3518711 Change 3519040 by Aaron.McLeran Simple feature to add attack/decay interpolation times for focus feature to avoid fast focus/out-of-focus volume scaling. Change 3519972 by James.Golding Fix constructor order for FSoundAttenuationSettings to fix CIS Change 3520141 by Martin.Wilson Make retarget assets are no longer assets but blueprints instead. Add blueprint function for remap asset to allow blueprints to transform bone names #jira UEAP-235 Change 3520568 by Martin.Wilson CIS fix Change 3520677 by Benn.Gallagher Added ability to rename clothing assets after creation Change 3520727 by Benn.Gallagher Removed unecessary header for asset list Change 3520791 by Martin.Wilson Fix multiple calls to FinalizeBoneTransforms when calling RefreshBoneTransforms outside of tick Change 3521069 by Jurre.deBaare Merging an actor with recompute normal and Overlapping UVs causes the normals generate incorrectly #fix old code path was causing normals to be recompute when it wasn't required causing the smooth normals on the issueing asset #jira UE-46806 Change 3521070 by Jurre.deBaare Ensure occurs when performing a Bake Out Material on Cube #fix Make sure that we update the Material data used for texture streaming when adding/changing materials during material baking #jira UE-46807 Change 3521142 by Jurre.deBaare Bake Material large Texture size crash #fix Added clamping to baked out material texture sizes in all occurences (GetMax2DTextureDimension()) #jira UE-46808 Change 3523294 by Aaron.McLeran Resetting available byte count when resetting the procedural sound wave Change 3523297 by Aaron.McLeran Adding thread safe mode for plugin interface shared ptrs. Change 3524153 by Jurre.deBaare Issue where new blend space samples list in detailsview would not regenerate blendspace sampling #fix Unified what happens when you change the grid sample value (this issue also caused undo/redo not to work with these numeric boxes) Change 3524154 by Jurre.deBaare Advanced preview tool tip in BlendSpace editor has different behaviour when grid doesn't have focus, and broke the sample dragging functionality. #fix Undid some added state cleanup code which actually was invalid to do, and made sure the CTRL down isn't a toggle but a constant state Change 3524282 by Thomas.Sarkanen Fixed OculusAudio in line with new API Post-Main merge fixup Change 3524348 by Thomas.Sarkanen Merging using Dev-Physics-Upgrade_PhysX3_To_Dev-AnimPhys_PhysX Original CL 3521358: [From trunk] 22410436 [Px-1090]PCm sphere convex jittering in UE4 [Reviewer: Kier] p4rmerge of Change 22415420 by sschirm from e:\P4\dev1\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4\Mirror_scripts\patch/cl-22415420.p4r moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4/Mirror/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX3/ #jira UE-46668 - PCM still has stability issues Change 3524541 by Jurre.deBaare Disabled material baking automated tests for now #jira UE-46510 Change 3524684 by Jurre.deBaare If you paste a invalid name into Bones to Remove and hit apply the editor will crash #fix did not check for INDEX_NONE or NAME_NONE bones when retrieving bone indices #jira UE-46830 Change 3525244 by Ori.Cohen Added the ability to verify the DDC content is not stale. Systems have to opt in (-VerifyDDC) Change 3525248 by Ori.Cohen Physx DDC will now run with verify ddc. Also fixed bad key which was missing the complexity type of body setup Change 3525263 by Ori.Cohen Fix typo with printf Change 3525279 by Ori.Cohen Fix CIS Change 3525478 by Ethan.Geller Adding memory aligned audio buffer support Change 3525688 by Aaron.McLeran Removing unnecessary code Change 3526391 by Benn.Gallagher Clothing optimization pass, mainly removing allocations and precaching some skin information. 10% Overall non-gamethread time reduction, gamethread sync completion task time halved. #jira UEAP-197 Change 3526454 by Benn.Gallagher CIS fix Change 3526919 by Chad.Garyet adding verifyddc flag to automated tests Change 3527006 by Lina.Halper Fix crash with blendspace sample value change - Matt also fixed undo transaction, queuing every move vs only final value - Matt fixed property changed to send interactive or not paramger, so that it doens't call object changed for every single move #jira: UE-46929 #rb: Matt.Kuhlenschmidt #code review: Jurre.DeBaare, Matt.Kuhlenschmidt Change 3528684 by Benn.Gallagher Static analysis fix, excessive statement left to signal reasons clothing assets would invalidate their caches triggered SA fail. Change 3528687 by Benn.Gallagher CIS Fix, method definition outside of declaration #if block. Change 3528890 by Ori.Cohen Fix false negative with PIE and verify DDC Change 3528899 by Martin.Wilson Smart name refactor part 1 - Changed FindUID api to return UID rather than pointer to UID, fix code in Orion that was caching a pointer to internal TMap allocated memory. #jira UEAP-264 Change 3530148 by Aaron.McLeran Making check for Supporting multiple audio devices only happen in editor builds. Change 3530519 by Jonathan.Poncelet Deprecated original angular physics functions in preference of a consistent API, using degrees vs. radians Functions are now suffixed "InDegrees" or "InRadians", to make it obvious which are used. The deprecated functions now call whichever degrees or radians counterpart is needed. FBodyInstance now works entirely in radians, to avoid unnecessary conversions. Automated tests have been added to verify behaviour. #jira UE-39757 Torque and angular velocity are inconsistent Change 3530943 by Benn.Gallagher Fixed clothing shader model automation test. #jira UE-47052 Change 3530993 by Thomas.Sarkanen Merging using Dev-Rendering_To_Dev-AnimPhys from CL 3512333. Converting integrates to edits. Oiriginal CL desc: Texture source data is not released anymore in WillNeverCacheCookedPlatformDataAgain(). This prevents an issue where texture referenced through CompositeTexture have no source data available. This doesn't affect peak memory so much as texture loaded with AllowAsyncLoading already release their temporary load data. #jira UE-47083 - Cook Odin fails with LogTexture: Error: Unable to get texture source mips because its bulk data was released. Change 3536312 by Chad.Garyet adding verifyddc into the automatedtestbuild xml Change 3537375 by James.Golding Merge Ocean GC crash fix (OCN-7666) from CL 3512485 #jira UE-47211 DONE! [CL 3537460 by Thomas Sarkanen in Main branch]
2017-07-14 06:36:47 -04:00
FTransform TargetTrasnform = CachedTargetCoordinate * LocalToWorld;
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
FVector BoneLocation = LookAtTransform.GetLocation();
// we're using interpolation, so print previous location
const bool bUseInterpolation = InterpolationTime > 0.f;
if(bUseInterpolation)
{
// this only will be different if we're interpolating
DrawDashedLine(PDI, BoneLocation, LocalToWorld.TransformPosition(CachedPreviousTargetLocation), FColor(0, 255, 0), 5.f, SDPG_World);
}
// current look at location (can be clamped or interpolating)
DrawDashedLine(PDI, BoneLocation, LocalToWorld.TransformPosition(CachedCurrentLookAtLocation), FColor::Yellow, 5.f, SDPG_World);
DrawWireStar(PDI, CachedCurrentLookAtLocation, 5.0f, FColor::Yellow, SDPG_World);
// draw current target information
DrawDashedLine(PDI, BoneLocation, LocalToWorld.TransformPosition(CachedCurrentTargetLocation), FColor::Blue, 5.f, SDPG_World);
DrawWireStar(PDI, CachedCurrentTargetLocation, 5.0f, FColor::Blue, SDPG_World);
// draw the angular clamp
if (LookAtClamp > 0.f)
{
float Angle = FMath::DegreesToRadians(LookAtClamp);
float ConeSize = 30.f;
DrawCone(PDI, FScaleMatrix(ConeSize) * CalculateLookAtMatrixFromTransform(ComponentTransform), Angle, Angle, 20, false, FLinearColor::Green, GEngine->DebugEditorMaterial->GetRenderProxy(), SDPG_World);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
}
// draw directional - lookat and look up
DrawDirectionalArrow(PDI, CalculateLookAtMatrixFromTransform(LookAtTransform), FLinearColor::Red, 20, 5, SDPG_World);
DrawCoordinateSystem(PDI, BoneLocation, LookAtTransform.GetRotation().Rotator(), 20.f, SDPG_Foreground);
DrawCoordinateSystem(PDI, TargetTrasnform.GetLocation(), TargetTrasnform.GetRotation().Rotator(), 20.f, SDPG_Foreground);
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
}
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
#endif // WITH_EDITOR
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
void FAnimNode_LookAt::InitializeBoneReferences(const FBoneContainer& RequiredBones)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(InitializeBoneReferences)
BoneToModify.Initialize(RequiredBones);
LookAtTarget.InitializeBoneReferences(RequiredBones);
}
void FAnimNode_LookAt::UpdateInternal(const FAnimationUpdateContext& Context)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(UpdateInternal)
FAnimNode_SkeletalControlBase::UpdateInternal(Context);
AccumulatedInterpoolationTime = FMath::Clamp(AccumulatedInterpoolationTime+Context.GetDeltaTime(), 0.f, InterpolationTime);;
}
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
void FAnimNode_LookAt::Initialize_AnyThread(const FAnimationInitializeContext& Context)
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(Initialize_AnyThread)
FAnimNode_SkeletalControlBase::Initialize_AnyThread(Context);
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
LookAtTarget.Initialize(Context.AnimInstanceProxy);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
// initialize
LookUp_Axis.Initialize();
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3384744) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3294073 on 2017/02/09 by Thomas.Sarkanen Delete old location of FriendViewModel.h that did not get picked up correctly in the merge Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3358776 on 2017/03/22 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3360075 on 2017/03/23 by James.Golding Back out changelist 3358776, as it was made after smoke testing. Will re-submit after copy to main. Change 3362695 on 2017/03/24 by Thomas.Sarkanen Use correct extender when building menus for AnimationEditor, SkeletalMeshEditor & SkeletonEditor #jira UE-41100 - Persona code calling incorrect extenders when building menus. Change 3362696 on 2017/03/24 by Thomas.Sarkanen Facial animation experimental feature now pops up restart editor toast #jira UE-40989 - User is not prompted to restart the editor when enabling the Facial Animation Importer Change 3362699 on 2017/03/24 by Thomas.Sarkanen Enable snapping for translation in animation viewports #jira UE-39747 - Translating sockets in Persona is not affected by Snap Options #jira UE-39748 - Translating bones in Persona is not affected by Snap Options Change 3362700 on 2017/03/24 by Thomas.Sarkanen Curve source nodes now dont update their source title if the source is a pin The title of the node is not recached when the pin default changes, so we cant display it in the title #jira UE-40108 - When changing a Curve Source Node doesn't update source binding name when typed in Change 3362721 on 2017/03/24 by Thomas.Sarkanen CVar r.SkeletalMeshLODBias no longer affects meshes in animation viewports #jira UE-35733 - GSkeletalMeshLODBias affects render LOD in Persona Change 3362724 on 2017/03/24 by Thomas.Sarkanen Fix animation preview scene keyboard bindings Also moved advanced preview scene into its own module #jira UE-41505 - Pressing the hotkey I and O do not hide the floor and environment if the Preview Scene Settings tab isn't opened. Change 3362783 on 2017/03/24 by Ori.Cohen Fix incorrect locking and check when an editor static shape is changed. Originally this code assumed it would only get called at runtime, where there is only 1 shape. In the case of the async scene and static shapes - there are two shapes and if you update the body setup in the editor this will crash. Change 3362796 on 2017/03/24 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3362803 on 2017/03/24 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3363013 on 2017/03/24 by Thomas.Sarkanen Fix CIS issue Change 3363202 on 2017/03/24 by Ori.Cohen Fix bad #endif Change 3363295 on 2017/03/24 by Ori.Cohen Remove bWelded and use WeldParent everywhere. This fixes a bad case where a kinematic is returned as the root welded of simulated children. #JIRA UE-40783 Change 3363435 on 2017/03/24 by Jon.Nabozny Fix infinite jump on client when Jump Max Hold Time is not 0. #jira UE-41004 Change 3363451 on 2017/03/24 by Jon.Nabozny Fix USkeletalMeshComponent::PoseTickedThisFrame to use a frame counter instead of world time (which isn't changed while paused). #jira UE-39567 Change 3363504 on 2017/03/24 by Jon.Nabozny Fix SCE_NP_MATCHING2_REQUEST_EVENT_SEARCH_ROOM_A to treat result data as linked list instead of array. (Code originally came from SCE via UDN) #jira UE-41049 Change 3363532 on 2017/03/24 by Ori.Cohen Change default to SkipSimulatedBones. #JIRA UE-41404 Change 3363537 on 2017/03/24 by Ori.Cohen Remove the unsupported option of HideBone with DisableCollision. If we want this in the future we can add it. #JIRA UE-30826 Change 3363681 on 2017/03/24 by Jon.Nabozny Reapply 3292286 after it was clobbered by 3360002 (Only clobbered in Ocean). #jira UE-37512 Change 3363722 on 2017/03/24 by mason.seay Updated map to improve testing Change 3365351 on 2017/03/27 by Thomas.Sarkanen Fix non-PCH CIS errors #jira UE-43335 - CIS fail: 'FAdvancedPreviewSceneCommands is not a class name Change 3365422 on 2017/03/27 by Thomas.Sarkanen Fixed skinned mesh LOD not updating in editor under various physics-related circumstances #jira UE-42013 - Skeletal meshes with recently generated LODs will not change LODs in viewport Change 3365423 on 2017/03/27 by Thomas.Sarkanen Fix ensure when setting Spline IK Bone Axis to 'None' Node is currently not in use, so I've avoided deprecating this for now. Values should be preserved. #jira UE-39723 - Ensure when setting Bone Axis to None in Spline IK Change 3365424 on 2017/03/27 by Thomas.Sarkanen Fix control rigs being convertable to possessables Also prevent 'export to anim sequence' button from appearing on standard level sequences #jira UE-42070 - Crash converting a control rig to Possessable Change 3365425 on 2017/03/27 by Thomas.Sarkanen When selecting bones that are non-required, we dont render gizmos or text labels #jira UE-35737 - Bone labels flicker between two locations when removing from LOD levels in Persona Change 3365426 on 2017/03/27 by Thomas.Sarkanen Fixed foot placement IK doing line traces on worker threads Also exposed const access to required bones array (the proxy already does this, so I figure the instance should get it too). Note: Node is not actually used #jira UE-43179 - Fix FAnimNode_FootPlacementIK doing line trace on worker thread Change 3365428 on 2017/03/27 by Thomas.Sarkanen Skeleton selection no does not lag behind choice made in viewport #jira UE-42236 - Mesh Overlay always lags behind actual selection Change 3365429 on 2017/03/27 by Thomas.Sarkanen Fix anim BPs that contain state machines having blank palettes #jira UE-42172 - AnimBP Palette is blank on existing AnimBPs Change 3365435 on 2017/03/27 by Jurre.deBaare Undoing Channel selection in Paint mode does not work #fix use duplicated CDO object instead of CDO directly #jira UE-42621 Change 3365436 on 