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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteControlProtocolDMX : ModuleRules
{
public RemoteControlProtocolDMX(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DMXRuntime",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DMXProtocol",
"RemoteControl",
"RemoteControlProtocol",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"InputCore",
"RemoteControlProtocolWidgets",
}
);
}
}
}