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UnrealEngineUWP/Engine/Build/HTML5/RunMacHTML5LaunchHelper_template.command

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#!/bin/sh
# Find the Unreal Mono install if it exists, we'll use that if possible
# Otherwise we fallback to mono and hope it exists
EPIC_MONO=""
if [ -f "${unreal_mono_pkg_path}" ]; then
pushd "${unreal_mono_pkg_path_base}"
source SetupMono.sh
popd
else
EPIC_MONO="NOTE: It seems this $0 was built from another platform and copied here.\nNOTE: Was expecting to setup mono via: "'${unreal_mono_pkg_path}';
fi
# Give some warning if mono isn't valid.
command -v mono > /dev/null 2>&1 || { echo "Mono is required to run this script. If it's already installed please make sure it exists on the path"; echo $EPIC_MONO; exit 1; }
# Set the current directory to where the script is being run from
DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
pushd "$DIR"
mono HTML5LaunchHelper.exe
popd