mirror of
https://github.com/izzy2lost/Torch.git
synced 2026-07-06 00:18:35 -07:00
Refactored to use a better file format
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+74
-61
@@ -5,92 +5,105 @@
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#include "audio/AudioManager.h"
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#include "factories/RawFactory.h"
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#include "factories/BlobFactory.h"
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#include "factories/AudioFactory.h"
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#include "factories/AudioHeaderFactory.h"
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#include "factories/SequenceFactory.h"
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#include "factories/SampleFactory.h"
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#include "factories/BankFactory.h"
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#include "factories/TextureFactory.h"
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#include "factories/AnimFactory.h"
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#include "n64/Cartridge.h"
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#include <fstream>
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#include <iostream>
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#include <filesystem>
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#include <nlohmann/json.hpp>
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using json = nlohmann::json;
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namespace fs = std::filesystem;
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static const std::unordered_map<std::string, RawFactory*> gFactories = {
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{ ".png", new TextureFactory() },
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{ ".anim", new AnimFactory() },
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{ ".aiff", new AudioFactory() },
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{ ".bnk", new AudioFactory() },
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{ ".bset", new AudioFactory() },
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{ ".m64", new AudioFactory() },
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{ ".bin", new BlobFactory(LUS::ResourceType::Blob) },
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{ ".sbox", new BlobFactory(LUS::ResourceType::Blob, true) },
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};
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void Companion::Init() {
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void Companion::Start() {
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std::cout << "Super Mario 64 Rom Path: " << this->gRomPath << '\n';
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this->RegisterFactory("AUDIO:HEADER", new AudioHeaderFactory());
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this->RegisterFactory("SEQUENCE", new SequenceFactory());
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this->RegisterFactory("SAMPLE", new SampleFactory());
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this->RegisterFactory("BANK", new BankFactory());
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this->RegisterFactory("TEXTURE", new TextureFactory());
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this->RegisterFactory("BLOB", new BlobFactory());
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// SM64 Specific
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this->RegisterFactory("SM64:ANIM", new AnimFactory());
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this->Process();
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}
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void Companion::Process() {
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std::ifstream input( this->gRomPath, std::ios::binary );
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this->gRomData = std::vector<uint8_t>( std::istreambuf_iterator<char>( input ), {} );
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input.close();
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// TODO: Validate hash
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N64::Cartridge cartridge = N64::Cartridge(this->gRomData);
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cartridge.Initialize();
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std::cout << "Detected Rom Size: " << this->gRomData.size() << '\n';
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YAML::Node config = YAML::LoadFile("config.yml");
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AudioManager::Instance = new AudioManager();
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AudioManager::Instance->initialize(this->gRomData);
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if(!config[cartridge.GetHash()]){
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std::cout << "No config found for " << cartridge.GetHash() << '\n';
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return;
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}
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this->ProcessAssets();
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}
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auto cfg = config[cartridge.GetHash()];
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auto path = cfg["path"].as<std::string>();
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auto otr = cfg["output"].as<std::string>();
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void Companion::ProcessAssets() {
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json assets = json::parse( std::ifstream( "assets.json" ) );
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auto wrapper = SWrapper(otr);
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SWrapper wrapper = SWrapper("smcube.otr");
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for (const auto & entry : fs::directory_iterator(path)){
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std::cout << "Processing " << entry.path() << '\n';
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YAML::Node root = YAML::LoadFile(entry.path());
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for(auto asset = root.begin(); asset != root.end(); ++asset){
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auto type = asset->second["type"].as<std::string>();
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for( auto& [asset, data] : assets.items() ) {
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std::string extension = fs::path(asset).extension().string();
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if( gFactories.find(extension) == gFactories.end() ) {
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std::cout << "No factory found for " << asset << '\n';
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continue;
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}
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LUS::BinaryWriter write = LUS::BinaryWriter();
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std::string path = asset.substr(0, asset.find_last_of('.'));
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json entry = {
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{ "path", path },
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{ "offsets", data }
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};
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RawFactory* factory = gFactories.at(extension);
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LUS::BinaryWriter write = LUS::BinaryWriter();
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RawFactory* factory = this->GetFactory(type);
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if(!factory->process(&write, entry, this->gRomData)){
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std::cout << "Failed to process " << asset << '\n';
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continue;
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}
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bool isTexture = typeid(*factory) == typeid(TextureFactory);
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auto buffer = write.ToVector();
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// TODO: Change this that we all know its going to crash with other assets
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wrapper.CreateFile(isTexture ? path.substr(0, path.find_last_of('.')) : path, buffer);
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if(!isTexture) {
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// Write to file too
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std::string dpath = "debug/" + path;
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if(!fs::exists(fs::path(dpath).parent_path())){
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fs::create_directories(fs::path(dpath).parent_path());
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if(!factory->process(&write, asset->second, this->gRomData)){
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std::cout << "Failed to process " << asset->first.as<std::string>() << '\n';
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continue;
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}
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std::ofstream output(dpath, std::ios::binary);
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output.write((char*)buffer.data(), buffer.size());
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output.close();
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auto buffer = write.ToVector();
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auto output = entry.path().stem() / asset->first.as<std::string>();
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std::cout << "Writing " << output << '\n';
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wrapper.CreateFile(output, buffer);
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if(type != "TEXTURE") {
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std::string dpath = "debug/" + path;
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if(!fs::exists(fs::path(dpath).parent_path())){
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fs::create_directories(fs::path(dpath).parent_path());
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}
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std::ofstream stream(dpath, std::ios::binary);
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stream.write((char*)buffer.data(), buffer.size());
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stream.close();
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}
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std::cout << "Processed " << path << std::endl;
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write.Close();
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}
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std::cout << "Processed " << path << std::endl;
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write.Close();
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}
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MIO0Decoder::ClearCache();
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wrapper.Close();
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}
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}
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void Companion::RegisterFactory(const std::string &extension, RawFactory *factory) {
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this->gFactories[extension] = factory;
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}
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RawFactory *Companion::GetFactory(const std::string &extension) {
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if(!this->gFactories.contains(extension)){
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throw std::runtime_error("No factory found for " + extension);
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}
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return this->gFactories[extension];
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}
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