Files
UnrealEngineUWP/Engine/Build/HTML5/RunMacHTML5LaunchHelper_template.command
Nick Shin 4326d0d840 Epic's GitHub policy is to treat "unknown" file extensions as "binary"
changing filenames so that they will show up GitHub's repo

this is in reference to GitHub PR #4780

#jira UE-60136  GitHub 4780 : Proposed HTML5 Changes
#rb none
#rn

[CL 4214064 by Nick Shin in Dev-Mobile branch]
2018-07-16 12:31:06 -04:00

22 lines
803 B
Bash
Executable File

#!/bin/sh
# Find the Unreal Mono install if it exists, we'll use that if possible
# Otherwise we fallback to mono and hope it exists
EPIC_MONO=""
if [ -f "${unreal_mono_pkg_path}" ]; then
pushd "${unreal_mono_pkg_path_base}"
source SetupMono.sh
popd
else
EPIC_MONO="NOTE: It seems this $0 was built from another platform and copied here.\nNOTE: Was expecting to setup mono via: "'${unreal_mono_pkg_path}';
fi
# Give some warning if mono isn't valid.
command -v mono > /dev/null 2>&1 || { echo "Mono is required to run this script. If it's already installed please make sure it exists on the path"; echo $EPIC_MONO; exit 1; }
# Set the current directory to where the script is being run from
DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
pushd "$DIR"
mono HTML5LaunchHelper.exe
popd