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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#include "TorchUtils.h"
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#include <stack>
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#include <Companion.h>
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#include <factories/BaseFactory.h>
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#include "spdlog/spdlog.h"
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namespace fs = std::filesystem;
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uint32_t Torch::translate(const uint32_t offset) {
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if(SEGMENT_NUMBER(offset) > 0x01) {
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auto segment = SEGMENT_NUMBER(offset);
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const auto addr = Companion::Instance->GetFileOffsetFromSegmentedAddr(segment);
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if(!addr.has_value()) {
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SPDLOG_ERROR("Segment data missing from game config\nPlease add an entry for segment {}", segment);
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throw std::runtime_error("Failed to find offset");
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}
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return addr.value() + SEGMENT_OFFSET(offset);
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}
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return offset;
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}
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int getFileDepth(const fs::path& base, const fs::path& p) {
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return std::distance(base.begin(), p.begin());
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}
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std::vector<fs::directory_entry> Torch::getRecursiveEntries(const fs::path baseDir) {
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std::vector<fs::directory_entry> result;
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for (const auto& entry : fs::recursive_directory_iterator(baseDir)) {
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result.push_back(entry);
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}
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std::sort(result.begin(), result.end(), [](const fs::directory_entry& a, const fs::directory_entry& b) {
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std::string nameA = a.path().parent_path().string();
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std::string nameB = b.path().parent_path().string();
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int depthA = std::distance(a.path().begin(), a.path().end());
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int depthB = std::distance(b.path().begin(), b.path().end());
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if (nameA != nameB)
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return nameA < nameB;
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return depthA < depthB;
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});
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return result;
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} |