2017/03/27 by Jurre.deBaare Functionless undo/redo transactions created when importing Alembic file and changing conversion settings #fix use duplicated CDO object instead of CDO directly #jira UE-40347 Change 3365437 on 2017/03/27 by Jurre.deBaare Ensure that HLOD cannot be set up in sub-levels #fix added functionality to check whether or not a level is used as a sub/streaming level in any other content, and if so show a widget similar to the checkout notice to inform the user why the hlod outliner is disabled #jira UE-40301 Change 3365438 on 2017/03/27 by Jurre.deBaare 2D Blendspace breaks when aligning samples in a straight line #fix for some reason the number of samples to considerate was limit to 3 (old code) so removed it since it doesn't make sense #jira UE-42744 Change 3365439 on 2017/03/27 by Jurre.deBaare Color View Mode doesn't reset when closing/reopening editor #fix added a delegate to OnEditorClose to ensure we can reset the viewport modes while they still exist, this issue would happen if the user closes the editor with mesh paint mode open, exiting the mode would only happen after destructing most of the editor #jira UE-42466 Change 3365440 on 2017/03/27 by Jurre.deBaare LOD Model field scrubbing is very sensitive #fix made sure that max slider value is also driven by data #jira UE-42980 Change 3365441 on 2017/03/27 by Jurre.deBaare Replacing an asset in a sequence player node does not register in undo history #fix added transaction for dropping anim assets on player nodes #jira UE-39152 Change 3365442 on 2017/03/27 by Jurre.deBaare Crash on Mac importing some alembic files #fix disable multithread abc file reading with HDF5 backend #jira UE-39783 Change 3365443 on 2017/03/27 by Jurre.deBaare Moving over Alembic feature: "Add support for 'finding' materials according to the face-set names in abc files" Change 3365444 on 2017/03/27 by Jurre.deBaare Moving over Alembic fixes: - Time offset issues > changed how we determine frame indices and frame steps - Incorrect tangent issues > enforce tangent calculation during skeletal mesh import - Automatically set recompute tangent flag on skeletal mesh sections Change 3365451 on 2017/03/27 by Jurre.deBaare CIS: include needed for GetTransientPackage Change 3365460 on 2017/03/27 by Jurre.deBaare CIS: apparently CIS wants explicit cast to UObject Change 3365463 on 2017/03/27 by Jurre.deBaare CIS: final fix, was actually UPackage include missing ugh Change 3365486 on 2017/03/27 by Thomas.Sarkanen Fix case error in include for Linux builds Change 3365499 on 2017/03/27 by James.Golding Fix editing collision settings sometimes not 'sticking' - wait until after LoadProfileConfig (which modified Profiles array) to copy to 'SavedData' Fix FCollsiionProfileData typo #jira UE-42490 Change 3365500 on 2017/03/27 by Jurre.deBaare Turning on LOD Model Painting does not copy paint to other LODs on Skeletal Mesh #fix neede to pre edit / post edit the skeletal mesh to ensure the color buffers were re-initialised #jira UE-42637 Change 3365501 on 2017/03/27 by James.Golding Disable rather than hide anim picker when no mesh assigned #jira UE-35537 Change 3365505 on 2017/03/27 by James.Golding Fix USkinnedMeshComponent::FindClosestBone ignoring bRequirePhysicsAsset, because BodySetupIndexMap.FindRef would return 0 if bone not present https://udn.unrealengine.com/questions/353125/uskinnedmeshcomponentfindclosestbone-does-not-resp.html #jira UE-43061 Change 3365515 on 2017/03/27 by Jurre.deBaare Using Alt+Click to break Transition node connections cannot be undone using the Undo command #fix added transactions to breaking node links #jira UE-39068 Change 3365528 on 2017/03/27 by Jurre.deBaare Blendspaces don't update to reflect sync marker changes that have occurred on animations in the blend #fix added validation on blendspaces when removing or adding sync markers in animation editor #jira UE-39814 Change 3365535 on 2017/03/27 by Jurre.deBaare Camera moves at the same time as erasing paint when clicking Paint settings and back into Viewport #fix lock camera if erasing as well #jira UE-42474 Change 3365539 on 2017/03/27 by Jurre.deBaare Painting on animation sequence paints on invisible T-pose skeleton #fix during painting enforce bUseRefPoseOnInitAnim so you're always painting on a ref-pose skeletal mesh #jira UE-42484 Change 3365545 on 2017/03/27 by Jurre.deBaare Fill Tool does not fill the mesh with the selected Texture Weight Index when used in Weight Vertex Painting #fix added function to generate color according to texture weight settings and index, and fill using that color when the editor is in texture weight mode #jira UE-43091 Change 3365549 on 2017/03/27 by Jurre.deBaare CIS: include fix Change 3365555 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365561 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365918 on 2017/03/27 by Ori.Cohen PR #3424: fix compile error when PHYSX_MEMORY_STATS=1 (Contributed by kayama-shift) #JIRA UE-43337 Change 3366234 on 2017/03/27 by Ori.Cohen Moved call to UpdateHasValidBodies into OnRegister. Original suggested fix came from github, but I think the bounds need to update even if OnCreatePhysics isn't called. #JIRA UE-43339 #pr 3427 Change 3367252 on 2017/03/28 by Jurre.deBaare Vertex Weight Painting options are no longer present in MeshPaint mode #fix implemented singleton pattern for paint mode settings to ensure customization works correctly #jira UE-43357 Change 3367340 on 2017/03/28 by Jurre.deBaare GC fix for recent changes to painting / alembic settings Change 3367445 on 2017/03/28 by Thomas.Sarkanen Fix fallout from Main merge OrionEditor needs to depend on the new AdvancedPreviewScene module. Change 3367741 on 2017/03/28 by Ori.Cohen Remove unused physics warning when moving simulated object during physics #jira UE-41465 Change 3368072 on 2017/03/28 by Ori.Cohen Removed collision aggregates from ISMC collision. This is not a good candidate for aggregates as the bounding boxes generated could be huge (for example several trees that are very far away). This fixes perf regression from the PhysX 3.4 upgrade #JIRA UE-42956 Change 3368479 on 2017/03/28 by Ori.Cohen Fix GetClosestPoint incorrectly considering welded bodies. #JIRA UE-39329 Change 3368620 on 2017/03/28 by Lina.Halper Added code comment #rb:none #jira: UE-38836 Change 3368752 on 2017/03/28 by mason.seay Updated test map since UE-338836 came back as by design Change 3369370 on 2017/03/29 by James.Golding Fix StaticMesh Editor drawing complex collision if 'use simple as complex' is enabled Add separate options for showing simple and complex collision in StaticMesh Editor #jira UE-42844 Change 3369438 on 2017/03/29 by Lina.Halper Fix issue where it updates more often when you give too high update rate - i.e. 60 #jira: UE-38844 #code review: Laurent.Delayen Change 3369462 on 2017/03/29 by Thomas.Sarkanen Add preview mesh to animation blueprints Auto set preview mesh for animation assets and animation blueprints based off meshes. #jira UE-40032 - Creating animation assets from right-clicking skel mesh results in showing incorrect mesh in Persona Change 3369463 on 2017/03/29 by Thomas.Sarkanen We now select current preview mesh in the preview mesh dropdown Change 3369464 on 2017/03/29 by Thomas.Sarkanen Ticks now appear properly on anim sequence scrub bar #jira UE-41197 - No additional ticks appear on the timeline when you zoom in Change 3369465 on 2017/03/29 by Thomas.Sarkanen Persona now depends publicly on SkeletonEditor GitHub PR #3431 from kayama-shift #jira UE-43344 - GitHub 3431 : Persona module must depend on SkeletonEditor publically Change 3369466 on 2017/03/29 by Thomas.Sarkanen Blueprints are now only dirtied if edited properties are from objects in the Blueprint's package #jira UE-38956 - Changing Bone Transform between World and Local Location dirties Anim Blueprints Change 3369467 on 2017/03/29 by Thomas.Sarkanen Tweaked combo box alignment for world/local transform Appearance is now closer to that of the level editor Change 3369469 on 2017/03/29 by Thomas.Sarkanen Prevent switching to unsupported widget modes when editing control rigs #jira UE-42557 - When in Animation Mode, if you select a controller with the translation gizmo active, when you select a non animation controller the gizmo renders incorrectly Change 3369588 on 2017/03/29 by Thomas.Sarkanen Make import data and thumbnail data transactional #jira UE-41579 - Undo not working for several Asset Details options in Skeletal Mesh editor (Persona) Change 3369609 on 2017/03/29 by Thomas.Sarkanen Montages are now correctly initialized when created They can be used straight away without first opening them in the montage edtior. Moved initialization of composite sections from SMontageEditor to AnimMontageFactory. #jira UE-41219 - Animation montages created via Right click Create montage, that aren't opened in persona will not animate when used in an AnimBP Change 3369610 on 2017/03/29 by Thomas.Sarkanen Fixed anim class being set by name, causing duplicate-named anim BPs to be incorrectly resolved #jira UE-39833 - SkelMesh Component > Anim Class does not handle identical AnimBP names Change 3369647 on 2017/03/29 by Ori.Cohen Fix mass debug not working when moving components in the editor. #JIRA UE-43437 Change 3369875 on 2017/03/29 by Ori.Cohen Added the call into overlap instead of computePenetration when possible. There are edge cases that exist when computePenetration returns false but overlap returns true. Originally we were using computePenetration for all overlaps to make it consistent. However, computePenetration doesn't handle trimeshes correctly in certain cases. The reason for this is so that we can at least resolve a known issue with overlap events with complex collision. Nvidia may give us a flag for computePenetration to not do back-face culling which would give us a more consistent result. #JIRA UE-25923 Change 3370144 on 2017/03/29 by Lina.Halper Fix on the retargeting child anim BP #rb: Martin.Wilson #jira: UE-39928 Change 3371480 on 2017/03/30 by James.Golding Changes by BryanG at Nvidia required to get them up and running with plugins that override some skeletal mesh stuff. #jira UE-42132 Change 3371484 on 2017/03/30 by Thomas.Sarkanen We now propagate thread safety flags to child Animation Blueprints Change 3371486 on 2017/03/30 by Thomas.Sarkanen Fixed crash and effector selection issues for two bone IK Crash occured when selecting the root bone as the end of the chain. Viewport selection was not working at all as we werent creating any selection proxy actors any more. Change 3371497 on 2017/03/30 by Thomas.Sarkanen Added warning when Sequencer tries to write to properties that have changed type #jira UE-42098 - Sequencer writes rotation data to transform properties, causes assert Change 3371614 on 2017/03/30 by Martin.Wilson Clean up deprecated property value after load so we dont get extra anim blueprint references #jira UE-42501 Change 3371619 on 2017/03/30 by James.Golding Fix CIS by removing unneeded UNREALED_API from FImportSkeletalMeshArgs Change 3372452 on 2017/03/30 by Jon.Nabozny Add flag to CharacterMovementComponent to determine whether or not character should Sweep while using NavWalking, instead of relying on GenerateOverlaps flag. #jira UE-36546 Change 3373043 on 2017/03/30 by Lina.Halper - Consolidating to FastLerp to simply code - Added comment on FastLerp as the result is not normalized #rb: Michael.Noland, David.Hill Change 3373292 on 2017/03/30 by Jeff.Farris Made Actor.DispatchPhysicsCollisionHit virtual. (Copied CL 3261103 from Robo Recall to Dev-AnimPhys) Change 3373293 on 2017/03/30 by Jeff.Farris Added PhysicalAnimationComponent.GetBodyTargetTransform (Copied 3256175 from RoboRecall to Dev-AnimPhys) Change 3373318 on 2017/03/30 by Jeff.Farris Added option for components to opt out of physics impulses on damage. (Copied CL 3282585 from RoboRecall to Dev-AnimPhys) Change 3374064 on 2017/03/31 by Thomas.Sarkanen Renaming curves in animations is now saved properly Guids were not being set, so loading code obliterated the rename after an editor restart #jira UE-40582 - Curve name is not updated when user changes it in persona editor. Change 3374175 on 2017/03/31 by Thomas.Sarkanen Two bone IK UI consistency fixes Completely removed all bone select actors. They have a terrible UX anyway. We now rely only on our custom hit proxy and use a unified path to generate effector locations to draw and manipulate. #jira UE-42359 - Two Bone IK modifying effector location from viewport when bone is not set Change 3374216 on 2017/03/31 by Martin.Wilson Clear raw curve data during cooking + change Paragon game code so that it reads from the compressed curve data on Anim Sequences, not the raw data #jira UE-37897 Change 3374253 on 2017/03/31 by Thomas.Sarkanen Supplementary fix to CL 3371497 Adding name exposure for property types that we support Change 3374298 on 2017/03/31 by Jeff.Farris Code change from nVidia that improves physX perf (afterIntegration time). (Copied CL 3302239 from Robo Recall to Dev-AnimPhys) Change 3374432 on 2017/03/31 by Lina.Halper Make sure AcitveBoneIndices contains parent #jira: UE-14597 #rb: Martin.Wilson #code review: Benn.Gallagher, Alexis.Matte, James.Golding Change 3374836 on 2017/03/31 by Jon.Nabozny Fixup hits returned before start of trace in raycast_capsule. This change is copied from CL-3297212 #jira UE-42532 Change 3375195 on 2017/03/31 by Lina.Halper resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375282 on 2017/03/31 by Lina.Halper Fix odin content for animation : resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375288 on 2017/03/31 by Lina.Halper reverting code of degrading warning to info to avoid warning #jira: UE-40643 Change 3375865 on 2017/04/01 by Lina.Halper fix build error Change 3375868 on 2017/04/01 by Lina.Halper fix build warning on shadow var #code review: Thomas.Sarkanen Change 3376283 on 2017/04/03 by Thomas.Sarkanen Reworked, more generic property path handling in object change listener This allows all paths (auto vs manual key) to use the same code path, as well as regularizing the special-case handling of structs and arrays (and combinations thereof). The gist of the new implementation is to traverse the property path until we come across any property that satisfies our crirtera (exposed function, Interp flag etc.) Tweaked PropertyHandleToPropertyPath to correctly handle the slightly different way FPropertyNodes are arranged inside IPropertyHandle chains. IPropertyHandle chains contain arrays in a manner designed for display in the property editor, e.g. Container.Array.Array[ArrayIndex].StructInner. We need to collapse adjacent array properties as we are looking for Container.Array[ArrayIndex].StructInner to form a well-formed 'property path'. Small tweak to FPropertyChangedParams::GetPropertyValue. This is to handle property paths that end in an array (e.g. Struct.Array[0]). #jira UE-42271 - Pressing enter while the spine is in IK doesn't set any keys Change 3376320 on 2017/04/03 by Benn.Gallagher Merging from OR39 - Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver #jira OR-36926 Change 3376413 on 2017/04/03 by Benn.Gallagher Merge from OR - Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system. #jira OR-36927 Change 3376421 on 