// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeProjector.h" #include "Misc/AssertionMacros.h" namespace mu { static FNodeType s_nodeProjectorType = FNodeType(Node::EType::Projector, Node::GetStaticType() ); //--------------------------------------------------------------------------------------------- const FNodeType* NodeProjector::GetType() const { return GetStaticType(); } //--------------------------------------------------------------------------------------------- const FNodeType* NodeProjector::GetStaticType() { return &s_nodeProjectorType; } }