// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeImageGradient.h" #include "Misc/AssertionMacros.h" #include "MuR/MutableMath.h" #include "MuT/NodeColour.h" #include "MuT/NodeImageGradientPrivate.h" #include "MuT/NodePrivate.h" namespace mu { //--------------------------------------------------------------------------------------------- // Static initialisation //--------------------------------------------------------------------------------------------- FNodeType NodeImageGradient::Private::s_type = FNodeType(Node::EType::ImageGradient, NodeImage::GetStaticType() ); //--------------------------------------------------------------------------------------------- //! //--------------------------------------------------------------------------------------------- MUTABLE_IMPLEMENT_NODE( NodeImageGradient ) //--------------------------------------------------------------------------------------------- // Own Interface //--------------------------------------------------------------------------------------------- NodeColourPtr NodeImageGradient::GetColour0() const { return m_pD->m_pColour0.get(); } //--------------------------------------------------------------------------------------------- void NodeImageGradient::SetColour0( NodeColourPtr pNode ) { m_pD->m_pColour0 = pNode; } //--------------------------------------------------------------------------------------------- NodeColourPtr NodeImageGradient::GetColour1() const { return m_pD->m_pColour1.get(); } //--------------------------------------------------------------------------------------------- void NodeImageGradient::SetColour1( NodeColourPtr pNode ) { m_pD->m_pColour1 = pNode; } //--------------------------------------------------------------------------------------------- int NodeImageGradient::GetSizeX() const { return m_pD->m_size[0]; } //--------------------------------------------------------------------------------------------- int NodeImageGradient::GetSizeY() const { return m_pD->m_size[1]; } //--------------------------------------------------------------------------------------------- void NodeImageGradient::SetSize( int x, int y ) { m_pD->m_size[0] = x; m_pD->m_size[1] = y; } }