2017/04/03 by Benn.Gallagher Missed file from OR cloth fixes merge Change 3376456 on 2017/04/03 by Lina.Halper Resave fortnite animation to remove warning #rb: none Change 3376479 on 2017/04/03 by Jon.Nabozny Touch PhysXLibs to ensure physx links properly. (Needed for CL-3374836) Change 3376610 on 2017/04/03 by Martin.Wilson Fix for crash when reimporting lodded mesh with virtual bones #jira UE-43557 Change 3376618 on 2017/04/03 by Jurre.deBaare Mesh Paint decrement rate is too slow when used with hotkeys #fix change way we increase/decrease brush value #jira UE-43402 Change 3376650 on 2017/04/03 by Benn.Gallagher Converted clothing asset editor warnings into toasts + logs so they are more discoverable by the user. #jira UE-41739 Change 3376771 on 2017/04/03 by Benn.Gallagher Fixed clothing selection dropdowns to no longer get out of sync with actual state (if the binding fails it falls back to the "None" selection correctly internally) #jira UE-41737 Change 3378117 on 2017/04/04 by Thomas.Sarkanen Prevented ensure by reverting to default unit vectors if zero-sized lookat/lookup vectors are specified Also added a warning to inform users of the issue. #jira UE-43360 - Enabling Use LookUp Axis causes handled ensure to occur Change 3378118 on 2017/04/04 by Thomas.Sarkanen Fix 2-bone IK flickering First changed non-triangular range check to be >= instead of >. Also removed fallback to doubled-back as this singularity also occurs at min stretch + float epsilon (which caused the flicker). We are OK to call ACos with out-of-range values as it clamps internally and the subsequent calculations work in these degenerate cases. #jira UE-43525 - Mesh Flicker when Two Bone IK is stretched Change 3378192 on 2017/04/04 by Benn.Gallagher Trivial fix to clothing dropdowns to unbind clothing assets when switching Change 3378206 on 2017/04/04 by Thomas.Sarkanen Fix IncludeTool static analysis errors Traced this back to the checkin that moved advanced preview scene into its own module. Further refined this to be the dependency on SharedSettingsWidgets. Simplest solution was to move the details customization back into the DetailsCustomizations module. #jira UE-43563 - //UE4/Dev-AnimPhys: Compile IncludeTool Static analysis Win64 completed with 1 error Change 3378207 on 2017/04/04 by Thomas.Sarkanen Fix static analysis warning Change 3378267 on 2017/04/04 by Benn.Gallagher Disabled "Accurate" wind mode selection for 4.16 by hiding enum option for windmode. Looks like there are some simulation issues that need resolved. Wind will act as it always has for 4.16. Change 3378268 on 2017/04/04 by Benn.Gallagher Fixed bounds calculation on clothing to stop dissapearances or flickering at the edge of the screen. #jira UE-40407 Change 3378342 on 2017/04/04 by Jurre.deBaare Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor #fix ensure that we update the skeleton tree when changes to the bones are made #misc made sure the reapply button its visibility is dynamic #misc made sure we always re-add previously removed bones when necessary #jira UE-40500 Change 3378374 on 2017/04/04 by Thomas.Sarkanen Fixed animation not working for dynamically-bound wheeled-vehicle anim instances Vehicle anim instance now looks for a wheeled vehicle component when it initializes. #jira UE-41048 - Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Change 3378518 on 2017/04/04 by Jon.Nabozny Fix jump height becoming frame dependent when JumpMaxHoldTime > 0. #jira UE-23695 Change 3378538 on 2017/04/04 by Martin.Wilson Speculative fix for unreproducable crash on loading animations #jira OR-37157 Change 3378592 on 2017/04/04 by Jurre.deBaare Mesh painting tools not working outside of QAGame #fix required a direct loadmodule call Change 3378622 on 2017/04/04 by Jurre.deBaare CIS shadow variable fix Change 3378742 on 2017/04/04 by Thomas.Sarkanen Fixed crash entering PIE in Orion Change 3378907 on 2017/04/04 by Benn.Gallagher Re-added wind adaptiive effects to legacy wind path. Fixed math error in damping calculations (log2/loge). #jira UE-42044 Change 3379240 on 2017/04/04 by Jon.Nabozny Fix SkeletalMeshComponent GetWeldedBodies not returning actual Skeletal Bodies Change 3379415 on 2017/04/04 by Jon.Nabozny Fix Skeletal Meshes imported with non-identity transform from reapplying transform when simulation is enabled / disabled. #JIRA UE-32598 Change 3379502 on 2017/04/04 by Lina.Halper Mirroring issue with flipping rotation due to not counting scale #jira: UE-33646, UE-34489 #rb: Ori.Cohen #code review: Zak.Middleton Change 3380544 on 2017/04/05 by Thomas.Sarkanen Fix warning spam when playing back UMG sequences animating visibility Reduced runtime overhead to a simple size check. This catches 90% of problem issues with much less runtime overhead. It would be well worth getting an FName-based type check working at some point, although we would need speciall case enum handling. Also removed message log usage in shipping/test builds. #jira UE-43621 - Large number of Sequencer warnings occur after opening Paragon in Pie - Property type mismatch for property 'Visibility'. Expected 'uint8', found 'ESlateVisibility'. Change 3380605 on 2017/04/05 by Benn.Gallagher Fix clothing simulation to correctly index a master pose component for clothing pose data. Fixes integration blocking crash in UT when picking up the flag which sets a master pose mid-game. #jira UE-43624 Change 3381025 on 2017/04/05 by Jon.Nabozny Change ensure in UpdateKinematicBonesToAnim to ensureMsgf so we can track down potential content issues. Change 3381475 on 2017/04/05 by Lina.Halper Fix crash on creating montage and setting slot node #jira: UE-43698 #rb: Ori.Cohen Change 3381558 on 2017/04/05 by Lina.Halper Better clean up of flipping issue of quaternion issue #jira: UE-33646, UE-34489 #rb: Zak.Middleton Change 3381789 on 2017/04/05 by Jon.Nabozny Revert InitAnim changes from CL-3379415 to fix cook warnings. (Will have proper fix for 4.17 instead). Change 3381978 on 2017/04/05 by Aaron.McLeran #jira UE-43654 Fixing oculus audio SDK sample rate issue Change 3383181 on 2017/04/06 by Lina.Halper Remove copy right of Dual quaternion since we no longer uses #code review:Leslie.Nivison Change 3383283 on 2017/04/06 by Ori.Cohen Fixed missing invalidation for body setup when modifying materials #JIRA UE-43680 Change 3383602 on 2017/04/06 by Lina.Halper Fixed scroller in retargeting window #jira: UE-43736 Change 3384369 on 2017/04/07 by Jurre.deBaare Wrong bone is sometimes highlighted in skeleton editor #fix new behaviour caused the user to try and select a bone if we didn't find on through hit proxies #jira UE-43735 Change 3384744 on 2017/04/07 by Jon.Nabozny Fix body rotation being killed on load. #JIRA UE-43771 [CL 3385232 by Thomas Sarkanen in Main branch]
2017-04-07 16:51:51 -04:00
if (LookUp_Axis.Axis.IsZero())
{
UE_LOG(LogAnimation, Warning, TEXT("Zero-length look-up axis specified in LookAt node. Reverting to default. Instance:%s"), *GetFullNameSafe(Context.GetAnimInstanceObject()));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3384744) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3294073 on 2017/02/09 by Thomas.Sarkanen Delete old location of FriendViewModel.h that did not get picked up correctly in the merge Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3358776 on 2017/03/22 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3360075 on 2017/03/23 by James.Golding Back out changelist 3358776, as it was made after smoke testing. Will re-submit after copy to main. Change 3362695 on 2017/03/24 by Thomas.Sarkanen Use correct extender when building menus for AnimationEditor, SkeletalMeshEditor & SkeletonEditor #jira UE-41100 - Persona code calling incorrect extenders when building menus. Change 3362696 on 2017/03/24 by Thomas.Sarkanen Facial animation experimental feature now pops up restart editor toast #jira UE-40989 - User is not prompted to restart the editor when enabling the Facial Animation Importer Change 3362699 on 2017/03/24 by Thomas.Sarkanen Enable snapping for translation in animation viewports #jira UE-39747 - Translating sockets in Persona is not affected by Snap Options #jira UE-39748 - Translating bones in Persona is not affected by Snap Options Change 3362700 on 2017/03/24 by Thomas.Sarkanen Curve source nodes now dont update their source title if the source is a pin The title of the node is not recached when the pin default changes, so we cant display it in the title #jira UE-40108 - When changing a Curve Source Node doesn't update source binding name when typed in Change 3362721 on 2017/03/24 by Thomas.Sarkanen CVar r.SkeletalMeshLODBias no longer affects meshes in animation viewports #jira UE-35733 - GSkeletalMeshLODBias affects render LOD in Persona Change 3362724 on 2017/03/24 by Thomas.Sarkanen Fix animation preview scene keyboard bindings Also moved advanced preview scene into its own module #jira UE-41505 - Pressing the hotkey I and O do not hide the floor and environment if the Preview Scene Settings tab isn't opened. Change 3362783 on 2017/03/24 by Ori.Cohen Fix incorrect locking and check when an editor static shape is changed. Originally this code assumed it would only get called at runtime, where there is only 1 shape. In the case of the async scene and static shapes - there are two shapes and if you update the body setup in the editor this will crash. Change 3362796 on 2017/03/24 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3362803 on 2017/03/24 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3363013 on 2017/03/24 by Thomas.Sarkanen Fix CIS issue Change 3363202 on 2017/03/24 by Ori.Cohen Fix bad #endif Change 3363295 on 2017/03/24 by Ori.Cohen Remove bWelded and use WeldParent everywhere. This fixes a bad case where a kinematic is returned as the root welded of simulated children. #JIRA UE-40783 Change 3363435 on 2017/03/24 by Jon.Nabozny Fix infinite jump on client when Jump Max Hold Time is not 0. #jira UE-41004 Change 3363451 on 2017/03/24 by Jon.Nabozny Fix USkeletalMeshComponent::PoseTickedThisFrame to use a frame counter instead of world time (which isn't changed while paused). #jira UE-39567 Change 3363504 on 2017/03/24 by Jon.Nabozny Fix SCE_NP_MATCHING2_REQUEST_EVENT_SEARCH_ROOM_A to treat result data as linked list instead of array. (Code originally came from SCE via UDN) #jira UE-41049 Change 3363532 on 2017/03/24 by Ori.Cohen Change default to SkipSimulatedBones. #JIRA UE-41404 Change 3363537 on 2017/03/24 by Ori.Cohen Remove the unsupported option of HideBone with DisableCollision. If we want this in the future we can add it. #JIRA UE-30826 Change 3363681 on 2017/03/24 by Jon.Nabozny Reapply 3292286 after it was clobbered by 3360002 (Only clobbered in Ocean). #jira UE-37512 Change 3363722 on 2017/03/24 by mason.seay Updated map to improve testing Change 3365351 on 2017/03/27 by Thomas.Sarkanen Fix non-PCH CIS errors #jira UE-43335 - CIS fail: 'FAdvancedPreviewSceneCommands is not a class name Change 3365422 on 2017/03/27 by Thomas.Sarkanen Fixed skinned mesh LOD not updating in editor under various physics-related circumstances #jira UE-42013 - Skeletal meshes with recently generated LODs will not change LODs in viewport Change 3365423 on 2017/03/27 by Thomas.Sarkanen Fix ensure when setting Spline IK Bone Axis to 'None' Node is currently not in use, so I've avoided deprecating this for now. Values should be preserved. #jira UE-39723 - Ensure when setting Bone Axis to None in Spline IK Change 3365424 on 2017/03/27 by Thomas.Sarkanen Fix control rigs being convertable to possessables Also prevent 'export to anim sequence' button from appearing on standard level sequences #jira UE-42070 - Crash converting a control rig to Possessable Change 3365425 on 2017/03/27 by Thomas.Sarkanen When selecting bones that are non-required, we dont render gizmos or text labels #jira UE-35737 - Bone labels flicker between two locations when removing from LOD levels in Persona Change 3365426 on 2017/03/27 by Thomas.Sarkanen Fixed foot placement IK doing line traces on worker threads Also exposed const access to required bones array (the proxy already does this, so I figure the instance should get it too). Note: Node is not actually used #jira UE-43179 - Fix FAnimNode_FootPlacementIK doing line trace on worker thread Change 3365428 on 2017/03/27 by Thomas.Sarkanen Skeleton selection no does not lag behind choice made in viewport #jira UE-42236 - Mesh Overlay always lags behind actual selection Change 3365429 on 2017/03/27 by Thomas.Sarkanen Fix anim BPs that contain state machines having blank palettes #jira UE-42172 - AnimBP Palette is blank on existing AnimBPs Change 3365435 on 2017/03/27 by Jurre.deBaare Undoing Channel selection in Paint mode does not work #fix use duplicated CDO object instead of CDO directly #jira UE-42621 Change 3365436 on 2017/03/27 by Jurre.deBaare Functionless undo/redo transactions created when importing Alembic file and changing conversion settings #fix use duplicated CDO object instead of CDO directly #jira UE-40347 Change 3365437 on 2017/03/27 by Jurre.deBaare Ensure that HLOD cannot be set up in sub-levels #fix added functionality to check whether or not a level is used as a sub/streaming level in any other content, and if so show a widget similar to the checkout notice to inform the user why the hlod outliner is disabled #jira UE-40301 Change 3365438 on 2017/03/27 by Jurre.deBaare 2D Blendspace breaks when aligning samples in a straight line #fix for some reason the number of samples to considerate was limit to 3 (old code) so removed it since it doesn't make sense #jira UE-42744 Change 3365439 on 2017/03/27 by Jurre.deBaare Color View Mode doesn't reset when closing/reopening editor #fix added a delegate to OnEditorClose to ensure we can reset the viewport modes while they still exist, this issue would happen if the user closes the editor with mesh paint mode open, exiting the mode would only happen after destructing most of the editor #jira UE-42466 Change 3365440 on 2017/03/27 by Jurre.deBaare LOD Model field scrubbing is very sensitive #fix made sure that max slider value is also driven by data #jira UE-42980 Change 3365441 on 2017/03/27 by Jurre.deBaare Replacing an asset in a sequence player node does not register in undo history #fix added transaction for dropping anim assets on player nodes #jira UE-39152 Change 3365442 on 2017/03/27 by Jurre.deBaare Crash on Mac importing some alembic files #fix disable multithread abc file reading with HDF5 backend #jira UE-39783 Change 3365443 on 2017/03/27 by Jurre.deBaare Moving over Alembic feature: "Add support for 'finding' materials according to the face-set names in abc files" Change 3365444 on 2017/03/27 by Jurre.deBaare Moving over Alembic fixes: - Time offset issues > changed how we determine frame indices and frame steps - Incorrect tangent issues > enforce tangent calculation during skeletal mesh import - Automatically set recompute tangent flag on skeletal mesh sections Change 3365451 on 2017/03/27 by Jurre.deBaare CIS: include needed for GetTransientPackage Change 3365460 on 2017/03/27 by Jurre.deBaare CIS: apparently CIS wants explicit cast to UObject Change 3365463 on 2017/03/27 by Jurre.deBaare CIS: final fix, was actually UPackage include missing ugh Change 3365486 on 2017/03/27 by Thomas.Sarkanen