// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeStringConstant.h" #include "Misc/AssertionMacros.h" #include "MuT/NodePrivate.h" #include "MuT/NodeStringConstantPrivate.h" namespace mu { //--------------------------------------------------------------------------------------------- // Static initialisation //--------------------------------------------------------------------------------------------- FNodeType NodeStringConstant::Private::s_type = FNodeType(Node::EType::StringConstant, NodeString::GetStaticType() ); //--------------------------------------------------------------------------------------------- //! //--------------------------------------------------------------------------------------------- MUTABLE_IMPLEMENT_NODE( NodeStringConstant ) //--------------------------------------------------------------------------------------------- // Own Interface //--------------------------------------------------------------------------------------------- void NodeStringConstant::SetValue( const FString& v ) { m_pD->m_value = v; } }