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// Copyright Epic Games, Inc. All Rights Reserved.
#include "ReplicationSystemTestPlugin/ReplicationSystemTestPlugin.h"
#include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h"
class FReplicationSystemTestPlugin: public IReplicationSystemTestPlugin
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE( FReplicationSystemTestPlugin, ReplicationSystemTestPlugin )
void FReplicationSystemTestPlugin::StartupModule()
{
}
void FReplicationSystemTestPlugin::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}