Fix case error in include for Linux builds Change 3365499 on 2017/03/27 by James.Golding Fix editing collision settings sometimes not 'sticking' - wait until after LoadProfileConfig (which modified Profiles array) to copy to 'SavedData' Fix FCollsiionProfileData typo #jira UE-42490 Change 3365500 on 2017/03/27 by Jurre.deBaare Turning on LOD Model Painting does not copy paint to other LODs on Skeletal Mesh #fix neede to pre edit / post edit the skeletal mesh to ensure the color buffers were re-initialised #jira UE-42637 Change 3365501 on 2017/03/27 by James.Golding Disable rather than hide anim picker when no mesh assigned #jira UE-35537 Change 3365505 on 2017/03/27 by James.Golding Fix USkinnedMeshComponent::FindClosestBone ignoring bRequirePhysicsAsset, because BodySetupIndexMap.FindRef would return 0 if bone not present https://udn.unrealengine.com/questions/353125/uskinnedmeshcomponentfindclosestbone-does-not-resp.html #jira UE-43061 Change 3365515 on 2017/03/27 by Jurre.deBaare Using Alt+Click to break Transition node connections cannot be undone using the Undo command #fix added transactions to breaking node links #jira UE-39068 Change 3365528 on 2017/03/27 by Jurre.deBaare Blendspaces don't update to reflect sync marker changes that have occurred on animations in the blend #fix added validation on blendspaces when removing or adding sync markers in animation editor #jira UE-39814 Change 3365535 on 2017/03/27 by Jurre.deBaare Camera moves at the same time as erasing paint when clicking Paint settings and back into Viewport #fix lock camera if erasing as well #jira UE-42474 Change 3365539 on 2017/03/27 by Jurre.deBaare Painting on animation sequence paints on invisible T-pose skeleton #fix during painting enforce bUseRefPoseOnInitAnim so you're always painting on a ref-pose skeletal mesh #jira UE-42484 Change 3365545 on 2017/03/27 by Jurre.deBaare Fill Tool does not fill the mesh with the selected Texture Weight Index when used in Weight Vertex Painting #fix added function to generate color according to texture weight settings and index, and fill using that color when the editor is in texture weight mode #jira UE-43091 Change 3365549 on 2017/03/27 by Jurre.deBaare CIS: include fix Change 3365555 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365561 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365918 on 2017/03/27 by Ori.Cohen PR #3424: fix compile error when PHYSX_MEMORY_STATS=1 (Contributed by kayama-shift) #JIRA UE-43337 Change 3366234 on 2017/03/27 by Ori.Cohen Moved call to UpdateHasValidBodies into OnRegister. Original suggested fix came from github, but I think the bounds need to update even if OnCreatePhysics isn't called. #JIRA UE-43339 #pr 3427 Change 3367252 on 2017/03/28 by Jurre.deBaare Vertex Weight Painting options are no longer present in MeshPaint mode #fix implemented singleton pattern for paint mode settings to ensure customization works correctly #jira UE-43357 Change 3367340 on 2017/03/28 by Jurre.deBaare GC fix for recent changes to painting / alembic settings Change 3367445 on 2017/03/28 by Thomas.Sarkanen Fix fallout from Main merge OrionEditor needs to depend on the new AdvancedPreviewScene module. Change 3367741 on 2017/03/28 by Ori.Cohen Remove unused physics warning when moving simulated object during physics #jira UE-41465 Change 3368072 on 2017/03/28 by Ori.Cohen Removed collision aggregates from ISMC collision. This is not a good candidate for aggregates as the bounding boxes generated could be huge (for example several trees that are very far away). This fixes perf regression from the PhysX 3.4 upgrade #JIRA UE-42956 Change 3368479 on 2017/03/28 by Ori.Cohen Fix GetClosestPoint incorrectly considering welded bodies. #JIRA UE-39329 Change 3368620 on 2017/03/28 by Lina.Halper Added code comment #rb:none #jira: UE-38836 Change 3368752 on 2017/03/28 by mason.seay Updated test map since UE-338836 came back as by design Change 3369370 on 2017/03/29 by James.Golding Fix StaticMesh Editor drawing complex collision if 'use simple as complex' is enabled Add separate options for showing simple and complex collision in StaticMesh Editor #jira UE-42844 Change 3369438 on 2017/03/29 by Lina.Halper Fix issue where it updates more often when you give too high update rate - i.e. 60 #jira: UE-38844 #code review: Laurent.Delayen Change 3369462 on 2017/03/29 by Thomas.Sarkanen Add preview mesh to animation blueprints Auto set preview mesh for animation assets and animation blueprints based off meshes. #jira UE-40032 - Creating animation assets from right-clicking skel mesh results in showing incorrect mesh in Persona Change 3369463 on 2017/03/29 by Thomas.Sarkanen We now select current preview mesh in the preview mesh dropdown Change 3369464 on 2017/03/29 by Thomas.Sarkanen Ticks now appear properly on anim sequence scrub bar #jira UE-41197 - No additional ticks appear on the timeline when you zoom in Change 3369465 on 2017/03/29 by Thomas.Sarkanen Persona now depends publicly on SkeletonEditor GitHub PR #3431 from kayama-shift #jira UE-43344 - GitHub 3431 : Persona module must depend on SkeletonEditor publically Change 3369466 on 2017/03/29 by Thomas.Sarkanen Blueprints are now only dirtied if edited properties are from objects in the Blueprint's package #jira UE-38956 - Changing Bone Transform between World and Local Location dirties Anim Blueprints Change 3369467 on 2017/03/29 by Thomas.Sarkanen Tweaked combo box alignment for world/local transform Appearance is now closer to that of the level editor Change 3369469 on 2017/03/29 by Thomas.Sarkanen Prevent switching to unsupported widget modes when editing control rigs #jira UE-42557 - When in Animation Mode, if you select a controller with the translation gizmo active, when you select a non animation controller the gizmo renders incorrectly Change 3369588 on 2017/03/29 by Thomas.Sarkanen Make import data and thumbnail data transactional #jira UE-41579 - Undo not working for several Asset Details options in Skeletal Mesh editor (Persona) Change 3369609 on 2017/03/29 by Thomas.Sarkanen Montages are now correctly initialized when created They can be used straight away without first opening them in the montage edtior. Moved initialization of composite sections from SMontageEditor to AnimMontageFactory. #jira UE-41219 - Animation montages created via Right click Create montage, that aren't opened in persona will not animate when used in an AnimBP Change 3369610 on 2017/03/29 by Thomas.Sarkanen Fixed anim class being set by name, causing duplicate-named anim BPs to be incorrectly resolved #jira UE-39833 - SkelMesh Component > Anim Class does not handle identical AnimBP names Change 3369647 on 2017/03/29 by Ori.Cohen Fix mass debug not working when moving components in the editor. #JIRA UE-43437 Change 3369875 on 2017/03/29 by Ori.Cohen Added the call into overlap instead of computePenetration when possible. There are edge cases that exist when computePenetration returns false but overlap returns true. Originally we were using computePenetration for all overlaps to make it consistent. However, computePenetration doesn't handle trimeshes correctly in certain cases. The reason for this is so that we can at least resolve a known issue with overlap events with complex collision. Nvidia may give us a flag for computePenetration to not do back-face culling which would give us a more consistent result. #JIRA UE-25923 Change 3370144 on 2017/03/29 by Lina.Halper Fix on the retargeting child anim BP #rb: Martin.Wilson #jira: UE-39928 Change 3371480 on 2017/03/30 by James.Golding Changes by BryanG at Nvidia required to get them up and running with plugins that override some skeletal mesh stuff. #jira UE-42132 Change 3371484 on 2017/03/30 by Thomas.Sarkanen We now propagate thread safety flags to child Animation Blueprints Change 3371486 on 2017/03/30 by Thomas.Sarkanen Fixed crash and effector selection issues for two bone IK Crash occured when selecting the root bone as the end of the chain. Viewport selection was not working at all as we werent creating any selection proxy actors any more. Change 3371497 on 2017/03/30 by Thomas.Sarkanen Added warning when Sequencer tries to write to properties that have changed type #jira UE-42098 - Sequencer writes rotation data to transform properties, causes assert Change 3371614 on 2017/03/30 by Martin.Wilson Clean up deprecated property value after load so we dont get extra anim blueprint references #jira UE-42501 Change 3371619 on 2017/03/30 by James.Golding Fix CIS by removing unneeded UNREALED_API from FImportSkeletalMeshArgs Change 3372452 on 2017/03/30 by Jon.Nabozny Add flag to CharacterMovementComponent to determine whether or not character should Sweep while using NavWalking, instead of relying on GenerateOverlaps flag. #jira UE-36546 Change 3373043 on 2017/03/30 by Lina.Halper - Consolidating to FastLerp to simply code - Added comment on FastLerp as the result is not normalized #rb: Michael.Noland, David.Hill Change 3373292 on 2017/03/30 by Jeff.Farris Made Actor.DispatchPhysicsCollisionHit virtual. (Copied CL 3261103 from Robo Recall to Dev-AnimPhys) Change 3373293 on 2017/03/30 by Jeff.Farris Added PhysicalAnimationComponent.GetBodyTargetTransform (Copied 3256175 from RoboRecall to Dev-AnimPhys) Change 3373318 on 2017/03/30 by Jeff.Farris Added option for components to opt out of physics impulses on damage. (Copied CL 3282585 from RoboRecall to Dev-AnimPhys) Change 3374064 on 2017/03/31 by Thomas.Sarkanen Renaming curves in animations is now saved properly Guids were not being set, so loading code obliterated the rename after an editor restart #jira UE-40582 - Curve name is not updated when user changes it in persona editor. Change 3374175 on 2017/03/31 by Thomas.Sarkanen Two bone IK UI consistency fixes Completely removed all bone select actors. They have a terrible UX anyway. We now rely only on our custom hit proxy and use a unified path to generate effector locations to draw and manipulate. #jira UE-42359 - Two Bone IK modifying effector location from viewport when bone is not set Change 3374216 on 2017/03/31 by Martin.Wilson Clear raw curve data during cooking + change Paragon game code so that it reads from the compressed curve data on Anim Sequences, not the raw data #jira UE-37897 Change 3374253 on 2017/03/31 by Thomas.Sarkanen Supplementary fix to CL 3371497 Adding name exposure for property types that we support Change 3374298 on 2017/03/31 by Jeff.Farris Code change from nVidia that improves physX perf (afterIntegration time). (Copied CL 3302239 from Robo Recall to Dev-AnimPhys) Change 3374432 on 2017/03/31 by Lina.Halper Make sure AcitveBoneIndices contains parent #jira: UE-14597 #rb: Martin.Wilson #code review: Benn.Gallagher, Alexis.Matte, James.Golding Change 3374836 on 2017/03/31 by Jon.Nabozny Fixup hits returned before start of trace in raycast_capsule. This change is copied from CL-3297212 #jira UE-42532 Change 3375195 on 2017/03/31 by Lina.Halper resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375282 on 2017/03/31 by Lina.Halper Fix odin content for animation : resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375288 on 2017/03/31 by Lina.Halper reverting code of degrading warning to info to avoid warning #jira: UE-40643 Change 3375865 on 2017/04/01 by Lina.Halper fix build error Change 3375868 on 2017/04/01 by Lina.Halper fix build warning on shadow var #code review: Thomas.Sarkanen Change 3376283 on 2017/04/03 by Thomas.Sarkanen Reworked, more generic property path handling in object change listener This allows all paths (auto vs manual key) to use the same code path, as well as regularizing the special-case handling of structs and arrays (and combinations thereof). The gist of the new implementation is to traverse the property path until we come across any property that satisfies our crirtera (exposed function, Interp flag etc.) Tweaked PropertyHandleToPropertyPath to correctly handle the slightly different way FPropertyNodes are arranged inside IPropertyHandle chains. IPropertyHandle chains contain arrays in a manner designed for display in the property editor, e.g. Container.Array.Array[ArrayIndex].StructInner. We need to collapse adjacent array properties as we are looking for Container.Array[ArrayIndex].StructInner to form a well-formed 'property path'. Small tweak to FPropertyChangedParams::GetPropertyValue. This is to handle property paths that end in an array (e.g. Struct.Array[0]). #jira UE-42271 - Pressing enter while the spine is in IK doesn't set any keys Change 3376320 on 2017/04/03 by Benn.Gallagher Merging from OR39 - Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver #jira OR-36926 Change 3376413 on 2017/04/03 by Benn.Gallagher Merge from OR - Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system. #jira OR-36927 Change 3376421 on 2017/04/03 by Benn.Gallagher Missed file from OR cloth fixes merge Change 3376456 on 2017/04/03 by Lina.Halper Resave fortnite animation to remove warning #rb: none Change 3376479 on 2017/04/03 by Jon.Nabozny Touch PhysXLibs to ensure physx links properly. (Needed for CL-3374836) Change 3376610 on 2017/04/03 by Martin.Wilson Fix for crash when reimporting lodded mesh with virtual bones #jira UE-43557 Change 3376618 on 2017/04/03 by Jurre.deBaare Mesh Paint decrement rate is too slow when used with hotkeys #fix change way we increase/decrease brush value #jira UE-43402 Change 3376650 on 2017/04/03 by Benn.Gallagher Converted clothing asset editor warnings into toasts + logs so they are more discoverable by the user. #jira UE-41739 Change 3376771 on 2017/04/03 by Benn.Gallagher Fixed clothing selection dropdowns to no longer get out of sync with actual state (if the binding fails it falls back to the "None" selection correctly internally) #jira UE-41737 Change 3378117 on 2017/04/04 by Thomas.Sarkanen Prevented ensure by reverting to default unit vectors if zero-sized lookat/lookup vectors are specified Also added a warning to inform users of the issue. #jira UE-43360 - Enabling Use LookUp Axis causes handled ensure to occur Change 3378118 on 2017/04/04 by Thomas.Sarkanen Fix 2-bone IK flickering First changed non-triangular range check to be >= instead of >. Also removed fallback to doubled-back as this singularity also occurs at min stretch + float epsilon (which caused the flicker). We are OK to call ACos with out-of-range values as it clamps internally and the subsequent calculations work in these degenerate cases. #jira UE-43525 - Mesh Flicker when Two Bone IK is stretched Change 3378192 on 2017/04/04 by Benn.Gallagher Trivial fix to clothing dropdowns to unbind clothing assets when switching Change 3378206 on 2017/04/04 by Thomas.Sarkanen Fix IncludeTool static analysis errors Traced this back to the checkin that moved advanced preview scene into its own module. Further refined this to be the dependency on SharedSettingsWidgets. Simplest solution was to move the details customization back into the DetailsCustomizations module. #jira UE-43563 - //UE4/Dev-AnimPhys: Compile IncludeTool Static analysis Win64 completed with 1 error Change 3378207 on 2017/04/04 by Thomas.Sarkanen Fix static analysis warning Change 3378267 on 2017/04/04 by Benn.Gallagher Disabled "Accurate" wind mode selection for 4.16 by hiding enum option for windmode. Looks like