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150 lines
4.9 KiB
C
150 lines
4.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "StateTreePropertyFunctionBase.h"
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#include "StateTreeFloatPropertyFunctions.generated.h"
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struct FStateTreeExecutionContext;
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USTRUCT()
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struct STATETREEMODULE_API FStateTreeFloatCombinaisonPropertyFunctionInstanceData
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, Category = Parameter)
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float Left = 0.f;
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UPROPERTY(EditAnywhere, Category = Parameter)
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float Right = 0.f;
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UPROPERTY(EditAnywhere, Category = Output)
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float Result = 0.f;
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};
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/**
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* Add two floats.
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*/
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USTRUCT(meta=(DisplayName = "Add", Category = "Math|Float"))
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struct STATETREEMODULE_API FStateTreeAddFloatPropertyFunction : public FStateTreePropertyFunctionCommonBase
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{
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GENERATED_BODY()
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using FInstanceDataType = FStateTreeFloatCombinaisonPropertyFunctionInstanceData;
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virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
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virtual void Execute(FStateTreeExecutionContext& Context) const override;
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#if WITH_EDITOR
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virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
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#endif
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};
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/**
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* Subtract right float from left float.
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*/
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USTRUCT(meta=(DisplayName = "Subtract", Category = "Math|Float"))
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struct STATETREEMODULE_API FStateTreeSubtractFloatPropertyFunction : public FStateTreePropertyFunctionCommonBase
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{
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GENERATED_BODY()
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using FInstanceDataType = FStateTreeFloatCombinaisonPropertyFunctionInstanceData;
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virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
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virtual void Execute(FStateTreeExecutionContext& Context) const override;
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#if WITH_EDITOR
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virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
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#endif
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};
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/**
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* Multiply the two given float.
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*/
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USTRUCT(meta=(DisplayName = "Multiply", Category = "Math|Float"))
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struct STATETREEMODULE_API FStateTreeMultiplyFloatPropertyFunction : public FStateTreePropertyFunctionCommonBase
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{
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GENERATED_BODY()
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using FInstanceDataType = FStateTreeFloatCombinaisonPropertyFunctionInstanceData;
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virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
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virtual void Execute(FStateTreeExecutionContext& Context) const override;
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#if WITH_EDITOR
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virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
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#endif
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};
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/**
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* Divide left float by right float.
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*/
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USTRUCT(meta=(DisplayName = "Divide", Category = "Math|Float"))
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struct STATETREEMODULE_API FStateTreeDivideFloatPropertyFunction : public FStateTreePropertyFunctionCommonBase
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{
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GENERATED_BODY()
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using FInstanceDataType = FStateTreeFloatCombinaisonPropertyFunctionInstanceData;
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virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
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virtual void Execute(FStateTreeExecutionContext& Context) const override;
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#if WITH_EDITOR
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virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
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#endif
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};
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USTRUCT()
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struct STATETREEMODULE_API FStateTreeSingleFloatPropertyFunctionInstanceData
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, Category = Parameter)
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float Input = 0.f;
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UPROPERTY(EditAnywhere, Category = Output)
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float Result = 0.f;
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};
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/**
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* Invert the given float.
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*/
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USTRUCT(meta=(DisplayName = "Invert", Category = "Math|Float"))
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struct STATETREEMODULE_API FStateTreeInvertFloatPropertyFunction : public FStateTreePropertyFunctionCommonBase
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{
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GENERATED_BODY()
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using FInstanceDataType = FStateTreeSingleFloatPropertyFunctionInstanceData;
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virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
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virtual void Execute(FStateTreeExecutionContext& Context) const override;
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#if WITH_EDITOR
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virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
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#endif
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};
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/**
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* Gives the absolute value of the given float.
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*/
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USTRUCT(meta=(DisplayName = "Absolute", Category = "Math|Float"))
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struct STATETREEMODULE_API FStateTreeAbsoluteFloatPropertyFunction : public FStateTreePropertyFunctionCommonBase
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{
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GENERATED_BODY()
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using FInstanceDataType = FStateTreeSingleFloatPropertyFunctionInstanceData;
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virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
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virtual void Execute(FStateTreeExecutionContext& Context) const override;
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#if WITH_EDITOR
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virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
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#endif
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};
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