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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Delegates/Delegate.h"
class FString;
namespace LocalizationDelegates
{
/**
* Delegate called when any on-disk data for the given localization target is updated.
*/
LOCALIZATION_API extern TMulticastDelegate<void(const FString& LocalizationTargetPath)> OnLocalizationTargetDataUpdated;
}