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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeStringConstant.h"
#include "Misc/AssertionMacros.h"
#include "MuT/NodePrivate.h"
#include "MuT/NodeStringConstantPrivate.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeStringConstant::Private::s_type = FNodeType(Node::EType::StringConstant, NodeString::GetStaticType() );
//---------------------------------------------------------------------------------------------
//!
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeStringConstant )
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
void NodeStringConstant::SetValue( const FString& v )
{
m_pD->m_value = v;
}
}