// Copyright Epic Games, Inc. All Rights Reserved. #include "StructUtilsMetadata.h" namespace UE::StructUtils::Metadata { const FName FixedLayoutName = TEXT("FixedLayout"); const FName DefaultTypeName = TEXT("DefaultType"); const FName AllowArraysName = TEXT("AllowArrays"); const FName IsPinTypeAcceptedName = TEXT("IsPinTypeAccepted"); const FName CanRemovePropertyName = TEXT("CanRemoveProperty"); }