there are some simulation issues that need resolved. Wind will act as it always has for 4.16. Change 3378268 on 2017/04/04 by Benn.Gallagher Fixed bounds calculation on clothing to stop dissapearances or flickering at the edge of the screen. #jira UE-40407 Change 3378342 on 2017/04/04 by Jurre.deBaare Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor #fix ensure that we update the skeleton tree when changes to the bones are made #misc made sure the reapply button its visibility is dynamic #misc made sure we always re-add previously removed bones when necessary #jira UE-40500 Change 3378374 on 2017/04/04 by Thomas.Sarkanen Fixed animation not working for dynamically-bound wheeled-vehicle anim instances Vehicle anim instance now looks for a wheeled vehicle component when it initializes. #jira UE-41048 - Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Change 3378518 on 2017/04/04 by Jon.Nabozny Fix jump height becoming frame dependent when JumpMaxHoldTime > 0. #jira UE-23695 Change 3378538 on 2017/04/04 by Martin.Wilson Speculative fix for unreproducable crash on loading animations #jira OR-37157 Change 3378592 on 2017/04/04 by Jurre.deBaare Mesh painting tools not working outside of QAGame #fix required a direct loadmodule call Change 3378622 on 2017/04/04 by Jurre.deBaare CIS shadow variable fix Change 3378742 on 2017/04/04 by Thomas.Sarkanen Fixed crash entering PIE in Orion Change 3378907 on 2017/04/04 by Benn.Gallagher Re-added wind adaptiive effects to legacy wind path. Fixed math error in damping calculations (log2/loge). #jira UE-42044 Change 3379240 on 2017/04/04 by Jon.Nabozny Fix SkeletalMeshComponent GetWeldedBodies not returning actual Skeletal Bodies Change 3379415 on 2017/04/04 by Jon.Nabozny Fix Skeletal Meshes imported with non-identity transform from reapplying transform when simulation is enabled / disabled. #JIRA UE-32598 Change 3379502 on 2017/04/04 by Lina.Halper Mirroring issue with flipping rotation due to not counting scale #jira: UE-33646, UE-34489 #rb: Ori.Cohen #code review: Zak.Middleton Change 3380544 on 2017/04/05 by Thomas.Sarkanen Fix warning spam when playing back UMG sequences animating visibility Reduced runtime overhead to a simple size check. This catches 90% of problem issues with much less runtime overhead. It would be well worth getting an FName-based type check working at some point, although we would need speciall case enum handling. Also removed message log usage in shipping/test builds. #jira UE-43621 - Large number of Sequencer warnings occur after opening Paragon in Pie - Property type mismatch for property 'Visibility'. Expected 'uint8', found 'ESlateVisibility'. Change 3380605 on 2017/04/05 by Benn.Gallagher Fix clothing simulation to correctly index a master pose component for clothing pose data. Fixes integration blocking crash in UT when picking up the flag which sets a master pose mid-game. #jira UE-43624 Change 3381025 on 2017/04/05 by Jon.Nabozny Change ensure in UpdateKinematicBonesToAnim to ensureMsgf so we can track down potential content issues. Change 3381475 on 2017/04/05 by Lina.Halper Fix crash on creating montage and setting slot node #jira: UE-43698 #rb: Ori.Cohen Change 3381558 on 2017/04/05 by Lina.Halper Better clean up of flipping issue of quaternion issue #jira: UE-33646, UE-34489 #rb: Zak.Middleton Change 3381789 on 2017/04/05 by Jon.Nabozny Revert InitAnim changes from CL-3379415 to fix cook warnings. (Will have proper fix for 4.17 instead). Change 3381978 on 2017/04/05 by Aaron.McLeran #jira UE-43654 Fixing oculus audio SDK sample rate issue Change 3383181 on 2017/04/06 by Lina.Halper Remove copy right of Dual quaternion since we no longer uses #code review:Leslie.Nivison Change 3383283 on 2017/04/06 by Ori.Cohen Fixed missing invalidation for body setup when modifying materials #JIRA UE-43680 Change 3383602 on 2017/04/06 by Lina.Halper Fixed scroller in retargeting window #jira: UE-43736 Change 3384369 on 2017/04/07 by Jurre.deBaare Wrong bone is sometimes highlighted in skeleton editor #fix new behaviour caused the user to try and select a bone if we didn't find on through hit proxies #jira UE-43735 Change 3384744 on 2017/04/07 by Jon.Nabozny Fix body rotation being killed on load. #JIRA UE-43771 [CL 3385232 by Thomas Sarkanen in Main branch]
2017-04-07 16:51:51 -04:00
LookUp_Axis.Axis = DefaultLookUpAxis;
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
LookAt_Axis.Initialize();
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3384744) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3294073 on 2017/02/09 by Thomas.Sarkanen Delete old location of FriendViewModel.h that did not get picked up correctly in the merge Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3358776 on 2017/03/22 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3360075 on 2017/03/23 by James.Golding Back out changelist 3358776, as it was made after smoke testing. Will re-submit after copy to main. Change 3362695 on 2017/03/24 by Thomas.Sarkanen Use correct extender when building menus for AnimationEditor, SkeletalMeshEditor & SkeletonEditor #jira UE-41100 - Persona code calling incorrect extenders when building menus. Change 3362696 on 2017/03/24 by Thomas.Sarkanen Facial animation experimental feature now pops up restart editor toast #jira UE-40989 - User is not prompted to restart the editor when enabling the Facial Animation Importer Change 3362699 on 2017/03/24 by Thomas.Sarkanen Enable snapping for translation in animation viewports #jira UE-39747 - Translating sockets in Persona is not affected by Snap Options #jira UE-39748 - Translating bones in Persona is not affected by Snap Options Change 3362700 on 2017/03/24 by Thomas.Sarkanen Curve source nodes now dont update their source title if the source is a pin The title of the node is not recached when the pin default changes, so we cant display it in the title #jira UE-40108 - When changing a Curve Source Node doesn't update source binding name when typed in Change 3362721 on 2017/03/24 by Thomas.Sarkanen CVar r.SkeletalMeshLODBias no longer affects meshes in animation viewports #jira UE-35733 - GSkeletalMeshLODBias affects render LOD in Persona Change 3362724 on 2017/03/24 by Thomas.Sarkanen Fix animation preview scene keyboard bindings Also moved advanced preview scene into its own module #jira UE-41505 - Pressing the hotkey I and O do not hide the floor and environment if the Preview Scene Settings tab isn't opened. Change 3362783 on 2017/03/24 by Ori.Cohen Fix incorrect locking and check when an editor static shape is changed. Originally this code assumed it would only get called at runtime, where there is only 1 shape. In the case of the async scene and static shapes - there are two shapes and if you update the body setup in the editor this will crash. Change 3362796 on 2017/03/24 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3362803 on 2017/03/24 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3363013 on 2017/03/24 by Thomas.Sarkanen Fix CIS issue Change 3363202 on 2017/03/24 by Ori.Cohen Fix bad #endif Change 3363295 on 2017/03/24 by Ori.Cohen Remove bWelded and use WeldParent everywhere. This fixes a bad case where a kinematic is returned as the root welded of simulated children. #JIRA UE-40783 Change 3363435 on 2017/03/24 by Jon.Nabozny Fix infinite jump on client when Jump Max Hold Time is not 0. #jira UE-41004 Change 3363451 on 2017/03/24 by Jon.Nabozny Fix USkeletalMeshComponent::PoseTickedThisFrame to use a frame counter instead of world time (which isn't changed while paused). #jira UE-39567 Change 3363504 on 2017/03/24 by Jon.Nabozny Fix SCE_NP_MATCHING2_REQUEST_EVENT_SEARCH_ROOM_A to treat result data as linked list instead of array. (Code originally came from SCE via UDN) #jira UE-41049 Change 3363532 on 2017/03/24 by Ori.Cohen Change default to SkipSimulatedBones. #JIRA UE-41404 Change 3363537 on 2017/03/24 by Ori.Cohen Remove the unsupported option of HideBone with DisableCollision. If we want this in the future we can add it. #JIRA UE-30826 Change 3363681 on 2017/03/24 by Jon.Nabozny Reapply 3292286 after it was clobbered by 3360002 (Only clobbered in Ocean). #jira UE-37512 Change 3363722 on 2017/03/24 by mason.seay Updated map to improve testing Change 3365351 on 2017/03/27 by Thomas.Sarkanen Fix non-PCH CIS errors #jira UE-43335 - CIS fail: 'FAdvancedPreviewSceneCommands is not a class name Change 3365422 on 2017/03/27 by Thomas.Sarkanen Fixed skinned mesh LOD not updating in editor under various physics-related circumstances #jira UE-42013 - Skeletal meshes with recently generated LODs will not change LODs in viewport Change 3365423 on 2017/03/27 by Thomas.Sarkanen Fix ensure when setting Spline IK Bone Axis to 'None' Node is currently not in use, so I've avoided deprecating this for now. Values should be preserved. #jira UE-39723 - Ensure when setting Bone Axis to None in Spline IK Change 3365424 on 2017/03/27 by Thomas.Sarkanen Fix control rigs being convertable to possessables Also prevent 'export to anim sequence' button from appearing on standard level sequences #jira UE-42070 - Crash converting a control rig to Possessable Change 3365425 on 2017/03/27 by Thomas.Sarkanen When selecting bones that are non-required, we dont render gizmos or text labels #jira UE-35737 - Bone labels flicker between two locations when removing from LOD levels in Persona Change 3365426 on 2017/03/27 by Thomas.Sarkanen Fixed foot placement IK doing line traces on worker threads Also exposed const access to required bones array (the proxy already does this, so I figure the instance should get it too). Note: Node is not actually used #jira UE-43179 - Fix FAnimNode_FootPlacementIK doing line trace on worker thread Change 3365428 on 2017/03/27 by Thomas.Sarkanen Skeleton selection no does not lag behind choice made in viewport #jira UE-42236 - Mesh Overlay always lags behind actual selection Change 3365429 on 2017/03/27 by Thomas.Sarkanen Fix anim BPs that contain state machines having blank palettes #jira UE-42172 - AnimBP Palette is blank on existing AnimBPs Change 3365435 on 2017/03/27 by Jurre.deBaare Undoing Channel selection in Paint mode does not work #fix use duplicated CDO object instead of CDO directly #jira UE-42621 Change 3365436 on 2017/03/27 by Jurre.deBaare Functionless undo/redo transactions created when importing Alembic file and changing conversion settings #fix use duplicated CDO object instead of CDO directly #jira UE-40347 Change 3365437 on 2017/03/27 by Jurre.deBaare Ensure that HLOD cannot be set up in sub-levels #fix added functionality to check whether or not a level is used as a sub/streaming level in any other content, and if so show a widget similar to the checkout notice to inform the user why the hlod outliner is disabled #jira UE-40301 Change 3365438 on 2017/03/27 by Jurre.deBaare 2D Blendspace breaks when aligning samples in a straight line #fix for some reason the number of samples to considerate was limit to 3 (old code) so removed it since it doesn't make sense #jira UE-42744 Change 3365439 on 2017/03/27 by Jurre.deBaare Color View Mode doesn't reset when closing/reopening editor #fix added a delegate to OnEditorClose to ensure we can reset the viewport modes while they still exist, this issue would happen if the user closes the editor with mesh paint mode open, exiting the mode would only happen after destructing most of the editor #jira UE-42466 Change 3365440 on 2017/03/27 by Jurre.deBaare LOD Model field scrubbing is very sensitive #fix made sure that max slider value is also driven by data #jira UE-42980 Change 3365441 on 2017/03/27 by Jurre.deBaare Replacing an asset in a sequence player node does not register in undo history #fix added transaction for dropping anim assets on player nodes #jira UE-39152 Change 3365442 on 2017/03/27 by Jurre.deBaare Crash on Mac importing some alembic files #fix disable multithread abc file reading with HDF5 backend #jira UE-39783 Change 3365443 on 2017/03/27 by Jurre.deBaare Moving over Alembic feature: "Add support for 'finding' materials according to the face-set names in abc files" Change 3365444 on 2017/03/27 by Jurre.deBaare Moving over Alembic fixes: - Time offset issues > changed how we determine frame indices and frame steps - Incorrect tangent issues > enforce tangent calculation during skeletal mesh import - Automatically set recompute tangent flag on skeletal mesh sections Change 3365451 on 2017/03/27 by Jurre.deBaare CIS: include needed for GetTransientPackage Change 3365460 on 2017/03/27 by Jurre.deBaare CIS: apparently CIS wants explicit cast to UObject Change 3365463 on 2017/03/27 by Jurre.deBaare CIS: final fix, was actually UPackage include missing ugh Change 3365486 on 2017/03/27 by Thomas.Sarkanen Fix case error in include for Linux builds Change 3365499 on 2017/03/27 by James.Golding Fix editing collision settings sometimes not 'sticking' - wait until after LoadProfileConfig (which modified Profiles array) to copy to 'SavedData' Fix FCollsiionProfileData typo #jira UE-42490 Change 3365500 on 2017/03/27 by Jurre.deBaare Turning on LOD Model Painting does not copy paint to other LODs on Skeletal Mesh #fix neede to pre edit / post edit the skeletal mesh to ensure the color buffers were re-initialised #jira UE-42637 Change 3365501 on 2017/03/27 by James.Golding Disable rather than hide anim picker when no mesh assigned #jira UE-35537 Change 3365505 on 2017/03/27 by James.Golding Fix USkinnedMeshComponent::FindClosestBone ignoring bRequirePhysicsAsset, because BodySetupIndexMap.FindRef would return 0 if bone not present https://udn.unrealengine.com/questions/353125/uskinnedmeshcomponentfindclosestbone-does-not-resp.html #jira UE-43061 Change 3365515 on 2017/03/27 by Jurre.deBaare Using Alt+Click to break Transition node connections cannot be undone using the Undo command #fix added transactions to breaking node links #jira UE-39068 Change 3365528 on 2017/03/27 by Jurre.deBaare Blendspaces don't update to reflect sync marker changes that have occurred on animations in the blend #fix added validation on blendspaces when removing or adding sync markers in animation editor #jira UE-39814 Change 3365535 on 2017/03/27 by Jurre.deBaare Camera moves at the same time as erasing paint when clicking Paint settings and back into Viewport #fix lock camera if erasing as well #jira UE-42474 Change 3365539 on 2017/03/27 by Jurre.deBaare Painting on animation sequence paints on invisible T-pose skeleton #fix during painting enforce bUseRefPoseOnInitAnim so you're always painting on a ref-pose skeletal mesh #jira UE-42484 Change 3365545 on 2017/03/27 by Jurre.deBaare Fill Tool does not fill the mesh with the selected Texture Weight Index when used in Weight Vertex Painting #fix added function to generate color according to texture weight settings and index, and fill using that color when the editor is in texture weight mode #jira UE-43091 Change 3365549 on 2017/03/27 by Jurre.deBaare CIS: include fix Change 3365555 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365561 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365918 on 2017/03/27 by Ori.Cohen PR #3424: fix compile error when PHYSX_MEMORY_STATS=1 (Contributed by kayama-shift) #JIRA UE-43337 Change 3366234 on 2017/03/27 by Ori.Cohen Moved call to UpdateHasValidBodies into