2022-09-26 15:12:13 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2022-10-01 02:04:57 -04:00
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#include "MuT/NodeStringConstant.h"
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2022-10-02 10:56:02 -04:00
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#include "Misc/AssertionMacros.h"
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#include "MuT/NodePrivate.h"
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#include "MuT/NodeStringConstantPrivate.h"
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2022-09-26 15:12:13 -04:00
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namespace mu
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{
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//---------------------------------------------------------------------------------------------
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// Static initialisation
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//---------------------------------------------------------------------------------------------
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2024-06-10 04:10:54 -04:00
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FNodeType NodeStringConstant::Private::s_type = FNodeType(Node::EType::StringConstant, NodeString::GetStaticType() );
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//---------------------------------------------------------------------------------------------
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//!
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//---------------------------------------------------------------------------------------------
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2024-06-10 04:10:54 -04:00
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MUTABLE_IMPLEMENT_NODE( NodeStringConstant )
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//---------------------------------------------------------------------------------------------
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// Own Interface
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//---------------------------------------------------------------------------------------------
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2023-09-26 04:43:37 -04:00
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void NodeStringConstant::SetValue( const FString& v )
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{
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m_pD->m_value = v;
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}
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}
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