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# SUPER3
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SUPER3 is an open-source Sega Model 3 emulator for Android.
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It is based on the Supermodel emulator by `trzy`, with additional work derived from the `model3emu-code-sinden` fork (ARM branch).
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It is based on [Supermodel](https://github.com/trzy/Supermodel) by `trzy`, with additional work derived from the [model3emu-code-sinden (ARM branch)](https://github.com/DirtBagXon/model3emu-code-sinden/tree/arm) fork.
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This app does **not** include any games, ROMs, BIOS files, or copyrighted game content. You must supply your own legally obtained game ROMs.
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## Features
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- Sega Model 3 emulation (compatibility varies by title/device).
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- On-screen touch controls (Service/Test/Coin/Start and game-specific controls).
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- Virtual on-screen steering wheel for driving games (when supported by the title).
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- Game flyers (front/back) in the launcher list.
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## Video settings (Resolution & Widescreen)
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From the main game list, open the side menu (toolbar "menu" icon) and look under **Video**.
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- **Resolution:** Native (496x384) and integer scale options (2x through 8x). Higher values look sharper but can reduce performance.
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- **Wide background:** Stretches the 2D background layers when using widescreen (Supermodel `-wide-bg`).
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- **Enhanced Real3D (experimental):** Enables more desktop-like Real3D rendering (multi-pass transparency compositing + scroll fog). This can improve visuals in some games/areas, but may reduce performance on lower-end devices.
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These settings are written to `.../Android/data/<package>/files/super3/Config/Supermodel.ini` (`XResolution`, `YResolution`, `WideScreen`, `WideBackground`, `New3DAccurate`).
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## Files & Storage
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- Save states and thumbnails are stored under the app's user data directory in `Saves/` (for example: `.../Android/data/<package>/files/super3/Saves/`).
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- The app may offer an optional "sync"/export workflow using Android's Storage Access Framework. If enabled, the app only accesses the folder(s) you explicitly choose.
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- The optional sync/export workflow uses Android's Storage Access Framework, and only accesses the folder(s) you explicitly choose.
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## Flyers
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- Flyers are downloaded on-demand (when you switch to Flyer view) from `https://github.com/izzy2lost/Model3flyers`.
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- They are stored in `.../Android/data/<package>/files/super3/Flyers/` as `<game>_front.png` and `<game>_back.png`.
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- You can replace or add files in that folder to customize artwork.
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## Legal & Privacy
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## Legal / Google Play Policy Notes
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- **No games included:** SUPER3 does not ship with ROMs or game data, and it is not intended to facilitate piracy.
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- **No games included:** SUPER3 does not ship with ROMs or game data, and is not intended to facilitate piracy.
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- **You must own the games:** Only use ROMs you are legally permitted to use in your region.
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- **Trademarks:** "SEGA" and all associated game names, trademarks, and copyrighted works are the property of their respective owners.
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- **Not affiliated:** This project is not affiliated with or endorsed by SEGA or any arcade hardware manufacturer.
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- **Network:** Emulation can run offline; Flyer view may download artwork from GitHub.
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- **Storage:** Settings, save states, and screenshots are stored locally; optional sync/export is limited to the folder you choose in the system picker.
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## Privacy
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- SUPER3 can run offline for emulation, but Flyer view may download artwork from GitHub.
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- The app stores emulator settings, save states, and screenshots locally on your device.
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- If you opt into selecting a user folder for syncing/export, access is limited to the folder you select via the system file picker.
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## Source & Third-Party
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## Upstream / Credits
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- Supermodel (upstream): https://github.com/trzy/Supermodel
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- Model3Emu fork used as reference (ARM branch): https://github.com/DirtBagXon/model3emu-code-sinden/tree/arm
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- SDL2 is used for the Android shell and input/audio/video integration.
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- Source code: [https://github.com/izzy2lost/Super3](https://github.com/izzy2lost/Super3)
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- Upstream emulator: [https://github.com/trzy/Supermodel](https://github.com/trzy/Supermodel)
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- Reference fork (ARM work): [https://github.com/DirtBagXon/model3emu-code-sinden/tree/arm](https://github.com/DirtBagXon/model3emu-code-sinden/tree/arm)
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- SDL2: [https://github.com/libsdl-org/SDL](https://github.com/libsdl-org/SDL)
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## License
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This project is licensed under the GNU GPL v3.0 (see `LICENSE`).
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If you distribute builds (including on Google Play), GPL requires providing the corresponding source code to recipients.
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This project is licensed under the [GNU GPL v3.0](LICENSE).
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If you distribute builds (including on Google Play), GPL requires providing the corresponding source code to recipients (see [Source & Third-Party](#source--third-party)).
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# Super3 Android (Scaffold)
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This folder is a **starter Android Studio project** for the Super3 ARM codebase.
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What works right now:
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- Builds an Android app (API 36) + a native shared library (`libsuper3.so`) using **NDK r29**.
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- App loads the native library and shows a text string from JNI.
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What still needs real porting work:
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- The emulator uses the SDL OSD/renderer on desktop (`Src/OSD/SDL/Main.cpp`). Android needs an Android OSD layer:
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- Option A: bring in **SDL2 for Android** and adapt the SDL OSD to use SDL2 Android activity.
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- Option B: port the OSD to **GameActivity/NativeActivity** and EGL/OpenGL/Vulkan as needed.
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## Build requirements
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- Android Studio (Otter era or newer)
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- SDK Platform: API 36
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- NDK (Side by side): `29.0.14206865`
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## Project layout
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- `android/app/` - Kotlin app + CMake build
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- `android/app/src/main/cpp/CMakeLists.txt` - builds most of `Src/` into a shared library (excludes desktop mains/tools)
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## Wiring SDL2 (recommended next step)
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1. Add SDL2 source under `android/third_party/SDL` (or as a git submodule).
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2. In `android/app/src/main/cpp/CMakeLists.txt`, uncomment the `add_subdirectory()` example and link SDL2.
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3. Decide how you want to expose your emulator entry point on Android (JNI, `android_main`, or SDLActivity).
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