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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
41 lines
966 B
C++
41 lines
966 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "GameplayMediaEncoderCommon.h"
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#include "GameplayMediaEncoder.h"
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class FGameplayMediaEncoderModule : public IModuleInterface
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{
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public:
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FGameplayMediaEncoderModule()
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{
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}
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~FGameplayMediaEncoderModule()
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{
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}
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void StartupModule() override
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{
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FModuleManager::Get().LoadModule(TEXT("AVEncoder"));
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}
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void ShutdownModule() override
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{
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// If the FGameplayMediaEncoder instance was created, then explicitly destroy it here
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// instead of waiting for the automatic cleanup, since at that point some objects
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// it depends to for a clean shutdown are not available any longer.
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if (FGameplayMediaEncoder::Singleton)
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{
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delete FGameplayMediaEncoder::Singleton;
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FGameplayMediaEncoder::Singleton = nullptr;
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}
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}
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private:
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};
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IMPLEMENT_MODULE(FGameplayMediaEncoderModule, GameplayMediaEncoder);
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