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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeProjector.h"
#include "Misc/AssertionMacros.h"
namespace mu
{
static FNodeType s_nodeProjectorType = FNodeType(Node::EType::Projector, Node::GetStaticType() );
//---------------------------------------------------------------------------------------------
const FNodeType* NodeProjector::GetType() const
{
return GetStaticType();
}
//---------------------------------------------------------------------------------------------
const FNodeType* NodeProjector::GetStaticType()
{
return &s_nodeProjectorType;
}
}