mirror of
https://github.com/izzy2lost/Torch.git
synced 2026-07-06 00:18:35 -07:00
Replaced recursive iteration to be sorted by name and depth
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+2
-2
@@ -1195,7 +1195,7 @@ void Companion::Process() {
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vWriter.Write((uint32_t) 0);
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}
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for (const auto & entry : fs::recursive_directory_iterator(this->gAssetPath)){
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for (const auto & entry : Torch::getRecursiveEntries(this->gAssetPath)){
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if(entry.is_directory()) {
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continue;
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}
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@@ -1258,7 +1258,7 @@ void Companion::Pack(const std::string& folder, const std::string& output, const
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auto start = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
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std::unordered_map<std::string, std::vector<char>> files;
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for (const auto & entry : fs::recursive_directory_iterator(folder)){
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for (const auto & entry : Torch::getRecursiveEntries(folder)){
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if(entry.is_directory()) {
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continue;
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}
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@@ -1,9 +1,12 @@
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#include "TorchUtils.h"
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#include <stack>
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#include <Companion.h>
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#include <factories/BaseFactory.h>
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#include "spdlog/spdlog.h"
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namespace fs = std::filesystem;
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uint32_t Torch::translate(const uint32_t offset) {
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if(SEGMENT_NUMBER(offset) > 0x01) {
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auto segment = SEGMENT_NUMBER(offset);
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@@ -18,3 +21,28 @@ uint32_t Torch::translate(const uint32_t offset) {
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return offset;
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}
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int getFileDepth(const fs::path& base, const fs::path& p) {
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return std::distance(base.begin(), p.begin());
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}
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std::vector<fs::directory_entry> Torch::getRecursiveEntries(const fs::path baseDir) {
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std::vector<fs::directory_entry> result;
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for (const auto& entry : fs::recursive_directory_iterator(baseDir)) {
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result.push_back(entry);
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}
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std::sort(result.begin(), result.end(), [](const fs::directory_entry& a, const fs::directory_entry& b) {
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std::string nameA = a.path().parent_path().string();
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std::string nameB = b.path().parent_path().string();
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int depthA = std::distance(a.path().begin(), a.path().end());
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int depthB = std::distance(b.path().begin(), b.path().end());
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if (nameA != nameB)
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return nameA < nameB;
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return depthA < depthB;
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});
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return result;
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}
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@@ -4,8 +4,9 @@
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#include <fstream>
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#include <sstream>
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#include <iomanip>
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#include <algorithm>
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#include <cstdint>
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#include <algorithm>
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#include <filesystem>
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namespace Torch {
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template< typename T >
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@@ -23,4 +24,6 @@ std::string to_hex(T number, const bool append0x = true) {
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}
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uint32_t translate(uint32_t offset);
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std::vector<std::filesystem::directory_entry> getRecursiveEntries(const std::filesystem::path baseDir);
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};
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