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use Expand instead of Native in HUD aspect ratio options
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@@ -441,7 +441,7 @@ void DrawGameMenu() {
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}
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static const char* hudAspects[] = {
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"Native", "Custom", "Original (4:3)", "Widescreen (16:9)", "Nintendo 3DS (5:3)", "16:10 (8:5)", "Ultrawide (21:9)"
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"Expand", "Custom", "Original (4:3)", "Widescreen (16:9)", "Nintendo 3DS (5:3)", "16:10 (8:5)", "Ultrawide (21:9)"
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};
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void DrawEnhancementsMenu() {
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