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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeImageGradient.h"
#include "Misc/AssertionMacros.h"
#include "MuR/MutableMath.h"
#include "MuT/NodeColour.h"
#include "MuT/NodeImageGradientPrivate.h"
#include "MuT/NodePrivate.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeImageGradient::Private::s_type = FNodeType(Node::EType::ImageGradient, NodeImage::GetStaticType() );
//---------------------------------------------------------------------------------------------
//!
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeImageGradient )
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
NodeColourPtr NodeImageGradient::GetColour0() const
{
return m_pD->m_pColour0.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageGradient::SetColour0( NodeColourPtr pNode )
{
m_pD->m_pColour0 = pNode;
}
//---------------------------------------------------------------------------------------------
NodeColourPtr NodeImageGradient::GetColour1() const
{
return m_pD->m_pColour1.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageGradient::SetColour1( NodeColourPtr pNode )
{
m_pD->m_pColour1 = pNode;
}
//---------------------------------------------------------------------------------------------
int NodeImageGradient::GetSizeX() const
{
return m_pD->m_size[0];
}
//---------------------------------------------------------------------------------------------
int NodeImageGradient::GetSizeY() const
{
return m_pD->m_size[1];
}
//---------------------------------------------------------------------------------------------
void NodeImageGradient::SetSize( int x, int y )
{
m_pD->m_size[0] = x;
m_pD->m_size[1] = y;
}
}