fix audio and other stuff

This commit is contained in:
izzy2lost
2025-07-28 14:01:53 -04:00
parent 328537773d
commit 998e27c8ab
5 changed files with 333 additions and 13 deletions
+3 -3
View File
@@ -27,7 +27,7 @@
#include "resource/importers/audio/EnvelopeFactory.h"
#include "resource/importers/audio/InstrumentFactory.h"
#include "resource/importers/audio/LoopFactory.h"
// #include "resource/importers/audio/SampleFactory.h"
#include "resource/importers/audio/SampleFactory.h"
#include "resource/importers/audio/SoundFontFactory.h"
#include "port/interpolation/FrameInterpolation.h"
@@ -256,10 +256,10 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAdpcmLoopV0>(), RESOURCE_FORMAT_BINARY,
"AdpcmLoop", static_cast<uint32_t>(SF64::ResourceType::AdpcmLoop), 0);
// loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySampleV1>(), RESOURCE_FORMAT_BINARY,
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySampleV1>(), RESOURCE_FORMAT_BINARY,
// "Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 1);
// loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryXMLSampleV0>(), RESOURCE_FORMAT_XML,
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryXMLSampleV0>(), RESOURCE_FORMAT_XML,
// "Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySoundFontV0>(), RESOURCE_FORMAT_BINARY,