OnRegister. Original suggested fix came from github, but I think the bounds need to update even if OnCreatePhysics isn't called. #JIRA UE-43339 #pr 3427 Change 3367252 on 2017/03/28 by Jurre.deBaare Vertex Weight Painting options are no longer present in MeshPaint mode #fix implemented singleton pattern for paint mode settings to ensure customization works correctly #jira UE-43357 Change 3367340 on 2017/03/28 by Jurre.deBaare GC fix for recent changes to painting / alembic settings Change 3367445 on 2017/03/28 by Thomas.Sarkanen Fix fallout from Main merge OrionEditor needs to depend on the new AdvancedPreviewScene module. Change 3367741 on 2017/03/28 by Ori.Cohen Remove unused physics warning when moving simulated object during physics #jira UE-41465 Change 3368072 on 2017/03/28 by Ori.Cohen Removed collision aggregates from ISMC collision. This is not a good candidate for aggregates as the bounding boxes generated could be huge (for example several trees that are very far away). This fixes perf regression from the PhysX 3.4 upgrade #JIRA UE-42956 Change 3368479 on 2017/03/28 by Ori.Cohen Fix GetClosestPoint incorrectly considering welded bodies. #JIRA UE-39329 Change 3368620 on 2017/03/28 by Lina.Halper Added code comment #rb:none #jira: UE-38836 Change 3368752 on 2017/03/28 by mason.seay Updated test map since UE-338836 came back as by design Change 3369370 on 2017/03/29 by James.Golding Fix StaticMesh Editor drawing complex collision if 'use simple as complex' is enabled Add separate options for showing simple and complex collision in StaticMesh Editor #jira UE-42844 Change 3369438 on 2017/03/29 by Lina.Halper Fix issue where it updates more often when you give too high update rate - i.e. 60 #jira: UE-38844 #code review: Laurent.Delayen Change 3369462 on 2017/03/29 by Thomas.Sarkanen Add preview mesh to animation blueprints Auto set preview mesh for animation assets and animation blueprints based off meshes. #jira UE-40032 - Creating animation assets from right-clicking skel mesh results in showing incorrect mesh in Persona Change 3369463 on 2017/03/29 by Thomas.Sarkanen We now select current preview mesh in the preview mesh dropdown Change 3369464 on 2017/03/29 by Thomas.Sarkanen Ticks now appear properly on anim sequence scrub bar #jira UE-41197 - No additional ticks appear on the timeline when you zoom in Change 3369465 on 2017/03/29 by Thomas.Sarkanen Persona now depends publicly on SkeletonEditor GitHub PR #3431 from kayama-shift #jira UE-43344 - GitHub 3431 : Persona module must depend on SkeletonEditor publically Change 3369466 on 2017/03/29 by Thomas.Sarkanen Blueprints are now only dirtied if edited properties are from objects in the Blueprint's package #jira UE-38956 - Changing Bone Transform between World and Local Location dirties Anim Blueprints Change 3369467 on 2017/03/29 by Thomas.Sarkanen Tweaked combo box alignment for world/local transform Appearance is now closer to that of the level editor Change 3369469 on 2017/03/29 by Thomas.Sarkanen Prevent switching to unsupported widget modes when editing control rigs #jira UE-42557 - When in Animation Mode, if you select a controller with the translation gizmo active, when you select a non animation controller the gizmo renders incorrectly Change 3369588 on 2017/03/29 by Thomas.Sarkanen Make import data and thumbnail data transactional #jira UE-41579 - Undo not working for several Asset Details options in Skeletal Mesh editor (Persona) Change 3369609 on 2017/03/29 by Thomas.Sarkanen Montages are now correctly initialized when created They can be used straight away without first opening them in the montage edtior. Moved initialization of composite sections from SMontageEditor to AnimMontageFactory. #jira UE-41219 - Animation montages created via Right click Create montage, that aren't opened in persona will not animate when used in an AnimBP Change 3369610 on 2017/03/29 by Thomas.Sarkanen Fixed anim class being set by name, causing duplicate-named anim BPs to be incorrectly resolved #jira UE-39833 - SkelMesh Component > Anim Class does not handle identical AnimBP names Change 3369647 on 2017/03/29 by Ori.Cohen Fix mass debug not working when moving components in the editor. #JIRA UE-43437 Change 3369875 on 2017/03/29 by Ori.Cohen Added the call into overlap instead of computePenetration when possible. There are edge cases that exist when computePenetration returns false but overlap returns true. Originally we were using computePenetration for all overlaps to make it consistent. However, computePenetration doesn't handle trimeshes correctly in certain cases. The reason for this is so that we can at least resolve a known issue with overlap events with complex collision. Nvidia may give us a flag for computePenetration to not do back-face culling which would give us a more consistent result. #JIRA UE-25923 Change 3370144 on 2017/03/29 by Lina.Halper Fix on the retargeting child anim BP #rb: Martin.Wilson #jira: UE-39928 Change 3371480 on 2017/03/30 by James.Golding Changes by BryanG at Nvidia required to get them up and running with plugins that override some skeletal mesh stuff. #jira UE-42132 Change 3371484 on 2017/03/30 by Thomas.Sarkanen We now propagate thread safety flags to child Animation Blueprints Change 3371486 on 2017/03/30 by Thomas.Sarkanen Fixed crash and effector selection issues for two bone IK Crash occured when selecting the root bone as the end of the chain. Viewport selection was not working at all as we werent creating any selection proxy actors any more. Change 3371497 on 2017/03/30 by Thomas.Sarkanen Added warning when Sequencer tries to write to properties that have changed type #jira UE-42098 - Sequencer writes rotation data to transform properties, causes assert Change 3371614 on 2017/03/30 by Martin.Wilson Clean up deprecated property value after load so we dont get extra anim blueprint references #jira UE-42501 Change 3371619 on 2017/03/30 by James.Golding Fix CIS by removing unneeded UNREALED_API from FImportSkeletalMeshArgs Change 3372452 on 2017/03/30 by Jon.Nabozny Add flag to CharacterMovementComponent to determine whether or not character should Sweep while using NavWalking, instead of relying on GenerateOverlaps flag. #jira UE-36546 Change 3373043 on 2017/03/30 by Lina.Halper - Consolidating to FastLerp to simply code - Added comment on FastLerp as the result is not normalized #rb: Michael.Noland, David.Hill Change 3373292 on 2017/03/30 by Jeff.Farris Made Actor.DispatchPhysicsCollisionHit virtual. (Copied CL 3261103 from Robo Recall to Dev-AnimPhys) Change 3373293 on 2017/03/30 by Jeff.Farris Added PhysicalAnimationComponent.GetBodyTargetTransform (Copied 3256175 from RoboRecall to Dev-AnimPhys) Change 3373318 on 2017/03/30 by Jeff.Farris Added option for components to opt out of physics impulses on damage. (Copied CL 3282585 from RoboRecall to Dev-AnimPhys) Change 3374064 on 2017/03/31 by Thomas.Sarkanen Renaming curves in animations is now saved properly Guids were not being set, so loading code obliterated the rename after an editor restart #jira UE-40582 - Curve name is not updated when user changes it in persona editor. Change 3374175 on 2017/03/31 by Thomas.Sarkanen Two bone IK UI consistency fixes Completely removed all bone select actors. They have a terrible UX anyway. We now rely only on our custom hit proxy and use a unified path to generate effector locations to draw and manipulate. #jira UE-42359 - Two Bone IK modifying effector location from viewport when bone is not set Change 3374216 on 2017/03/31 by Martin.Wilson Clear raw curve data during cooking + change Paragon game code so that it reads from the compressed curve data on Anim Sequences, not the raw data #jira UE-37897 Change 3374253 on 2017/03/31 by Thomas.Sarkanen Supplementary fix to CL 3371497 Adding name exposure for property types that we support Change 3374298 on 2017/03/31 by Jeff.Farris Code change from nVidia that improves physX perf (afterIntegration time). (Copied CL 3302239 from Robo Recall to Dev-AnimPhys) Change 3374432 on 2017/03/31 by Lina.Halper Make sure AcitveBoneIndices contains parent #jira: UE-14597 #rb: Martin.Wilson #code review: Benn.Gallagher, Alexis.Matte, James.Golding Change 3374836 on 2017/03/31 by Jon.Nabozny Fixup hits returned before start of trace in raycast_capsule. This change is copied from CL-3297212 #jira UE-42532 Change 3375195 on 2017/03/31 by Lina.Halper resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375282 on 2017/03/31 by Lina.Halper Fix odin content for animation : resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375288 on 2017/03/31 by Lina.Halper reverting code of degrading warning to info to avoid warning #jira: UE-40643 Change 3375865 on 2017/04/01 by Lina.Halper fix build error Change 3375868 on 2017/04/01 by Lina.Halper fix build warning on shadow var #code review: Thomas.Sarkanen Change 3376283 on 2017/04/03 by Thomas.Sarkanen Reworked, more generic property path handling in object change listener This allows all paths (auto vs manual key) to use the same code path, as well as regularizing the special-case handling of structs and arrays (and combinations thereof). The gist of the new implementation is to traverse the property path until we come across any property that satisfies our crirtera (exposed function, Interp flag etc.) Tweaked PropertyHandleToPropertyPath to correctly handle the slightly different way FPropertyNodes are arranged inside IPropertyHandle chains. IPropertyHandle chains contain arrays in a manner designed for display in the property editor, e.g. Container.Array.Array[ArrayIndex].StructInner. We need to collapse adjacent array properties as we are looking for Container.Array[ArrayIndex].StructInner to form a well-formed 'property path'. Small tweak to FPropertyChangedParams::GetPropertyValue. This is to handle property paths that end in an array (e.g. Struct.Array[0]). #jira UE-42271 - Pressing enter while the spine is in IK doesn't set any keys Change 3376320 on 2017/04/03 by Benn.Gallagher Merging from OR39 - Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver #jira OR-36926 Change 3376413 on 2017/04/03 by Benn.Gallagher Merge from OR - Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system. #jira OR-36927 Change 3376421 on 2017/04/03 by Benn.Gallagher Missed file from OR cloth fixes merge Change 3376456 on 2017/04/03 by Lina.Halper Resave fortnite animation to remove warning #rb: none Change 3376479 on 2017/04/03 by Jon.Nabozny Touch PhysXLibs to ensure physx links properly. (Needed for CL-3374836) Change 3376610 on 2017/04/03 by Martin.Wilson Fix for crash when reimporting lodded mesh with virtual bones #jira UE-43557 Change 3376618 on 2017/04/03 by Jurre.deBaare Mesh Paint decrement rate is too slow when used with hotkeys #fix change way we increase/decrease brush value #jira UE-43402 Change 3376650 on 2017/04/03 by Benn.Gallagher Converted clothing asset editor warnings into toasts + logs so they are more discoverable by the user. #jira UE-41739 Change 3376771 on 2017/04/03 by Benn.Gallagher Fixed clothing selection dropdowns to no longer get out of sync with actual state (if the binding fails it falls back to the "None" selection correctly internally) #jira UE-41737 Change 3378117 on 2017/04/04 by Thomas.Sarkanen Prevented ensure by reverting to default unit vectors if zero-sized lookat/lookup vectors are specified Also added a warning to inform users of the issue. #jira UE-43360 - Enabling Use LookUp Axis causes handled ensure to occur Change 3378118 on 2017/04/04 by Thomas.Sarkanen Fix 2-bone IK flickering First changed non-triangular range check to be >= instead of >. Also removed fallback to doubled-back as this singularity also occurs at min stretch + float epsilon (which caused the flicker). We are OK to call ACos with out-of-range values as it clamps internally and the subsequent calculations work in these degenerate cases. #jira UE-43525 - Mesh Flicker when Two Bone IK is stretched Change 3378192 on 2017/04/04 by Benn.Gallagher Trivial fix to clothing dropdowns to unbind clothing assets when switching Change 3378206 on 2017/04/04 by Thomas.Sarkanen Fix IncludeTool static analysis errors Traced this back to the checkin that moved advanced preview scene into its own module. Further refined this to be the dependency on SharedSettingsWidgets. Simplest solution was to move the details customization back into the DetailsCustomizations module. #jira UE-43563 - //UE4/Dev-AnimPhys: Compile IncludeTool Static analysis Win64 completed with 1 error Change 3378207 on 2017/04/04 by Thomas.Sarkanen Fix static analysis warning Change 3378267 on 2017/04/04 by Benn.Gallagher Disabled "Accurate" wind mode selection for 4.16 by hiding enum option for windmode. Looks like there are some simulation issues that need resolved. Wind will act as it always has for 4.16. Change 3378268 on 2017/04/04 by Benn.Gallagher Fixed bounds calculation on clothing to stop dissapearances or flickering at the edge of the screen. #jira UE-40407 Change 3378342 on 2017/04/04 by Jurre.deBaare Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor #fix ensure that we update the skeleton tree when changes to the bones are made #misc made sure the reapply button its visibility is dynamic #misc made sure we always re-add previously removed bones when necessary #jira UE-40500 Change 3378374 on 2017/04/04 by Thomas.Sarkanen Fixed animation not working for dynamically-bound wheeled-vehicle anim instances Vehicle anim instance now looks for a wheeled vehicle component when it initializes. #jira UE-41048 - Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Change 3378518 on 2017/04/04 by Jon.Nabozny Fix jump height becoming frame dependent when JumpMaxHoldTime > 0. #jira UE-23695 Change 3378538 on 2017/04/04 by Martin.Wilson Speculative fix for unreproducable crash on loading animations #jira OR-37157 Change 3378592 on 2017/04/04 by Jurre.deBaare Mesh painting tools not working outside of QAGame #fix required a direct loadmodule call Change 3378622 on 2017/04/04 by Jurre.deBaare CIS shadow variable fix Change 3378742 on 2017/04/04 by Thomas.Sarkanen Fixed crash entering PIE in Orion Change 3378907 on 2017/04/04 by Benn.Gallagher Re-added wind adaptiive effects to legacy wind path. Fixed math error in damping calculations (log2/loge). #jira UE-42044 Change 3379240 on 2017/04/04 by Jon.Nabozny Fix SkeletalMeshComponent GetWeldedBodies not returning actual Skeletal Bodies Change 3379415 on 2017/04/04 by Jon.Nabozny Fix Skeletal Meshes imported with non-identity transform from reapplying transform when simulation is enabled / disabled. #JIRA UE-32598 Change 3379502 on 2017/04/04 by Lina.Halper Mirroring issue with flipping rotation due to not counting scale #jira: UE-33646, UE-34489 #rb: Ori.Cohen #code review: Zak.Middleton Change 3380544 on 2017/04/05 by Thomas.Sarkanen Fix warning spam when playing back UMG sequences animating visibility Reduced runtime overhead to a simple size check. This catches 90% of problem issues with much less runtime overhead. It would be well worth getting an FName-based type check working at some point, although we would need speciall case enum handling. Also removed message log usage in shipping/test builds. #jira UE-43621 - Large number of Sequencer warnings occur after opening Paragon in Pie - Property type mismatch for property 'Visibility'. Expected 'uint8', found 'ESlateVisibility'. Change 3380605 on 2017/04/05 by Benn.Gallagher Fix clothing simulation to correctly index a master pose component for clothing pose data. Fixes integration blocking crash in UT when picking up the flag which sets a master pose mid-game. #jira UE-43624 Change 3381025 on 2017/04/05 by Jon.Nabozny Change ensure in UpdateKinematicBonesToAnim to ensureMsgf so we can track down potential content issues. Change 3381475 on 2017/04/05 by Lina.Halper Fix crash on creating montage and setting slot node #jira: UE-43698 #rb: Ori.Cohen Change 3381558 on 2017/04/05 by Lina.Halper Better clean up of flipping issue of quaternion issue #jira: UE-33646, UE-34489 #rb: Zak.Middleton Change 3381789 on 2017/04/05 by Jon.Nabozny Revert InitAnim changes from CL-3379415 to fix cook warnings. (Will have proper fix for 4.17 instead). Change 3381978 on 2017/04/05 by Aaron.McLeran #jira UE-43654 Fixing oculus audio SDK sample rate issue Change 3383181 on 2017/04/06 by Lina.Halper Remove copy right of Dual quaternion since we no longer uses #code review:Leslie.Nivison Change 3383283 on 2017/04/06 by Ori.Cohen Fixed missing invalidation for body setup when modifying materials #JIRA UE-43680 Change 3383602 on 2017/04/06 by Lina.Halper Fixed scroller in retargeting window #jira: UE-43736 Change 3384369 on 2017/04/07 by Jurre.deBaare Wrong bone is sometimes highlighted in skeleton editor #fix new behaviour caused the user to try and select a bone if we didn't find on through hit proxies #jira UE-43735 Change 3384744 on 2017/04/07 by Jon.Nabozny Fix body rotation being killed on load. #JIRA UE-43771 [CL 3385232 by Thomas Sarkanen in Main branch]
