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// Copyright Epic Games, Inc. All Rights Reserved.
#include "StructUtilsMetadata.h"
namespace UE::StructUtils::Metadata
{
const FName FixedLayoutName = TEXT("FixedLayout");
const FName DefaultTypeName = TEXT("DefaultType");
const FName AllowArraysName = TEXT("AllowArrays");
const FName IsPinTypeAcceptedName = TEXT("IsPinTypeAccepted");
const FName CanRemovePropertyName = TEXT("CanRemoveProperty");
}