// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeImageInvert.h" #include "Misc/AssertionMacros.h" #include "MuT/NodeImageInvertPrivate.h" #include "MuT/NodePrivate.h" namespace mu { //--------------------------------------------------------------------------------------------- // Static initialisation //--------------------------------------------------------------------------------------------- FNodeType NodeImageInvert::Private::s_type = FNodeType(Node::EType::ImageInvert, NodeImage::GetStaticType()); //--------------------------------------------------------------------------------------------- MUTABLE_IMPLEMENT_NODE( NodeImageInvert ) //--------------------------------------------------------------------------------------------- // Own Interface //--------------------------------------------------------------------------------------------- NodeImagePtr NodeImageInvert::GetBase()const { return m_pD->m_pBase; } void NodeImageInvert::SetBase(NodeImagePtr pNode) { m_pD->m_pBase = pNode; } }