2017-04-07 16:51:51 -04:00
if (LookAt_Axis.Axis.IsZero())
{
UE_LOG(LogAnimation, Warning, TEXT("Zero-length look-at axis specified in LookAt node. Reverting to default. Instance:%s"), *GetFullNameSafe(Context.GetAnimInstanceObject()));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3384744) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3294073 on 2017/02/09 by Thomas.Sarkanen Delete old location of FriendViewModel.h that did not get picked up correctly in the merge Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3358776 on 2017/03/22 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3360075 on 2017/03/23 by James.Golding Back out changelist 3358776, as it was made after smoke testing. Will re-submit after copy to main. Change 3362695 on 2017/03/24 by Thomas.Sarkanen Use correct extender when building menus for AnimationEditor, SkeletalMeshEditor & SkeletonEditor #jira UE-41100 - Persona code calling incorrect extenders when building menus. Change 3362696 on 2017/03/24 by Thomas.Sarkanen Facial animation experimental feature now pops up restart editor toast #jira UE-40989 - User is not prompted to restart the editor when enabling the Facial Animation Importer Change 3362699 on 2017/03/24 by Thomas.Sarkanen Enable snapping for translation in animation viewports #jira UE-39747 - Translating sockets in Persona is not affected by Snap Options #jira UE-39748 - Translating bones in Persona is not affected by Snap Options Change 3362700 on 2017/03/24 by Thomas.Sarkanen Curve source nodes now dont update their source title if the source is a pin The title of the node is not recached when the pin default changes, so we cant display it in the title #jira UE-40108 - When changing a Curve Source Node doesn't update source binding name when typed in Change 3362721 on 2017/03/24 by Thomas.Sarkanen CVar r.SkeletalMeshLODBias no longer affects meshes in animation viewports #jira UE-35733 - GSkeletalMeshLODBias affects render LOD in Persona Change 3362724 on 2017/03/24 by Thomas.Sarkanen Fix animation preview scene keyboard bindings Also moved advanced preview scene into its own module #jira UE-41505 - Pressing the hotkey I and O do not hide the floor and environment if the Preview Scene Settings tab isn't opened. Change 3362783 on 2017/03/24 by Ori.Cohen Fix incorrect locking and check when an editor static shape is changed. Originally this code assumed it would only get called at runtime, where there is only 1 shape. In the case of the async scene and static shapes - there are two shapes and if you update the body setup in the editor this will crash. Change 3362796 on 2017/03/24 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3362803 on 2017/03/24 by Ori.Cohen Recreate physics when changing mobility of components - fixes debug rendering issue #JIRA UE-39328 Change 3363013 on 2017/03/24 by Thomas.Sarkanen Fix CIS issue Change 3363202 on 2017/03/24 by Ori.Cohen Fix bad #endif Change 3363295 on 2017/03/24 by Ori.Cohen Remove bWelded and use WeldParent everywhere. This fixes a bad case where a kinematic is returned as the root welded of simulated children. #JIRA UE-40783 Change 3363435 on 2017/03/24 by Jon.Nabozny Fix infinite jump on client when Jump Max Hold Time is not 0. #jira UE-41004 Change 3363451 on 2017/03/24 by Jon.Nabozny Fix USkeletalMeshComponent::PoseTickedThisFrame to use a frame counter instead of world time (which isn't changed while paused). #jira UE-39567 Change 3363504 on 2017/03/24 by Jon.Nabozny Fix SCE_NP_MATCHING2_REQUEST_EVENT_SEARCH_ROOM_A to treat result data as linked list instead of array. (Code originally came from SCE via UDN) #jira UE-41049 Change 3363532 on 2017/03/24 by Ori.Cohen Change default to SkipSimulatedBones. #JIRA UE-41404 Change 3363537 on 2017/03/24 by Ori.Cohen Remove the unsupported option of HideBone with DisableCollision. If we want this in the future we can add it. #JIRA UE-30826 Change 3363681 on 2017/03/24 by Jon.Nabozny Reapply 3292286 after it was clobbered by 3360002 (Only clobbered in Ocean). #jira UE-37512 Change 3363722 on 2017/03/24 by mason.seay Updated map to improve testing Change 3365351 on 2017/03/27 by Thomas.Sarkanen Fix non-PCH CIS errors #jira UE-43335 - CIS fail: 'FAdvancedPreviewSceneCommands is not a class name Change 3365422 on 2017/03/27 by Thomas.Sarkanen Fixed skinned mesh LOD not updating in editor under various physics-related circumstances #jira UE-42013 - Skeletal meshes with recently generated LODs will not change LODs in viewport Change 3365423 on 2017/03/27 by Thomas.Sarkanen Fix ensure when setting Spline IK Bone Axis to 'None' Node is currently not in use, so I've avoided deprecating this for now. Values should be preserved. #jira UE-39723 - Ensure when setting Bone Axis to None in Spline IK Change 3365424 on 2017/03/27 by Thomas.Sarkanen Fix control rigs being convertable to possessables Also prevent 'export to anim sequence' button from appearing on standard level sequences #jira UE-42070 - Crash converting a control rig to Possessable Change 3365425 on 2017/03/27 by Thomas.Sarkanen When selecting bones that are non-required, we dont render gizmos or text labels #jira UE-35737 - Bone labels flicker between two locations when removing from LOD levels in Persona Change 3365426 on 2017/03/27 by Thomas.Sarkanen Fixed foot placement IK doing line traces on worker threads Also exposed const access to required bones array (the proxy already does this, so I figure the instance should get it too). Note: Node is not actually used #jira UE-43179 - Fix FAnimNode_FootPlacementIK doing line trace on worker thread Change 3365428 on 2017/03/27 by Thomas.Sarkanen Skeleton selection no does not lag behind choice made in viewport #jira UE-42236 - Mesh Overlay always lags behind actual selection Change 3365429 on 2017/03/27 by Thomas.Sarkanen Fix anim BPs that contain state machines having blank palettes #jira UE-42172 - AnimBP Palette is blank on existing AnimBPs Change 3365435 on 2017/03/27 by Jurre.deBaare Undoing Channel selection in Paint mode does not work #fix use duplicated CDO object instead of CDO directly #jira UE-42621 Change 3365436 on 2017/03/27 by Jurre.deBaare Functionless undo/redo transactions created when importing Alembic file and changing conversion settings #fix use duplicated CDO object instead of CDO directly #jira UE-40347 Change 3365437 on 2017/03/27 by Jurre.deBaare Ensure that HLOD cannot be set up in sub-levels #fix added functionality to check whether or not a level is used as a sub/streaming level in any other content, and if so show a widget similar to the checkout notice to inform the user why the hlod outliner is disabled #jira UE-40301 Change 3365438 on 2017/03/27 by Jurre.deBaare 2D Blendspace breaks when aligning samples in a straight line #fix for some reason the number of samples to considerate was limit to 3 (old code) so removed it since it doesn't make sense #jira UE-42744 Change 3365439 on 2017/03/27 by Jurre.deBaare Color View Mode doesn't reset when closing/reopening editor #fix added a delegate to OnEditorClose to ensure we can reset the viewport modes while they still exist, this issue would happen if the user closes the editor with mesh paint mode open, exiting the mode would only happen after destructing most of the editor #jira UE-42466 Change 3365440 on 2017/03/27 by Jurre.deBaare LOD Model field scrubbing is very sensitive #fix made sure that max slider value is also driven by data #jira UE-42980 Change 3365441 on 2017/03/27 by Jurre.deBaare Replacing an asset in a sequence player node does not register in undo history #fix added transaction for dropping anim assets on player nodes #jira UE-39152 Change 3365442 on 2017/03/27 by Jurre.deBaare Crash on Mac importing some alembic files #fix disable multithread abc file reading with HDF5 backend #jira UE-39783 Change 3365443 on 2017/03/27 by Jurre.deBaare Moving over Alembic feature: "Add support for 'finding' materials according to the face-set names in abc files" Change 3365444 on 2017/03/27 by Jurre.deBaare Moving over Alembic fixes: - Time offset issues > changed how we determine frame indices and frame steps - Incorrect tangent issues > enforce tangent calculation during skeletal mesh import - Automatically set recompute tangent flag on skeletal mesh sections Change 3365451 on 2017/03/27 by Jurre.deBaare CIS: include needed for GetTransientPackage Change 3365460 on 2017/03/27 by Jurre.deBaare CIS: apparently CIS wants explicit cast to UObject Change 3365463 on 2017/03/27 by Jurre.deBaare CIS: final fix, was actually UPackage include missing ugh Change 3365486 on 2017/03/27 by Thomas.Sarkanen Fix case error in include for Linux builds Change 3365499 on 2017/03/27 by James.Golding Fix editing collision settings sometimes not 'sticking' - wait until after LoadProfileConfig (which modified Profiles array) to copy to 'SavedData' Fix FCollsiionProfileData typo #jira UE-42490 Change 3365500 on 2017/03/27 by Jurre.deBaare Turning on LOD Model Painting does not copy paint to other LODs on Skeletal Mesh #fix neede to pre edit / post edit the skeletal mesh to ensure the color buffers were re-initialised #jira UE-42637 Change 3365501 on 2017/03/27 by James.Golding Disable rather than hide anim picker when no mesh assigned #jira UE-35537 Change 3365505 on 2017/03/27 by James.Golding Fix USkinnedMeshComponent::FindClosestBone ignoring bRequirePhysicsAsset, because BodySetupIndexMap.FindRef would return 0 if bone not present https://udn.unrealengine.com/questions/353125/uskinnedmeshcomponentfindclosestbone-does-not-resp.html #jira UE-43061 Change 3365515 on 2017/03/27 by Jurre.deBaare Using Alt+Click to break Transition node connections cannot be undone using the Undo command #fix added transactions to breaking node links #jira UE-39068 Change 3365528 on 2017/03/27 by Jurre.deBaare Blendspaces don't update to reflect sync marker changes that have occurred on animations in the blend #fix added validation on blendspaces when removing or adding sync markers in animation editor #jira UE-39814 Change 3365535 on 2017/03/27 by Jurre.deBaare Camera moves at the same time as erasing paint when clicking Paint settings and back into Viewport #fix lock camera if erasing as well #jira UE-42474 Change 3365539 on 2017/03/27 by Jurre.deBaare Painting on animation sequence paints on invisible T-pose skeleton #fix during painting enforce bUseRefPoseOnInitAnim so you're always painting on a ref-pose skeletal mesh #jira UE-42484 Change 3365545 on 2017/03/27 by Jurre.deBaare Fill Tool does not fill the mesh with the selected Texture Weight Index when used in Weight Vertex Painting #fix added function to generate color according to texture weight settings and index, and fill using that color when the editor is in texture weight mode #jira UE-43091 Change 3365549 on 2017/03/27 by Jurre.deBaare CIS: include fix Change 3365555 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365561 on 2017/03/27 by Jurre.deBaare Missing change from 3365545 Change 3365918 on 2017/03/27 by Ori.Cohen PR #3424: fix compile error when PHYSX_MEMORY_STATS=1 (Contributed by kayama-shift) #JIRA UE-43337 Change 3366234 on 2017/03/27 by Ori.Cohen Moved call to UpdateHasValidBodies into OnRegister. Original suggested fix came from github, but I think the bounds need to update even if OnCreatePhysics isn't called. #JIRA UE-43339 #pr 3427 Change 3367252 on 2017/03/28 by Jurre.deBaare Vertex Weight Painting options are no longer present in MeshPaint mode #fix implemented singleton pattern for paint mode settings to ensure customization works correctly #jira UE-43357 Change 3367340 on 2017/03/28 by Jurre.deBaare GC fix for recent changes to painting / alembic settings Change 3367445 on 2017/03/28 by Thomas.Sarkanen Fix fallout from Main merge OrionEditor needs to depend on the new AdvancedPreviewScene module. Change 3367741 on 2017/03/28 by Ori.Cohen Remove unused physics warning when moving simulated object during physics #jira UE-41465 Change 3368072 on 2017/03/28 by Ori.Cohen Removed collision aggregates from ISMC collision. This is not a good candidate for aggregates as the bounding boxes generated could be huge (for example several trees that are very far away). This fixes perf regression from the PhysX 3.4 upgrade #JIRA UE-42956 Change 3368479 on 2017/03/28 by Ori.Cohen Fix GetClosestPoint incorrectly considering welded bodies. #JIRA UE-39329 Change 3368620 on 2017/03/28 by Lina.Halper Added code comment #rb:none #jira: UE-38836 Change 3368752 on 2017/03/28 by mason.seay Updated test map since UE-338836 came back as by design Change 3369370 on 2017/03/29 by James.Golding Fix StaticMesh Editor drawing complex collision if 'use simple as complex' is enabled Add separate options for showing simple and complex collision in StaticMesh Editor #jira UE-42844 Change 3369438 on 2017/03/29 by Lina.Halper Fix issue where it updates more often when you give too high update rate - i.e. 60 #jira: UE-38844 #code review: Laurent.Delayen Change 3369462 on 2017/03/29 by Thomas.Sarkanen Add preview mesh to animation blueprints Auto set preview mesh for animation assets and animation blueprints based off meshes. #jira UE-40032 - Creating animation assets from right-clicking skel mesh results in showing incorrect mesh in Persona Change 3369463 on 2017/03/29 by Thomas.Sarkanen We now select current preview mesh in the preview mesh dropdown Change 3369464 on 2017/03/29 by Thomas.Sarkanen Ticks now appear properly on anim sequence scrub bar #jira UE-41197 - No additional ticks appear on the timeline when you zoom in Change 3369465 on 2017/03/29 by Thomas.Sarkanen Persona now