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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeImageInvert.h"
#include "Misc/AssertionMacros.h"
#include "MuT/NodeImageInvertPrivate.h"
#include "MuT/NodePrivate.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeImageInvert::Private::s_type = FNodeType(Node::EType::ImageInvert, NodeImage::GetStaticType());
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeImageInvert )
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
NodeImagePtr NodeImageInvert::GetBase()const
{
return m_pD->m_pBase;
}
void NodeImageInvert::SetBase(NodeImagePtr pNode)
{
m_pD->m_pBase = pNode;
}
}