// Copyright Epic Games, Inc. All Rights Reserved. #include "ReplicationSystemTestPlugin/ReplicationSystemTestPlugin.h" #include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h" class FReplicationSystemTestPlugin: public IReplicationSystemTestPlugin { /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; }; IMPLEMENT_MODULE( FReplicationSystemTestPlugin, ReplicationSystemTestPlugin ) void FReplicationSystemTestPlugin::StartupModule() { } void FReplicationSystemTestPlugin::ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, // we call this function before unloading the module. }