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// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeEvaluatorBase.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeEvaluatorBase)
#if WITH_GAMEPLAY_DEBUGGER
void FStateTreeEvaluatorBase::AppendDebugInfoString(FString& DebugString, const FStateTreeExecutionContext& Context) const
{
DebugString += FString::Printf(TEXT("[%s]\n"), *Name.ToString());
}
#endif // WITH_GAMEPLAY_DEBUGGER