Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Tasks/StateTreeDelayTask.cpp
henrik karlsson 9183978e29 [Engine/Plugins]
* Removed includes (using IWYU) in private files

#preflight 63c79978ac35a0e9dabbe408
#rb none

[CL 23770038 by henrik karlsson in ue5-main branch]
2023-01-19 00:48:07 -05:00

38 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeDelayTask.h"
#include "StateTreeExecutionContext.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeDelayTask)
EStateTreeRunStatus FStateTreeDelayTask::EnterState(FStateTreeExecutionContext& Context, const FStateTreeTransitionResult& Transition) const
{
FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
if (!InstanceData.bRunForever)
{
InstanceData.RemainingTime = FMath::FRandRange(
FMath::Max(0.0f, InstanceData.Duration - InstanceData.RandomDeviation), (InstanceData.Duration + InstanceData.RandomDeviation));
}
return EStateTreeRunStatus::Running;
}
EStateTreeRunStatus FStateTreeDelayTask::Tick(FStateTreeExecutionContext& Context, const float DeltaTime) const
{
FInstanceDataType& InstanceData = Context.GetInstanceData(*this);
if (!InstanceData.bRunForever)
{
InstanceData.RemainingTime -= DeltaTime;
if (InstanceData.RemainingTime <= 0.f)
{
return EStateTreeRunStatus::Succeeded;
}
}
return EStateTreeRunStatus::Running;
}