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// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "GameplayMediaEncoderCommon.h"
#include "GameplayMediaEncoder.h"
class FGameplayMediaEncoderModule : public IModuleInterface
{
public:
FGameplayMediaEncoderModule()
{
}
~FGameplayMediaEncoderModule()
{
}
void StartupModule() override
{
FModuleManager::Get().LoadModule(TEXT("AVEncoder"));
}
void ShutdownModule() override
{
// If the FGameplayMediaEncoder instance was created, then explicitly destroy it here
// instead of waiting for the automatic cleanup, since at that point some objects
// it depends to for a clean shutdown are not available any longer.
if (FGameplayMediaEncoder::Singleton)
{
delete FGameplayMediaEncoder::Singleton;
FGameplayMediaEncoder::Singleton = nullptr;
}
}
private:
};
IMPLEMENT_MODULE(FGameplayMediaEncoderModule, GameplayMediaEncoder);