depends publicly on SkeletonEditor GitHub PR #3431 from kayama-shift #jira UE-43344 - GitHub 3431 : Persona module must depend on SkeletonEditor publically Change 3369466 on 2017/03/29 by Thomas.Sarkanen Blueprints are now only dirtied if edited properties are from objects in the Blueprint's package #jira UE-38956 - Changing Bone Transform between World and Local Location dirties Anim Blueprints Change 3369467 on 2017/03/29 by Thomas.Sarkanen Tweaked combo box alignment for world/local transform Appearance is now closer to that of the level editor Change 3369469 on 2017/03/29 by Thomas.Sarkanen Prevent switching to unsupported widget modes when editing control rigs #jira UE-42557 - When in Animation Mode, if you select a controller with the translation gizmo active, when you select a non animation controller the gizmo renders incorrectly Change 3369588 on 2017/03/29 by Thomas.Sarkanen Make import data and thumbnail data transactional #jira UE-41579 - Undo not working for several Asset Details options in Skeletal Mesh editor (Persona) Change 3369609 on 2017/03/29 by Thomas.Sarkanen Montages are now correctly initialized when created They can be used straight away without first opening them in the montage edtior. Moved initialization of composite sections from SMontageEditor to AnimMontageFactory. #jira UE-41219 - Animation montages created via Right click Create montage, that aren't opened in persona will not animate when used in an AnimBP Change 3369610 on 2017/03/29 by Thomas.Sarkanen Fixed anim class being set by name, causing duplicate-named anim BPs to be incorrectly resolved #jira UE-39833 - SkelMesh Component > Anim Class does not handle identical AnimBP names Change 3369647 on 2017/03/29 by Ori.Cohen Fix mass debug not working when moving components in the editor. #JIRA UE-43437 Change 3369875 on 2017/03/29 by Ori.Cohen Added the call into overlap instead of computePenetration when possible. There are edge cases that exist when computePenetration returns false but overlap returns true. Originally we were using computePenetration for all overlaps to make it consistent. However, computePenetration doesn't handle trimeshes correctly in certain cases. The reason for this is so that we can at least resolve a known issue with overlap events with complex collision. Nvidia may give us a flag for computePenetration to not do back-face culling which would give us a more consistent result. #JIRA UE-25923 Change 3370144 on 2017/03/29 by Lina.Halper Fix on the retargeting child anim BP #rb: Martin.Wilson #jira: UE-39928 Change 3371480 on 2017/03/30 by James.Golding Changes by BryanG at Nvidia required to get them up and running with plugins that override some skeletal mesh stuff. #jira UE-42132 Change 3371484 on 2017/03/30 by Thomas.Sarkanen We now propagate thread safety flags to child Animation Blueprints Change 3371486 on 2017/03/30 by Thomas.Sarkanen Fixed crash and effector selection issues for two bone IK Crash occured when selecting the root bone as the end of the chain. Viewport selection was not working at all as we werent creating any selection proxy actors any more. Change 3371497 on 2017/03/30 by Thomas.Sarkanen Added warning when Sequencer tries to write to properties that have changed type #jira UE-42098 - Sequencer writes rotation data to transform properties, causes assert Change 3371614 on 2017/03/30 by Martin.Wilson Clean up deprecated property value after load so we dont get extra anim blueprint references #jira UE-42501 Change 3371619 on 2017/03/30 by James.Golding Fix CIS by removing unneeded UNREALED_API from FImportSkeletalMeshArgs Change 3372452 on 2017/03/30 by Jon.Nabozny Add flag to CharacterMovementComponent to determine whether or not character should Sweep while using NavWalking, instead of relying on GenerateOverlaps flag. #jira UE-36546 Change 3373043 on 2017/03/30 by Lina.Halper - Consolidating to FastLerp to simply code - Added comment on FastLerp as the result is not normalized #rb: Michael.Noland, David.Hill Change 3373292 on 2017/03/30 by Jeff.Farris Made Actor.DispatchPhysicsCollisionHit virtual. (Copied CL 3261103 from Robo Recall to Dev-AnimPhys) Change 3373293 on 2017/03/30 by Jeff.Farris Added PhysicalAnimationComponent.GetBodyTargetTransform (Copied 3256175 from RoboRecall to Dev-AnimPhys) Change 3373318 on 2017/03/30 by Jeff.Farris Added option for components to opt out of physics impulses on damage. (Copied CL 3282585 from RoboRecall to Dev-AnimPhys) Change 3374064 on 2017/03/31 by Thomas.Sarkanen Renaming curves in animations is now saved properly Guids were not being set, so loading code obliterated the rename after an editor restart #jira UE-40582 - Curve name is not updated when user changes it in persona editor. Change 3374175 on 2017/03/31 by Thomas.Sarkanen Two bone IK UI consistency fixes Completely removed all bone select actors. They have a terrible UX anyway. We now rely only on our custom hit proxy and use a unified path to generate effector locations to draw and manipulate. #jira UE-42359 - Two Bone IK modifying effector location from viewport when bone is not set Change 3374216 on 2017/03/31 by Martin.Wilson Clear raw curve data during cooking + change Paragon game code so that it reads from the compressed curve data on Anim Sequences, not the raw data #jira UE-37897 Change 3374253 on 2017/03/31 by Thomas.Sarkanen Supplementary fix to CL 3371497 Adding name exposure for property types that we support Change 3374298 on 2017/03/31 by Jeff.Farris Code change from nVidia that improves physX perf (afterIntegration time). (Copied CL 3302239 from Robo Recall to Dev-AnimPhys) Change 3374432 on 2017/03/31 by Lina.Halper Make sure AcitveBoneIndices contains parent #jira: UE-14597 #rb: Martin.Wilson #code review: Benn.Gallagher, Alexis.Matte, James.Golding Change 3374836 on 2017/03/31 by Jon.Nabozny Fixup hits returned before start of trace in raycast_capsule. This change is copied from CL-3297212 #jira UE-42532 Change 3375195 on 2017/03/31 by Lina.Halper resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375282 on 2017/03/31 by Lina.Halper Fix odin content for animation : resave animation sequence for increasing info to warning #code review: Thomas.Sarkanen #jira: UE-40643 Change 3375288 on 2017/03/31 by Lina.Halper reverting code of degrading warning to info to avoid warning #jira: UE-40643 Change 3375865 on 2017/04/01 by Lina.Halper fix build error Change 3375868 on 2017/04/01 by Lina.Halper fix build warning on shadow var #code review: Thomas.Sarkanen Change 3376283 on 2017/04/03 by Thomas.Sarkanen Reworked, more generic property path handling in object change listener This allows all paths (auto vs manual key) to use the same code path, as well as regularizing the special-case handling of structs and arrays (and combinations thereof). The gist of the new implementation is to traverse the property path until we come across any property that satisfies our crirtera (exposed function, Interp flag etc.) Tweaked PropertyHandleToPropertyPath to correctly handle the slightly different way FPropertyNodes are arranged inside IPropertyHandle chains. IPropertyHandle chains contain arrays in a manner designed for display in the property editor, e.g. Container.Array.Array[ArrayIndex].StructInner. We need to collapse adjacent array properties as we are looking for Container.Array[ArrayIndex].StructInner to form a well-formed 'property path'. Small tweak to FPropertyChangedParams::GetPropertyValue. This is to handle property paths that end in an array (e.g. Struct.Array[0]). #jira UE-42271 - Pressing enter while the spine is in IK doesn't set any keys Change 3376320 on 2017/04/03 by Benn.Gallagher Merging from OR39 - Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver #jira OR-36926 Change 3376413 on 2017/04/03 by Benn.Gallagher Merge from OR - Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system. #jira OR-36927 Change 3376421 on 2017/04/03 by Benn.Gallagher Missed file from OR cloth fixes merge Change 3376456 on 2017/04/03 by Lina.Halper Resave fortnite animation to remove warning #rb: none Change 3376479 on 2017/04/03 by Jon.Nabozny Touch PhysXLibs to ensure physx links properly. (Needed for CL-3374836) Change 3376610 on 2017/04/03 by Martin.Wilson Fix for crash when reimporting lodded mesh with virtual bones #jira UE-43557 Change 3376618 on 2017/04/03 by Jurre.deBaare Mesh Paint decrement rate is too slow when used with hotkeys #fix change way we increase/decrease brush value #jira UE-43402 Change 3376650 on 2017/04/03 by Benn.Gallagher Converted clothing asset editor warnings into toasts + logs so they are more discoverable by the user. #jira UE-41739 Change 3376771 on 2017/04/03 by Benn.Gallagher Fixed clothing selection dropdowns to no longer get out of sync with actual state (if the binding fails it falls back to the "None" selection correctly internally) #jira UE-41737 Change 3378117 on 2017/04/04 by Thomas.Sarkanen Prevented ensure by reverting to default unit vectors if zero-sized lookat/lookup vectors are specified Also added a warning to inform users of the issue. #jira UE-43360 - Enabling Use LookUp Axis causes handled ensure to occur Change 3378118 on 2017/04/04 by Thomas.Sarkanen Fix 2-bone IK flickering First changed non-triangular range check to be >= instead of >. Also removed fallback to doubled-back as this singularity also occurs at min stretch + float epsilon (which caused the flicker). We are OK to call ACos with out-of-range values as it clamps internally and the subsequent calculations work in these degenerate cases. #jira UE-43525 - Mesh Flicker when Two Bone IK is stretched Change 3378192 on 2017/04/04 by Benn.Gallagher Trivial fix to clothing dropdowns to unbind clothing assets when switching Change 3378206 on 2017/04/04 by Thomas.Sarkanen Fix IncludeTool static analysis errors Traced this back to the checkin that moved advanced preview scene into its own module. Further refined this to be the dependency on SharedSettingsWidgets. Simplest solution was to move the details customization back into the DetailsCustomizations module. #jira UE-43563 - //UE4/Dev-AnimPhys: Compile IncludeTool Static analysis Win64 completed with 1 error Change 3378207 on 2017/04/04 by Thomas.Sarkanen Fix static analysis warning Change 3378267 on 2017/04/04 by Benn.Gallagher Disabled "Accurate" wind mode selection for 4.16 by hiding enum option for windmode. Looks like there are some simulation issues that need resolved. Wind will act as it always has for 4.16. Change 3378268 on 2017/04/04 by Benn.Gallagher Fixed bounds calculation on clothing to stop dissapearances or flickering at the edge of the screen. #jira UE-40407 Change 3378342 on 2017/04/04 by Jurre.deBaare Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor #fix ensure that we update the skeleton tree when changes to the bones are made #misc made sure the reapply button its visibility is dynamic #misc made sure we always re-add previously removed bones when necessary #jira UE-40500 Change 3378374 on 2017/04/04 by Thomas.Sarkanen Fixed animation not working for dynamically-bound wheeled-vehicle anim instances Vehicle anim instance now looks for a wheeled vehicle component when it initializes. #jira UE-41048 - Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Change 3378518 on 2017/04/04 by Jon.Nabozny Fix jump height becoming frame dependent when JumpMaxHoldTime > 0. #jira UE-23695 Change 3378538 on 2017/04/04 by Martin.Wilson Speculative fix for unreproducable crash on loading animations #jira OR-37157 Change 3378592 on 2017/04/04 by Jurre.deBaare Mesh painting tools not working outside of QAGame #fix required a direct loadmodule call Change 3378622 on 2017/04/04 by Jurre.deBaare CIS shadow variable fix Change 3378742 on 2017/04/04 by Thomas.Sarkanen Fixed crash entering PIE in Orion Change 3378907 on 2017/04/04 by Benn.Gallagher Re-added wind adaptiive effects to legacy wind path. Fixed math error in damping calculations (log2/loge). #jira UE-42044 Change 3379240 on 2017/04/04 by Jon.Nabozny Fix SkeletalMeshComponent GetWeldedBodies not returning actual Skeletal Bodies Change 3379415 on 2017/04/04 by Jon.Nabozny Fix Skeletal Meshes imported with non-identity transform from reapplying transform when simulation is enabled / disabled. #JIRA UE-32598 Change 3379502 on 2017/04/04 by Lina.Halper Mirroring issue with flipping rotation due to not counting scale #jira: UE-33646, UE-34489 #rb: Ori.Cohen #code review: Zak.Middleton Change 3380544 on 2017/04/05 by Thomas.Sarkanen Fix warning spam when playing back UMG sequences animating visibility Reduced runtime overhead to a simple size check. This catches 90% of problem issues with much less runtime overhead. It would be well worth getting an FName-based type check working at some point, although we would need speciall case enum handling. Also removed message log usage in shipping/test builds. #jira UE-43621 - Large number of Sequencer warnings occur after opening Paragon in Pie - Property type mismatch for property 'Visibility'. Expected 'uint8', found 'ESlateVisibility'. Change 3380605 on 2017/04/05 by Benn.Gallagher Fix clothing simulation to correctly index a master pose component for clothing pose data. Fixes integration blocking crash in UT when picking up the flag which sets a master pose mid-game. #jira UE-43624 Change 3381025 on 2017/04/05 by Jon.Nabozny Change ensure in UpdateKinematicBonesToAnim to ensureMsgf so we can track down potential content issues. Change 3381475 on 2017/04/05 by Lina.Halper Fix crash on creating montage and setting slot node #jira: UE-43698 #rb: Ori.Cohen Change 3381558 on 2017/04/05 by Lina.Halper Better clean up of flipping issue of quaternion issue #jira: UE-33646, UE-34489 #rb: Zak.Middleton Change 3381789 on 2017/04/05 by Jon.Nabozny Revert InitAnim changes from CL-3379415 to fix cook warnings. (Will have proper fix for 4.17 instead). Change 3381978 on 2017/04/05 by Aaron.McLeran #jira UE-43654 Fixing oculus audio SDK sample rate issue Change 3383181 on 2017/04/06 by Lina.Halper Remove copy right of Dual quaternion since we no longer uses #code review:Leslie.Nivison Change 3383283 on 2017/04/06 by Ori.Cohen Fixed missing invalidation for body setup when modifying materials #JIRA UE-43680 Change 3383602 on 2017/04/06 by Lina.Halper Fixed scroller in retargeting window #jira: UE-43736 Change 3384369 on 2017/04/07 by Jurre.deBaare Wrong bone is sometimes highlighted in skeleton editor #fix new behaviour caused the user to try and select a bone if we didn't find on through hit proxies #jira UE-43735 Change 3384744 on 2017/04/07 by Jon.Nabozny Fix body rotation being killed on load. #JIRA UE-43771 [CL 3385232 by Thomas Sarkanen in Main branch]
2017-04-07 16:51:51 -04:00
LookAt_Axis.Axis = DefaultLookAtAxis;
}
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
}
void FAnimNode_LookAt::ModifyPoseFromDeltaRotation(FComponentSpacePoseContext& Output, TArray<FBoneTransform>& OutBoneTransforms, FTransform& InOutBoneToModifyTransform, const FQuat& DeltaRotation)
{
InOutBoneToModifyTransform.SetRotation(DeltaRotation * InOutBoneToModifyTransform.GetRotation());
const FCompactPoseBoneIndex BoneToModifyIndex = BoneToModify.GetCompactPoseIndex(Output.Pose.GetPose().GetBoneContainer());
OutBoneTransforms.Add(FBoneTransform(BoneToModifyIndex, InOutBoneToModifyTransform));
}