2022-05-03 08:30:05 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeDelayTask.h"
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#include "StateTreeExecutionContext.h"
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2022-09-28 01:06:15 -04:00
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#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeDelayTask)
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2022-09-28 09:55:53 -04:00
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EStateTreeRunStatus FStateTreeDelayTask::EnterState(FStateTreeExecutionContext& Context, const FStateTreeTransitionResult& Transition) const
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2022-05-03 08:30:05 -04:00
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{
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2022-11-01 15:11:19 -04:00
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FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
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2022-08-23 13:04:52 -04:00
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2022-09-10 00:01:26 -04:00
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if (!InstanceData.bRunForever)
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{
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InstanceData.RemainingTime = FMath::FRandRange(
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FMath::Max(0.0f, InstanceData.Duration - InstanceData.RandomDeviation), (InstanceData.Duration + InstanceData.RandomDeviation));
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}
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2022-08-23 13:04:52 -04:00
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2022-05-03 08:30:05 -04:00
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return EStateTreeRunStatus::Running;
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}
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EStateTreeRunStatus FStateTreeDelayTask::Tick(FStateTreeExecutionContext& Context, const float DeltaTime) const
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{
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2022-11-01 15:11:19 -04:00
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FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
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2022-08-23 13:04:52 -04:00
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2022-09-10 00:01:26 -04:00
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if (!InstanceData.bRunForever)
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{
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InstanceData.RemainingTime -= DeltaTime;
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if (InstanceData.RemainingTime <= 0.f)
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{
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return EStateTreeRunStatus::Succeeded;
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}
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}
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2022-05-03 08:30:05 -04:00
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2022-09-10 00:01:26 -04:00
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return EStateTreeRunStatus::Running;
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2022-05-03 08:30:05 -04:00
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}
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2022-09-28 01:06:15 -04:00
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