Auto embedded tlut offset on inline tlut textures

This commit is contained in:
KiritoDv
2024-04-13 00:28:00 -06:00
parent 884de3c883
commit c82b4a8423
+1
View File
@@ -342,6 +342,7 @@ std::optional<std::shared_ptr<IParsedData>> TextureFactory::parse(std::vector<ui
tlutNode["format"] = "TLUT";
tlutNode["offset"] = tlutOffset;
tlutNode["colors"] = GetSafeNode<uint32_t>(node, "colors");
node["tlut"] = tlutOffset;
if(node["tlut_ctype"]) {
tlutNode["ctype"] = GetSafeNode<std::string>(node, "tlut_ctype");
}