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UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/MeshPaintVirtualTextureThumbnailRenderer.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshPaintVirtualTextureThumbnailRenderer.h"
#include "VT/MeshPaintVirtualTexture.h"
UMeshPaintVirtualTextureThumbnailRenderer::UMeshPaintVirtualTextureThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool UMeshPaintVirtualTextureThumbnailRenderer::CanVisualizeAsset(UObject* Object)
{
return UTextureThumbnailRenderer::CanVisualizeAsset(Object);
}
void UMeshPaintVirtualTextureThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
{
UTextureThumbnailRenderer::Draw(Object, X, Y, Width, Height, RenderTarget, Canvas, bAdditionalViewFamily);
}